What do you dislike most about MMORPGs?

  • Agenericname
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    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
  • Katahdin
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    grinding

    This

    And RNG on top of RNG on top of RNG with a side of RNG

    And PvE players expecting to be left alone in a pvp zone
    Edited by Katahdin on September 15, 2018 6:20AM
    Beta tester November 2013
  • FinneganFroth
    FinneganFroth
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    Lack of worthwhile end game content.
  • iiYuki
    iiYuki
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    People running around in stupid looking costumes or gear or acting in a way that breaks immersion.
    The difficulty in role playing, often feeling forced into playing a certain way or not being able to make different choices.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Loves_guars
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    • Packs of respawning soulless mobs everywhere: I never understood why do the mobs need to throw you off your mount, slow you down and chase you through all the map when you are clearly not interested in fighting atm.
      In top of this, these mobs are always the same, you know when and where are going to spawn which makes the game dull and takes you away from any immersion.
    • Absurd grinds: I'll take grinds if they involve doing something fun and they are not endless. But many times you are being forced into doing stuff you hate forever.

    EDIT: Many answers are: "other people". Why am I reading this in a MMO forum? :D
    Edited by Loves_guars on September 14, 2018 9:26PM
  • VaranisArano
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    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    Yep. You can do quests unrelated to PVP, and get attacked by players in the middle of them. Youu can get attacked by players anywhere even places not related at all to PVP objectives. You can be 100% PVE and still get killed by another player because, guess what, Player vs Player fighting is enabled everywhere in the zone!

    So are you technically correct that its a mixed zone with PVP and PVE content? Yes, you are 100% technically correct that Cyrodiil is a mixed zone.

    That will not stop players from attacking you in the middle of your PVE, because PVP is enabled throughout the entire zone. So, its definitely not a PVE-only zone, like the PVE zones of Auridon, Deshaan, etc. The only safe space you get in Cyrodiil are your home bases.
  • DaveMoeDee
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    • Packs of respawning soulless mobs everywhere: I never understood why do the mobs need to throw you off your mount, slow you down and chase you through all the map when you are clearly not interested in fighting atm.
      In top of this, these mobs are always the same, you know when and where are going to spawn which makes the game dull and takes you away from any immersion.
    • Absurd grinds: I'll take grinds if they involve doing something fun and they are not endless. But many times you are being forced into doing stuff you hate forever.

    EDIT: Many answers are: "other people". Why am I reading this in a MMO forum? :D

    Because either (a) they are referring to the people that suck, or (2) the content is very entertaining and the other people are only detract from it.
    Edited by DaveMoeDee on September 14, 2018 9:28PM
  • Heimpai
    Heimpai
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    Having to regrind skills for a new character, even on ones i made just for an alliance change(you know the skills I’m talking about)...this is my first mmo though so idk

    Oh, rng
  • Bruccius
    Bruccius
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    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
  • Krayl
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    I dislike the regimented loot and sets prevalent in modern MMOs as well as stringent classes.

    My first MMO was Asheron's Call back in 1999.

    Your level was largely irrelevant, the skills were open to anyone on unuseable/useable/trained/specialized levels depending on which ones you wanted to invest in with limited credits, the world was wide open, and any mob in the world had a chance to drop rare valuable items as the majority of the loot was randomly generated with so many stats that there were truly unique items. Few things were "bound" and all items were inscribable. once inscribed it could only be uninscribed by that person. So, years after launch powerful unique items floated around the server inscribed by players that had long since moved on.

    items were salvageable much like ESO's craft system, but upgrading items was also a gamble as they could be destroyed if you tried to push them too far.

    This created an incredible loot system; as much as people in ESO complain about RNG, that's because the rest of the game is largely regulated. AC had the ultimate in RNG loot but that's what made it so great. There was literally a reason to go endlessly kill monsters in zones trying to find the perfect items for trade and upgrade; it was basically endless.

    So, that's what annoys me most about modern MMOs. In AC every player had their unique places they liked to go hunt monsters. I had friends and we would run to our little corner of the world, maybe never even see another player, and kill monsters for rare loots and good times. In a game like ESO it's just "Run X dungeon/trial over and over again and pray for the right drop".
  • Loves_guars
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    DaveMoeDee wrote: »
    Because either (a) they are referring to the people that suck, or (2) the content is very entertaining and the other people are only detract from it.

