Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

ZOS's Strict No Update To Live Art Policy

  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. This rule should not apply to non-player assets, like the look of Nocturnal or Ordinators in base-game zones. If people are upset by improvements to those, I'm not sure what to tell them. Online games change.

    2. For player assets, like motifs and mounts, compromises can be found that don't remove the old assets from the game. Such as legacy styles in the outfit system, or outright new motifs with a similar style.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    That policy sounds like a massive over-reaction. "We changed one thing once and some people didn't like it, so now we'll never change anything ever again."

    I understand the thinking - they're trying to make a game they think is cool and players will like. It's pretty discouraging when you think you've improved something and all you get is pages and pages of people ranting about how you've ruined it forever and how much they hate it and you for doing it. But to decide the best approach is to never fix anything, including things some players would like to see fixed, is just doing the same to the other extreme and it's not going to get any better reactions.

    This seems like a great opportunity to open up a dialogue with players and discuss what would be best, either taking different opinions and then ZOS picks the one they think is right, or going with the majority. No they wouldn't be able to please everyone (or even ask everyone) but it would be better than swinging from one extreme to the other with a blanket policy for everything, if only because players would get to feel they were involved in the process and hopefully would understand the decision even if they didn't agree with it.

    (Alternatively - and this is a very different approach and probably not a small change - maybe they could look into allowing mods to change graphics client-side. So it wouldn't affect the server at all or allow you to change anything actually in the game - you couldn't make new super-powered weapons or whatever. No one else would even be able to see the changes you made. But if you liked the old version of the redguard armour, or want to hide the hip flaps or whatever you could do it - on your PC only.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Admittedly didn´t read the thread, just most of the OP.

    One way of doing it, I´m sure has been mentioned, would be to add, not change, player models into 2 versions.

    And while I can see the merit in the OP example of not changing something that looked a certain way when acquired - and certainly not when bought, this behaviour doesn´t seem consistent; obviously they change things in patches despite me not liking it. Like racial skills. As in them being in the game at all. Very annoying.

    And certainly there is a difference betweena crown mount and regular in-game models?

    It is IMO one of the best things about the internet in general and online games in particular, that you can go in and improve things even years after release. Yes it does mean we get unpolished, buggy software on release on occasion (looking at you, every Total War game e v e r ), but that is another discussion.



    You younger people do not know about these things, but let old Male Amazon tell you a story. This is the story of Frontier First Encounters, a great game released in the 90s, that was buggy as heck.

    As in, it crashed within 5 minutes EVERY SINGLE TIME YOU PLAYED IT, requiring a hard reboot. Needless to say this had a bit of a negative impact on the enjoyment of it.

    They did patch it, unfortunately since this was basically before the internet, this meant getting a floppy disc with the patch, and the people selling me the game didn´t give their previous customers one once it was released. Another store would only give it to their own customers. I think people would actually cut the boxes open just to steal the patch disc, but I might misremember that.

    I believe you could order a disc from the UK, but it was a hassle and, I was a kid.

    Just as a final thought; couldn´t the art be client side anyway, so you can put in any look you want on your character and it still doesn´t allow you to cheat or affect others, since they don´t see the same artwork?
  • AtAfternoon
    AtAfternoon
    ✭✭✭
    both.jpg

    I don't see why you couldn't just keep the old ones as "classic" alternatives for people who like them while also updating the "standard" outfits. We have an outfit system now and I don't see why the Redguard motif shouldn't unlock both the updated and the old version.

    There's no reason why this is an either-or question.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jhalin wrote: »
    Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices

    Nonsense. These sorts of issues relate to the standard problem with forums of the vocal minority versus the silent majority. All ZOS are saying is that they've learnt the hard way that if they react to vocal demands from a small number of players they risk making changes that are disliked by a much larger number of players, especially in relation to long-established things like artwork the appreciation of which is purely subjective.
  • blnchk
    blnchk
    ✭✭✭✭✭
    So, what was the "Redguard Female Armor Debacle of 2015"? Was it when they removed all those boob windows and uncropped the associated belly tops? If so, of course people threw a fit. Of course they were indignant. After all, naked (female) skin was involved. And this, of all things, is what they base their policy on? Good grief.
    Edited by blnchk on September 16, 2018 4:36PM
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Well, they simplified the issue into a binary decision.

