That's brilliant idea. I think, you should consider to open a thread about this suggestion to draw more attention to it.A simple fix would be along side "Do you want to play the Tutorial?" there should be "Would you like to experience the newest release first?"
Then we can choose "Yes, I'd like to play the Tutorial" and "No, I would like to experience the game from the beginning."
Or vice-versa.
I just play. It is best not to question. My little baby is now grown up and is now my best friend and that was all the shock I needed in one life. I know the plot is asunder Holmes, and like Watson I do not question, for I grew tired of Dr Who over 30 years ago and am still waiting for the rest of you to catch up, but I am now getting old and that's all the time paradoxes I need in one life. And I'll be dead before you do. So I greet them all like best friends, even when I don't have a clue, only Naryu gets a bum pat of recognition. Some things are worth possible Morag Tonging.
veloSylraptor wrote: »I don't see how that works at all.
Time flows differently in daedric relms because no influence from akatosh, that does not mean it flows different for daedra outside of it. What he is saying, is that you will go to coldharbor in the future, and meet darien, who has already been there, and plopped to the current timeline meridia wants you to be.
Either way, not a dragon break. Just not canon. That is a thing you know. Patching things up for the player of an MMO doesn't mean its canon in some way. Just like my PC mass murdering everything isn't canon either.
As for cadwells, I am pretty sure that as of 1tam, the closest to canon is either; Meridia sent you back in time, which they can do, take you to their realm where time is different, then drop you back in nirn. Either that or everything just happens before coldharbour, which IMO fits better.
It is canon, Matt Firor stated it is canon in an interview, presumably with the approval of Bethesda:
https://www.youtube.com/watch?v=lNUCtNOp5dQ
Barring the IP owners contradicting that at some point, it is canon. Simply how intellectual property laws work.
I know ESO is canon. But this specific line from Darien isn't, since ESO (bar craglorn) is canon in order of release, that specific dialogue is patch up. Should have made that more clear.^^
Doesn't work like that. The entire game is canon.
Loremaster Lawrence signs off on every bit of story and dialogue and he works with Bethesda on a weekly basis for their input as well.
It's all canon.
logarifmik wrote: »That's brilliant idea. I think, you should consider to open a thread about this suggestion to draw more attention to it.A simple fix would be along side "Do you want to play the Tutorial?" there should be "Would you like to experience the newest release first?"
Then we can choose "Yes, I'd like to play the Tutorial" and "No, I would like to experience the game from the beginning."
Or vice-versa.
Butterbeans wrote: »I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.
Butterbeans wrote: »Plus it's too confusing to think my character exists in many different places at once so I prefer the more simple, "it's just game mechanics" excuse
Butterbeans wrote: »I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.
That's the thing: Dragonbreaks were only invented to explain the gameplay inconsistencies in TES2:Daggerfall, to make all possible endings canon. Finding or creating in-world lore explanations for gameplay issues is not odd for TES, it's the norm (another example is the levitation ban from TES4 onward).
So formulating a hypothesis that explains our ability to do content in any order we like with Daedric-vestige-time-shenanigans seems perfectly fine.
Because some people know the difference between good and bad writing? Word "fantasy" doesn't means "story with no logic", illogical story is a bad story. Fantasy genre have its roots in real mythology, where, one can be probably shocked, narrative is logical, despite that it sounds bizarre from the modern human experience perspective.I'm not sure why it all matters, can't we just enjoy it for what it is.. a fantasy game.
Why does everything need lore these days.. There were hundreds of awesome games made over the years which had zero lore?
Butterbeans wrote: »I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.
That's the thing: Dragonbreaks were only invented to explain the gameplay inconsistencies in TES2:Daggerfall, to make all possible endings canon. Finding or creating in-world lore explanations for gameplay issues is not odd for TES, it's the norm (another example is the levitation ban from TES4 onward).
So formulating a hypothesis that explains our ability to do content in any order we like with Daedric-vestige-time-shenanigans seems perfectly fine.