    I didn't realized ESO was being played by many players that hated MMos. That's sad, but as you say, it's their right if the game offers a good single player experience. I'd advice more tolerance, somehow this is like the real world in the sense we are all sharing it, and we can't always have all the things we want, because we have different interests.
  • RaddlemanNumber7
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    Trolls
    PC EU
  • Minyassa
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    • Packs of respawning soulless mobs everywhere: I never understood why do the mobs need to throw you off your mount, slow you down and chase you through all the map when you are clearly not interested in fighting atm.
      In top of this, these mobs are always the same, you know when and where are going to spawn which makes the game dull and takes you away from any immersion.
    • Absurd grinds: I'll take grinds if they involve doing something fun and they are not endless. But many times you are being forced into doing stuff you hate forever.

    EDIT: Many answers are: "other people". Why am I reading this in a MMO forum? :D

    'Cause to date nobody has actually made a single player or small multiplayer game that has this type of open world exploration with a robust quest system and the option to have just your personal friends there! If someone made this game but with a private server option like the original NWN had, I would've paid just GOBS of money for it. Nobody's making that game, so there's still gonna be a lot of us here going "whatever, I guess I have to tolerate all these randos to play with the shiny." ;)
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Any form of cash shops (including Crown Store)
  • Shazanti
    Shazanti
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    I used to be a people person.
    But people ruined that.

    However being a people person remains the reason I actually DO play MMOs. Even if I feel like playing mostly solo, I still want to play amongst other people. I just have to hope my enjoyable interactions with the really good people I manage to meet outweigh the interruptions by egotistical little <expletives deleted> that believe their own fun is all that matters, and that fun is best at the expense of others.

    Ahem. Anyway...the end of the previous paragraph is my biggest MMO dislike: Players who believe they are the only ones that matter and either don't care at all (or, conversely, enjoy far too much) when their enjoyment is to the specific detriment of other players.

  • DarkJester1
    DarkJester1
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    The ridiculously slow time it takes most MMO game developers to fix their damn bugs. That's my only gripe really, though it seems to be true for all MMOs I've ever played.
    Edited by DarkJester1 on September 14, 2018 9:47PM
  • Lylith
    Lylith
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    the neverending quarterly compulsion to monkey with 'balance' resul 'improvements' generally take a full year to be 'fixed.'


    DaveMoeDee wrote: »
    1. Rebalancing
    2. Busy work

    SCWf.gif

  • El_Borracho
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    The constant tug of war between PvP and PvE loyalists. If anything, ESO seems to have found a pretty sweet balance between pleasing PvP and PvE players, considering they have simultaneously married and separated the two within the same game.

    I prefer PvE, especially the group content. Did I like going to Cyrodill in order to get Caltrops so I could become a better Stam DPS? Not particularly. But while there I did try out the PvP in the campaigns. Was more fun than I expected, even though I was a death magnet who had no idea what he was doing while cruising around with all divines medium armor and not sneaking. Much to my surprise, I had a pretty good time defending and raiding keeps to the point that I will probably make a PvP toon in the future. Simpy put, it was not as awful as some here have made it out to be in terms of completing delves, some of the recon quests, etc. It was more difficult, and the resurrecting at the nearest point instead of where you died was annoying, but that's the way the zone is set up.

    As for those who want to make the entire game PvP, go play GTA Online. Its the polar opposite of ESO, where the vast majority of content is done in the PvP zone. You can grief players who are just trying to complete missions/quests to your heart's content; behavior that goes unchecked, if not encouraged by the game devs. Its especially fun if you are OP, experienced, are adept with a heavy sniper rifle, and know exactly where you can inflict the most carnage and rage upon your unsuspecting victims. Something I admittedly found way too entertaining and did to kill time between heist missions.

    But, there is the flip side to that coin as I would have to do those missions, too, in an open lobby. Where you prayed that you wouldn't have to deal with some clown with a Hydra popping up out of nowhere and ruining what you spent the last 40 minutes trying to accomplish. For the uninitiated, imagine grinding vet Cloudrest in order to get gear you need, only to have some level 20 guy with a harrier swoop in and kill you just as you are about to defeat Z'Maja. Every single time.

    Now, about that ESO RNG...
    Edited by El_Borracho on September 14, 2018 10:09PM
  • AlienatedGoat
    AlienatedGoat
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    Drama.

    MMOs have the most amount of guild drama of any multiplayer game I've played. There's more control freak, authoritarian GMs in this game in particular. Getting really hard to find chill guilds without drama queens clawing at each other, or sycophants kissing a GMs behind.
    PC-NA Goat - Bleat Bleat Baaaa
  • jcaceresw
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    - No account wide achievements
    - No class change token (one change only per toon)
    - No alliance change token (one change only per toon)
    - Focus on (useless) virtual cosmetics at huge prices instead of fixing the game issues
    - Cheating the player base into paying for the new chapters and then giving them as part of ESO+ subscription as DLC (when we all know those were DLCs from the start)
    - A lot of things I am too lazy to describe but those are the main ones for me
  • Aurie
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    Llyw wrote: »
    Entitled PvE players wanting to PvE in a PvP area. There is only 2 PvP zones in the game vrs many more PvE zones.

