Silver_Strider wrote: »I actually find WH to be the absolute best Dungeon DLC since it actually makes you learn mechanics, while still being fairly forgiving. I honestly want ZOS to go back and update all dungeons to be similar since I personally believe that dungeons shouldn't be as hand holding as they are on normal, it just stiffens the player base by not actually teaching them anything about mechanics and that's something I feel WH dungeons gets right, for the most part (Spriggan boss in MoS could be better explained because, while not hard to understand it does get frustrating that people do not understand that the synergy is made to save them and they just ignore it and take the hit instead)
Having said that, the courtyard WW boss could have an extra second or 2 added to their OHKO attack since, unless you have a ranged interrupt or a Gap closer on, you can potentially be in a terrible position to interrupt the boss and while I'm not particularly against the idea of range interrupts seeing some more common play in PvE content, I don't think that it should be made mandatory either.
profundidob16_ESO wrote: »Your dps/healers refuse to use ranged interrupt skills like Crushing shock/ Venom arrow ? You as tank refuse to use shield charge ? fine, be prepared to die and wipe alot then.
I agree with most of your post, but I have a problem with this. Unless and until there is a "dual spec" type system or the ability to change morphs on the fly added to the game, basing a mechanic on needing an interrupt that someone may not have spec'd is unsatisfactory as a solution, specifically for a 'normal' dungeon.
munster1404 wrote: »I don't see any problems slotting meta skills to accomplish certain content. But Tanks having to perform dodge roll of any kind sounds just wrong, imo. Defeats the image of slow, hulking heavily armored giants that represents Tanks in general.
That's not the issue I see with it, Munster. It's that magicka-based tanks aren't likely to have the stam to keep up dodge-rolling all the time, especially if they have to use their stam for anything else.
profundidob16_ESO wrote: »profundidob16_ESO wrote: »Your dps/healers refuse to use ranged interrupt skills like Crushing shock/ Venom arrow ? You as tank refuse to use shield charge ? fine, be prepared to die and wipe alot then.
I agree with most of your post, but I have a problem with this. Unless and until there is a "dual spec" type system or the ability to change morphs on the fly added to the game, basing a mechanic on needing an interrupt that someone may not have spec'd is unsatisfactory as a solution, specifically for a 'normal' dungeon.
I can understand that you want to squeeze out every last bit of dps out by choosing for instance the 'force pulse' morph over the 'crushing shock' morph but ask yourself is that last % of dps really worth killing your pug group over ? After all we agree the the goal is to complete the dungeon through group effort right ? Dps test dummies exist for 100% selfcentered 'I'm only interested in my dps numbers' play
Crushing shock as a morph is not just a simple meta in the sense of what is considered preferred nowadays between 2 viable options that would both get the job done. When it's the only classless tool that can do the job of ranged interrupting which is required in pugs to keep yourself and your team alive I think we must conclude that it's the one and only viable option and that ZOS doesn't really seem to give dps a choice there.
I do agree with you that preset morph specs would be a nice luxury though so you could have all options available at all times and switch to your "cc enabled" spec for fights that require it and "pure max dps" spec for fights that don't.
Silver_Strider wrote: »I actually find WH to be the absolute best Dungeon DLC since it actually makes you learn mechanics, while still being fairly forgiving. I honestly want ZOS to go back and update all dungeons to be similar since I personally believe that dungeons shouldn't be as hand holding as they are on normal, it just stiffens the player base by not actually teaching them anything about mechanics and that's something I feel WH dungeons gets right, for the most part (Spriggan boss in MoS could be better explained because, while not hard to understand it does get frustrating that people do not understand that the synergy is made to save them and they just ignore it and take the hit instead)
Having said that, the courtyard WW boss could have an extra second or 2 added to their OHKO attack since, unless you have a ranged interrupt or a Gap closer on, you can potentially be in a terrible position to interrupt the boss and while I'm not particularly against the idea of range interrupts seeing some more common play in PvE content, I don't think that it should be made mandatory either.
Last fight in vMHK + HM is kinda forgiving and allows mistakes. You can recover even if 2 or 3 players wipe. vMoS + HM is the exact opposite of a forgiving fight :P
profundidob16_ESO wrote: »profundidob16_ESO wrote: »Your dps/healers refuse to use ranged interrupt skills like Crushing shock/ Venom arrow ? You as tank refuse to use shield charge ? fine, be prepared to die and wipe alot then.
