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Werewolves should have a taunt skill

  • ictopbasli
    ictopbasli
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    Facefister wrote: »
    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?
    And why? Werewolves are savage beasts which recklessly hunt and fight. Their claws are for ripping and tearing apart their victims. Their whole body is made for inflicting as much damage as possible. Those beasts are the very definition of a melee-DD. I can't see a single reason why a werewolf should be able to tank.

    Yes but they are also tough like tanks.
    Thalmor rules!
  • ictopbasli
    ictopbasli
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    Jeremy wrote: »
    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?

    I can't think of any good reason not to let werewolves be tanks if they want to be.

    So I tend to agree with you. Give them access to a taunt.

    Yeah that's the point. Taunting with Werewolf is not going to sabotage anyone's game plan. It's just an PVE mechanic and in PVE everyone should do anything they want. Like, if you can create Nord Mage or Altmer Warrior in this game, why Werewolf tank shouldn't be allowed, right?
    Thalmor rules!
  • Jeremy
    Jeremy
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    ictopbasli wrote: »
    Jeremy wrote: »
    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?

    I can't think of any good reason not to let werewolves be tanks if they want to be.

    So I tend to agree with you. Give them access to a taunt.

    Yeah that's the point. Taunting with Werewolf is not going to sabotage anyone's game plan. It's just an PVE mechanic and in PVE everyone should do anything they want. Like, if you can create Nord Mage or Altmer Warrior in this game, why Werewolf tank shouldn't be allowed, right?

    Not to mention (and as you pointed out in your last post) werewolves don't exactly look like fragile creatures who couldn't take a beating.
  • Shewolf075
    Shewolf075
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    Wolfing out when tanking is a bad decision as I've had group wipes because of that before. Now if somehow in werewolf form there was a morph for a skill which taunts enemies then that would be okay, like a howel that draws attention (laughable to think that could be an AoE taunt). This is an Elder Scrolls game right. We should have that freedom of choice.
  • Myyth
    Myyth
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    considering how many werewolf "tanks" I have been getting in the group finder lately, I agree give them a taunt. Actually, it probably wouldn't help. The players wouldn't even use the taunt if they did have it.
    Edited by Myyth on September 8, 2018 7:04PM
  • lagrue
    lagrue
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    No, they are supposed to be fearsome , which is a kind of opposite to taunting.

    -snippity snappy, my post was kind of crappy-
    *removed*
    Edited by lagrue on September 9, 2018 3:49PM
    "You must defeat me every time. I need defeat you only once"
  • DuskMarine
    DuskMarine
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    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?

    werewolves will never be tanks their our damage dealers. you want a tank go be a vampire its all built in there for you.
  • ictopbasli
    ictopbasli
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    DuskMarine wrote: »
    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?

    werewolves will never be tanks their our damage dealers. you want a tank go be a vampire its all built in there for you.

    How can I be tank as a vampire with that fire damages all around?
    Edited by ictopbasli on September 8, 2018 8:14PM
    Thalmor rules!
  • Silver_Strider
    Silver_Strider
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    Fix the Armor Passive for WW and then maybe I'll humor the idea in my head before laughing it out.

    Transforming into a WW immediately causes enemies to be feared, making them do the exact opposite of what you want a Tank to do and fear enemies away from the group, out of AoEs and lowering overall DPS. Not only that, you are stunned for the transformation sequences, meaning running out of WW can result in your death if an AoE gets placed on top of you. Another thing to point out is that, WW abilities are expensive to cast. Taunting alone will be a chore to do because of this and throw in blocking/dodging into the mix, you'll be (slowly) heavy attacking the entire time you're in WW just to get enough resources to maintain taunt. This would be remedied by using Fear to off-balance but then we just go back to the 1st problem, enemies scattering and lowering group DPS.

    This goes beyond needing a Taunt. You would need to completely rework WW (again) in order to get some of the functionality required to be even a half decent tank, let alone doing anything above base game vet dungeons, forget Trials or DLC dungeons.
    Edited by Silver_Strider on September 8, 2018 9:22PM
    Argonian forever
  • MashmalloMan
    MashmalloMan
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    The developers already made a decision to stick to the "fear" aspect of Wearwolves, they make mobs run away. Taunting is the opposite and it will never happen, at least not with their current mentality. I don't want Wearwolves to have a taunt. It's designed to be a Stam DD.

