Silver_Strider wrote: »The Flags. 100% the Flags
They offer a redundant buff to Tel Var gain and absolutely nothing else of value. They killed the 1 good thing about IC and that was the instant battles that you could take part in without load screens. It didn't matter how many Tel Var you lost/gained, it was all about fighting against others in large scale fights without death being an issue. You could instantly spawn right back into the action without any problem and best of all, no horse simulator to slow the pace of it.
Everything else is completely redundant since there's little incentive in IC as it currently is. Tel Var are near worthless outside of Alchemy mats and Hakeijos, the Skin and Pet from Molag Bal are meh (pet has pretty much lost all value at this point), and key fragments don't have the same value anymore now that Olorime replaced SPC and Trinity Jewelry is given out from Random Duty. Fighting is all that is left but Flags really don't let you have that at all anymore.
Get rid of flags and I'd be happy
Oreyn_Bearclaw wrote: »The two biggest reasons are that it's a bit of a pain to get to, and when do get there, it is usually dead or dominated by a single faction. The other problem is that apart from Haikejo and Alchemy mats (and a few skins/pets that most vets already have), there isnt a lot of incentive. XP doesnt matter, and AP is pretty minimal when the zone is empty.
Making it a separate instance would solve the first two problems most likely. 1-2 CP and 1 non-CP instance is all you would likely need.
As for buffing the rewards, well sky is really the limit on this one. I like the idea of expanding the loot to include other valuable crafting mats.
As the title says, what keeps you from going into the Imperial City or the Sewers when there isn't an event going on? Not counting the two dungeons. This goes for ALL players.