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Questing is so easy it's boring

  • Swomp23
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    Kolache wrote: »
    If you made questing more difficult how could my cat play ESO? You're selfish.

    Lol. Tell your cat I'm sorry. :p
    XBox One - NA
  • Swomp23
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    I'm assuming most MMO's are easy. I shared the same opinion as you, then went to play neverwinter. That was mostly a face roll too.

    That's why there's end game content for those who want a challenge of sorts. Is questing too easy - yeah. No one can really deny that. But it's not really aimed at those with bags full of cp.

    Yeah and I enjoy end game content quite a lot too. But I'm somewhat of a solitary person and I don't alway feel like working with strangers to do interesting content.

    I guess what I'm asking is solo end game content, a little les hard than vMA. And since the questing part of this game is already so huge and well made, I thought we could use it instead of askin ZOS to create a ton of brand-new content.
    XBox One - NA
  • zaria
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    Swomp23 wrote: »
    Apache_Kid wrote: »
    Endgame content is repetative but it is also meant to be progressed. Things like vAS HM and Cloudrest Hm do not happen over night while i could knock out 50-100 quests in a day. It is all relative.

    I completly agree with this and this is what I complain about in my post. There is no progression in difficulty.For solo content, you have walk-in-the-park overland quests, then boom, vMA wall. With vet instances of overland zones, there would be a very interesting in-between.
    Yes, i say current craglorn is an nice medium, the dlc is supposed to be done after the main quests after all, and you should be cp300+ after gold,
    yes some delves as in the group ones will be hard but you can group up, cloudrest clear an easy normal dungeon after all.
    Not sure how interesting vet mode would be unless better drops and you know idiots would farm this the most idiotic way.
    Pretty sure clearing delves give more xp / hour than Alkir dolmens runs and they also give lots of skillpoints.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sevn
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    Swomp23 wrote: »
    Sevn wrote: »
    Creating a separate vet zone would go completely against 1tam. Don't know why this keeps getting suggested. They implemented 1tam to bring players together, creating a vet zone like before negates that.

    Vet zones were ghost towns before 1tam, great for farming, terrible for interacting with other people and seeing empty towns is much more immersive breaking than wolves/bandits that die to light attacks. It'd be a waste of time and resources.

    Debuff option? Already available to everyone and the push back against it is they don't want their toons weaken. Again, a waste of time and resources.

    Any other suggestions that don't negate 1tam or offer a debuff already available? For a minority that wants this done for free I might add.

    I'm not so sure different zones would go against 1tam. There are already different instances of zone to prevent surpopulation. Norm and vet instances would just split people based on difficulty instead of random.

    But let's say it is. Maybe surpopulation isn't as widespread and there is less instances than I think. This is possible. So let's say we can't do that either.

    A couple of other people also spoke about debuff options. I'm not a fan of gimping my character just for the sake of making content more difficult. This is a RPG, you should build your character so it becomes as strong as possible. Not the other way around. And I don't feel like taking 2x as much time to do the content for the same rewards. But @Watchdog mentioned the Undaunted Mead and I kinda like this idea. It could be something like drop your damage and heals to half and give 300% exp from completing quests for 1 hour.

    I don't know. I don't have the perfect solution, I'm just throwin ideas around. I'm searching for an alternative to difficulty slider. All I know is that questing is boring because it's too easy and it's not rewarding in terms of exp. I would much rather do hard quests all day instead of queuing random pugs to grind exp.

    I am currently questing in Craglorn, as I hoped the difficulty would be increased. I was disappointed to see that solo content is the same as everywhere else. Yesterday I tried a group mini-dungeon in the mid-north where I had to kill mobs while a guy was closing portals. I don't remember the name. Anyway, I really had a blast. I died once, which was surprisingly refreshing. This is what gave me the idea of this post. This is what solo questing should feel like for people enjoying challenges in games.

    I hear a lot of people saying questing shouldn't be about challenge, it should be about story. I disagree. It's different for every person, everyone enjoys something different. I tried my best to find solutions that would resect your way of enjoying games. I would appreciate if you could respect that other people don't enjoy a casual storytelling.

    Totally mistaken. You think I don't respect how and why you play videogames? It's irrelevant as it has zero to do with respect. This is a business and they make business decisions based on profit. The vast majority of this player base likes it easy. The vast majority would rather they spend time and resources on content for the masses, instead of using those same resources and time for a minority group who will be right back in the forums asking for more because no matter how "challenging" content is, players overcome it.

    I found demon souls to be extremely challenging when I first played it. Once I learned how the game was meant to be played, it became a faceroll as well as every one of the sequels. Are they to continuously make this type of content instead of new zones, dungeons, trials for the rest of us? There is only so much time and resources to go around.

