TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
Faction locked campaigns wont do anything to save the health of ESO's PvP right now. What it needs is more frequent balancing (even if they dont get it right it will at least feel fresh for a few weeks again).
IDK how much more they can optimize to make cyrodill less "laggy" but I mean they could try to fix bugs which are still in the game since launch, that would be great.
And they need to nerf "lfg" in zone chat lmao. #BuffViciousDeathRangeThxZos
themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
We do, that's why I said adding another campaign, even faction locked, will just be empty. Maybe 10 from each alliance will swap there for roleplaying reasons.. But that's about it.
No, it's not. Every evening EP gets roflstomped to the gates.. Or at least scroll-keeps. Sure, during the day they are dominating 'cus it's easier for them to dominate Sotha, than to fight the AD dominating Vivec, at the same time. (That's not a faction lock, issue, that's a player issue). AD Vivec is on High during the day, EP Sotha is on High during the day. Imagine those two sides fighting in one campaign. Yes, pl0x. Although, primetime-lag would start already at noon then. :thinking:
And the most AP is usually farmed on the losing side. Because there will always be defenders willingly stacking up, defending a keep. You can say whatever you want, but reality is, the 50 enemies a good ball-group can occupy, is 50 less enemies the faction has to fight, thus playing for the alliance. (In a certain sense.) Is there rly a difference between how valueable someone is to the campaign, between those that captures the keeps, or those that kills enemies? I would claim both are needed to assure victory.
And in ZS' case, faction-locking won't hurt us, as a raid, at all. We already play one side only. Except a couple of times every 2nd month or so. This change will *only* hurt the people that stays loyal to their faction because of character-race, or those that swap factions to play in smaller groups with their friends. (Which are both.. not campaign-focused, but rather enjoyment focuseD).
themaddaedra wrote: »Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
We do, that's why I said adding another campaign, even faction locked, will just be empty. Maybe 10 from each alliance will swap there for roleplaying reasons.. But that's about it.
No, it's not. Every evening EP gets roflstomped to the gates.. Or at least scroll-keeps. Sure, during the day they are dominating 'cus it's easier for them to dominate Sotha, than to fight the AD dominating Vivec, at the same time. (That's not a faction lock, issue, that's a player issue). AD Vivec is on High during the day, EP Sotha is on High during the day. Imagine those two sides fighting in one campaign. Yes, pl0x. Although, primetime-lag would start already at noon then. :thinking:
And the most AP is usually farmed on the losing side. Because there will always be defenders willingly stacking up, defending a keep. You can say whatever you want, but reality is, the 50 enemies a good ball-group can occupy, is 50 less enemies the faction has to fight, thus playing for the alliance. (In a certain sense.) Is there rly a difference between how valueable someone is to the campaign, between those that captures the keeps, or those that kills enemies? I would claim both are needed to assure victory.
And in ZS' case, faction-locking won't hurt us, as a raid, at all. We already play one side only. Except a couple of times every 2nd month or so. This change will *only* hurt the people that stays loyal to their faction because of character-race, or those that swap factions to play in smaller groups with their friends. (Which are both.. not campaign-focused, but rather enjoyment focuseD).
So you are basically saying that zergballs helping losing sides by farming their enemies in an outpost or a resource. Not mentioning how many -ratherly newer- people lose their will to PvP after getting farmed for an hour until rage-quitting? Everybody who is familiar with PvP just ignores these groups. What they farm is nothing but newbies basically. I can't help but wonder how that makes difference to call it a help.
And no, you'll never see 50 people getting rekt by grinders lol. It's more like 10-15 newbies at maximum who'll get triggered and therefore keep coming back.
I mean i don't really care if ZS farms more or less AP. I'm more about overall Cyrodiil. And what i see %90 of the time, is that there's nothing worth going for in there. That has been killing it, slowly over years.
themaddaedra wrote: »Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
We do, that's why I said adding another campaign, even faction locked, will just be empty. Maybe 10 from each alliance will swap there for roleplaying reasons.. But that's about it.
