Snip
I use Concealed, and the hybrid melee playstyle, mainly because Forward Momentum dictates a 2H weapon. The other benefit is that you gain a tool against flappy DKs, making the build more rounded in terms of the opponents you can fight. When Caluurion came along, it fit right in with the 2H / resto build I was already using. That said, Caluurion is actually a drawback when fighting DKs, as it can be reflected. You kind of have to rely on them not realising that. They tend to stop flapping wings when you attack them purely with melee.
@WoppaBoem thanks for your advice.
I never play solo do you think funnel would be better over swallow for the group utility?
Also, could you give an example of what your combo would be when engaging an enemy?
Any thoughts on strife vs elemental weapon for a magnb spamable? I recently tried EW on my NB after using it on my warden and I'm having good results. It does basically the same damage (100 less damage than strife in the tooltip) and it costs about 15% less than strife.
I chose to try EW because it gives the enemy a debuff rather than strife providing a HoT. And the rng of the debuff isn't that big a deal because all three status effects prove useful. Burning will proc skoria, and minor maim (chilled) or minor vulnerability (concussed) are both great debuffs, all this from one skill. Plus all the psijic passives like spell orb and the shield when blocking are welcomed bonuses. I am still getting used to weaving it because it feels a bit wonky at first but when I dont screw up it hits pretty hard.
I'm interested in hearing other magnb's thoughts. Have you tried both skills? Which do you prefer, and why?
@WoppaBoem ok thanks very much.
Will be perfect to learn how to pvp with and as I get more confident can always switch stuff up.
Do you think it would be worth double slotting inner light, moving cloak to the back bar and not using mutagen? The higher magicka and spell crit could make the existing heals stronger whilst also bolstering offence? (Plus one less thing to cast on each bar)
What are your thoughts?
@WoppaBoem ok thank you for all your advice you've been very helpful
Cloak on the front bar will be helpful to especially so I don't fumble it in a panic haha and mutagen sounds like it will be helpful to stay alive not just for me but the group!
I'm guessing healing ward is mainly used as an "oh ***" heal when you are in trouble?
Also, what exactly can be used when in cloak without losing cloak?
And what gear would you recommend?
I'm thinking Valkyn over Zaan just so I can keep my distance and maybe 5 shacklebreaker and 5 caluurions? (I dont have any maelstrom staff)
Elemental sustains better and does about 2K more sustained damage on my builds, either in a DPS rotation on a target skeleton or when spamming it against bosses in IC. However for PvP I always go with Strife, since I find the heal invaluable. If I were to give up the heal, I would probably go with Crushing Shock to interrupt dark dealing sorcs, and because it's unreflectable.Any thoughts on strife vs elemental weapon for a magnb spamable? Have you tried both skills? Which do you prefer, and why?
It's a good set for PvP magblade. That said, I personally stay away from sets that only buff one type of damage. Those sets don't buff healing, except maybe Strife, nor do they increase your shield strength. The longer I play, the more I favor sets that give you straight up stats and that include some stam sustain, e.g. Shacklebreaker and Amber Plasm.I advice war maiden.
Just for giggles, this is the build I currently run:
http://en.uesp.net/wiki/Special:EsoBuildData?id=85566
It is a ganking build. You cloak, then jump in with Lotus Fan, which is guaranteed to proc Caluurion, since Shadowy Disguise guarantees that Lotus Fan will crit. You then light attack, which is guaranteed to proc the enchant. As it is a shock enchant, it can proc Concussion for an extra 8% damage. Then comes Incap, which stuns, and Caluurion hits at the same time. If the player is not dead, you spam Concealed.
Some players consider Caluurion totally OP, but it never got the level of attention that Sloads did. I am cynical, so I think the reason is that far fewer people use this setup, because Caluurion comes from DLC, is hard to farm, and is most effective with magblades only. It hinges on Shadowy Disguise and having a Caluurion weapon on just one bar to control the proc.
The reality with Caluurion is that you kill noobs with it. It enables the melee ganking playstyle of stamblades on a magblade, but it doesn't threaten experienced players more than stamblades do. There is a one second delay before it procs. An experienced player will have shields up, will be too tanky, or will dodge roll immediately when you gap close, avoiding both Caluurion and Incap.
In larger fights, the idea is to build ultimate on the resto bar, then cloak, tab target a player and gank / try to execute them mid-fight.
The reason I use Funnel aside from the healing and Troll King synergy (heals other players with Troll King), is because I play a lot in IC, and I stay ranged in boss fights. The Infused prismatic enchant works wonders in that context, and also against vampire players.
