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Spoilers: Eso's inconsistant Timeline Isn't a Dragonbreak But Because We're a Daedric Vessal

  • RaddlemanNumber7
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    I use an idea quite similar to the OP in my head canon. I assume that the vestige is created as an empty vessel and that all sorts of interested parties then fill the vestige up with their desires. That includes Daedric princes, but also Aedra, Tribunes, and ordinary mortals. Chief amongst these interested parties is Akatosh. In my head cannon I assume the vestige is connected to Akatosh through Sky Shards and through the power-up received from the Amulet of Kings at the end of the main quest. Being an agent of Akatosh means that time is somewhat optional for the vestige, and that the vestige doesn't have the forward-only, unilinear view of time that ordinary people do.

    I also believe that if you want a story to be coherent and intuitively satisfying it's best to start reading it at the beginning of chapter 1.

    PC EU
  • yiasemi
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    I just play. It is best not to question. My little baby is now grown up and is now my best friend and that was all the shock I needed in one life. I know the plot is asunder Holmes, and like Watson I do not question, for I grew tired of Dr Who over 30 years ago and am still waiting for the rest of you to catch up, but I am now getting old and that's all the time paradoxes I need in one life. And I'll be dead before you do. So I greet them all like best friends, even when I don't have a clue, only Naryu gets a bum pat of recognition. Some things are worth possible Morag Tonging.
  • logarifmik
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    Geekgirl wrote: »
    A simple fix would be along side "Do you want to play the Tutorial?" there should be "Would you like to experience the newest release first?"

    Then we can choose "Yes, I'd like to play the Tutorial" and "No, I would like to experience the game from the beginning."

    Or vice-versa.
    That's brilliant idea. I think, you should consider to open a thread about this suggestion to draw more attention to it.
    EU PC: @logarifmik | Languages: Русский, English
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  • AhPook_Is_Here
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    Obviously this is the Shivering Isles. If you haven't caught on to Sheo's joke yet you are pretty thick. All of ESO happens on a very fragrant cheese. I'm too lazy to enumerate the proofs but look for your self, its all fairly obvious. All those things you find immersion breaking that you just pass off as lazy development are actually clues to our reality.
    “Whatever.”
    -Unknown American
  • BWS2K
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    Time travels differently in Coldharbour. Coldharbour anchors are opening up all over Tamriel. Time in Tamriel is getting messed up. That's all the explanation we really need.

    Interestingly, I just completed the main quest this week and was running around Deshaan. I forget exactly where, but in one of the delves I noticed what appeared to be the corpse of [person from main quest that I chose] and some journals that noted details of that character's experience. There were blue-light candles, making them stand out among the ruins, and I don't know if they're there because I've finished the main quest or I just never noticed them. Had me thinking about time already, lol
  • geonsocal
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    yiasemi wrote: »
    I just play. It is best not to question. My little baby is now grown up and is now my best friend and that was all the shock I needed in one life. I know the plot is asunder Holmes, and like Watson I do not question, for I grew tired of Dr Who over 30 years ago and am still waiting for the rest of you to catch up, but I am now getting old and that's all the time paradoxes I need in one life. And I'll be dead before you do. So I greet them all like best friends, even when I don't have a clue, only Naryu gets a bum pat of recognition. Some things are worth possible Morag Tonging.

    330627-cat-saying-interesting-4fbd7.jpg
    Edited by geonsocal on September 12, 2018 7:38PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Lexxypwns
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    @logarifmik if you meet razum during AD quest and meet Naryu during Morrowind they will both know you on a single timeline
  • TheInfernalRage
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    This got me thinking, what if Darien is becoming just like the Augur of the Obscure? What if the vestige is also following the path?
  • Nova Sky
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    These sort of discussions give me headaches — oh, but wonderful, thought-provoking quantum state headaches!
    "Wheresoever you go, go with all of your heart."
  • MLGProPlayer
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    Phage wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I don't see how that works at all.

