Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Cast Time on Shields Screws All Magicka Users in PvE and PvP

WuffyCerulei
WuffyCerulei
✭✭✭✭✭
✭✭✭✭
Adding a cast time to shields, the only way magicka users in both PvP and PvE have to negate damage, just screws everyone. In PvP, many light armor users use the shield to avoid getting insta-dunked by everyone else. The crit change was enough of a change to better counter shield users. However, adding the cast time to shields just sentences magicka people to death. Healers and dps use the shields in PvE to not die to various mechanics that can eat 70% of our health in a second. An instant-cast shield allows us to not be killed so easily. Light armor doesn't offer any better damage mitigation besides that.
"Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

Bring Back Pure Class Build Power
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would say it’s often worse than you stated. In vCR+3 for example, I run over 20k health in addition to Major and Minor resistance bonuses. I can still easily go from full health to dead within 2 seconds from unavoidable damage (spheres, dark drain, flare, hoarfrost, etc.). With the shield change it will only be possible to cast a shield every 2s, and it will be over a second between needing one and receiving one.

    I’ll also point out how much of an impact this will have on content like vMA. Sure those of us who know the content well will be ok, but I cannot even imagine how hard it would have been to get my first vMA clear if shields had a cast time back then. When you realize you have a lot of damage incoming you need a shield immediately, not after a delay that locks you out of other actions.

    Edit: In PVP it’s even worse, as shields now require 2 GCD instead of one. They are effectively halved in addition to being crittable.
    Edited by WrathOfInnos on September 17, 2018 6:05PM
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a horrible change. I really hope it wont go live like this.
    Shields are supposed to be an emergency measure, like block or dodge... Magicka builds cant dodge that much so they have shields. This change is as ridiculous as adding 1 seconds pre-cast for blocking.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Dymence
    Dymence
    ✭✭✭✭✭
    Remember, some patches ago they made it so interrupting a cast time ability locks the user out of that ability for 2.5 seconds.

    So now you can cast your shield, get interrupted and just die as you have no feasible way of defending yourself :D
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Dymence wrote: »
    Remember, some patches ago they made it so interrupting a cast time ability locks the user out of that ability for 2.5 seconds.

    So now you can cast your shield, get interrupted and just die as you have no feasible way of defending yourself :D

    There’s the venom arrow buff I’ve been wanting lol
  • KingExecration
    KingExecration
    ✭✭✭✭
    I would say it’s often worse than you stated. In vCR+3 for example, I run over 20k health in addition to Major and Minor resistance bonuses. I can still easily go from full health to dead within 2 seconds from unavoidable damage (spheres, dark drain, flare, hoarfrost, etc.). With the shield change it will only be possible to cast a shield every 2s, and it will be over a second between needing one and receiving one.

    I’ll also point out how much of an impact this will have on content like vMA. Sure those of us who know the content well will be ok, but I cannot even imagine how hard it would have been to get my first vMA clear if shields had a cast time back then. When you realize you have a lot of damage incoming you need a shield immediately, not after a delay that locks you out of other actions.

    Edit: In PVP it’s even worse, as shields now require 2 GCD instead of one. They are effectively halved in addition to being crittable.

    I’ll be honest, I would’ve swapped to stam on my dk and Templar if that was the case back then. Vet maelstrom was insane back then. Harness carried me through it lol.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Dymence wrote: »
    Remember, some patches ago they made it so interrupting a cast time ability locks the user out of that ability for 2.5 seconds.

    So now you can cast your shield, get interrupted and just die as you have no feasible way of defending yourself :D

    Uff, forgot about that. This keeps getting better and better. /s
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    If this hits live any light armor user will be screwed. Roll dodge is already far superior to shields (avoiding multiple attacks, removing roots, giving roots immunity, allowing for fast repositioning and using LoS) while all shields are doing is soaking up damage of like 1- 1.5 attack. Issue lies in SHIELD FRACKING STACKING not single shields...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Dymence wrote: »
    Remember, some patches ago they made it so interrupting a cast time ability locks the user out of that ability for 2.5 seconds.

