What happened to heavy armor?

  • evoniee
    evoniee
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    The good things of using heavy is
    1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
    2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
  • Skander
    Skander
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    evoniee wrote: »
    The good things of using heavy is
    1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
    2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often

    The moment you take a damage set in heavy as magicka. You die
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • The_Brosteen
    The_Brosteen
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    ESO_GOD wrote: »
    Fury in medium could be the worst idea.

    No. The WORST idea is blackrose in medium.

    :trollface:
  • Xsorus
    Xsorus
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    You can technically do fury/fort brass in medium. Though seventh/fort brass probably would work better.
  • Avnr
    Avnr
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    you can get more resistant with lA then HA (MS , RESIST SETS...)
    compare armor passive
  • Finviuswe
    Finviuswe
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    ESO_GOD wrote: »
    Fury in medium could be the worst idea.

    No. The WORST idea is blackrose in medium.

    :trollface:

    HAHA.

    Oh my god that is correct.
  • Koensol
    Koensol
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    Skander wrote: »
    evoniee wrote: »
    The good things of using heavy is
    1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
    2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often

    The moment you take a damage set in heavy as magicka. You die
    I would love to hear the argument behind this.
  • Vapirko
    Vapirko
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    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.
  • Finviuswe
    Finviuswe
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    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it
  • Soris
    Soris
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    Actually heavy armor magplar and magdk aren't too terribly bad. I often find myself switch between heavy and light and i'm failing to decide which is better. They both have pros and cons. Though when you consider bleeds and oblivion damage, heavy becomes crippled but still the healing bonus comes handy.

    Maybe the constitution passive needs a bit buffing. And that immovable skill needs to be changed.
    Edited by Soris on September 17, 2018 8:45AM
    Welkynd [Templar/AD/EU]
  • Finviuswe
    Finviuswe
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    Soris wrote: »
    Actually heavy armor magplar and magdk aren't too terribly bad. I often find myself switch between heavy and light and i'm failing to decide which is better. They both have pros and cons. Though when you consider bleeds and oblivion damage, heavy becomes crippled but still the healing bonus comes handy.

    Maybe the constitution passive needs a bit buffing. And that immovable skill needs to be changed.

    It's bizarre immovable is in the game

    The cost is far too high for it to be legitimate, or warrant using.
  • Skander
    Skander
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    Koensol wrote: »
    Skander wrote: »
    evoniee wrote: »
    The good things of using heavy is
    1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
    2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often

    The moment you take a damage set in heavy as magicka. You die
    I would love to hear the argument behind this.

    You don't have enough resources as magicka in heavy armor to run damage sets
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Skander
    Skander
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    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Finviuswe
    Finviuswe
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    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.
    Edited by Finviuswe on September 17, 2018 9:55AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    DDuke wrote: »
    Skander wrote: »
    Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.

    They're changing Light/Med with Murkmire(or so it sounds like, at least).

    Less. A snipe does 5k on heavy. 7k on light armor

    My destro does twice the damage in light then in heavy


    The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.

    Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.


    [/i]

    What? Is this the same DDuke that set the bar at 10k Rune Cage?
  • Finviuswe
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    I was saying medium could be better than heavy, welll never know for sure
  • Minno
    Minno
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    ESO_GOD wrote: »
    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.

    He means after battlespirit, you really aren't that much different. And in some specs, you can get the minor vitality so really the only bonuses left are extra health, extra health Regen, and extra resorces on heavy attacks which stamina builds use in heavy rotation with melee weapons.

    For mag, LA is better, if you can get 8% healing.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Finviuswe
    Finviuswe
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    Minno wrote: »
    ESO_GOD wrote: »
    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.

    He means after battlespirit, you really aren't that much different. And in some specs, you can get the minor vitality so really the only bonuses left are extra health, extra health Regen, and extra resorces on heavy attacks which stamina builds use in heavy rotation with melee weapons.

    For mag, LA is better, if you can get 8% healing.

    No you don't understand I don't care
  • Skander
    Skander
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    ESO_GOD wrote: »
    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.

    then why are you discussing. If foreign opinion are worthless, you can go out this thread since you have a fixed opinion
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Finviuswe
    Finviuswe
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    Skander wrote: »
    ESO_GOD wrote: »
    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.

    then why are you discussing. If foreign opinion are worthless, you can go out this thread since you have a fixed opinion

    No no, not at all.

    You misunderstand. I just need to go back and read it again
  • TheYKcid
    TheYKcid
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    DDuke wrote: »
    Skander wrote: »
    Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.

    They're changing Light/Med with Murkmire(or so it sounds like, at least).

    Less. A snipe does 5k on heavy. 7k on light armor

    My destro does twice the damage in light then in heavy


    The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.

    Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.


    [/i]

    What? Is this the same DDuke that set the bar at 10k Rune Cage?

    Ooooooooooh
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
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  • Finviuswe
    Finviuswe
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    Skander wrote: »
    ESO_GOD wrote: »
    Skander wrote: »
    ESO_GOD wrote: »
    Vapirko wrote: »
    Heavy armor can’t be buffed fairly because there’s too much free damage around. It’s too easy to build tanks and still output damage. It’s ZOS fault, they did a bad job of balancing the game and try to cater to lower skill levels which means handing out free damage.

    Or, you can just embrace the playstyle.

    Playing as a squishy is not very fun, you are forced to do that in medium

    Just run heavy it's clearly better that is why most ppl running it

    The matter is that in light/medium you aren't that much squishy.

