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Light Attacks and DPS

Toc de Malsvi
Toc de Malsvi
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Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

I say get rid of light/medium/heavy attacks and just give me another skill slot.
Legendary Archer of Valenwood
Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Templar's are evil..
  • LiquidPony
    LiquidPony
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You should probably find another game to play, then. Everything from Summerset going forward has heavily reinforced the Light Attack weaving meta ... changes to Empower, Galenwe, Relequen, Elemental Weapon, etc.

    And "I don't like it" != "poor game design". You just don't like it.

    I like it. To me it's like mixing jabs in with power punches in boxing. Combos if you will.
  • Unknown_Redemption
    Unknown_Redemption
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.
    Edited by Unknown_Redemption on September 12, 2018 11:08PM
  • Toc de Malsvi
    Toc de Malsvi
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    LiquidPony wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You should probably find another game to play, then. Everything from Summerset going forward has heavily reinforced the Light Attack weaving meta ... changes to Empower, Galenwe, Relequen, Elemental Weapon, etc.

    And "I don't like it" != "poor game design". You just don't like it.

    I like it. To me it's like mixing jabs in with power punches in boxing. Combos if you will.

    First off that is simply bad logic, everything pre-summerset reinforced that they were not going to allow 2H/Bow/Staves to act as two slots. ZOS said they had no intention of adding controller support to the PC client, PC now has controller support. ZOS said console would come out one month after PC release, then 6 months after, and finally a year after. Taking changes and extrapolating them as constants in relation to MMO's is pure naivety.

    No it's not jabs in boxing, in boxing jabs are mixed throughout to a varying degree depending on your attack and your opponents defense in 1 here, 2 there, 3 more here. In ESO light attacks are a part of every GCD, which places one every second. This is mechanically non-interesting it is quite literally hitting the same button/key every second. Yes you are also hitting other buttons, but that changes nothing from the fact that you are still hitting one very specific button every time without regard to your other buttons.

    It is poor design it has nothing to do with my likes or dislikes. I could just as easily make a game where you need to tap space bar and jump every second to max dps, that wouldn't make it good or interesting. The dynamic of heavy vs light could be considered interesting, if they hadn't made heavies neigh obsolete with Morrowind. In the current state of the game players want to use as little heavies as possible and feel punished for having to use them at all.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.

    It is not an issue of performing, I am perfectly capable of clicking the same button every second. It is literally boring, animation canceling means I don't even see my light attacks I only hear them. Might as well create a game where you need to press the "alt" key before any input in order to gain 17% more damage on the rest of your output.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Krayl
    Krayl
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    Active attacking and blocking is part of the game. It's been part of the game. It's been part of TES for a while.

    There are some builds that still use heavy attacks.

    Sorry you don't like it but it's been a thing since day 0.
  • Toc de Malsvi
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    Krayl wrote: »
    Active attacking and blocking is part of the game. It's been part of the game. It's been part of TES for a while.

    There are some builds that still use heavy attacks.

    Sorry you don't like it but it's been a thing since day 0.

    I'm not sure how you envision that a skill like Surprise Attack without a light attack before it is less active than with one? Offensive skills are not passively applied.

    Yes it has been a part of the game for quite some time. For 3 years heavy attacks weren't neutered into resource generation, then after Morrowind chapter they were. As far as TES rpg's there are plenty of aspects to the RPG's that did not carry over to the MMORPG.

    There are builds that use heavy attacks, there are also builds that do bow/bow, we just are not competitive with the top end and the stylistic choices are moving further from that. I can and have made builds that just spam Snipe for PVE, it doesn't make it good or desirable. ZOS begun in Morrowind moving to a system where light attacks were central for dps, it is a very boring and linear model.

    Edited by Toc de Malsvi on September 12, 2018 11:56PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Royaji
    Royaji
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    There are realistic complaints and suggestions and I'm afraid this not one of them. Just the sheer amount of mechanics based around light attacks makes such a change very unrealistic. Consider all the skills, passives, sets and mechanics that interact with light attacks. Turn them off and the required rebalance will be comparable to One Tamriel.

