Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
If the whole mechanic were removed I could just imagine the new Zerg swarm...
10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol
Better change ONE skill to add a cooldown than remove a game mechanic...
Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
If the whole mechanic were removed I could just imagine the new Zerg swarm...
10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol
Better change ONE skill to add a cooldown than remove a game mechanic...
webrgesner wrote: »@Cinbri WTF?! That is the stupidest thing ZOS ever done! What if youre in a out numbered situation and theres a sniper you cant bash? Or jesus beam spammer.?? Im so done with eso at this point... Like everytime the game starts to look good and balance, someone in the developer team comes up with another dumb idea to f*** with us...
Amdar_Godkiller wrote: »Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
If the whole mechanic were removed I could just imagine the new Zerg swarm...
10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol
Better change ONE skill to add a cooldown than remove a game mechanic...
Sounds much better than the current zerg meta.
I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.
Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
If the whole mechanic were removed I could just imagine the new Zerg swarm...
10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol
Better change ONE skill to add a cooldown than remove a game mechanic...
Sounds much better than the current zerg meta.
I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.
I agree there should be risk but at this point with gap closers and swift meta I think changing the immunity would render most channels useless in pvp. But very valid points!
webrgesner wrote: »@Cinbri WTF?! That is the stupidest thing ZOS ever done! What if youre in a out numbered situation and theres a sniper you cant bash? Or jesus beam spammer.?? Im so done with eso at this point... Like everytime the game starts to look good and balance, someone in the developer team comes up with another dumb idea to f*** with us...
They did this a while ago.. Im surprised you didnt notice, did you take a break? It was a dumb choice imo. Basically means a few things for the game.. pet builds have zero counter now because you can never stop the revival of the pets. dark deal is much easier to get off. if you're getting executed by radiant then you better heal because you arent bashing it.
They added a cooldown to the particular skill that was interrupted, but its only like 1-2 seconds. For example even if you bash my dark deal i can always get another one off before you'll have the chance to bash it again. Same with pets.
leepalmer95 wrote: »Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Amdar_Godkiller wrote: »Siohwenoeht wrote: »Without the immunity you could potentially be perma-interrupted... Perma-rupted?
Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
If the whole mechanic were removed I could just imagine the new Zerg swarm...
10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol
Better change ONE skill to add a cooldown than remove a game mechanic...
Sounds much better than the current zerg meta.
I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.
I agree there should be risk but at this point with gap closers and swift meta I think changing the immunity would render most channels useless in pvp. But very valid points!
Not really it would add actual counter to most channels.
But zos change everything so the brain dead casuals have an easier time.