    Time flows differently in daedric relms because no influence from akatosh, that does not mean it flows different for daedra outside of it. What he is saying, is that you will go to coldharbor in the future, and meet darien, who has already been there, and plopped to the current timeline meridia wants you to be.

    Either way, not a dragon break. Just not canon. That is a thing you know. Patching things up for the player of an MMO doesn't mean its canon in some way. Just like my PC mass murdering everything isn't canon either.

    As for cadwells, I am pretty sure that as of 1tam, the closest to canon is either; Meridia sent you back in time, which they can do, take you to their realm where time is different, then drop you back in nirn. Either that or everything just happens before coldharbour, which IMO fits better.

    It is canon, Matt Firor stated it is canon in an interview, presumably with the approval of Bethesda:

    https://www.youtube.com/watch?v=lNUCtNOp5dQ

    Barring the IP owners contradicting that at some point, it is canon. Simply how intellectual property laws work.

    I know ESO is canon. But this specific line from Darien isn't, since ESO (bar craglorn) is canon in order of release, that specific dialogue is patch up. Should have made that more clear.^^

    Doesn't work like that. The entire game is canon.

    Loremaster Lawrence signs off on every bit of story and dialogue and he works with Bethesda on a weekly basis for their input as well.

    It's all canon.

    The events in the game are only canon in the order they were released in. Experiencing the game out of order is not canon.

    For example, I could read A Song of Ice and Fire in any order. But that wouldn't be the canon story line.
    Edited by MLGProPlayer on September 13, 2018 1:08AM
  • MLGProPlayer
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    logarifmik wrote: »
    Geekgirl wrote: »
    A simple fix would be along side "Do you want to play the Tutorial?" there should be "Would you like to experience the newest release first?"

    Then we can choose "Yes, I'd like to play the Tutorial" and "No, I would like to experience the game from the beginning."

    Or vice-versa.
    That's brilliant idea. I think, you should consider to open a thread about this suggestion to draw more attention to it.

    It's been suggested a million times here and on Reddit. ZOS doesn't want to hear it, despite there being daily posts from new players confused about the order of the story.
    Edited by MLGProPlayer on September 13, 2018 1:11AM
  • Recremen
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    I disagree with this interpretation given all the other stuff that's happening simultaneously/on loop. Multiple people beating named Trials bosses? Multiple versions of Cyrodiil with multiple simultaneous Emperors? Hell I've seen a bank merchant carry on a conversation with 40 people at once in Rawl'Kha. And if we ignore all of that "because game mechanic" then we can also ignore all of quest timeline jumping "because game mechanic" and that's no fun. Thus, it seems that we're more likely in a Dragon Break than anything else.
    Men'Do PC NA AD Khajiit
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  • Butterbeans
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    I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order. I don't think there's a time line conspiracy.. The actual timeline may go: Coldharbour, Orsinium, Morrowind and so forth, but because players can do that however they choose, Zenimax simply adds in " Ohh, it was uh, magic" so it can make sense to newer players. I don't think there are 'alternative' timelines, just Zenimax not thinking ahead.. maybe they never planned for the Vestige to be able to visit all the Alliance zones and now they just have to make sense of it. They would have to re-do the entire PvP Imperial City zone after you completed the White Gold Tower dungeon to show that the deadra have left, or the planemeld is over or whatever. They wanted White Gold Tower to be a fun dungeon, and it is, and that's all it is I think. I know it may not be as fun or interesting, but I do think all the inconsistencies are really due to the fact that ESO is an MMO and they have to entertain so many different people at different stages of the game.. It would to wayy too much work to change large parts of the game for players who have completed certain content. However, I could be looking at this all wrong- who knows!

    Plus it's too confusing to think my character exists in many different places at once so I prefer the more simple, "it's just game mechanics" excuse :D
  • DanteYoda
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    I'm not sure why it all matters, can't we just enjoy it for what it is.. a fantasy game.