    No? I wasn't wondering what you were thinking

    Your opinion is worthless to me. I don't need broken ideas here.

    then why are you discussing. If foreign opinion are worthless, you can go out this thread since you have a fixed opinion

    No your opinion isn't worthless.

    It's worth a ton. Absolutely worthwhile
  • Rikumaru
    Rikumaru
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    DDuke wrote: »
    Skander wrote: »
    Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.

    They're changing Light/Med with Murkmire(or so it sounds like, at least).

    Less. A snipe does 5k on heavy. 7k on light armor

    My destro does twice the damage in light then in heavy


    The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.

    Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.


    [/i]

    What? Is this the same DDuke that set the bar at 10k Rune Cage?

    The vindictive mag sorc mains are back at it again.

    Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.
    Edited by Rikumaru on September 17, 2018 11:35AM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Rikumaru wrote: »
    DDuke wrote: »
    Skander wrote: »
    Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.

    They're changing Light/Med with Murkmire(or so it sounds like, at least).

    Less. A snipe does 5k on heavy. 7k on light armor

    My destro does twice the damage in light then in heavy


    The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.

    Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.


    [/i]

    What? Is this the same DDuke that set the bar at 10k Rune Cage?

    The vindictive mag sorc mains are back at it again.

    Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.

    Close but not quite there. Stam Sorc main. But thing is that you can always screw such tooltips in your favour to prove a certain point, no matter how "viable" the portrayed build is in real pvp.

    But back on topic: sure it's rather questionable why heavy armor sets grant more dmg than medium sets, if we don't mind the proc requisition and proc duration vs constant stats from e.g. hunding's + that it would be nonsense to simply transform them into medium without changing how they are procced (7th, fury). BUT with jewel transmutation it is rather useless to change, bc you could still have 5-7 heavy and simply put those then medium sets on jewels/ weapons.
  • Zer0oo
    Zer0oo
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    Heavy armor has a lot to offer:
    Heavy armor:
    • helps with sustain of both pools mag and stam
    • gives you extra hp
    • gives you more healing received
    • extra resistance
    • more stam back on heavy attacks (staff heavy attacks for mag are not really good)

    I personal still like heavy armor on mag chars that are not argonian or shield users. If i go for some tankyness, that i need to survive, and stam sustain. I found going with heavy instead of defensive light armor sets gives me more damage(sustained damage).
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kadoin
    Kadoin
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    If anyone seriously thinks heavy is weak in PvP... :D OP was joking, right?
  • ChefZero
    ChefZero
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    Skander wrote: »
    Koensol wrote: »
    Skander wrote: »
    evoniee wrote: »
    The good things of using heavy is
    1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
    2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often

    The moment you take a damage set in heavy as magicka. You die
    I would love to hear the argument behind this.

    You don't have enough resources as magicka in heavy armor to run damage sets
    Heavy attack with restro -> problem solved
    PC EU - DC only
  • DDuke
    DDuke
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    Rikumaru wrote: »
    DDuke wrote: »
    Skander wrote: »
    Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.

    They're changing Light/Med with Murkmire(or so it sounds like, at least).

    Less. A snipe does 5k on heavy. 7k on light armor

    My destro does twice the damage in light then in heavy


    The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.

    Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.


    [/i]

    What? Is this the same DDuke that set the bar at 10k Rune Cage?

    The vindictive mag sorc mains are back at it again.

    Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.

    Close but not quite there. Stam Sorc main. But thing is that you can always screw such tooltips in your favour to prove a certain point, no matter how "viable" the portrayed build is in real pvp.

    Yeah, that's what min-maxing revolves around: "screwing" tooltips in your favour to either one shot people or become "unkillable". Whether these builds are "viable" or not is a matter of perspective I guess, but I think I've demonstrated the viability of max dmg builds plenty of times (atleast for mDK & stamblade).

    Heavy armor does both at the moment (particularly heavy stamina builds), so it is obviously overperforming, especially when it also has the exact same mobility as light/medium and has no other real weaknesses to it.


    Interested to see today's patch notes and if ZOS is going to do anything about it.
    Edited by DDuke on September 17, 2018 12:20PM
  • Skander
    Skander
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    Zer0oo wrote: »
    Heavy armor has a lot to offer:
    Heavy armor:
    • helps with sustain of both pools mag and stam
    • gives you extra hp
    • gives you more healing received
    • extra resistance
    • more stam back on heavy attacks (staff heavy attacks for mag are not really good)

    I personal still like heavy armor on mag chars that are not argonian or shield users. If i go for some tankyness, that i need to survive, and stam sustain. I found going with heavy instead of defensive light armor sets gives me more damage(sustained damage).

    All of those exept the extra hp and healing is garbage
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • ChefZero
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    This discussion is largely superficial. Heavy Armor never does the most damage, ask the PvEers. The differences of HA to other types can be nearly negated with few adjustments. Also raw resistance and health pool are only some percentage of your survivability.

    Most important points of a build are 5-set bonuses (+ monster set of course) and access to major/minor buffs. So the biggest part of survivability comes from avoiding damage by dodge roll and evasion, shield stacking or by eating damage cause of access to buffs like protection, mending or vitality.

    Means for example you have access to vitality and protection buffs who set procs with damage taken synergize well. You selected your skills/buffs, playstyle and now you choose a set like fury or legion. HA is the way to go this case.


    TL;DR: Don't compare armor types in general. Armor type is the logical side effect of build decisions.
    PC EU - DC only
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