JumpmanLane wrote: »JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Everyone gets ganked. I got ganked silly when I first started to PvP (AT LEVEL 10 in Full cp Vivec).
DAY Before yesterday, stepped out on the porch at Sej. Got ganked by a nerdblade. Rezzed back up and went right back out there 1v1ed and killed the nerd. No big deal.
If getting ganked is some kind of problem...learn PvP and kill the NB’s.
Last night I saw some 109cp DC hiding from half dozen AD near a resource flag. I was solo and thinking about killing him. My pals (these 1vXers many of whom you guys know or have heard of) were in discord with me but we’re off dueling somewhere all said “Kill that fool!” Basically. Which I did. Lol
VaranisArano wrote: »JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Exactly! If you want the rewards that ZOS deliberately put in a PVP zone like Cyrodiil or Imperial City, you might have to PVP!
Is that intended by ZOS? Absolutely.
You want the achievement for all of the skyshards in the base game? ZOS didnt stick 4 skyshard behind enemy gates by accident.
You want Master Angler which means fishing in all base game zones? ZOS didn't forget that Cyrodiil was a PVP zone where PVP happens.
You want the reward boxes from doing dailies in Cyrodiil? Again, ZOS didn't forget that Cyrodiil is a PVP zone.
ZOS deliberately designed Imperial City to mash PVP into PVE activities. Its a ganker's paradise. That didnt happen by accident - its designed that way!
I'm 90% certain you and me have had this conversation before and we're not going to convince each other. Fair enough.
I'm pointing out that ZOS deliberately stuck PVE activities in a PVP zone, intending that PVE players would have to risk PVP in order to get the rewards for experiencing the whole game. I've pointed out the benefits ZOS gets for doing that.
This didnt happen by accident. ESO didn't get designed this way because PVPers want you to suffer. ZOS designed it this way, deliberately, and isn't going to change it because the benefits they get outweigh your suffering when you feel "forced" into PVP where ZOS knows full well that gankers lurk.
I bet these same players who want a PvE Cyrodiil are the same players that are against Normal Malestrom dropping imperfect weapons.
The argument was something like, "To get the reward, you have to do the content."
Now, I'm not saying the Malestrom idea is any good. I've beaten Malestrom more than I ever needed to.
What I'm saying is that any PvE player complaining about PvP in a PvP zone should take thier own advice. If you want the reward, you have to do the content.
Cyrodiil's also a PvE zone.
VaranisArano wrote: »JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Exactly! If you want the rewards that ZOS deliberately put in a PVP zone like Cyrodiil or Imperial City, you might have to PVP!
Is that intended by ZOS? Absolutely.
You want the achievement for all of the skyshards in the base game? ZOS didnt stick 4 skyshard behind enemy gates by accident.
You want Master Angler which means fishing in all base game zones? ZOS didn't forget that Cyrodiil was a PVP zone where PVP happens.
You want the reward boxes from doing dailies in Cyrodiil? Again, ZOS didn't forget that Cyrodiil is a PVP zone.
ZOS deliberately designed Imperial City to mash PVP into PVE activities. Its a ganker's paradise. That didnt happen by accident - its designed that way!
I'm 90% certain you and me have had this conversation before and we're not going to convince each other. Fair enough.
I'm pointing out that ZOS deliberately stuck PVE activities in a PVP zone, intending that PVE players would have to risk PVP in order to get the rewards for experiencing the whole game. I've pointed out the benefits ZOS gets for doing that.
This didnt happen by accident. ESO didn't get designed this way because PVPers want you to suffer. ZOS designed it this way, deliberately, and isn't going to change it because the benefits they get outweigh your suffering when you feel "forced" into PVP where ZOS knows full well that gankers lurk.
Except that PvE players are not out for the PvP rewards... Hence why they do PvE... And if those rewards were PvP rewards they wouldn't be obtainable by doing PvE, now would they? But yet they are, they're not PvP rewards.