No, it's not. Every evening EP gets roflstomped to the gates.. Or at least scroll-keeps. Sure, during the day they are dominating 'cus it's easier for them to dominate Sotha, than to fight the AD dominating Vivec, at the same time. (That's not a faction lock, issue, that's a player issue). AD Vivec is on High during the day, EP Sotha is on High during the day. Imagine those two sides fighting in one campaign. Yes, pl0x. Although, primetime-lag would start already at noon then. :thinking:
And the most AP is usually farmed on the losing side. Because there will always be defenders willingly stacking up, defending a keep. You can say whatever you want, but reality is, the 50 enemies a good ball-group can occupy, is 50 less enemies the faction has to fight, thus playing for the alliance. (In a certain sense.) Is there rly a difference between how valueable someone is to the campaign, between those that captures the keeps, or those that kills enemies? I would claim both are needed to assure victory.
And in ZS' case, faction-locking won't hurt us, as a raid, at all. We already play one side only. Except a couple of times every 2nd month or so. This change will *only* hurt the people that stays loyal to their faction because of character-race, or those that swap factions to play in smaller groups with their friends. (Which are both.. not campaign-focused, but rather enjoyment focuseD).
So you are basically saying that zergballs helping losing sides by farming their enemies in an outpost or a resource. Not mentioning how many -ratherly newer- people lose their will to PvP after getting farmed for an hour until rage-quitting? Everybody who is familiar with PvP just ignores these groups. What they farm is nothing but newbies basically. I can't help but wonder how that makes difference to call it a help.
And no, you'll never see 50 people getting rekt by grinders lol. It's more like 10-15 newbies at maximum who'll get triggered and therefore keep coming back.
I mean i don't really care if ZS farms more or less AP. I'm more about overall Cyrodiil. And what i see %90 of the time, is that there's nothing worth going for in there. That has been killing it, slowly over years.
themaddaedra wrote: »Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
We do, that's why I said adding another campaign, even faction locked, will just be empty. Maybe 10 from each alliance will swap there for roleplaying reasons.. But that's about it.
No, it's not. Every evening EP gets roflstomped to the gates.. Or at least scroll-keeps. Sure, during the day they are dominating 'cus it's easier for them to dominate Sotha, than to fight the AD dominating Vivec, at the same time. (That's not a faction lock, issue, that's a player issue). AD Vivec is on High during the day, EP Sotha is on High during the day. Imagine those two sides fighting in one campaign. Yes, pl0x. Although, primetime-lag would start already at noon then. :thinking:
And the most AP is usually farmed on the losing side. Because there will always be defenders willingly stacking up, defending a keep. You can say whatever you want, but reality is, the 50 enemies a good ball-group can occupy, is 50 less enemies the faction has to fight, thus playing for the alliance. (In a certain sense.) Is there rly a difference between how valueable someone is to the campaign, between those that captures the keeps, or those that kills enemies? I would claim both are needed to assure victory.
And in ZS' case, faction-locking won't hurt us, as a raid, at all. We already play one side only. Except a couple of times every 2nd month or so. This change will *only* hurt the people that stays loyal to their faction because of character-race, or those that swap factions to play in smaller groups with their friends. (Which are both.. not campaign-focused, but rather enjoyment focuseD).
So you are basically saying that zergballs helping losing sides by farming their enemies in an outpost or a resource. Not mentioning how many -ratherly newer- people lose their will to PvP after getting farmed for an hour until rage-quitting? Everybody who is familiar with PvP just ignores these groups. What they farm is nothing but newbies basically. I can't help but wonder how that makes difference to call it a help.
And no, you'll never see 50 people getting rekt by grinders lol. It's more like 10-15 newbies at maximum who'll get triggered and therefore keep coming back.
I mean i don't really care if ZS farms more or less AP. I'm more about overall Cyrodiil. And what i see %90 of the time, is that there's nothing worth going for in there. That has been killing it, slowly over years.
