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Shield Nerfs Are For Real This Time

  • Vahrokh
    Vahrokh
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    So much premature hysteria...

    It clearly says "provide counterplay opportunities for Damage Shield Abilities."

    Keyword: counterplay.

    Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.

    We don't know. So chill.

    Yeah let's stay shut, let them gang-reap our class some more and THEN, ask kindly to revert 0.1% of their usual devastation.
  • Numerikuu
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    I want to say "wait and see when it releases on pts" and "the wording is too vague and varied, that could mean anything", but this is Zenimax. Ever since Morrowind there's been more negative changes than positive. I want to give them the benefit of the doubt, but once bitten twice shy......only it's more like thrice bitten at this point. Changes made around PvP which negatively impact PvE, and vice versa, though mostly the former.

    Zero faith.
  • karekiz
    karekiz
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    Inc new stat:

    Heal Power
    Defensive Power

    Heals and shields scale off these stats.

    Sets will have an extra 5 set bonus to make them more defensive or healer centric.
    Vanus - +200 Heal power
    Something or another - Defensive power +200
    Edited by karekiz on September 14, 2018 12:44AM
  • Gorilla
    Gorilla
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    Ozazz wrote: »
    so you're going to nurf a class when its already in the worst position its ever been in this game, makes total sense!!! zos is a bunch of social justice warriors

    Up until couple of weeks ago it was considered the most OP in PVP -- the newb go to class for POWERZ. Rune and 4-5 chainbursts via macros or ani-cancelling + shield stacking.
  • RinaldoGandolphi
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    And just like that, the last 3 people playing magsorc will leave.

    Yup,

    The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)

    Their basis for these changes puzzles me

    .

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • WuffyCerulei
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    I think they mean in pvp to this. And damage shields in general. I hope they aren't killing damage shields as they are needed for pve as well, to help magika dps and healers not die.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Strider__Roshin
    Strider__Roshin
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    Derra wrote: »
    Daus wrote: »
    Oh no! Now you might actually have to put a heal on your bar like everyone else!

    I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.

    you know - i´d be totally fine with that if i had a heal tied to one or multiple of my main damaging abilities like other classes have.
    a dk, or nb does not have to put a heal besides healingward on their bar in light armor - because everything they do heals them.

    @Derra I completely understand, and I hope the changes they'll do to light armor will help compensate. I've also mentioned that Blood Magic suggestion in a previous comment.
  • ItsNebula
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    To EVERYONE that thinks Damage Shields are OP... Youre actually just a TRASH player. Its a fact.

    MagSorc 1vX is horrible.. all it takes is 1 double dot poisons and 1 wep and/or class DoT and the pressure... it makes shields near useless...

    Just L2P
  • Minalan
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    Gorilla wrote: »
    Ozazz wrote: »
    so you're going to nurf a class when its already in the worst position its ever been in this game, makes total sense!!! zos is a bunch of social justice warriors

    Up until couple of weeks ago it was considered the most OP in PVP -- the newb go to class for POWERZ. Rune and 4-5 chainbursts via macros or ani-cancelling + shield stacking.

    And the next patch, they corrected this very valid and terrible mistake. The number of corrections made to cage shows how little they understand their own game sometimes.
    And just like that, the last 3 people playing magsorc will leave.

    Yup,

    The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)

    Their basis for these changes puzzles me

    .

    It means that they don't want your sub money or crown store purchases if you're a mag sorc. :lol:

    Seriously though, let's see what they consider 'counterplay' and what they're planning with 'light armor buffs',

    The most important thing to watch is 'sustain balance'. They will either bring mag sorc sustain in line with other classes, or bring stamina sustain down to where mag sorc is.

    Frankly, I don't know if any stamina players even understand what a sustain set is. While mag sorc mains have at least two or three golded out...
    Edited by Minalan on September 14, 2018 1:06AM
  • Strider__Roshin
    Strider__Roshin
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    And just like that, the last 3 people playing magsorc will leave.

    Must have been a BG team.
  • ItsNebula
    ItsNebula
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    Daus wrote: »
    Oh no! Now you might actually have to put a heal on your bar like everyone else!

