Hi guys,
So just a bit of backstory to explain how I feel about questing. I played ESO for a couple months 2 years ago and really had a blast. I leveled 3 chars to 50 and got to 260 cp. Then I got bored and I didn't remember why until recently. 1 month ago, I was feeling like playing a good RPG. I'm on XBox, so no access to Zelda, Horizon or the likes. I played through Witcher 3 once and Skyrim about 10 times and didn't want to go back to those. So I thought I'd go back to ESO to level another char to 50, enjoying the questing and not rushing anything. So I rolled a magblade, which I never played, and had a blast playing through Morrowind and Clockwork city. I really love that solo storytelling part of ESO.
But of course, things didn't go as planned for very long. I got sucked back in dungeons, then vet dungeons, then builds to be as effective as possible, then skele parse (which didn't exist when I played 2 years ago). And I'm really having a lot of fun with that, and that is perfectly cool.
But then, I went back to questing between dungeons and boy is that exhausting. Roll through heaps of monsters that die within 2 hits, sprint between encounters to finish this drudgery as fast as possible and repeat. I even started skippin dialogue because I was feeling it was taking too long to complete content that was not rewarding in terms on gameplay enjoyment. Of course, I could stop questing, but I still have to do something in the 30 mins queue before dungeons and I do need the skill points rewarded after some quests. But most importantly, questing is such a huge part of this game and could be so wonderful with a couple of adjustments that I know that if I stop questing completly, I will get bored again of just doing my pledges and drop out a second time.
Which brings us to the second part of my post. What could we change to make questing interesting again? Of course, we could just increase the difficulty of all overland content. I did some research before making this thread, and even if the majority of players were thinking that questing was too easy, many commenters said that it was just fine, or even too difficult. So we can't do that.
In Skyrim and other sp RPGs, when the game would become too easy after some leveling and character build, we could just amp up the difficulty slider. It's the perfect solution for everyone to be able to enjoy content at the difficulty they want. However, in a MMO, we can't do that. Everyone in a zone has to face the same mobs, with the same stats. So the difficulty in an instanced zone has to be equal for everyone.
But why exactly couldn't we have instances of different difficulties?There are already many different instances of every zone, so there are not too many people in a zone. If there would be a normal and a veteran instance of every zone, people would have the choice of choosing the difficulty they like. To make up for the increase in time needed to complete a quest, the experience gained from killing mobs could be doubled. Drops could be higher quality too, but that is very secondary to me. What I really want, is a fun, rewarding way to fill my playtime. And I would much more appreciate doing quests at a challenging difficulty to grind exp than do normal random dailies on my 4 alts.
TL:DR : Questing is one of the most appealing aspect of ESO. It's of much higher quality than other MMO, and comparable to single player RPGs. But it's abysmal low difficulty make it very boring once you reach a certain level. Make a normal and a vet instance of every overland zone and give vet mobs exp rewards comparable to random normal dailies.
What do you guys think? Would more challenging overland zones make you want to quest again?
XBox One - NA