And sure. You really think they ''planned'' it like that? Just like how they planned the mixed PvE/PvP zone in IC? Oh wait. IC was planned to have a toggle for PvP, but when the PvP fanboys couldn't stand not being allowed to gank PvE players, ZOS quickly removed it.
'
Childish, very childish.
JumpmanLane wrote: »JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Everyone gets ganked. I got ganked silly when I first started to PvP (AT LEVEL 10 in Full cp Vivec).
DAY Before yesterday, stepped out on the porch at Sej. Got ganked by a nerdblade. Rezzed back up and went right back out there 1v1ed and killed the nerd. No big deal.
If getting ganked is some kind of problem...learn PvP and kill the NB’s.
Last night I saw some 109cp DC hiding from half dozen AD near a resource flag. I was solo and thinking about killing him. My pals (these 1vXers many of whom you guys know or have heard of) were in discord with me but we’re off dueling somewhere all said “Kill that fool!” Basically. Which I did. Lol
Do you seriously not see the problem here?
You're forcing someone to do something that they don't want to do. PvE players do not go to Cyrodiil for the PvP element, but for the PvE element. Pve players stick away from PvP areas, like the keeps, lumbermills, alliance villages, etc. They are not there for PvP rewards, nor for the PvP, but for PvE.
Like, imagine you going to Battlegrounds, and suddenly you have to do some bloody puzzle halfway through (it's not the case, but imagine), would you be happy? No. Of course not. You came there for PvP, not to do some silly PvE puzzle.
PvP players in Cyrodiil do not have to deal with any PvE element if they don't want to, they can easily avoid it. The opposite is not true.
JumpmanLane wrote: »JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Everyone gets ganked. I got ganked silly when I first started to PvP (AT LEVEL 10 in Full cp Vivec).
DAY Before yesterday, stepped out on the porch at Sej. Got ganked by a nerdblade. Rezzed back up and went right back out there 1v1ed and killed the nerd. No big deal.
If getting ganked is some kind of problem...learn PvP and kill the NB’s.
Last night I saw some 109cp DC hiding from half dozen AD near a resource flag. I was solo and thinking about killing him. My pals (these 1vXers many of whom you guys know or have heard of) were in discord with me but we’re off dueling somewhere all said “Kill that fool!” Basically. Which I did. Lol
Do you seriously not see the problem here?
You're forcing someone to do something that they don't want to do. PvE players do not go to Cyrodiil for the PvP element, but for the PvE element. Pve players stick away from PvP areas, like the keeps, lumbermills, alliance villages, etc. They are not there for PvP rewards, nor for the PvP, but for PvE.
Like, imagine you going to Battlegrounds, and suddenly you have to do some bloody puzzle halfway through (it's not the case, but imagine), would you be happy? No. Of course not. You came there for PvP, not to do some silly PvE puzzle.
PvP players in Cyrodiil do not have to deal with any PvE element if they don't want to, they can easily avoid it. The opposite is not true.
Sassparella501 wrote: »I am over 50 and live in Australia. I don't have the reflexes or the ping or the skill for PvP. I took one look at half the achievements and realised I'd never be able to get them. I only make magicka characters for the most part, except for my stamina sorc, because I don't want to do PvP to get vigor to be able to survive. Saying learn to play is not going to help me as I fully admit that I suck and will never be good enough to complete these essentially PVE achievements as I just am not capable of learning to PVP competently.
I don't like that every global achievement - exploring, skyshards, fishing etc. is unobtainable to me because of this. But I guess that's how it is and I've resigned myself to never being able to do this. I think it's very unlikely that Cyrodil will ever be PVE friendly, and so I take what I can in PVE which is mainly solo questing (which I do enjoy) and trying to scrape together gold to buy and furnish houses for fun.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Do you seriously not see the problem here?
You're forcing someone to do something that they don't want to do.
How about if ZOS would develop a whole new story chapter in which you help to establish the empire in Cyrodiil (as that is what will be there in the future)? In that chapter, there is a non PvP version of Cyrodiil. And for the PvP players, at the same time they will release a whole new PvP chapter with a new PvP area.