    Also ZOS is fairly firm in their position about light attacks it seems. They want us to use both lights and heavies a lot. I do not see them doing a 180 on this any time soon.
  • Toc de Malsvi
    Toc de Malsvi
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    Royaji wrote: »
    There are realistic complaints and suggestions and I'm afraid this not one of them. Just the sheer amount of mechanics based around light attacks makes such a change very unrealistic. Consider all the skills, passives, sets and mechanics that interact with light attacks. Turn them off and the required rebalance will be comparable to One Tamriel.

    Also ZOS is fairly firm in their position about light attacks it seems. They want us to use both lights and heavies a lot. I do not see them doing a 180 on this any time soon.

    Well certainly purely turning them off is a bit of a reach on my part, at least in the near future, although I really would prefer it. I think it should be discussed going forward if any changes are ever to be made. Part of the Morrowind changes rendered medium weaves worthless in 99% of scenarios and heavy attacks as largely necessary evils only to keep resources up. While this was a positive change in relation to making the use of heavy and light attacks more distinct, it affected several abilities and sets negatively and it severely neutered the number of available heavy attack builds.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • JinMori
    JinMori
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
  • Toc de Malsvi
    Toc de Malsvi
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    JinMori wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.

    WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • clv
    clv
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    would make combat extremely boring nty
  • Toc de Malsvi
    Toc de Malsvi
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    clv wrote: »
    would make combat extremely boring nty

    If light attacks are what makes this game interesting, and the current model has you pressing them once a second every second with very few exceptions, WTF is your definition of interesting?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • JinMori
    JinMori
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    JinMori wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.

    WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.


    Do you realize at the moment you can do both, you can use more than one skill and still light attack?

    So what is better, just abilities or both? id say both.

    But honestly, finger pain? Seriously, you are stretching, unless you have some physical problems you should't feel finger pain by pressing the button a few times.
    Edited by JinMori on September 13, 2018 2:27AM
  • Toc de Malsvi
    Toc de Malsvi
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    JinMori wrote: »
    JinMori wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.

    WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.


    Do you realize at the moment you can do both, you can use more than one skill and still light attack?

    So what is better, just abilities or both? id say both.

    I believe you said: "One button mashing"

    Unless you meant, only one button at a time. Technically for the most part that is all you are doing anyways. You can hold block and hit a skill but that has nothing to do with light attack>skill.

    Further you are not adding anything more than a complementary buff, no different than the fictional situation I stated above of an MMO requiring the use of the "alt" key before a skill to buff it.
    Edited by Toc de Malsvi on September 13, 2018 2:27AM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    JinMori wrote: »
    JinMori wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.

    WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.


    Do you realize at the moment you can do both, you can use more than one skill and still light attack?

    So what is better, just abilities or both? id say both.

    Yes both is better but light attacks should not be 25% of your DPS.
  • Toc de Malsvi
    Toc de Malsvi
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    For PVP the light attack as a separate instance of damage is mildy interesting as you can dodge it or reflect it in some cases. For PVE dps that isn't really an issue, it might as well be an arbitrary buff dependent on a boring linear repetitive model. People complain about simple rotations but want to keep hitting the same button/key between every skill.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • JinMori
    JinMori
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    JinMori wrote: »
    JinMori wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You know what's even more repetitive?

    One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.

    WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.


    Do you realize at the moment you can do both, you can use more than one skill and still light attack?

    So what is better, just abilities or both? id say both.

    I believe you said: "One button mashing"

    Unless you meant, only one button at a time. Technically for the most part that is all you are doing anyways. You can hold block and hit a skill but that has nothing to do with light attack>skill.

    Further you are not adding anything more than a complementary buff, no different than the fictional situation I stated above of an MMO requiring the use of the "alt" key before a skill to buff it.