    Bad option A, bad option B. Bad A costs nothing, bad B costs money. Guess what they do.
  • DMBCML
    DMBCML
    ✭✭✭
    megshere wrote: »
    I fully understand why things like this policy exist, but in cases like the Renegade Dragon Priest costume, where the dye on the hips does not line up with the costume AT ALL, they need to fix it regardless of any policy. That outfit was 2000 crowns, and the dye doesn't line up with the armor at all...that is not acceptable.

    Did you request a refund? I would have. It's one thing to buy something and not like it later. It's quite another to buy a faulty product.
  • DMBCML
    DMBCML
    ✭✭✭
    iiYuki wrote: »
    This policy leaves little room for improvement and many players can get the wrong impression that ZOS does not care for the product once it has been sold which isn't true at all.

    They obviously dont care or they would sell the same re-skinned mounts and pets over and over again in "Limited time" sales that are *** in their own right. Linchal Grand Manor was limited time, I bought it last year so I could have an awesome house that I might use as a guild home in the future with the only deciding factor being no-one else will ever own this home again, this is my only chance to ever own it and alas they are now limited time selling it AGAIN, I guess limited time means something different to ZO$ funny though how its the only one to return the island home and various mounts and costumes haven't, then again they weren't 14000-17500 crowns.
    That Policy is literally the BIGGEST cop-out and F-you to paying customers that it possibly could be, and the only logical conclusion anyone could take from it is that they in fact could not give two-*** about customers once the money has been passes.
    "This was entered as a bug, and sat there (not high priority) on the bug list for a few years" A few *** YEARS as if its no problem just a little bug no biggie lets let it sit there for YEARS, how can it take ANY company, or more specifically a company a large and making as much money like ZO$ a "couple of years" to fix a *** art related bug.
    if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, now this is the one that takes the prize as most idiotic comment of the entire policy, "my character model is clipping the outfit", "HDR isnt working as intended", "dying doesn't work with this outfit" well some people might like it so we'll do nothing, biggest and best cop-out I've seen so far.

    The limited time idea came from Disney a LONG time ago. They started offering their VHS tapes "for a limited time" because they were "going to not be available for seven years". They were quite successful at it for a while, until digital came out. But, ever since then, other companies have adopted this model to improve immediate sales.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nox_Noir wrote: »
    This explains a lot... What a shame...
    I had no idea the redguard armor change back then was a "debacle". The original style looked absolutely ridiculous - bad design, amateurish execution, like so many of the old racial styles. I thought it was so nice of them to update it and the newer version looked so much better, much finer detail and great design. I can't believe that some players seriously thought the old version looked better and complained so much about it that it got us this "no change policy"... I think that's the true debacle here. A very vocal minority once again ruining it for everyone. Or maybe this whole thing really is just an excuse to save development time, who knows...
    So long I've been desperately waiting for them to finally do more of these art-passes on some of the hideous, and just honestly poorly done old assets that came on launch. Well, now I know better...

    The old armor was skimpy and a good skimpy art style. Tho I wouldn't call it a vocal minority
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Bad policy. As time goes base game assets will need to be brought up.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • blnchk
    blnchk
    ✭✭✭✭✭
    Well, they simplified the issue into a binary decision.

    Bad option A, bad option B. Bad A costs nothing, bad B costs money. Guess what they do.

    If you will, Bad A costs them some of their integrity, though. Granted, that one can't be evaluated in terms of figures.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mean.. I get where they are coming from. they changed around imperial motif shoes recently and lets just say I was NOT pleased. luckily the model i was using was still there, nonetheless.

    however - there IS a happy medium. one doesn't need to change the core design in order to update textures. and texture updates would go a LONG way towards fixing some of the older appearances, from motifs, to furnishings.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    That policy doesn't necessarily state that Nocturnal will be stuck with her *** design, either. They can always update it and give her a better look. Daedric Princes change their appearance all the time.