    These threads read like players who aren't good enough to do the high level content meant for them so they seek to change overworld to accommodate them. It just doesn't work that way. Questing is meant to be able to be completed by totally clueless players. Not every game is meant to provide the same entertainment, which is why I have different games to satisfy my needs.

    Tl;dr it has zero to do with respect. It's a business and as a business man I concur with how they are handling the difficulty of the overworld, and that's from someone who finds it faceroll easy as well. Vets are important, but not as valuable as new players who aren't jaded, don't have much from the crown store and are more likely to spend, well more. I haven't spent nearly as much as when I first started, gotta assume it's the same for a lot of vets.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • haelene
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    I'm fine with a separate "vet" overland (and I'd participate in it myself) as long as normal overland stays the same (no changes at all) and there are 0 extra rewards for playing on vet.

    I'm tired of the expectations in gear and dps going up, while the average player remains relatively the same and therefore the "new" gear is unattainable. If this community could wrap their head around the fact that top tier players are not the norm and hitting high end numbers isn't an absolute requirement for everything than sure add extra rewards, but that is nowhere near the case.

    Plus if you're saying you're bored and want a challenge, then the challenge is the reward. Otherwise you're just looking for more things to lord over people.
  • NoTimeToWait
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    Apache_Kid wrote: »
    Questing isn't supposed to be about difficulty it's supposed to be about the story. Arenas, dungeons, trials, PvP, these are the places you should go if you are looking for a challenge.

    Overland content may seem stupid easy to you but I've had to help guild mates and people in zone chat before who could not kill overland quest bosses. Yes I can kill them in 3 seconds but many players wipe over and over and over to these things.

    Questing needs to be the one piece of content that is accessible to everyone regardless of skill or capability. It is part of the reason why I think ESO has succeeded where many MMOs have not, having a large casual player-base. ZoS's strengths has always been questing and story-telling. There is so much challenging content out there in the game if you want to seek it out. Questing in ESO will never be what you want it to be however. The enjoyment is supposed to be in the story, not the combat.

    Couldn't have said better. Just read the texts, they are amazing (many single-player RPGs don't reach this kind of narration quality) and get your enjoyment from that alone. You have plenty opportunities to fight in the game, the quests are meant to be enjoyed by everyone (and for a noob with no gear this is no mere task)

    Seems like Murkmire is adding some diversity to exploration with new mob mechanics (which has already happened once in Summerset), but haven't seen for myself yet
    Edited by NoTimeToWait on September 18, 2018 1:20PM
  • Tan9oSuccka
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    I love these posts. Questing is too easy.... but completely go insane when Zenimax makes balance changes. (Ie Shield changes)
  • NoTimeToWait
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    Swomp23 wrote: »

    I hear a lot of people saying questing shouldn't be about challenge, it should be about story. I disagree. It's different for every person, everyone enjoys something different. I tried my best to find solutions that would resect your way of enjoying games. I would appreciate if you could respect that other people don't enjoy a casual storytelling.

    As for me, I think that eso is lacking in terms of cooperative play (you can solo the whole story I suppose). If there were places that are more challenging, it would urge players to cooperate. This is what I really miss from some other MMOs - the NEED to cooperate during certain stages of the story.
    But I guess, this is the reason the game is so popular - you can just consider it another single player game with occasional player interactions and some background activity which is not scripted

    Give the AI access to a 3D printer: You hear a knock at your door. "Hello? Who is this?" "Hi, this is Molag Bal, I've come to claim your soul."

    You need to stop here. This is how invasion of self-replicating bots have started in the nearby universe
    Edited by NoTimeToWait on September 18, 2018 1:37PM
  • sevomd69
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    Apache_Kid wrote: »
    mocap wrote: »
    Apache_Kid wrote: »
    Questing isn't supposed to be about difficulty it's supposed to be about the story.
    Do you realize that there is more than 1000 quests with same difficulty? Endgame content is repetative. Questing is something unique.

    Once your guild mate get to CP 160+ he WILL start crying about how easy overland is.

    I've seen CP 780s who are 50 year old dads that wear no gear and spam gap closers and die to everything. Endgame content is repetative but it is also meant to be progressed. Things like vAS HM and Cloudrest Hm do not happen over night while i could knock out 50-100 quests in a day. It is all relative.

    What does being 50 yo and being a dad have to do with anything...this is coming from a 50 yo dad...
  • DanteYoda
    DanteYoda
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    Disagree i think its fine and some content is actually stupid hard..
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