"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
"... to help balance sustain across all Classes,..."
I'm getting Morrowind flashbacks...
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
"... to help balance sustain across all Classes,..."
I'm getting Morrowind flashbacks...
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
How about all those RaidNotifier messages that say "DODGE. SPRINT. BLOCK"?
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
How about all those RaidNotifier messages that say "DODGE. SPRINT. BLOCK"?
Your post is so vague, all it tells me is that you need your hand held by an add-on.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Sadly, given the past nerfs to sorcerer and damage shields we can expect a nerf to shields, like 1 or more of the following(examples):
1. Reduce damage shields effectiveness by 30%-50%.
2. Damage shields will be critable.
3. Damage shields can't stack.
4. Damage shields reduce the damage of the player by 10%-20%.
5. Damage shields will reduce self healing by 30%-50% - that way zos may make the healers more viable.
There is no need to nerf damage shields.
The current damage output of different abilities/sets far outweigh the strength of the damage shields and they offer much less protection than they used to.
All i ever wanted was for Shields to be critable if they did that i would be happy there is no need to make any changes to shields directly just to how they take damage if they was critable i would definitely stand a better chance against a sorcerer that does nothing but stack shields my problem is being a ganker and my damage is crit and i end up hitting a shield i do crap damage to get their shield down if shields was to be made critable i would have a better opportunity against a shield stacker there is no reason why someone should have all that defense and take hardly any damage this also goes for people who hold block on stamina builds i don't understand why my damage i do to them is so little if you want to just hold block fine but i should be able to do more damage to them
Oreyn_Bearclaw wrote: »MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
The problem with stam in end game has nothing to do with shields. Its the recent trial design that is causing issues. The last two trials essentially amount to one encounter in a room the size of a football field. The primary problem is not survival, it's that melee doesnt work when their is a constant need to damage things that are 20 meters away. In the first 5 trials, people stack as many stamina as possible because the damage is vastly superior, and healers are more than capable of keeping everyone alive. Even in the last two trials, we are already starting to see 1-2 stamina players doing nothing but parse on the boss. Most high end magic DPS, aka nightblades, dont even slot a shield in the first 5 trials. They slot minor force.
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
No stam DD uses evasion in endgame content (trials). Unless you are talking about PvP? Even there evasion is only minorly useful.
Funny to hear all the mag DDs crying about how trials will be impossible. Welcome to the stam world! About time. And don't bring up roll dodge; it is barely used to avoid damage in any trial. Maybe you can name one? You can't because pretty much all PvE dungeon and trial damage is undodgeable AoEs except for the heavy attacks.
How about all those RaidNotifier messages that say "DODGE. SPRINT. BLOCK"?
Your post is so vague, all it tells me is that you need your hand held by an add-on.
You effectively say that dodge is useless in Trials and that damage shields carry magicka builds.
I say you're wrong when the accepted "right" way involves a fair about of dodging blocking and sprinting...which Stam can do more of.
All i ever wanted was for Shields to be critable if they did that i would be happy there is no need to make any changes to shields directly just to how they take damage if they was critable i would definitely stand a better chance against a sorcerer that does nothing but stack shields my problem is being a ganker and my damage is crit and i end up hitting a shield i do crap damage to get their shield down if shields was to be made critable i would have a better opportunity against a shield stacker there is no reason why someone should have all that defense and take hardly any damage this also goes for people who hold block on stamina builds i don't understand why my damage i do to them is so little if you want to just hold block fine but i should be able to do more damage to them
maybe ZOS will allow them to receive crit damage but also benefit from your resistances
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Why stam sorc?
You won't connect your Dizzying Swing with anything that knows how to PVP.
I'd say roll a stam sorc only if ZOS adds a surprise attack equivalent to sorc class.
Then...don't use Dizzy?
A lot of Stam Sorcs use DoT builds and spam Steel Tornado or...more rarely, Rapid Strikes.