    But, yeah, it's pretty upsetting as to the look of Nocturnal vs Mephala. It's like they spent 75% of the budget on Mepahla's design, 15% on Clavicus Vile, and said [snip] it- let's just throw this outfit on a random NPC for Nocturnal.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Tandor wrote: »
    Jhalin wrote: »
    Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices

    Nonsense. These sorts of issues relate to the standard problem with forums of the vocal minority versus the silent majority. All ZOS are saying is that they've learnt the hard way that if they react to vocal demands from a small number of players they risk making changes that are disliked by a much larger number of players, especially in relation to long-established things like artwork the appreciation of which is purely subjective.

    Art errors are being completely ignored. This isn’t a silent majority being completely happy to accept assets that are balatantly wrong, it’s a vocal majority that’s tired of being sold broken *** and then ignored when they’re reasonably upset.

    ZOS needs to fix their errors. A costume failing to follow standard dye systems is an ERROR. A costume’s color map not lining up with its texture map is an ERROR. A cosmetic pet with multiple holes and an incomplete mesh is an ERROR.

    These aren’t differences in aesthetic preferences, these are errors being ignored
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    That policy doesn't necessarily state that Nocturnal will be stuck with her *** design, either. They can always update it and give her a better look. Daedric Princes change their appearance all the time.

    But, yeah, it's pretty upsetting as to the look of Nocturnal vs Mephala. It's like they spent 75% of the budget on Mepahla's design, 15% on Clavicus Vile, and said [snip] it- let's just throw this outfit on a random NPC for Nocturnal.

    and nocturnal is the main villain lol
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    Danikat wrote: »
    That policy sounds like a massive over-reaction. "We changed one thing once and some people didn't like it, so now we'll never change anything ever again."

    I understand the thinking - they're trying to make a game they think is cool and players will like. It's pretty discouraging when you think you've improved something and all you get is pages and pages of people ranting about how you've ruined it forever and how much they hate it and you for doing it. But to decide the best approach is to never fix anything, including things some players would like to see fixed, is just doing the same to the other extreme and it's not going to get any better reactions.

    This seems like a great opportunity to open up a dialogue with players and discuss what would be best, either taking different opinions and then ZOS picks the one they think is right, or going with the majority. No they wouldn't be able to please everyone (or even ask everyone) but it would be better than swinging from one extreme to the other with a blanket policy for everything, if only because players would get to feel they were involved in the process and hopefully would understand the decision even if they didn't agree with it.

    (Alternatively - and this is a very different approach and probably not a small change - maybe they could look into allowing mods to change graphics client-side. So it wouldn't affect the server at all or allow you to change anything actually in the game - you couldn't make new super-powered weapons or whatever. No one else would even be able to see the changes you made. But if you liked the old version of the redguard armour, or want to hide the hip flaps or whatever you could do it - on your PC only.)

    Your final suggestion could be tha base for nasty cheats: if you could remove art assets, you would be able to remove walls, corridors etc. You could make a clear path to the last boss in any trials/dungeons for example.
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Ydrisselle wrote: »
    Danikat wrote: »
    That policy sounds like a massive over-reaction. "We changed one thing once and some people didn't like it, so now we'll never change anything ever again."

    I understand the thinking - they're trying to make a game they think is cool and players will like. It's pretty discouraging when you think you've improved something and all you get is pages and pages of people ranting about how you've ruined it forever and how much they hate it and you for doing it. But to decide the best approach is to never fix anything, including things some players would like to see fixed, is just doing the same to the other extreme and it's not going to get any better reactions.

    This seems like a great opportunity to open up a dialogue with players and discuss what would be best, either taking different opinions and then ZOS picks the one they think is right, or going with the majority. No they wouldn't be able to please everyone (or even ask everyone) but it would be better than swinging from one extreme to the other with a blanket policy for everything, if only because players would get to feel they were involved in the process and hopefully would understand the decision even if they didn't agree with it.