    Maybe @ZOS shouldn't put PVE content in PVP areas. That would solve it :)
  • Genomic
    Genomic
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    The endless, low quality themepark quest chains, RNG manipulation and progression grind (crafting, levelling, whatever) that are psychological traps designed to keep the players locked into the game and endlessly running on that treadmill.

    [snip]

    [edited to remove baiting comments]
    Edited by ZOS_Ragnar on September 15, 2018 3:35PM
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    MMO's are living breathing games and updates can breathe new life into a game......sadly, sometimes they just end up constantly sucking and falling over dead.
  • zaria
    zaria
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    Llyw wrote: »
    Entitled PvE players wanting to PvE in a PvP area. There is only 2 PvP zones in the game vrs many more PvE zones.
    As an PvE player I agree with you, also questing is Cyrodil is pretty easy if you use your head, done all the quests and got killed once, saw another Khajitt but not the blue marker so female Khajiit chased tail and getting burned.
    its an added level of kick. danger and reward is obviously linked.
    Another option is to do it as an group, this trivialize the issue.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Lylith wrote: »
    the neverending quarterly compulsion to monkey with 'balance' resul 'improvements' generally take a full year to be 'fixed.'


    DaveMoeDee wrote: »
    1. Rebalancing
    2. Busy work

    SCWf.gif
    Our queen has left it in the best hands
    fnPjN1d.gif
    Its nice that some are happy
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Minyassa
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    Aurelle1 wrote: »
    Llyw wrote: »
    Entitled PvE players wanting to PvE in a PvP area. There is only 2 PvP zones in the game vrs many more PvE zones.

    Maybe @ZOS shouldn't put PVE content in PVP areas. That would solve it :)

    But then there would be some people who would never set foot in the PvP zones, thus cutting out all of the PvE vs. PvP drama, which would be detrimental to...er...uh...well, maybe ZOS just loves drama.
  • RobZha
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    Knowing that the company behind it can just pull it down whenever they want and there'll be no more game when they do that.

    There's an older MMORPG that I got attached to and when it went down I'd sometimes feel gutted whenever I thought about it for years after. Luckily some fans got another version up and running after a lot of work with the old client, so it's at least back in some form (this is still a work in progress which could have potential takedown notices so I don't want to mention the game. They're making zero cash though and not accepting donations which should help.) I don't know how that could ever work with a game of this scale though, and of course you then have the same takedown issues.

    That's why I try not to get attached, all of the grinding and hard work put into characters can be over whenever it's decided the game shouldn't be supported any longer. It's also why at times I just prefer single player games. About to start up on Skyrim again and soon should be playing some other single player open world games too because I've been playing nothing but this again for a while now and I don't think it's healthy.

    I also think that these games would be best with an offline mode. So you can farm, do quests, explore, etc, then all that just gets passed over to the online version when you go back online again. Yeah I know it'd take loads of work and the game is called Elder Scrolls Online, etc, but at least that way you could still play in some form once they decide to pull the plug.
    Edited by RobZha on September 14, 2018 11:40PM
  • Neoauspex
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    The side-effect addiction to the MMO forums
  • Jeremy
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    Soloers who invade MMOs and demand that everything be changed away from MMO type mechanics to an offline single player style of play.

    This is probably my biggest general gripe with the MMORPG genre as well.

    The game play itself is no longer designed to accommodate actual multiplayer combat outside of "instances". Otherwise: the world is watered down to the point solo players who are just wanting to speed through the content so they can get to the almighty endgame with minimal effort can just easily rush through the game. Questing/exploration and generally the entire world of ESO (outside of a few instances) becomes largely a solo experience and just something to mindlessly grind through.

    I do believe soloing should be possible. Don't get me wrong. But I also believe it should be sufficiently difficult to where adding an extra party member is always preferred if possible. Sadly that is no longer the case.

    IN fact: calling the modern MMO a multiplayer game at all is dubious. They are more like single player games with built in chat rooms and the option to group if you wish in isolated instances.
    Edited by Jeremy on September 14, 2018 11:54PM
  • Finviuswe
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    1) Lack of content

    I want to feel so overwhelmed by content I don't know where to start, and don't feel I can possibly ever finish it all.
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