I have to agree with themaddaedra here. Cyrodill need more players who care about their alliance and not more farmers. What we need is more players that want to play FOR their faction and helping new pvpers. Both zergballs farming AP and one faction totally dominating will scare off new pvpers.
And personally I dont think that a faction locked campaign would be emtpy, but would actually be the most popular one. I think people are tired of the toxic pvp enviroment atm, as several other treads at this moment suggest. A fraction locked campaign would imo give us all who want to play group-pvp (as fighting for your own alliance) a new beginning. And I for one would be happy to lead any number of pugs to fun fights for my own faction. And I know alot of others who would do the same for the other two factions.
Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »themaddaedra wrote: »Lieblingsjunge wrote: »TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
.
Aaand you're mistaken .When AD is down to 2 keeps, they dont log to different factions. They are too busy standing around in base licking their wounds and/or going out of Cyrodiil. And then you have some players leaving EP/DC when one of the factions dominate, to play for the underdog to increase the chance of decent fights. They even each other out, trust me.TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
I have to agree. Please implement a campaign alliance lock ZOS! As stated earlier I also think this will bring back more players to Cyrodil and make the pvp enviroment less toxic. I think it will be a win win:).
Another campaign, especially on PC/EU, will just be empty. Nobody will play in an empty campaign, even though it's faction-locked. Because puglings have their homes in Vivec, they don't change campaigns for fights and/or faction. They just want their home, man.
As if we don't have empty campaigns rn lol.
Sotha Sil is pretty much an EP campaign rn without faction lock. Which makes your point about alliance locks causing one sided campaigns invalid. This faction swap BS helps nothing but ap farming. Neither your group nor anyone else swap alliances to help the losing side, they only swap to where they can farm the most AP. No need to play hero here.
Faction locking might hurt zergballs yes, tho i couldn't care less. Cyro needs more people. People who actually fight for keeps, resources, their alliances and all. It definitely doesn't need to feed farmers further.
We do, that's why I said adding another campaign, even faction locked, will just be empty. Maybe 10 from each alliance will swap there for roleplaying reasons.. But that's about it.
No, it's not. Every evening EP gets roflstomped to the gates.. Or at least scroll-keeps. Sure, during the day they are dominating 'cus it's easier for them to dominate Sotha, than to fight the AD dominating Vivec, at the same time. (That's not a faction lock, issue, that's a player issue). AD Vivec is on High during the day, EP Sotha is on High during the day. Imagine those two sides fighting in one campaign. Yes, pl0x. Although, primetime-lag would start already at noon then. :thinking:
And the most AP is usually farmed on the losing side. Because there will always be defenders willingly stacking up, defending a keep. You can say whatever you want, but reality is, the 50 enemies a good ball-group can occupy, is 50 less enemies the faction has to fight, thus playing for the alliance. (In a certain sense.) Is there rly a difference between how valueable someone is to the campaign, between those that captures the keeps, or those that kills enemies? I would claim both are needed to assure victory.
And in ZS' case, faction-locking won't hurt us, as a raid, at all. We already play one side only. Except a couple of times every 2nd month or so. This change will *only* hurt the people that stays loyal to their faction because of character-race, or those that swap factions to play in smaller groups with their friends. (Which are both.. not campaign-focused, but rather enjoyment focuseD).
So you are basically saying that zergballs helping losing sides by farming their enemies in an outpost or a resource. Not mentioning how many -ratherly newer- people lose their will to PvP after getting farmed for an hour until rage-quitting? Everybody who is familiar with PvP just ignores these groups. What they farm is nothing but newbies basically. I can't help but wonder how that makes difference to call it a help.
And no, you'll never see 50 people getting rekt by grinders lol. It's more like 10-15 newbies at maximum who'll get triggered and therefore keep coming back.
I mean i don't really care if ZS farms more or less AP. I'm more about overall Cyrodiil. And what i see %90 of the time, is that there's nothing worth going for in there. That has been killing it, slowly over years.