You'll notice that I use Forward Momentum. I don't really make builds without it, regardless of mag or stam. Besides the snare immunity, it serves to activate Troll King when there is no other healing going on. In addition you'll notice the 3x Swift, which stack with the Concealed speed buff. The build has a lot of mobility, which increases the viability of Cloak without using the shade.
I am not suggesting you should play melee. This is just an example of such a build, in case it is of interest. It's a total compromise, especially in terms of the magicka pool. It is balanced mainly around CP Imperial City gameplay.
Yes. Single best magicka healing skill for all classes, except when you are facing Shield Breaker. It can be the only heal in some builds (more likely sorcs, though). If you look at my build, you'll notice many other sources of healing, because I was playing destro / 2H for a while. Even so, and even though I already use Dampen, Healing Ward has made me noticeably tankier again.I'm guessing healing ward is mainly used as an "oh ***" heal when you are in trouble?
That's quite easy to test yourself, but off the top of my head, Siphoning Attacks, Merciless Resolve, and Harness / Dampen.Also, what exactly can be used when in cloak without losing cloak?
Valkyn, Troll King, Blood Spawn, or 1x Domihaus + 1x other magicka boosting set.And what gear would you recommend? I'm thinking Valkyn over Zaan just so I can keep my distance and maybe 5 shacklebreaker and 5 caluurions? (I dont have any maelstrom staff)
If those are the choices, I would wear Shackle + Amber.@fred4 would you recommend shackle and amber together or would shackle do the job well enough and pair it with a damage set like julianos?
Because it stuns. However, ultimates scale with your highest stat, so they both scale from your magicka and spell damage. The tooltips are, in fact very similar. That said, Soul Harvest did about 40% more damage in my target skeleton tests, due to CP and spell penetration. I also suspect the crit rate on Soul Harvest will be higher. No matter, the stun trumps everything for me. That will depend on build and playstyle, I suppose. If you use Fear or Flame Reach anyway, you may prefer Soul Harvest.One question: does max mag not make soul harvest deal more damage than incap? Or is it just because it stuns that its better?
The ultimate gain might be worth it in Imperial City (from mobs) or if you played a bomb build. As a ganker, I would say it's less useful. In BGs, I'm not sure.I will still be wanting to do PvE content so was hoping to keep soul harvest and would the ultimate gain on kill not be worth it?
Looks pretty good, but I'm opinionated, so let's see:Currently thinking of this set up:
Front:
Funnel health, Flame reach, Crippling grasp, Merciless resolve, Inner light, Soul harvest/Incapacitating strike
Back:
Twisting path, Cloak, Healing ward, Siphoning attacks, Inner light, Life Giver
2 x valkyn skoria, 5 x julianos, 5 x shacklebreaker
What do you think?
Ah, the destro ult. Well, if you use it, then definitely the mobile one. I see it more as a large group / zerg skill, definitely not a 1v1 skill. I don't think I've ever died to anyone using that in a duel. I guess it could be good in BG, but I'm not sure, since I don't play that much.I didn't even think about meteor or soul assault but they both sound like good choices. Do you think the destro ulti would fit too for the mean time (haven't got mages guild up or completed main story with this toon yet)? I think in some BG modes it would be useful to plop down on a flag etc.
Harness is great until you run into stamina toons. It is fantastic for sustain, especially if someone Soul Assaults you. The problem is two fold. If you fight mag toons, or mixed groups with mag toons, you will become used to the sustain and severely miss it when you only run into stam toons. The second problem is that it isn't large enough. You're not a sorc. You can't shield stack. If you run Shackle / Necro / Domihaus / Inner Light, you can get magicka to 50K in CP, and the tooltip into the 10K range. In that case Harness may work for you. Have less magicka, and a glass cannon stamblade will tear through your shield. That's why Dampen is better. Shields are generally more effective in CP. In no CP you'll probably always want Dampen, just so it becomes large enough to be useful.I didn't think about running dampen but I will have it morphed to harness magicka for pve... will it still be worth it?
Dampen: Before, Healing Ward: As a reaction. That's the big difference. Healing Ward can also go to another person, whereas Dampen always goes to you.Do you use shields before engaging or just as a defence/reaction?
In answer to my own question, this probably is a new thing. I bet he was using Balorgh, Marksman, and maybe something like Spriggan or Automaton. He figured out that when you cast Snipe -> Incap, the game engine being the obscure beast that it is, procs Incap first, as shown in my combat logs. That would add up to 1K weapon damage to Snipe.There is currently a ganker in IC who runs Incap / Lethal Arrow combos from melee range. He hit my similarly specd magplar, who forgot to shield, for 22K. I don't know whether this is a new thing, but it's insane. No warning. Impossible to react to, as it truly happens instantly. I think, because Snipe has a cast time and a travel time, it allows you to hit with Incap the same instant Snipe hits by casting Snipe -> Incap.