Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices
I fully understand why things like this policy exist, but in cases like the Renegade Dragon Priest costume, where the dye on the hips does not line up with the costume AT ALL, they need to fix it regardless of any policy. That outfit was 2000 crowns, and the dye doesn't line up with the armor at all...that is not acceptable.
This policy leaves little room for improvement and many players can get the wrong impression that ZOS does not care for the product once it has been sold which isn't true at all.
They obviously dont care or they would sell the same re-skinned mounts and pets over and over again in "Limited time" sales that are *** in their own right. Linchal Grand Manor was limited time, I bought it last year so I could have an awesome house that I might use as a guild home in the future with the only deciding factor being no-one else will ever own this home again, this is my only chance to ever own it and alas they are now limited time selling it AGAIN, I guess limited time means something different to ZO$ funny though how its the only one to return the island home and various mounts and costumes haven't, then again they weren't 14000-17500 crowns.
That Policy is literally the BIGGEST cop-out and F-you to paying customers that it possibly could be, and the only logical conclusion anyone could take from it is that they in fact could not give two-*** about customers once the money has been passes.
"This was entered as a bug, and sat there (not high priority) on the bug list for a few years" A few *** YEARS as if its no problem just a little bug no biggie lets let it sit there for YEARS, how can it take ANY company, or more specifically a company a large and making as much money like ZO$ a "couple of years" to fix a *** art related bug.
if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, now this is the one that takes the prize as most idiotic comment of the entire policy, "my character model is clipping the outfit", "HDR isnt working as intended", "dying doesn't work with this outfit" well some people might like it so we'll do nothing, biggest and best cop-out I've seen so far.
This explains a lot... What a shame...
I had no idea the redguard armor change back then was a "debacle". The original style looked absolutely ridiculous - bad design, amateurish execution, like so many of the old racial styles. I thought it was so nice of them to update it and the newer version looked so much better, much finer detail and great design. I can't believe that some players seriously thought the old version looked better and complained so much about it that it got us this "no change policy"... I think that's the true debacle here. A very vocal minority once again ruining it for everyone. Or maybe this whole thing really is just an excuse to save development time, who knows...
So long I've been desperately waiting for them to finally do more of these art-passes on some of the hideous, and just honestly poorly done old assets that came on launch. Well, now I know better...
Salvas_Aren wrote: »Well, they simplified the issue into a binary decision.
Bad option A, bad option B. Bad A costs nothing, bad B costs money. Guess what they do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices
Nonsense. These sorts of issues relate to the standard problem with forums of the vocal minority versus the silent majority. All ZOS are saying is that they've learnt the hard way that if they react to vocal demands from a small number of players they risk making changes that are disliked by a much larger number of players, especially in relation to long-established things like artwork the appreciation of which is purely subjective.
Savos_Saren wrote: »That policy doesn't necessarily state that Nocturnal will be stuck with her *** design, either. They can always update it and give her a better look. Daedric Princes change their appearance all the time.
But, yeah, it's pretty upsetting as to the look of Nocturnal vs Mephala. It's like they spent 75% of the budget on Mepahla's design, 15% on Clavicus Vile, and said [snip] it- let's just throw this outfit on a random NPC for Nocturnal.
That policy sounds like a massive over-reaction. "We changed one thing once and some people didn't like it, so now we'll never change anything ever again."
I understand the thinking - they're trying to make a game they think is cool and players will like. It's pretty discouraging when you think you've improved something and all you get is pages and pages of people ranting about how you've ruined it forever and how much they hate it and you for doing it. But to decide the best approach is to never fix anything, including things some players would like to see fixed, is just doing the same to the other extreme and it's not going to get any better reactions.
This seems like a great opportunity to open up a dialogue with players and discuss what would be best, either taking different opinions and then ZOS picks the one they think is right, or going with the majority. No they wouldn't be able to please everyone (or even ask everyone) but it would be better than swinging from one extreme to the other with a blanket policy for everything, if only because players would get to feel they were involved in the process and hopefully would understand the decision even if they didn't agree with it.