    Why does everything need lore these days.. There were hundreds of awesome games made over the years which had zero lore?
  • Faulgor
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    I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.

    That's the thing: Dragonbreaks were only invented to explain the gameplay inconsistencies in TES2:Daggerfall, to make all possible endings canon. Finding or creating in-world lore explanations for gameplay issues is not odd for TES, it's the norm (another example is the levitation ban from TES4 onward).
    So formulating a hypothesis that explains our ability to do content in any order we like with Daedric-vestige-time-shenanigans seems perfectly fine.
    Alandrol Sul: He's making another Numidium?!?
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  • MLGProPlayer
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    Plus it's too confusing to think my character exists in many different places at once so I prefer the more simple, "it's just game mechanics" excuse :D

    That's not an excuse. An excuse is coming up with nonsensical explanations to explain gameplay mechanics.

    Game mechanics don't factor into the lore of a game.
    Edited by MLGProPlayer on September 13, 2018 7:56AM
  • MLGProPlayer
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    Faulgor wrote: »
    I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.

    That's the thing: Dragonbreaks were only invented to explain the gameplay inconsistencies in TES2:Daggerfall, to make all possible endings canon. Finding or creating in-world lore explanations for gameplay issues is not odd for TES, it's the norm (another example is the levitation ban from TES4 onward).
    So formulating a hypothesis that explains our ability to do content in any order we like with Daedric-vestige-time-shenanigans seems perfectly fine.

    By that logic, we also have to assume that the player characters are unconscious vessels controlled via an electronic UI by intelligent beings sitting behind virtual screens. We also have to assume that the population of Tamriel is just a few hundred mindless drones who can only repeat a few lines. The largest city in the world has only 20 buildings. Waves don't occur over water. Mounts can be summoned/unsummoned like Pokemon. The canon gods of Tamriel aren't the Aedra/Daedra, but omnipotent computer programmers from another world. And so on.

    As you can see, fitting gameplay mechanics into the lore is extremely problematic because this is a video game. It's fiction conveyed through a medium. The medium doesn't factor into the story.
    Edited by MLGProPlayer on September 13, 2018 8:27AM
  • logarifmik
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    DanteYoda wrote: »
    I'm not sure why it all matters, can't we just enjoy it for what it is.. a fantasy game.

    Why does everything need lore these days.. There were hundreds of awesome games made over the years which had zero lore?
    Because some people know the difference between good and bad writing? Word "fantasy" doesn't means "story with no logic", illogical story is a bad story. Fantasy genre have its roots in real mythology, where, one can be probably shocked, narrative is logical, despite that it sounds bizarre from the modern human experience perspective.
    EU PC: @logarifmik | Languages: Русский, English
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  • Butterbeans
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    Faulgor wrote: »
    I'm not extremely knowledgeable on TES lore or 'dragonbreaks' and all that fluff but I always figured 'inconsistencies' in the story were due to the fact that it's a game (specifically MMO) where they just simply want to allow players to do whichever content they want in whatever order.

    That's the thing: Dragonbreaks were only invented to explain the gameplay inconsistencies in TES2:Daggerfall, to make all possible endings canon. Finding or creating in-world lore explanations for gameplay issues is not odd for TES, it's the norm (another example is the levitation ban from TES4 onward).
    So formulating a hypothesis that explains our ability to do content in any order we like with Daedric-vestige-time-shenanigans seems perfectly fine.

    Apologies, that's very interesting and I never knew that! I wonder if that means they also apply that to the TES Skyrim game so that everything is canon as well.. I always thought it was silly that my Dragonborn would be a vampire Woodelf, and just assumed that in the official lore the Dragonborn was probably a man Nord or something and they just let you play whatever race you wanted for the fun of it. I will have to start reading more about TES' lore I 'spose- Thanks for the explanation :)
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