    Well, i would like to see further improvements on the combat aspect.
  • Toc de Malsvi
    Toc de Malsvi
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    If medium or heavy attacks were not so devalued they could create more interesting options. However they are heavily devalued, heavy really has the only value, and the long cast and delay makes them feel punishing not rewarding. If light attacks were subject to the GCD but also in existence, then more skills/sets could be changed to make combat more dynamic and interesting. Skills like Crushing Weapon would be different and interesting instead of functioning essentially the same as any other spammable. There isn't one way to fix things, but as it stands its a boring and repetitive mechanic.
    Edited by Toc de Malsvi on September 13, 2018 2:36AM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Joy_Division
    Joy_Division
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    You lost me with your implication that somehow a rotation hitting just the 1-5 keys is more dynamic and less boring that hitting those same keys while weaving in light attacks.

    And the second poster was correct, this is a matter of personal preference and opinion rather than good/bad game design.
    Edited by Joy_Division on September 13, 2018 4:30AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ZeroXFF
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    Just put light attacks on the GCD like skills, and treat them as such. Doing light or heavy attacks should be a choice you make based on the situation, not something you mindlessly do all the time. Quite frankly the way it currently works makes no sense.
  • Itoq
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    I can see ESO walking back the importance of LA weaving at some point.

    ZOS has indicated that they wanted to reduce the gap between the high and low end performance of players. But, at nearly the same time, ZOS also implemented changes that increased the effect of hyper efficient light attack weaving.

    In the short and long run that objective and those changes will prove counter to each other.
  • SugaComa
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    Yup as someone with arthritis in thier hand I find the light attack weave very hard to pull off, I can do it but it is so slow it's not actually animation cancelling and my DPS is only around 21k to 23k

    I'm seeing people pull numbers in 30s, through to 60s

    It's not that this new reinforced style is our now effecting pve it now effecting PvP

    So I agree with changing so light attacks need to change ...

    1st they should not do more damage than heavy attacks Especially when they're free hits.

    2nd heavy and light attacks should damage based on enchants ...

    So if it's a damage enchant it does that kind of damage if it's a buff or resource pull it does that but they shouldn't do both

    3rd change enchants ...

    Make them damage , resource gain, buff, debuff only ... No mixes

    Tool tip should show base damage or return from a light attack with heavy attacks increasing it by 20%

    But light n heavy attacks also cost mana...

    This would make it a choice and not a forced function and would help some of us "disabled" players that ZoS are now forcefully prejudicing
  • Septimus_Magna
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    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.

    It is not an issue of performing, I am perfectly capable of clicking the same button every second. It is literally boring, animation canceling means I don't even see my light attacks I only hear them. Might as well create a game where you need to press the "alt" key before any input in order to gain 17% more damage on the rest of your output.

    Animation cancelling doesnt cancel the animation of the light attack, you cancel the animation of the skill so you should always see the light attack animation.

    Not everyone likes it but you cannot please everyone anyway.
    I think its a good mechanic to allow player skill to have more influence in dps numbers.
    Clicking skills on cooldown sounds more boring if you ask me.
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  • Toc de Malsvi
    Toc de Malsvi
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    You lost me with your implication that somehow a rotation hitting just the 1-5 keys is more dynamic and less boring that hitting those same keys while weaving in light attacks.

    And the second poster was correct, this is a matter of personal preference and opinion rather than good/bad game design.

    It is more dynamic and its provably so. Consider first the definition of dynamic:

    "characterized by constant change, activity, or progress."


    Second consider the decimals from the number Pi a dynamic number by definition with an infinite non repeating pattern:

    3.14159265359

    Now add arbitrary repetition:

    3.0104010509020605030509

    The above is less dynamic due the fact that it has an extremely predictable pattern set within what would be a very dynamic line without a definable pattern.


    Third consider the sentence from grade school:

    A quick brown fox jumps over the lazy dog.

    Add arbitrary repetition to the key strokes:

    A q u i c k b r o w n f o x j u m p s o v e r t h e l a z y d o g .

    Again a repetitive pattern at set intervals between words detracts from the original dynamics, the space between words reduces repetitive patterns and adds interest to the words.


