MLGProPlayer wrote: »Any nerf to shields will instantly make magicka classes useless in endgame content. Then ZOS will take a year, at least, to rectify their mistake. Shields are the only way for magicka classes to avoid damage since they don't have enough stamina to actively block/dodge, nor do they have evasion.
Rather than nerfing magicka survivability, they should be buffing stamina survivability, or buffing their DPS to compensate for their lower survivability.
Im really trying hard rn not to just rage at this.......
Shields do not need counter play... there are enough counter plays for shields with cc, shield breaker, sloads, shattering blows, res drain poisons
Light armor cant work without shields.... would you expect stam to survive if you dropped there resist to 5k and what is the point of playing mag if you dont have shields, stam already pulls higher dps
Res drain, CC and sloads (all oblivion bar SB) are everyone counters.
Shattering blows are a limited counter to bastion, not even direct.
Shield breaker is BS, we all know, so remove it and instead swap to soft counters, which unlike block/dodge, has none. "Just pressure."
They need to amp up sorcs other defensive mechanics like AoD mines and movement from streak.
shield breaker kills sorcs in 3 light attacks, ill give you res drain but i dont see a single other type that game play other that light armor that cc's leave completely defenseless with 9k spell resist and 5k phys resist with no stam to break it. and percentage wise sloads effects light users significantly more than there heavy and medium counter parts as LIGHT ARMOR HAS MASSIVELY LESS HEALTH
even if they amp'd up sorcs other defenses its not compareable to 20k resist 25k health thats always active and can be used while attacking, not no mention rolldodge were they arnt even hit
Who runs around in PvP with 6k health? You get 5k health for just being in PvP.
With purple gear non buff I normally have 9-10k physical resistance without cup specced for it.
i get hit in pvp with shield breaker for 5kIm really trying hard rn not to just rage at this.......
Shields do not need counter play... there are enough counter plays for shields with cc, shield breaker, sloads, shattering blows, res drain poisons
Light armor cant work without shields.... would you expect stam to survive if you dropped there resist to 5k and what is the point of playing mag if you dont have shields, stam already pulls higher dps
Res drain, CC and sloads (all oblivion bar SB) are everyone counters.
Shattering blows are a limited counter to bastion, not even direct.
Shield breaker is BS, we all know, so remove it and instead swap to soft counters, which unlike block/dodge, has none. "Just pressure."
They need to amp up sorcs other defensive mechanics like AoD mines and movement from streak.
shield breaker kills sorcs in 3 light attacks, ill give you res drain but i dont see a single other type that game play other that light armor that cc's leave completely defenseless with 9k spell resist and 5k phys resist with no stam to break it. and percentage wise sloads effects light users significantly more than there heavy and medium counter parts as LIGHT ARMOR HAS MASSIVELY LESS HEALTH
Medium build generally has the same health as a light build. The rest is correct...I think. It was kinda hard to read
no i main a light armor mag sorc, i have 15k health, my stam guildmates at least 20 if not 25k health
That's a build issue, not specifically an issue with armor.
Do you not run any health or prismatic enchants in PvP?
nope
Then low health is partly your fault. PvP is hybrid land now since all 3 stats are of paramount importance, which means you need prismatics
It does not matter how big is your HP pool - even with a 18k+ HP you are in trouble.
For example if for any reason you left with 4k HP only - your first action as a sorc is to apply and stack shields. It is usually Hardened Ward + Healing Ward. This is already a risky business as it is a matter of milliseconds you survive or die.
Now with that shield breaking set this defense mechanism does not work. And that could be alright if there were an alternative, but there is no good alternative.
The closest alternative is to apply a stack of Hardened Ward + Healing Ward and then heal with a pet. But that's 2 global cool-downs (providing you animation cancel). That global cool-down allows exactly 2 shield breaker procs and the game-s over for the sorc unfairly.
While stamina users have plenty of options including and not limited to - roll-dodging - burst healing with rally - blocking
jediodyn_ESO wrote: »Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.
Don’t QQ till you at least see the new system.
MLGProPlayer wrote: »Any nerf to shields will instantly make magicka classes useless in endgame content. Then ZOS will take a year, at least, to rectify their mistake. Shields are the only way for magicka classes to avoid damage since they don't have enough stamina to actively block/dodge, nor do they have evasion.
Rather than nerfing magicka survivability, they should be buffing stamina survivability, or buffing their DPS to compensate for their lower survivability.
Really? Cause right now most competitive trial groups have a ton of magblades and almost no stam dps and healers are more sustainers/debuffs with some heals thrown in. The nerf to shields needs to reduce the magicka return on harness and an increase in the cost on all but the resto ward. Effective, but they should be used in anticipation of incoming damage and not always up.