    I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.

    Oh no! Youll never L2P against a MagSorc!
    Learn to deal damage... L2P.

    ALL it takes is 1 double DoT, and a class or wep DoT and the normal pressure of a spamable / ult and the shields are useless...
  • Ozazz
    Ozazz
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    Gorilla wrote: »
    Ozazz wrote: »
    so you're going to nurf a class when its already in the worst position its ever been in this game, makes total sense!!! zos is a bunch of social justice warriors

    Up until couple of weeks ago it was considered the most OP in PVP -- the newb go to class for POWERZ. Rune and 4-5 chainbursts via macros or ani-cancelling + shield stacking.

    you cant define the class as being the most op due to one ability, my god. m8 i cant deal with your logic, i guarantee your pvp experience is near nothing. since this games life spam this most popular argument in this game is to be anti sorc regardless of the of the facts. its the most common mis conception in the game, i would love to see anybody that complains about the class to go have success on it in open world solo terms guarantee you wont lmao
  • Valrien
    Valrien
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    Gorilla wrote: »
    Ozazz wrote: »
    so you're going to nurf a class when its already in the worst position its ever been in this game, makes total sense!!! zos is a bunch of social justice warriors

    Up until couple of weeks ago it was considered the most OP in PVP -- the newb go to class for POWERZ. Rune and 4-5 chainbursts via macros or ani-cancelling + shield stacking.

    Lol, the fact that you think this is just lol
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ArchMikem
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    weedgenius wrote: »
    "broad changes" "balance sustain" I'm scared...

    They're changing Sustain AGAIN? They've already hurt it once, and when it comes to them, "balance" just means nerf.
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  • Starlock
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    Valrien wrote: »
    Starlock wrote: »
    Valrien wrote: »
    Starlock wrote: »
    The sky is falling, the sky is falling! We can’t actually see the sky right now.... but.... it’s falling! Because I said so!

    Aw you poor naive person...you still have faith in ZOS

    Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.

    Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol

    That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
  • Valrien
    Valrien
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    Starlock wrote: »
    Valrien wrote: »
    Starlock wrote: »
    Valrien wrote: »
    Starlock wrote: »
    The sky is falling, the sky is falling! We can’t actually see the sky right now.... but.... it’s falling! Because I said so!

    Aw you poor naive person...you still have faith in ZOS

    Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.

    Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol

    That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
    Do you PvP at all? Or do any kind of dungeon that is past the base-game vet dungeons?

    If you do, the majority of the game will notice any change to survivability simply by virtue of "Huh, why did I just die to that? I never used to die to that"

    Unless you legitimately only ever do open world PvE and never do anything else, you will notice changes like these. You act as if this only matters to the top 1% but it's more like changes like these don't matter only to the bottom 1%

    Btw yes there have been periods of this. To say there hasn't been is ignorant.
    Edited by Valrien on September 14, 2018 1:28AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • sevomd69
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    They didn't say a shield rework or they are looking at shields. They said counterplay. This leads me to believe a new mech is being added something like defile will also effect shields or something like that.

    This^^^^
  • ezio45
    ezio45
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    And just like that, the last 3 people playing magsorc will leave.

    Yup,

    The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)

    Their basis for these changes puzzles me

    .

    this is 100% well said
  • sevomd69
    sevomd69
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    So much premature hysteria...

    It clearly says "provide counterplay opportunities for Damage Shield Abilities."

    Keyword: counterplay.

    Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.

    We don't know. So chill.

    This^^^^
  • antihero727
    antihero727
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    We don’t know for sure but we all are going off of a long history of bad balance decisions. It’s just too many nerfs too fast.
    Veldrn-AD Magica Sorc
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    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Starlock
    Starlock
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    Valrien wrote: »
    Starlock wrote: »
    Valrien wrote: »
    Starlock wrote: »
    Valrien wrote: »
    Starlock wrote: »
    The sky is falling, the sky is falling! We can’t actually see the sky right now.... but.... it’s falling! Because I said so!

    Aw you poor naive person...you still have faith in ZOS

    Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.

    Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol

    That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
    Do you PvP at all? Or do any kind of dungeon that is past the base-game vet dungeons?

    The folks who do that content regularly are the competitive player base... folks who chase meta and best-in-slot gear because it is expected of them by peers or they have to in order to feel competitive. As I said, those are the main folks who will notice or care. The rest of the player base really won’t. The sky isn't falling for them. Come to think of it, the min maxers always adapt anyway by finding the new min max point... so the sky isn’t really falling for them either. Especially when we have no idea what the changes actually are, or how it will operate on PTS.
  • Bam_Bam
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    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • Gorilla
    Gorilla
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    Ozazz wrote: »
    Gorilla wrote: »
    Ozazz wrote: »
    so you're going to nurf a class when its already in the worst position its ever been in this game, makes total sense!!! zos is a bunch of social justice warriors

    Up until couple of weeks ago it was considered the most OP in PVP -- the newb go to class for POWERZ. Rune and 4-5 chainbursts via macros or ani-cancelling + shield stacking.

    you cant define the class as being the most op due to one ability, my god. m8 i cant deal with your logic, i guarantee your pvp experience is near nothing. since this games life spam this most popular argument in this game is to be anti sorc regardless of the of the facts. its the most common mis conception in the game, i would love to see anybody that complains about the class to go have success on it in open world solo terms guarantee you wont lmao

    I didn't define the class. I am relaying the conventional wisdom of everyone I play with. I have played it and every other class in the game. I have 3 sorcs for different PVP builds and 1 for PVE.

    So, as for logic, perhaps you weren't up to speed with the class. Its ok...it takes time and effort.

    Edit: removed mag from sorcs as converting 2 to different builds.
    Edited by Gorilla on September 14, 2018 1:46AM
  • ItsNebula
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    Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.

    Don’t QQ till you at least see the new system.

    Or people like you can just L2P?
  • ezio45
    ezio45
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    sevomd69 wrote: »
    So much premature hysteria...

    It clearly says "provide counterplay opportunities for Damage Shield Abilities."

    Keyword: counterplay.

    Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.

    We don't know. So chill.

    This^^^^

    You can tell me to chill all you like, I play pvp in light armor. No I dont know what they have planned but I dont see any good outcomes where this isnt a massive nerf to mag users

    Seriously what change can you even think of to shields that isnt a nerf? Ever Idea ive seen posted here on how this change will occur is still a nerf.

    Make light attacks do oblivion dmg... great everyone has sb
    Make shields only partially block dmg, that is a giant nerf
    make it so bash drops shield also a giant nerf
    make you needs to cast shields on a delay... every other skill with this is complete garbage...

  • Gorilla
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    ItsNebula wrote: »
    Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.

    Don’t QQ till you at least see the new system.

    Or people like you can just L2P?

    hmmm....I have seen Sorcs 1vX groups of good to great players. Many many many times.

    No doubt we can all tailor our builds to double dots, shield breakers, fear + dots, etc etc, but that seems fairly limiting.



  • Kadoin
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    It looks like someone at ZOS didn't listen to my criticism or anyone else's...not surprised. 99.99% chance this will not end well. Guess the mag-stam swing will continue.
  • Exodium
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    LOL because an ability that can be stacked, ignores penetration, ignores crits and is unaffected by defiles is completely balanced. I actually can't wait for all the bad magicka players to finally become irrelevant when they realise how much shields carried them.

    I'd be happy for shields to finally be affected by either penetration OR crit (I might agree that introducing both would be too much of a nerf)...

  • Valrien
    Valrien
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    Exodium wrote: »
    LOL because an ability that can be stacked, ignores penetration, ignores crits and is unaffected by defiles is completely balanced. I actually can't wait for all the bad magicka players to finally become irrelevant when they realise how much shields carried them.

    I'd be happy for shields to finally be affected by either penetration OR crit (I might agree that introducing both would be too much of a nerf)...

    I like how you conveniently leave out that while they ignore penetration and crits it is because they already take full unmitigated damage
    Edited by Valrien on September 14, 2018 2:56AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Exodium
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    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
This discussion has been closed.