    You give them a taunt and Stam DD's will slot it because they find some use out of it. Now you have a DD running around in group dungeons thinking he's a tank taunting mobs away from the actual tank or queuing for tank themselves and providing nothing useful but making mobs spread apart instead of pulling them together. I don't really see how it would play out properly.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • paulsimonps
    paulsimonps
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    picard-facepalm.jpg

    How many times do we have to go through this...... Werewolf's are not, and should not be, Tanks.
  • Chrlynsch
    Chrlynsch
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    picard-facepalm.jpg

    How many times do we have to go through this...... Werewolf's are not, and should not be, Tanks.

    Look most of thr content in this game doesnt need a true tank, and I dont think that most of the werewolf players here aiming to werewolf tank that 10%. But anyone in the game could toss on the undaunted taunt, dps, healets, medium armor now users. The issue is wolves dont have the option.

    Packs of werewolves do content and most would prefer to being a more durable wolf to hold agro. As the meta shifts to 3 dps party makeup, it is still nice to have a specific wolf hold agro, to dodge and block the incoming one shot mechanics instead of having the bosses floating around swapping intended target dealing a

    With that being said not evey boss needs a tank or is even tauntible and it is just adds you are dealing with. Look I understand that you may not want a slobering tank rolling around in your party. But not every plays the way you do. Some of us wolves just want options like the rest of the players have.

    Take the new set and improve it.

    Old
    (1 item) Adds 4% Healing Taken
    (2 items) When you bash an enemy you have taunted, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.

    New
    (1 item) Adds 4% Healing Taken
    (2 items) When you bash an enemy you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30% and Taunt them for 15 seconds. This effect can occur once every 15 seconds per enemy.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • DuskMarine
    DuskMarine
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    ictopbasli wrote: »
    DuskMarine wrote: »
    ictopbasli wrote: »
    Wouldn't be good to tanking as Werewolf?

    werewolves will never be tanks their our damage dealers. you want a tank go be a vampire its all built in there for you.

    How can I be tank as a vampire with that fire damages all around?

    best in slot tanks always run vampire undeath passive(since the main things people do being trials where the final bosses arent really fire related) is god tier.
  • WeaselGod
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    I don't see why not, it would give some use to the vykosa set as well especially seeing as how it's a werewolf themed monster set
  • asharokh
    asharokh
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    I don't know if it needs a taunt but I'm sick of entering vet dungeon and seeing tank turning into werewolf immediately. once you see that you know its going to be a crap run.
    Edited by asharokh on September 10, 2018 2:05AM
  • ccfeeling
    ccfeeling
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    WW has 5 skills only, real tank need to meet all requirements especially in dlc dungeon HM , if u think taunt is everything, no its not.

    Maybe taunt morph is a better option for everyone, and let the players do theory crafting.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Let's start slow here. Ww need all their passives working(-10k resistance atm)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Atzepan
    Atzepan
    Soul Shriven
    I like the idea of giving the werewolf a way to act as a tank

    For an Aoe Immobilize to do crowd control i would suggest the Pounce instead of doing aoe damage or prolonge your werewolf form, give it a 3 or 4 sec immobilize.

    Hircine Fortitude should be like it is right now. Since it's a huge heal with the low magicka cap more burst healing is better.

    Then either ferocious roar should get major fracture and taunt or better give deafening Roar a taunt instead of fear, this would only be a problem if pugs roar against boss since Deafening Roar is in meta build.

    Howl of Despair isn't much to change would be nice to get a pull/single target taunt, but it's nice DPS buff as is works right now.

    The claw skill if it would get maim on claw of anguish to boost defensive capabilities. But Claw of life is nice stamina heal to stay at high health.


    https://en.uesp.net/wiki/Special:EsoBuildData?id=91500
    Maybe with this setup the builds get 2 resistance below cap.
    Block cost is 637 stamina
    Dodge 2879 stamina
    Break Free 4536 stamina
    Can switch Hunding set for more HP or craft set with groupe buff or Alkosh, all needs to be medium so the cost of the ability gets lower.
    Still able to switch stamina attribute to Health.
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