    (Alternatively - and this is a very different approach and probably not a small change - maybe they could look into allowing mods to change graphics client-side. So it wouldn't affect the server at all or allow you to change anything actually in the game - you couldn't make new super-powered weapons or whatever. No one else would even be able to see the changes you made. But if you liked the old version of the redguard armour, or want to hide the hip flaps or whatever you could do it - on your PC only.)

    Your final suggestion could be tha base for nasty cheats: if you could remove art assets, you would be able to remove walls, corridors etc. You could make a clear path to the last boss in any trials/dungeons for example.

    Uhm, no.

    A wall for instance would consist of two parts, the visible texture and the invisible barrier within. Removing the texture would not allow you to pass through.

    However, you would be able to see through and take advantage of this, let's say in PvP.

    In fact this would mainly affect crown sales concerning decorative non-tangible items, like new skins for old mounts, motifs aso. People would simply mod their chars instead of buying items to improve them. Don't forget that these changes can be seen in theory by all players, since it is possible to share library files.
    Edited by Salvas_Aren on September 16, 2018 9:09PM
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    The policy makes sense in the narrow context of player appearance.

    It does NOT make sense in the context of other game art, like improving Nocturnal's appearance, updating older Maormer models in the base game, and so on.

    As for HDR, I don't care one way or the other. Do whatever is best for performance, I'd say.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Meanwhile, in WoW, art assets older than a decade can be found all over.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    BigBragg wrote: »
    The policy is their choice and will remain effect when and where, for as long as the choose. If they wanted to do something to change things they would. They own all game assests and can do with them as they see fit at any moment they desire.

    techniquelly speaking they "own" the assets but they cant just change them on "their" descretion its the investors the investors say hey change this or hey leave that alone its fine then it happens. money talks and our opinions walk cause they mean crap all to what investors say.
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's just good design policy to fix objective issues and nt subjective ones.


    Objective issue: Fixing that typo in the above sentence.
    Subjective issue: Changing my mind and using words other than 'objective' and 'subjective' even though the new words would still ostensibly mean 'objective' and 'subjective'.


    There are some art issues that are objective issues because they deviate in a specific and conflicting way (clipping, incorrect dye overlay, holes, unintended visual glitches) from how the asset was supposed to be released and will be eventually resolved in quarterly updates.

    But stuff like "budget cosplayer" is nothing but intentionally hurtful feedback, and designers just don't need to be exposed to negative crap like that after their work's been officially approved. The designers don't work for you and they shouldn't be expected to give in to shaming and insults and submit revisions for things that are not mistakes.

    I'm completely willing to let personal preferences slide so that ZOS can lock in their asset as final and completely negate anyone who tries to bully their artists. That is strong intellectual property management.
    signing off
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    It's just good design policy to fix objective issues and nt subjective ones.


    Objective issue: Fixing that typo in the above sentence.
    Subjective issue: Changing my mind and using words other than 'objective' and 'subjective' even though the new words would still ostensibly mean 'objective' and 'subjective'.


    There are some art issues that are objective issues because they deviate in a specific and conflicting way (clipping, incorrect dye overlay, holes, unintended visual glitches) from how the asset was supposed to be released and will be eventually resolved in quarterly updates.

    But stuff like "budget cosplayer" is nothing but intentionally hurtful feedback, and designers just don't need to be exposed to negative crap like that after their work's been officially approved. The designers don't work for you and they shouldn't be expected to give in to shaming and insults and submit revisions for things that are not mistakes.

    I'm completely willing to let personal preferences slide so that ZOS can lock in their asset as final and completely negate anyone who tries to bully their artists. That is strong intellectual property management.

    Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.

    Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening
    Edited by Aliyavana on September 16, 2018 11:27PM
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aliyavana wrote: »
    Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.

    Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening


    You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.