If people lose their will because they die - that's not my problem. That's not anyone's problem. Imo, if you're playing a game and you find yourself dying... It's in a lot of situations your fault. Learn from it, and improve. But as long as people are happy stacking up and being farmed, I'm having my fun. I'm not having fun killing people(I heal, duh), but I'm having fun raiding with people I actually enjoy spending time with. And I enjoy being competitive, in a sense. If PvP would cater to those "Disheartened newbies", they might as well make pre-definied specs/skills/gear for everyone to use and that's that. Oh wait, they'll still die. How about a fist-fight? Wait, if they don't know what RMB is, do they even stand a chance? :popcorn:
Because 50 "noobs"(as you call them, rude btw) that keeps dying to scroll-farming, that's 50 less potential players to place siege etc. And don't give me the bs. that it's only newbies that gets farmed. You would be surprised how many times I've noticed "known" names around. There's even the same people every night coming back, and they're by far not "noobs". And there's been quite a few EP-guilds on Sotha that frequently tries to bomb us while we scroll-farm or smth. I guess every guild group(even tho decent groups) are noobs in your eyes?I noticed you're the "Blood and Fear" - NB. I recall seeing you in the Kill Counter-list, but I can't recall if it was with a guild, or if you were solo-bombing.
It's a long time ago, though.
There's quite a lot of nice things in Cyrodiil, tbh. You should watch Etaniel's Tamriel Baguette News Report-video. It showcases all the great spots in Cyrodiil, nobody goes to. Some are even fit for ERP... :>
Or you can enjoy sieging keeps with friends, flipping resources.. Idk. But there's nice things in there.
The idea that faction-locking a campaign will somehow create more interest in Cyrodiil is a big illusion.
People who don't really care about the factions, won't just magically start caring. I honestly cannot understand how that is seen as a solution to Cyrodiil's issues.
Yes, Cyrodiil needs more people who are distributed more evenly - but let's be honest, that will need better incentives and a better experience overall. "You can only play as this faction" is not an incentive. It keeps players from going to Cyrodiil. One Tamriel was introduced for a reason.
My Question is what is the harm in trying out the idea to see what the reception would be for a faction locked Campaign. Is it hurting anyone? I think they should try it just so we can actually see what the vast majority of the pvp population want. If it fails so what Vivec and the other campaigns are still there to fall back on.
TequilaFire wrote: »My Question is what is the harm in trying out the idea to see what the reception would be for a faction locked Campaign. Is it hurting anyone? I think they should try it just so we can actually see what the vast majority of the pvp population want. If it fails so what Vivec and the other campaigns are still there to fall back on.
The problem is the people who flip alliances now would continue to play on the unlocked campaign Vivec because they like jumping to side where they will get the highest ap gain per hour. This would leave a smaller population of players for the locked campaign because even the ones who are pro one alliance would want to go where the most action is. The only way it would work if alliance switching was controlled in some fashion for everyone correcting player population imbalance.
BalticBlues wrote: »I also suggest removing scrolls entirely from Cyrodiil to make the game more attravtive.
Currently, scrolls are so outbalancing to the game that it is not even worth to start playing if one faction has all scrolls. I know many people coming home, taking a look at the scrolls - and then decide if it is worth to PvP or not. Is this really what devs had in mind?
The "Emperor bonus" is great, because flipping castles is possible anytime, and this bonus alone does not outbalance the game. On the other hand, the "Scrolls bonus" IMHO is bad, because flipping all scrolls is incredibly difficult during usual playing hours, and the bonusss are massively outbalancing the game if one faction capures all scrolls - usually done during hours where working people are sleeeping...
TequilaFire wrote: »BalticBlues wrote: »I also suggest removing scrolls entirely from Cyrodiil to make the game more attravtive.
Currently, scrolls are so outbalancing to the game that it is not even worth to start playing if one faction has all scrolls. I know many people coming home, taking a look at the scrolls - and then decide if it is worth to PvP or not. Is this really what devs had in mind?