    So now you can cast your shield, get interrupted and just die as you have no feasible way of defending yourself :D

    THIS!

    And in addition, it encourages Shield Stacking as people need to have multiple shields active to bridge the 1-sec cast time when the first shield is down. So anybody having only 1 shield active at any given time will now stack 2 or 3. Really thought out strategy!
  • Defilted
    Defilted
    ✭✭✭✭✭
    What if they did a cast time morph for longer shields and a instant morph for 3 second shields? This would give players options.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Is anybody actually going to equip and use shields after these changes?
    Edited by FrancisCrawford on September 17, 2018 6:17PM
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Defilted wrote: »
    What if they did a cast time morph for longer shields and a instant morph for 3 second shields? This would give players options.

    3 sec shield means you got 2 sec to deal damage .... that's not gonna work at all given that you have to setup multiple abilities to burst at the same time
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    I don't use shields on either my MagDk or my MagTemplar in PvP, so no, it doesn't screw all magicka users.

    I still think the changes look terrible though. We've been telling ZOS for years now that shield stacking is the problem, not shields per se. Quite a few of the shields in game are already absolutely terrible even before this patch.
  • i b Apathy
    Guys, you do realize that this 1 sec cast time is complete over kill. Endgame players will adapt to this change or play another toon until you guys decide you made a mistake but the new players this game is in dire need of will quit playing, this is a major nerf to newer players. If this goes live you lose most of your new magic users to other games and this is a fact.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    Yeah, let's add 1 second pre-cast to block and dodging then. That'll teach those pesky players, they need to know in advance when to dodge!
    Shields only last 6 seconds. Pre-casting would make sense if they all were like Orsinium sorc shields, but that's not the case.
    Also, allow me to remind you that if you get interrupted while casting an ability with cast time, you cannot use it again for a few seconds. Not all classes have HoTs constantly healing them, you know, so its a death sentence.

    Also...
    >Community Ambassador
    *sigh*
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tirps
    Tirps
    ✭✭✭✭
    I don't really get this change, why they nerfed shields so badly even tho they wanted to make light armor more viable? Like aren't the shields one of the main reasons why people even run light armor in PvP. And this change will just mess up all magicka builds in pve. lol
    cp1k+ ( ´•౪•`)
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    It was going ok until we ran into that cast time
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    I would like my race-change token back that I just wasted on sorc'.. I want to use it on my stamplar now.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Biro123 wrote: »
    I would like my race-change token back that I just wasted on sorc'.. I want to use it on my stamplar now.

    Dude same
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    That sounds easy. But good luck recasting a shield 2 or 3 times while taking the fire breath from the deadroth if you cannot get out of the way. Or good luck casting a shield during the fire phase of Asylum. Or any other PVE damage over time situation that is unreliable even with a healer.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    jaws343 wrote: »
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    That sounds easy. But good luck recasting a shield 2 or 3 times while taking the fire breath from the deadroth if you cannot get out of the way. Or good luck casting a shield during the fire phase of Asylum. Or any other PVE damage over time situation that is unreliable even with a healer.

    Running out of magic is is a possibility too
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    NyassaV wrote: »
    jaws343 wrote: »
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    That sounds easy. But good luck recasting a shield 2 or 3 times while taking the fire breath from the deadroth if you cannot get out of the way. Or good luck casting a shield during the fire phase of Asylum. Or any other PVE damage over time situation that is unreliable even with a healer.

    Running out of magic is is a possibility too

    The cast time on the shields actually hurts sorc sustain when you think about it. The only thing that was remotely keeping it viable was being a vampire for the extra regen. But good luck being a vampire in Vet Hel Ra and going upstairs with a shield that takes 1 second to cast. Between the meteors and not immediately interrupting a flame shaper, it's pretty much a death sentence. And let's hope you don't need that shield so you cast it and then are unable to do anything else, like interrupt, during that time.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    Is that the intent of this change? To make permashielding necessary for light armor users? If all Magicka players have to use 2 GCD’s every 9 seconds just to survive this would be a massive reduction in damage output. And that is assuming incoming damage is low enough that the shield will last the full 9s or the situation becomes 4/9 or even 6/9 GCD’s are shields.