    The ink is dry, and you're going to have to live with it.
    signing off
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Acrolas wrote: »
    Aliyavana wrote: »
    Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.

    Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening


    You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.

    The ink is dry, and you're going to have to live with it.

    It’s objectively less unique, less detailed, and less threatening than both other Princes in Summerset.

    It has no unique assets involved and on top of that it doesn’t even match what her statue says she looks like to even the most generous stretch of the imagination.

    That’s an error, plain and simple. Of course people already paid their money so they don’t give a damn, but it’s disgustingly obvious they didn’t care to put effort into the main villain
    Edited by Jhalin on September 17, 2018 12:22AM
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jhalin wrote: »
    It’s objectively less unique, less detailed, and less threatening than both other Princes in Summerset.

    It has no unique assets involved and on top of that it doesn’t even match what her statue says she looks like to even the most generous stretch of the imagination.

    That’s an error, plain and simple. Of course people already paid their money so they don’t give a damn, but it’s disgustingly obvious they didn’t care to put effort into the main villain

    I will also repeat that it is horrifically pixelated.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Jhalin wrote: »
    It’s objectively less unique, less detailed, and less threatening than both other Princes in Summerset.

    It has no unique assets involved and on top of that it doesn’t even match what her statue says she looks like to even the most generous stretch of the imagination.

    That’s an error, plain and simple. Of course people already paid their money so they don’t give a damn, but it’s disgustingly obvious they didn’t care to put effort into the main villain

    I will also repeat that it is horrifically pixelated.

    That too, and she's distinctly lacking proper animations as well. There was nothing complex about her, no big scene to inspire any awe in the players. Even Vile got to explode out of one of his own cultists. Nocturnal's "big scene" was being a big pixelated blow-up during a fight with her follower. Who might I add also received a UNIQUE model!
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    Aliyavana wrote: »
    Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.

    Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening


    You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.

    The ink is dry, and you're going to have to live with it.

    so about that you you bolded to make it seem like I am in the minority about my opinion... unknown.png
    unknown.png
    Edited by Aliyavana on September 17, 2018 12:58AM
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    Aliyavana wrote: »
    Clearly the nocturnal model is the result of meeting deadlines. They saw our feedback during the summerset pts asking for a change and for updates on it. Its understandable that they had to rush it for the deadline but to not go back and finish the model to bring it up to standards to the other daedric princes just makes them look like they dont care to fix it as they already have our money even though that wasn't the intention.

    Have you seen how amazing mephalas and hircines model look? even clavicus who has a more normal looking model looked more daedric than nocturnal. Her shrikes look more like nocturnal than nocturnal does. I am sure the designers wanted to do a better job at THE main villain of summerset but she ended up being outshined by mephala. This policy prevents improvements from happening


    You have no evidence of Nocturnal's appearance being in any way related to a deadline issue. You're trying to blame everything except for the fact that you would have preferred something else other than Shrike's Nocturnal Frock. Which is not an objective design issue.

    The ink is dry, and you're going to have to live with it.

    And don't forget how the quality greatly differs from mephala and hircine
    y71ij2klu1bz.png
    atpqsiqk05dw.png
    68a33893510406ab77c401f08f3bb866.jpg
    I understand your viewpoint but objectively speaking nocturnal's model feels un-unique. I feel like they could do so much better if their policy allowed for them to fix it.
    Edited by Aliyavana on September 17, 2018 1:13AM
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jhalin wrote: »
    That too, and she's distinctly lacking proper animations as well. There was nothing complex about her, no big scene to inspire any awe in the players. Even Vile got to explode out of one of his own cultists. Nocturnal's "big scene" was being a big pixelated blow-up during a fight with her follower. Who might I add also received a UNIQUE model!

    The sad part is that her 'appearance' in Clockwork City - in which she doesn't appear physically at all, we just get the rush of shadows eating the screen - was a lot more dramatic, intimidating, and overall appropriate than the frumpy looking mortal-in-a-bathrobe we got. :'( #DaedricPrinceOfPixelation
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
Sign In or Register to comment.