The "Emperor bonus" is great, because flipping castles is possible anytime, and this bonus alone does not outbalance the game. On the other hand, the "Scrolls bonus" IMHO is bad, because flipping all scrolls is incredibly difficult during usual playing hours, and the bonusss are massively outbalancing the game if one faction capures all scrolls - usually done during hours where working people are sleeeping...
Well you are supposed to go and take the scrolls back instead of logging out because the going isn't easy.
That is what is wrong too many people only want to have it easy with no challenge and jump to the winning alliance or log off till their side is in a better position rather than fighting and helping their own alliance back into a better position.
TequilaFire wrote: »BalticBlues wrote: »I also suggest removing scrolls entirely from Cyrodiil to make the game more attravtive.
Currently, scrolls are so outbalancing to the game that it is not even worth to start playing if one faction has all scrolls. I know many people coming home, taking a look at the scrolls - and then decide if it is worth to PvP or not. Is this really what devs had in mind?
The "Emperor bonus" is great, because flipping castles is possible anytime, and this bonus alone does not outbalance the game. On the other hand, the "Scrolls bonus" IMHO is bad, because flipping all scrolls is incredibly difficult during usual playing hours, and the bonusss are massively outbalancing the game if one faction capures all scrolls - usually done during hours where working people are sleeeping...
Well you are supposed to go and take the scrolls back instead of logging out because the going isn't easy.
That is what is wrong too many people only want to have it easy with no challenge and jump to the winning alliance or log off till their side is in a better position rather than fighting and helping their own alliance back into a better position.
Yeah, sure. Try to help your alliance out. Which in other words means "repeatedly get run over by a 20-man zerg once you try touching a keep or even a resource".
TequilaFire wrote: »TequilaFire wrote: »BalticBlues wrote: »I also suggest removing scrolls entirely from Cyrodiil to make the game more attravtive.
Currently, scrolls are so outbalancing to the game that it is not even worth to start playing if one faction has all scrolls. I know many people coming home, taking a look at the scrolls - and then decide if it is worth to PvP or not. Is this really what devs had in mind?
The "Emperor bonus" is great, because flipping castles is possible anytime, and this bonus alone does not outbalance the game. On the other hand, the "Scrolls bonus" IMHO is bad, because flipping all scrolls is incredibly difficult during usual playing hours, and the bonusss are massively outbalancing the game if one faction capures all scrolls - usually done during hours where working people are sleeeping...
Well you are supposed to go and take the scrolls back instead of logging out because the going isn't easy.
That is what is wrong too many people only want to have it easy with no challenge and jump to the winning alliance or log off till their side is in a better position rather than fighting and helping their own alliance back into a better position.
Yeah, sure. Try to help your alliance out. Which in other words means "repeatedly get run over by a 20-man zerg once you try touching a keep or even a resource".
Get with a PvP guild and group up it is what it is all about.
Don't try to emulate those 1vX guys who cherry pick what they post on their videos.
TequilaFire wrote: »Could that be because most people have to work or go to school?
Not everyone can play video games all day.
TequilaFire wrote: »Could that be because most people have to work or go to school?
Not everyone can play video games all day.
Tell that to the red morning/day group in PC EU Sotha or the yellow morning zerg in Vivec.
- make leading faction weaker by adding fatigue mechanism while holding keeps and scrolls. Keeping scrolls and keeps and emperorsip already gives points to the alliance to win the campaign, why making players stronger when they already are over performing?
TL;dr
The failed experiment of locking players out to is something we should never return to. The effects of that barrier don’t seem worth returning to the dark ages no matter how melodramatic someone might get with talks of quitting.
Considering some of the most avid players had multiple accounts that was CP capped it would be pointless to do so anyhow.
Ofc, if Zos wanted to have one campaign faction locked for those who think this is a big deal that would be great and I’d expect we would still see the larger populations in each ge same campaigns we have them in now since most seem to not have an issue with this n