This will also move the whole story of Elder Scrolls forward.
Though I do see that such a chapter would give some weird timing issues between the current alliance quests and such a new chapter. Maybe you can only start that chapter when having Cadwell’s Gold? Or put in a time travel portal that will allow you to travel between the current time a time somewhat in the future. (Time travel is already happening in Elder Scrolls Online with NPC characters, so it isn’t a long stretch).
PVP is toxic. PVE is toxic if you use group finder. 99% of my play time is spent solo.
Oh God, please give us a new Bethesda single-player TES game so I drop ESO and never look back.
Reistr_the_Unbroken wrote: »PVP is toxic. PVE is toxic if you use group finder. 99% of my play time is spent solo.
Oh God, please give us a new Bethesda single-player TES game so I drop ESO and never look back.
PvPers only know how to tell people to “get gud” or force people to try PvP when they don’t want to, and ignore facts.
But I’m praying that the new one will be single-player too.
Reistr_the_Unbroken wrote: »PVP is toxic. PVE is toxic if you use group finder. 99% of my play time is spent solo.
Oh God, please give us a new Bethesda single-player TES game so I drop ESO and never look back.
PvPers only know how to tell people to “get gud” or force people to try PvP when they don’t want to, and ignore facts.
But I’m praying that the new one will be single-player too.
The irony.
You aren't "forced" to do anything. You choose to do what it takes or you don't.
Ignore facts? Like the fact if you go into Cyrodiil you can be killed by other players, even if it's just for sport?
Because, that's a fact.
Reistr_the_Unbroken wrote: »PVP is toxic. PVE is toxic if you use group finder. 99% of my play time is spent solo.
Oh God, please give us a new Bethesda single-player TES game so I drop ESO and never look back.
PvPers only know how to tell people to “get gud” or force people to try PvP when they don’t want to, and whine because people have a different opinion than them.
But I’m praying that the new one will be single-player too.
NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
I've done all the cyrodiil quests on 6 or 7 characters, I have all the skyshards behind the gates on 14. I've done the IC quests on 15 characters.
It's not hard
It takes time
It takes patience
It takes perserverence
Do you have what it takes?
The people I PvP with aren't interested in trolling people doing the quests. They're more worried about getting AP and wining the campaign. And I feel the majority of regular PvPers are this way as well. Never once have I joined a group and their goal was to kill questers.
I can only conclude that when PvEers do get ganked doing quests, those situations are few and far between. Unless you're questing in an area that's hot with fighting.
If you get killed, just respawn and go at it again, you will get the quest completed, not a big deal whatsoever.
The people I PvP with aren't interested in trolling people doing the quests. They're more worried about getting AP and wining the campaign. And I feel the majority of regular PvPers are this way as well. Never once have I joined a group and their goal was to kill questers.
I can only conclude that when PvEers do get ganked doing quests, those situations are few and far between. Unless you're questing in an area that's hot with fighting.
If you get killed, just respawn and go at it again, you will get the quest completed, not a big deal whatsoever.
Quest ganking goes on in spurts, sometimes it's really bad for several weeks, and sometimes it's sparse. When you are trying to do the quests in Cyrodiil and have to deal with quest gankers, respawning and going at it again changes nothing. Quest ganking can be pretty ferocious. Gankers will hide and wait for an unsuspecting pve'er to start talking to an npc quest giver ... as soon as that happens you get ganked. So, after 3 or 4 attempts of (unsuccessfully) trying to get (or turn-in) your quest, you give up for the day and try the next day, but same thing happens, and it happens the day after that, and the week after that. Maybe, if you wait 6 weeks or so you might be able to get (or turn-in) your pve quests without getting ganked during a 'ganking lull' ... but those 'lulls' are only temporary.
Just because you haven't experienced it doesn't mean it doesn't happen or that it's not a very real problem and it IS a big deal, it's a very big deal.