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Meditate Needs To Be Fixed

webrgesner
webrgesner
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When im dueling or fighting people it takes 2-4 bashes in a row to interupt someone meditating! They can just keep spamming it and we cant interupt it instantly i literally had to spam bash and run out of stam. Can it please be changed to 1 bash = interupt?
  • Cinbri
    Cinbri
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    When you have cc immunity your channels cant be interrupted. Apparently you try to bash them when they pop immunity potion or after cc break and immune to interrupts for few second.
  • D0PAMINE
    D0PAMINE
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    Meditate is a risk reward skill. If theyre popping an immov pot then meditating, then do the same 5 seconds later :)
  • ccfeeling
    ccfeeling
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    There is a cool down between each interupt , 5 seconds .
  • webrgesner
    webrgesner
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    @Cinbri WTF?! That is the stupidest thing ZOS ever done! What if youre in a out numbered situation and theres a sniper you cant bash? Or jesus beam spammer.?? Im so done with eso at this point... Like everytime the game starts to look good and balance, someone in the developer team comes up with another dumb idea to f*** with us...
    Edited by webrgesner on September 13, 2018 8:45AM
  • Siohwenoeht
    Siohwenoeht
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Amdar_Godkiller
    Amdar_Godkiller
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..
  • Siohwenoeht
    Siohwenoeht
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Amdar_Godkiller
    Amdar_Godkiller
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...

    Sounds much better than the current zerg meta.

    I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.
  • Kadoin
    Kadoin
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    The real question is why meditate does not become unusable like every other channel after its interrupted.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...

    And which channel do you use now in the face of 30 opponents?
  • eso_lags
    eso_lags
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    webrgesner wrote: »
    @Cinbri WTF?! That is the stupidest thing ZOS ever done! What if youre in a out numbered situation and theres a sniper you cant bash? Or jesus beam spammer.?? Im so done with eso at this point... Like everytime the game starts to look good and balance, someone in the developer team comes up with another dumb idea to f*** with us...

    They did this a while ago.. Im surprised you didnt notice, did you take a break? It was a dumb choice imo. Basically means a few things for the game.. pet builds have zero counter now because you can never stop the revival of the pets. dark deal is much easier to get off. if you're getting executed by radiant then you better heal because you arent bashing it.

    They added a cooldown to the particular skill that was interrupted, but its only like 1-2 seconds. For example even if you bash my dark deal i can always get another one off before you'll have the chance to bash it again. Same with pets.
  • Siohwenoeht
    Siohwenoeht
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...

    Sounds much better than the current zerg meta.

    I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.

    I agree there should be risk but at this point with gap closers and swift meta I think changing the immunity would render most channels useless in pvp. But very valid points!
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • nemvar
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    I really hate the interrupt changes. They aren't gamebreaking or anything but still annoying. Instead of making interrupt feel more responsive, because let's face it, the resulting stun was (and still is) buggy as all hell, they decided to basically remove it from the game.
  • leepalmer95
    leepalmer95
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...

    Sounds much better than the current zerg meta.

    I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.

    I agree there should be risk but at this point with gap closers and swift meta I think changing the immunity would render most channels useless in pvp. But very valid points!

    Not really it would add actual counter to most channels.

    But zos change everything so the brain dead casuals have an easier time.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • webrgesner
    webrgesner
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    Crushing shock = useless
    other morph o
    itzTJ wrote: »
    webrgesner wrote: »
    @Cinbri WTF?! That is the stupidest thing ZOS ever done! What if youre in a out numbered situation and theres a sniper you cant bash? Or jesus beam spammer.?? Im so done with eso at this point... Like everytime the game starts to look good and balance, someone in the developer team comes up with another dumb idea to f*** with us...

    They did this a while ago.. Im surprised you didnt notice, did you take a break? It was a dumb choice imo. Basically means a few things for the game.. pet builds have zero counter now because you can never stop the revival of the pets. dark deal is much easier to get off. if you're getting executed by radiant then you better heal because you arent bashing it.

    They added a cooldown to the particular skill that was interrupted, but its only like 1-2 seconds. For example even if you bash my dark deal i can always get another one off before you'll have the chance to bash it again. Same with pets.

    I just never payed attention to the patch notes and to be honest with you i think it should be the other way around! If you get interupted you should be able to get stunned after. This will make people be more skilled. I play solo pvp and these zergs are getting away with so much. in a 1vx after you kill their teamates they would try to rez INFRONT of you. You should be able to bash interupt and then throw a dawnbreaker and STILL stun them. Same with snipers. Bash and then still be able to stun them. If youre sniping dont be doing it infront of my face. If youre going to rez be smart about it. If youre going to meditate do it behind a wall not infront of the enemy and still get away with it. Seriusly make interuptable be spammablke against channels and dont let interupts give CC immunity. These zerglings need to play smarter
  • Drakkdjinn
    Drakkdjinn
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    Performance degradation since $ummerset has made bashing, sprinting, blocking & Cc break total buggy garbo - likely the culprit here.
  • Siohwenoeht
    Siohwenoeht
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    Without the immunity you could potentially be perma-interrupted... Perma-rupted?

    Anywho, I do think meditate should at least have a cooldown as well. No need for it to be spammable.

    You can only be interrupted on channels, so the counter would be to stop casting skills with a channel, which makes sense since the purpose of interrupting is to prevent a successful channel; therefore, I see no issue with the ability to perma interrupt..

    If the whole mechanic were removed I could just imagine the new Zerg swarm...

    10+ unkillable troll tanks perma-rupting while 20+ sorcs and bowdens rain ruin down. Lol

    Better change ONE skill to add a cooldown than remove a game mechanic...

    Sounds much better than the current zerg meta.

    I consider interrupt cooldown an oversight rather than a game mechanic. It's something that needs to be corrected for balance. Cast-time abilities should always have risk tied to them.

    I agree there should be risk but at this point with gap closers and swift meta I think changing the immunity would render most channels useless in pvp. But very valid points!

    Not really it would add actual counter to most channels.

    But zos change everything so the brain dead casuals have an easier time.

    Isn't breaking LOS or in some cases dodge and block/shields soft counters to offensive channels? And if someone is re-summoning a pet, they are not immune to damage correct?

    I know duels are a different beast than ow, but taking the risk of locking yourself into a channel especially an "execute" like RO or SA leaves you open for taking damage or needing to interrupt yourself to block or cast a heal/shield etc.

    Just trying to understand, if I'm mistaken on any of the above I would definitely appreciate the input.

    Always trying to learn!
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
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