The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
I would love to hear the argument behind this.The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
The moment you take a damage set in heavy as magicka. You die
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Actually heavy armor magplar and magdk aren't too terribly bad. I often find myself switch between heavy and light and i'm failing to decide which is better. They both have pros and cons. Though when you consider bleeds and oblivion damage, heavy becomes crippled but still the healing bonus comes handy.
Maybe the constitution passive needs a bit buffing. And that immovable skill needs to be changed.
I would love to hear the argument behind this.The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
The moment you take a damage set in heavy as magicka. You die
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
No? I wasn't wondering what you were thinking
Your opinion is worthless to me. I don't need broken ideas here.
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
No? I wasn't wondering what you were thinking
Your opinion is worthless to me. I don't need broken ideas here.
He means after battlespirit, you really aren't that much different. And in some specs, you can get the minor vitality so really the only bonuses left are extra health, extra health Regen, and extra resorces on heavy attacks which stamina builds use in heavy rotation with melee weapons.
For mag, LA is better, if you can get 8% healing.
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
No? I wasn't wondering what you were thinking
Your opinion is worthless to me. I don't need broken ideas here.
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
No? I wasn't wondering what you were thinking
Your opinion is worthless to me. I don't need broken ideas here.
then why are you discussing. If foreign opinion are worthless, you can go out this thread since you have a fixed opinion
Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
What? Is this the same DDuke that set the bar at 10k Rune Cage?
Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
Or, you can just embrace the playstyle.
Playing as a squishy is not very fun, you are forced to do that in medium
Just run heavy it's clearly better that is why most ppl running it
The matter is that in light/medium you aren't that much squishy.
No? I wasn't wondering what you were thinking
Your opinion is worthless to me. I don't need broken ideas here.
then why are you discussing. If foreign opinion are worthless, you can go out this thread since you have a fixed opinion
Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
What? Is this the same DDuke that set the bar at 10k Rune Cage?
Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
What? Is this the same DDuke that set the bar at 10k Rune Cage?
The vindictive mag sorc mains are back at it again.
Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Heavy attack with restro -> problem solvedI would love to hear the argument behind this.The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
The moment you take a damage set in heavy as magicka. You die
You don't have enough resources as magicka in heavy armor to run damage sets
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
What? Is this the same DDuke that set the bar at 10k Rune Cage?
The vindictive mag sorc mains are back at it again.
Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.
Close but not quite there. Stam Sorc main. But thing is that you can always screw such tooltips in your favour to prove a certain point, no matter how "viable" the portrayed build is in real pvp.
Heavy armor has a lot to offer:
Heavy armor:
- helps with sustain of both pools mag and stam
- gives you extra hp
- gives you more healing received
- extra resistance
- more stam back on heavy attacks (staff heavy attacks for mag are not really good)
I personal still like heavy armor on mag chars that are not argonian or shield users. If i go for some tankyness, that i need to survive, and stam sustain. I found going with heavy instead of defensive light armor sets gives me more damage(sustained damage).