I do agree that medium needs more survivability across the board and better passives in general. Would love to see the crit CP go to the armor passives.
Crafts_Many_Boxes wrote: »My mag sorc can just barely complete VMA right now. If they nerf shields, I won't be able to complete VMA anymore. That's some value added there, lemme tell ya! *sarcasm*
Stop nerfing PvE for PvP. Stop making the same mistakes every other MMO in the past has, and separate PvE from PvP. It's hard, and it'll take along time, but literally half of the complaints about your game will go away. Just do it already.
TheInfernalRage wrote: »All I know is that these kinds of speculations prior to actual details are nonsense. Why can't people wait to actually see the changes?
adeptusminor wrote: »Really sounds like they should just balance PvE and PvP separately.
antihero727 wrote: »Nerfing shields but buffing LA passives will buff Magblade even more over sorc. At this point is ZOS trolling Magsorc mains. If this happens please @ZOS_GinaBruno give us a sale on race change tokens and adventure pack as a buff?
jediodyn_ESO wrote: »Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.
Don’t QQ till you at least see the new system.
SidewalkChalk5 wrote: »So much premature hysteria...
It clearly says "provide counterplay opportunities for Damage Shield Abilities."
Keyword: counterplay.
Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.
We don't know. So chill.
SidewalkChalk5 wrote: »So much premature hysteria...
It clearly says "provide counterplay opportunities for Damage Shield Abilities."
Keyword: counterplay.
Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.
We don't know. So chill.
the fact that we dont know is one of the problems, zos doesnt have a good track record with these types of changes
SidewalkChalk5 wrote: »So much premature hysteria...
It clearly says "provide counterplay opportunities for Damage Shield Abilities."
Keyword: counterplay.
Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.
We don't know. So chill.
the fact that we dont know is one of the problems, zos doesnt have a good track record with these types of changes
We will know on monday, the 17th of September.
The start of the PTS cycle.
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Why stam sorc?
You won't connect your Dizzying Swing with anything that knows how to PVP.
I'd say roll a stam sorc only if ZOS adds a surprise attack equivalent to sorc class.
Then...don't use Dizzy?
A lot of Stam Sorcs use DoT builds and spam Steel Tornado or...more rarely, Rapid Strikes.
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
FrancisCrawford wrote: »"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Why stam sorc?
You won't connect your Dizzying Swing with anything that knows how to PVP.
I'd say roll a stam sorc only if ZOS adds a surprise attack equivalent to sorc class.
Then...don't use Dizzy?
A lot of Stam Sorcs use DoT builds and spam Steel Tornado or...more rarely, Rapid Strikes.
Rapid Strikes is useful in PvP? I never knew that! (And I'm not enough of a PvPer to work it out on my own.) I assumed that channels like Sweeps, Bloodthirst or whatever were too easy to get out of to be good.
The sky is falling, the sky is falling! We can’t actually see the sky right now.... but.... it’s falling! Because I said so!
MLGProPlayer wrote: »Any nerf to shields will instantly make magicka classes useless in endgame content. Then ZOS will take a year, at least, to rectify their mistake. Shields are the only way for magicka classes to avoid damage since they don't have enough stamina to actively block/dodge, nor do they have evasion.
Rather than nerfing magicka survivability, they should be buffing stamina survivability, or buffing their DPS to compensate for their lower survivability.
Really? Cause right now most competitive trial groups have a ton of magblades and almost no stam dps and healers are more sustainers/debuffs with some heals thrown in. The nerf to shields needs to reduce the magicka return on harness and an increase in the cost on all but the resto ward. Effective, but they should be used in anticipation of incoming damage and not always up.
I do agree that medium needs more survivability across the board and better passives in general. Would love to see the crit CP go to the armor passives.
MLGProPlayer wrote: »Any nerf to shields will instantly make magicka classes useless in endgame content. Then ZOS will take a year, at least, to rectify their mistake. Shields are the only way for magicka classes to avoid damage since they don't have enough stamina to actively block/dodge, nor do they have evasion.
Rather than nerfing magicka survivability, they should be buffing stamina survivability, or buffing their DPS to compensate for their lower survivability.
Really? Cause right now most competitive trial groups have a ton of magblades and almost no stam dps and healers are more sustainers/debuffs with some heals thrown in. The nerf to shields needs to reduce the magicka return on harness and an increase in the cost on all but the resto ward. Effective, but they should be used in anticipation of incoming damage and not always up.
I do agree that medium needs more survivability across the board and better passives in general. Would love to see the crit CP go to the armor passives.
Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803