    Fourth consider a person who can afford to eat 6 different meals, tacos, pizza, sandwich, steak, pasta, and soup. They could mix up their meals in what appeared to be a random pattern, or they could have soup between every meal no matter the pattern of the meals ie:

    Monday-soup, Tuesday-tacos, Wednesday-soup, Thursday-steak, Friday-soup, Saturday-pizza, Sunday-soup, etc, etc.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Adding in light attacks between skills might be interesting for a short while, like a harmony within music. However if the harmony is constant then it gets old fast.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    ZeroXFF wrote: »
    Just put light attacks on the GCD like skills, and treat them as such. Doing light or heavy attacks should be a choice you make based on the situation, not something you mindlessly do all the time. Quite frankly the way it currently works makes no sense.

    I can see this as a decent solution, of course some things would have to be tweaked to allow for this change.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Turelus
    Turelus
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    LiquidPony wrote: »
    Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.

    I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."

    I say get rid of light/medium/heavy attacks and just give me another skill slot.

    You should probably find another game to play, then. Everything from Summerset going forward has heavily reinforced the Light Attack weaving meta ... changes to Empower, Galenwe, Relequen, Elemental Weapon, etc.

    And "I don't like it" != "poor game design". You just don't like it.

    I like it. To me it's like mixing jabs in with power punches in boxing. Combos if you will.
    As someone who's invested four years into the game, still enjoys every aspect apart from the combat changes in the last year I don't want "go play something else to be the solution" to my issues.

    I am with others in that I don't like the changes to the combat style now. I never had an issue with it being there and people using it, but I never wanted it as a core mechanic.
    I won't lie in saying that I play much less since Summerset than I did previously, as someone who mains a Magicka Nightblade and has physical issues which cause easy hand strain the game has become something I can't find as much enjoyment in.

    If there were alternatives I would be fine, but as it stands right now for PvE DD it's LA weave or GTFO, worse if you're a Magicka Nightblade.

    Edit: I mean if we're going to have light attacks become mandatory, can't we just have an auto attack feature like every other game?
    Edited by Turelus on September 13, 2018 12:04PM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Toc de Malsvi
    Toc de Malsvi
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    Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.

    I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Parrot1986
    Parrot1986
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    Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.

    I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.

    I can understand not liking the LA style of fighting, especially now it’s such a major factor to DPS but I cant figure out how having it there increases chances for RSI? If I remove LAs then I’ll just be casting my spammable more so surely then The risk is just as high as I’m still clicking a button a high number of times.

    Personally I enjoy the combat in ESO compared to the other MMOs I’ve played mainly down to lack of tab targeting and combat feels to be more free flowing. LAs contribute to that and it’s such a core part of the game from resource management, ultimate regen and damage it’s not going to change. I much prefer this to after Morrowind when Heavy Attacks were more necessary for sustain and the damage boost they got.
  • Turelus
    Turelus
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    .
    Parrot1986 wrote: »
    Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.

    I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.

    I can understand not liking the LA style of fighting, especially now it’s such a major factor to DPS but I cant figure out how having it there increases chances for RSI? If I remove LAs then I’ll just be casting my spammable more so surely then The risk is just as high as I’m still clicking a button a high number of times.

    Personally I enjoy the combat in ESO compared to the other MMOs I’ve played mainly down to lack of tab targeting and combat feels to be more free flowing. LAs contribute to that and it’s such a core part of the game from resource management, ultimate regen and damage it’s not going to change. I much prefer this to after Morrowind when Heavy Attacks were more necessary for sustain and the damage boost they got.
    Spamming a keyboard button doesn't cause me issues though, the only pain I get is from the repeated action of clicking the left mouse button with my index finger.
    I've tried other options (keybinds, cheaper mouse, controller) but none of them felt comfortable or had other issues attached.

    I am fine with LA weave being in the game and even for it to be the best choice for top tier DPS players, but at least give people a choice and not a "LA Weave or GTFO" game design path.
    I was fully behind the Morrowind changes, I still kind of like the idea of light damage, heavy resources and in Morrowind I was even feeling happy with combat. However Summerset and other smaller updates this year moved it from "LA is a better choice" to "LA is the only choice" especially for the Nightblade.

    I know I will just end up sounding like a broken record, but eh... I want to enjoy the game and my main character again without being forced to limit game time or suffer damage to my hand.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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