    I actually think the duration increase is meaningless since anytime a shield is needed it will not last 6s anyway.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    Whelp, I won't be able to complete VMA anymore. That's cool I guess. Really making me want to quit the game with these terrible changes, ZoS.....
  • Unknown_Redemption
    Unknown_Redemption
    ✭✭✭✭✭
    Give us the old timer back:
    One Second Cast = 15 Second Buff
    Instant Cast = 3 Second Buff

    #Remember2015ShieldNarf
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    The main point of nerfing shields was SORC SHIELD STACK, but they forgot there are other classes using Health Bubbles Shield abilities like my mag DK, so instead of nerfing shield by adding that 1 second why just not prevent characters from gaining more than 1 shield from abilities for X ammount of time ? (Ultimates excluded from this rule).

    So for example you cast Harness Magicka, you cannot cast it again for 4-6 seconds.
    Another example: you cast Harness Magicka, you cannot cast for 4-6 seconds another Harness Magicka & Hardened Ward (in sorc case).

    That way sorcs would be able to choose to either protect just themselves or also pets if needed, 2 different skills to play around with.
  • jerrodbuffington
    jerrodbuffington
    ✭✭✭
    Cast time on shields means I wont be able to do the hard content I already do.. not just sorcs.. all classes.

    I'm good with all the changes.. but take the healing away from magblade AND take the eficciency of shielding away.. how do you play it? I'm not whining, I need to know..
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    I'm sort of in awe about how terrible this change is. Like, the rest of it makes sense to me. Shields did need to be changed, because they were ridiculously powerful. But a one-second cast time? Holy crap. That legitimately makes them close to useless in most circumstances. Unless their strength was dramatically increased, this just makes it a terrible idea to run them. Your damage shield will be burned through in one or two hits in either PvP or difficult PvE, and it's no longer worth casting it again. Especially when there's ongoing damage.

    Yes, shield stacking was powerful... but also expensive. You could only do it for so long before you ran out of Magicka. THAT was the counterplay. But shield stacking is what made shields worth using in the first place. If they wanted to offer counterplay options, they could have kept in all the changes except the increased cast time and increased the shield cost by 50% or something - that would make it harder for those shield builds to perma-cast shields, while also allowing shields to continue to fulfill their intended purpose.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Turelus wrote: »
    PvP sure I can see issues. PvE though generally you know when a big hit is going to come for you in Dungeons and Trials.

    If you're using it as a perma-safe mode like Maelstrom just recast it one second earlier?

    Is that the intent of this change? To make permashielding necessary for light armor users? If all Magicka players have to use 2 GCD’s every 9 seconds just to survive this would be a massive reduction in damage output. And that is assuming incoming damage is low enough that the shield will last the full 9s or the situation becomes 4/9 or even 6/9 GCD’s are shields.

    I actually think the duration increase is meaningless since anytime a shield is needed it will not last 6s anyway.

    It's sorta nice for not getting ganked by an idiot?

    But yeah it's stupid
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Jamdarius wrote: »
    The main point of nerfing shields was SORC SHIELD STACK, but they forgot there are other classes using Health Bubbles Shield abilities like my mag DK, so instead of nerfing shield by adding that 1 second why just not prevent characters from gaining more than 1 shield from abilities for X ammount of time ? (Ultimates excluded from this rule).

    So for example you cast Harness Magicka, you cannot cast it again for 4-6 seconds.
    Another example: you cast Harness Magicka, you cannot cast for 4-6 seconds another Harness Magicka & Hardened Ward (in sorc case).

    That way sorcs would be able to choose to either protect just themselves or also pets if needed, 2 different skills to play around with.

    Just make the sorc class shield need a second to cast not the global one
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
Sign In or Register to comment.