(Alternatively - and this is a very different approach and probably not a small change - maybe they could look into allowing mods to change graphics client-side. So it wouldn't affect the server at all or allow you to change anything actually in the game - you couldn't make new super-powered weapons or whatever. No one else would even be able to see the changes you made. But if you liked the old version of the redguard armour, or want to hide the hip flaps or whatever you could do it - on your PC only.)
Ydrisselle wrote: »That policy sounds like a massive over-reaction. "We changed one thing once and some people didn't like it, so now we'll never change anything ever again."
I understand the thinking - they're trying to make a game they think is cool and players will like. It's pretty discouraging when you think you've improved something and all you get is pages and pages of people ranting about how you've ruined it forever and how much they hate it and you for doing it. But to decide the best approach is to never fix anything, including things some players would like to see fixed, is just doing the same to the other extreme and it's not going to get any better reactions.
This seems like a great opportunity to open up a dialogue with players and discuss what would be best, either taking different opinions and then ZOS picks the one they think is right, or going with the majority. No they wouldn't be able to please everyone (or even ask everyone) but it would be better than swinging from one extreme to the other with a blanket policy for everything, if only because players would get to feel they were involved in the process and hopefully would understand the decision even if they didn't agree with it.
(Alternatively - and this is a very different approach and probably not a small change - maybe they could look into allowing mods to change graphics client-side. So it wouldn't affect the server at all or allow you to change anything actually in the game - you couldn't make new super-powered weapons or whatever. No one else would even be able to see the changes you made. But if you liked the old version of the redguard armour, or want to hide the hip flaps or whatever you could do it - on your PC only.)
Your final suggestion could be tha base for nasty cheats: if you could remove art assets, you would be able to remove walls, corridors etc. You could make a clear path to the last boss in any trials/dungeons for example.
The policy is their choice and will remain effect when and where, for as long as the choose. If they wanted to do something to change things they would. They own all game assests and can do with them as they see fit at any moment they desire.
It's just good design policy to fix objective issues and nt subjective ones.
Objective issue: Fixing that typo in the above sentence.
Subjective issue: Changing my mind and using words other than 'objective' and 'subjective' even though the new words would still ostensibly mean 'objective' and 'subjective'.
There are some art issues that are objective issues because they deviate in a specific and conflicting way (clipping, incorrect dye overlay, holes, unintended visual glitches) from how the asset was supposed to be released and will be eventually resolved in quarterly updates.
But stuff like "budget cosplayer" is nothing but intentionally hurtful feedback, and designers just don't need to be exposed to negative crap like that after their work's been officially approved. The designers don't work for you and they shouldn't be expected to give in to shaming and insults and submit revisions for things that are not mistakes.
I'm completely willing to let personal preferences slide so that ZOS can lock in their asset as final and completely negate anyone who tries to bully their artists. That is strong intellectual property management.
Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.
Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening
Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.
Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening
You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.
The ink is dry, and you're going to have to live with it.
It’s objectively less unique, less detailed, and less threatening than both other Princes in Summerset.
It has no unique assets involved and on top of that it doesn’t even match what her statue says she looks like to even the most generous stretch of the imagination.
That’s an error, plain and simple. Of course people already paid their money so they don’t give a damn, but it’s disgustingly obvious they didn’t care to put effort into the main villain
WhiteCoatSyndrome wrote: »It’s objectively less unique, less detailed, and less threatening than both other Princes in Summerset.
It has no unique assets involved and on top of that it doesn’t even match what her statue says she looks like to even the most generous stretch of the imagination.
That’s an error, plain and simple. Of course people already paid their money so they don’t give a damn, but it’s disgustingly obvious they didn’t care to put effort into the main villain
I will also repeat that it is horrifically pixelated.
Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.
Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening
You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.
The ink is dry, and you're going to have to live with it.


Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.
Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening
You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.
The ink is dry, and you're going to have to live with it.



That too, and she's distinctly lacking proper animations as well. There was nothing complex about her, no big scene to inspire any awe in the players. Even Vile got to explode out of one of his own cultists. Nocturnal's "big scene" was being a big pixelated blow-up during a fight with her follower. Who might I add also received a UNIQUE model!