I agree with most of your post, but I have a problem with this. Unless and until there is a "dual spec" type system or the ability to change morphs on the fly added to the game, basing a mechanic on needing an interrupt that someone may not have spec'd is unsatisfactory as a solution, specifically for a 'normal' dungeon.
Lil secret I'ma let you in on, every character in the game can bash interrupt.
it's true it's possible actually without ranged interrupt but I'll admit it's really hard due to some rng. The trick is form a square with 4m distance between every player and try to maintain it the whole fight. After dodging aoe or doing mechanics keep coming back to this formation. It ensures you're far enough from eachother so that never 2 people get put down on the floor at once and yet close enough to sprint and bash when needed. But again it's challenging due to rng and not exactly an option for RGF pugs.
munster1404 wrote: »I don't see any problems slotting meta skills to accomplish certain content. But Tanks having to perform dodge roll of any kind sounds just wrong, imo. Defeats the image of slow, hulking heavily armored giants that represents Tanks in general.
profundidob16_ESO wrote: »munster1404 wrote: »I don't see any problems slotting meta skills to accomplish certain content. But Tanks having to perform dodge roll of any kind sounds just wrong, imo. Defeats the image of slow, hulking heavily armored giants that represents Tanks in general.
It does indeed defeat that image but ZOS clearly has a totally different image in mind. One where medium armor dps can tank and tanks can dodgeroll. The "play you want with maximum versatility" style I guess.
You can still perfectly do it the classic way as bulky tank but then you need to be really properly classic bulky and have a classic healer. To be honest I usually block them this way by the way but I run with 45k health, 3-32K resistance and pop my enhanced igneous shield right before the big slam comes in. That makes me take the blow with relative ease. Whenever I'm in a pug with a lesser healer or one that likes to dps though...dodgeroll it is to avoid all that damage all together. Play the style/way you prefer I guess
Silver_Strider wrote: »profundidob16_ESO wrote: »profundidob16_ESO wrote: »Your dps/healers refuse to use ranged interrupt skills like Crushing shock/ Venom arrow ? You as tank refuse to use shield charge ? fine, be prepared to die and wipe alot then.
I agree with most of your post, but I have a problem with this. Unless and until there is a "dual spec" type system or the ability to change morphs on the fly added to the game, basing a mechanic on needing an interrupt that someone may not have spec'd is unsatisfactory as a solution, specifically for a 'normal' dungeon.
I can understand that you want to squeeze out every last bit of dps out by choosing for instance the 'force pulse' morph over the 'crushing shock' morph but ask yourself is that last % of dps really worth killing your pug group over ? After all we agree the the goal is to complete the dungeon through group effort right ? Dps test dummies exist for 100% selfcentered 'I'm only interested in my dps numbers' play
Crushing shock as a morph is not just a simple meta in the sense of what is considered preferred nowadays between 2 viable options that would both get the job done. When it's the only classless tool that can do the job of ranged interrupting which is required in pugs to keep yourself and your team alive I think we must conclude that it's the one and only viable option and that ZOS doesn't really seem to give dps a choice there.
I do agree with you that preset morph specs would be a nice luxury though so you could have all options available at all times and switch to your "cc enabled" spec for fights that require it and "pure max dps" spec for fights that don't.
I personally run Crush Shock on my Tanks and Healers specifically for instances like this and it's saved my a** plenty of times I get stuck with people that don't understand the concept of Bash. Ofc, when I'm unable to for whatever reason (like I'm the one that gets pinned) the result usually ends up that we wipe because, again, bashing enemies might as well be rocket science to them considering how much they fail at it.
Once hunt phase is over you can recover. I know it's possible with 2 dead (no comment haha) but I can't remember if we ever fully recovered with 3 dead or not.
Once hunt phase is over you can recover. I know it's possible with 2 dead (no comment haha) but I can't remember if we ever fully recovered with 3 dead or not.
We did indeed recover with 3 dead, I even have video proof. Didn't run the audio through a virtual mixer so only I am on the audio capture and I forgot to unplug the optical connection so it all went through Dolby surround which made discord a bit tin sounding.
Once hunt phase is over you can recover. I know it's possible with 2 dead (no comment haha) but I can't remember if we ever fully recovered with 3 dead or not.
We did indeed recover with 3 dead, I even have video proof. Didn't run the audio through a virtual mixer so only I am on the audio capture and I forgot to unplug the optical connection so it all went through Dolby surround which made discord a bit tin sounding.