OnlyOnThursday wrote: »HERE'S A CRAZY IDEA
Are you ready?
INSTEAD OF NERFING CRITICAL PVE SKILLS TO SATISFY PVP COMPLAINTS
ready?
MAKE THE SKILLS FUNCTION DIFFERENTLY IN PVP ZONES
OnlyOnThursday wrote: »As it is, my magic toons can barely pull their weight in endgame content compared to their stam counterparts. What makes the 10k DPS reduction worthwhile, is the damage reduction. It's the ability to drop a shield and survive a blast, to walk through vSO to res a dead healer and actually SURVIVE.
It's the ability to make it through the poison phase of vMA, at what point in Maelstrom Arena do you ever just have a second to chill and wait for something.
Magic users are in light armor, they take a lot more damage, that one second is more than enough to kill all but the hardiest.
Uhhhh the major evasion change is a buff for PvE....I have a feeling you aren't speaking endgame level, in which case you shouldn't complain about PvP effecting PvE.
VaranisArano wrote: »Its a buff as long as you weren't relying on damage shields and evasion for survivability.
And this is ZOS' plan to make healers more necessary?
OnlyOnThursday wrote: »Uhhhh the major evasion change is a buff for PvE....I have a feeling you aren't speaking endgame level, in which case you shouldn't complain about PvP effecting PvE.
I wouldn't call it that when you consider all of the dodge proc sets that now can only be used if you're flipping around like an acrobat. That sort of movement is perfectly fine in PVP, but in PVE it's a good way to get kicked out of a trial.
Also consider how hard you can get hit when you're a stam toon, with no shields, by single target damage. I've personally survived innumerable times by the skin of my teeth, thanks to my innate dodge chance courtesy of evasion. If I wanted to achieve damage mitigation, I have available to me a number of ways to do so already. But we had no other(unless I'm mistaken?) way to reduce the likelihood of actually getting hit by something(see: The definition of EVASION)
OnlyOnThursday wrote: »
Exactly when is an opportune time to stop what you're doing and refresh your shields while you're running around downstairs in VCR? Because I'll tell you, 1 second is enough to kill you.
https://www.youtube.com/watch?v=BHsZUcOcL_w#t=02m54s
https://www.youtube.com/watch?v=Qj2IUC7KdrU#action=shareOnlyOnThursday wrote: »
Exactly when is an opportune time to stop what you're doing and refresh your shields while you're running around downstairs in VCR? Because I'll tell you, 1 second is enough to kill you.
2m40shttps://www.youtube.com/watch?v=BHsZUcOcL_w#t=02m54s
I'm just leave it here...
P.S. Then what do you are outraged by these changes, tells me only that you understand - without old mechanics you are useless.
OnlyOnThursday wrote: »
Exactly when is an opportune time to stop what you're doing and refresh your shields while you're running around downstairs in VCR? Because I'll tell you, 1 second is enough to kill you.
2m40shttps://www.youtube.com/watch?v=BHsZUcOcL_w#t=02m54s
I'm just leave it here...
P.S. Then what do you are outraged by these changes, tells me only that you understand - without old mechanics you are useless.
OnlyOnThursday wrote: »MAKE THE SKILLS FUNCTION DIFFERENTLY IN PVP ZONES
OnlyOnThursday wrote: »MAKE THE SKILLS FUNCTION DIFFERENTLY IN PVP ZONES
OnlyOnThursday wrote: »MAKE THE SKILLS FUNCTION DIFFERENTLY IN PVP ZONES
OnlyOnThursday wrote: »MAKE THE SKILLS FUNCTION DIFFERENTLY IN PVP ZONES
OnlyOnThursday wrote: »
Exactly when is an opportune time to stop what you're doing and refresh your shields while you're running around downstairs in VCR? Because I'll tell you, 1 second is enough to kill you.
2m40shttps://www.youtube.com/watch?v=BHsZUcOcL_w#t=02m54s
I'm just leave it here...
P.S. Then what do you are outraged by these changes, tells me only that you understand - without old mechanics you are useless.
lol this recording must be over 3 years old, but uploaded in 2018
OnlyOnThursday wrote: »As it is, my magic toons can barely pull their weight in endgame content compared to their stam counterparts. What makes the 10k DPS reduction worthwhile, is the damage reduction. It's the ability to drop a shield and survive a blast, to walk through vSO to res a dead healer and actually SURVIVE.
It's the ability to make it through the poison phase of vMA, at what point in Maelstrom Arena do you ever just have a second to chill and wait for something.
Magic users are in light armor, they take a lot more damage, that one second is more than enough to kill all but the hardiest.
All your doing is highlighting how OP shields are, letting you ignore mechanics like vMA poison phase. That poison should be Oblivion damage so you can't hide behind you shield.

OnlyOnThursday wrote: »Uhhhh the major evasion change is a buff for PvE....I have a feeling you aren't speaking endgame level, in which case you shouldn't complain about PvP effecting PvE.
I wouldn't call it that when you consider all of the dodge proc sets that now can only be used if you're flipping around like an acrobat. That sort of movement is perfectly fine in PVP, but in PVE it's a good way to get kicked out of a trial.
Also consider how hard you can get hit when you're a stam toon, with no shields, by single target damage. I've personally survived innumerable times by the skin of my teeth, thanks to my innate dodge chance courtesy of evasion. If I wanted to achieve damage mitigation, I have available to me a number of ways to do so already. But we had no other(unless I'm mistaken?) way to reduce the likelihood of actually getting hit by something(see: The definition of EVASION)
Are you on something dude? Besides the fact that basically no one uses Blade Cloak anymore, nothing has actually changed, they just made the damage reduction from it a named buff, so stop bitching. It’s only really optional to use even at Assembly General.
WrathOfInnos wrote: »
The shields weren't changed for PVP. Just like the nerf to 6 seconds wasn't for PVP (it was done because of sorc scores in VMA.)
https://forums.elderscrollsonline.com/en/discussion/431189/class-reps-meeting-notes-august-16/p1