MLGProPlayer wrote: »Depends on what the competition is like.
If all we're getting is more Korean P2W shovelware, ESO will still be there. If we get another good, non-grindy, non-sandbox (story-driven) action MMO, ESO might see a decline in population.
I know the PUBG team and Amazon are working on MMOs. Those are probably the only titles that have a chance of not sucking, so things are looking good for ESO.
JackDaniell wrote: »I personaly think it will be interesting to see how eso holds up against games like ashes of creation and camelot unchained (to name two). In the past i felt thier was no game that was on par with eso but these new games could give it some serious competition. If the lag isnt fixed by the time these other games go live i think that could be a serious problem for eso.
I would love to see Zenimax continue to add new skill lines and classes so the best part of eso (buildcraft) continues to be built on. I would also love to see huge performance fixes accross the board, especialy pvp. And maybe to see zenimax focus less on constant crown store advestisment and promotion.
Sorry for double post...
JackDaniell wrote: »I personaly think it will be interesting to see how eso holds up against games like ashes of creation and camelot unchained (to name two). In the past i felt thier was no game that was on par with eso but these new games could give it some serious competition. If the lag isnt fixed by the time these other games go live i think that could be a serious problem for eso.
I would love to see Zenimax continue to add new skill lines and classes so the best part of eso (buildcraft) continues to be built on. I would also love to see huge performance fixes accross the board, especialy pvp. And maybe to see zenimax focus less on constant crown store advestisment and promotion.
Sorry for double post...
Pretty much agree with everything.
However,
Because of the server performance issues, in particular, I'd like to see 2 new games: ESO2 and ESO: Cyrodiil.
The current state of the game, to me, feels very disjointed. By that I mean the graphical differences between the original starter zones and places like Vvardenfell and Summerset are staggering - there have been ZERO attempts to update the graphics/textures of the old zones and they feel horribly dated. But of course, there are far worse issues...
Server performance is the biggest. Sure, a few issues were kinda fixed with the multi-core functionality update, but there was absolutely nothing of note that resolved the issues that were created with the ham-handed attempt at fixing the botting issues years ago. If that had of been addressed correctly, we'd have had a server that ran as smoothly as it did when the game started and Cyrodiil was completely rammed. Instead, a swathe of performance bugs and issues were introduced and instead gave the population (the PvP crowd in particular) an absolute kidney punch from which it has never recovered.
How the hell did that happen? Did they (ZOS) not have staff capable of rectifying the issues they had created? Maybe they hadn't researched the issues (bots etc) that had plagued other games - if they had done so, they could have invested time/money into preventing the issue. And if people say it's not that simple, well I'm sorry but if a company worth millions can't afford to hire people capable of fixing problems they create (to the point where they are left unaddressed for years, with excuse after excuse being rolled out (or not)), then they shouldn't have taken on the project in the first place.
The Elder Scrolls series is an institution. To make the online version should have been a jewel of reverence. Instead, it has been a money vehicle for the marketing people with us customers being cash cows and leaving the creative team seemingly with their hands tied. There should have been much more interaction with the community and I don't mean picking a few community members to act as "yes" men - people given roles that have no impact.
It is very sad and that is why, if they can learn from the mistakes of the current game, I'd like them to remake the game with 2 separate entities: one for PvE and one for PvP.
To give credit where it's due, I'm positive the team HAS learned TONS from making this game. That's obvious when you compare the newer zones to the original. Summerset, for example - the detail that has gone into it is breathtaking. It's a joy to explore and to quest (*cough* maybe not the Psijic questline, though, hehe). And you can see on ESO live that most of the team love the game and what they do. And they've gotten better.
But those performance issues are killing the game for many people and I've seen a lot of friends leave for that reason alone.
Fix the performance issues (not even completely, but just so the game is at least stable for most people) and you'll have addressed about 75% of the gameI'm sure it can be done, if not - start over.
//Apologies for the wall of text.
Just look at WoW (one of the first MMORPGs ever released) and it's still said to be the most popular MMO on the market today.
Ilithyania wrote: »STEAM charts is the only indicator of the playerbase state.
Keep increasing every year. ZOS must be doing something right.
Azariiel_Lunataris wrote: »Just look at WoW (one of the first MMORPGs ever released) and it's still said to be the most popular MMO on the market today.
If by "one of the first", you mean "one of the first 60 or so", then mentioning WoW in that context is correct. Otherwise, you're showing your age or lack of knowledge on the topic.
Azariiel_Lunataris wrote: »Just look at WoW (one of the first MMORPGs ever released) and it's still said to be the most popular MMO on the market today.
If by "one of the first", you mean "one of the first 60 or so", then mentioning WoW in that context is correct. Otherwise, you're showing your age or lack of knowledge on the topic.
Think there has been more then that, mmorpgs have been around since late 1990s and a few are still running from that era
Azariiel_Lunataris wrote: »Just look at WoW (one of the first MMORPGs ever released) and it's still said to be the most popular MMO on the market today.
If by "one of the first", you mean "one of the first 60 or so", then mentioning WoW in that context is correct. Otherwise, you're showing your age or lack of knowledge on the topic.
Think there has been more then that, mmorpgs have been around since late 1990s and a few are still running from that era
Sylvermynx wrote: »Ugh. Nope. Not me. I don't DO the FOs. I grew up in the era when teachers in school were expecting annihilation at any moment, and we all had to do the "duck and cover" drills, while being told (by the adults, and the movies we watched) that we weren't going to live over it anyway. The FOs can take a MAJOR hike. I don't find that premise any sort of "fun".
http://www.youtube.com/watch?v=Y0VcT-XWb7MIf you haven't noticed marketing attempts changing numerous times in the last four years, you're either relatively new or not paying attention.Definitely, ZOS has a good handle on things and they've planned everything for the next 2 years I don't see why they wouldn't keep up their planning for years to come.
@Shraar, That's all well and good.Elder Scrolls Online: One Tamriel is a woman.Merlin13KAGL wrote: »It will still have a place, but even the greatest kings eventually get dethroned.The only thing that can kill a queen is a younger more beautiful prince and he'll come in 2021 and his name will be Elder Scrolls VI: Hammers&Daggers.
Who new game? if they want to create an new ESO class game (say fallout online) they will need to significantly increase their staff or it will take decades even if they stop all development on ESO. Compare the new stuff we get each year then see how long it would take to fill out the base game, now add that new stuff reuse lots of stuff from the base game.The game will be back-burnered by Zeni while they move all marketing and development effort to their new game. ESO will fall into “keep the lights on” mode, while continuing to recycle crown store content.