It is wild that you can avoid taking damge so effortlessly. Maybe a slight nerf to roll dodge is in order.
Slightly reduce the number of frames in which player can't take damage?
It is wild that you can avoid taking damge so effortlessly. Maybe a slight nerf to roll dodge is in order.
Slightly reduce the number of frames in which player can't take damage?
The only gripe I have is that there are lingering i-frames after the roll. I'm all for tightening it up, but there needs to be more dodge-able abilities. Also get rid of Evasion.
After around CWC we obtained the sustain needed to dodge roll this much on a medium armor build that the match between a; (and this is just an example) magicka sorc and stamblade, is no longer fair.
Having skills like Soul Harvest and Burning Embers be undodgable helped keep dodging in line and wasn't totally overpowered but they were bugs and they were fixed.
Welcome to S-Stammerset
JumpmanLane wrote: »That passive that sets an enemy off balance in the cp tree makes dodge rolling effective. Slot something undodgeable. I’m a Magdk. Fossilize. Plus if all they are doing is rolling they aren’t attacking. Ignore them. Like tanks.
After around CWC we obtained the sustain needed to dodge roll this much on a medium armor build that the match between a; (and this is just an example) magicka sorc and stamblade, is no longer fair.
Having skills like Soul Harvest and Burning Embers be undodgable helped keep dodging in line and wasn't totally overpowered but they were bugs and they were fixed.
Welcome to S-Stammerset
I normally just play MagSorc in PvP so I only have like 2 skills that can't be dodge and both are terrible for someone dodge rolling away. Definetly making more skills undodgeable would be a great change and seriously cut down on this reallllllllllllllly cheap tactic.JumpmanLane wrote: »That passive that sets an enemy off balance in the cp tree makes dodge rolling effective. Slot something undodgeable. I’m a Magdk. Fossilize. Plus if all they are doing is rolling they aren’t attacking. Ignore them. Like tanks.
Normally anything that crosses my path must die but after losing to this *** like 9/10 I'm just going to ignore them from now on. Too much cancer I don't need chemo.
After around CWC we obtained the sustain needed to dodge roll this much on a medium armor build that the match between a; (and this is just an example) magicka sorc and stamblade, is no longer fair.
Having skills like Soul Harvest and Burning Embers be undodgable helped keep dodging in line and wasn't totally overpowered but they were bugs and they were fixed.
Welcome to S-Stammerset
I normally just play MagSorc in PvP so I only have like 2 skills that can't be dodge and both are terrible for someone dodge rolling away. Definetly making more skills undodgeable would be a great change and seriously cut down on this reallllllllllllllly cheap tactic.JumpmanLane wrote: »That passive that sets an enemy off balance in the cp tree makes dodge rolling effective. Slot something undodgeable. I’m a Magdk. Fossilize. Plus if all they are doing is rolling they aren’t attacking. Ignore them. Like tanks.
Normally anything that crosses my path must die but after losing to this *** like 9/10 I'm just going to ignore them from now on. Too much cancer I don't need chemo.
2 skills? I only know of Curse, since they just changed Mages' and Rune in Wolfhunter
Yeah they're draining stam to do it but... they will roll to teammate while healing themselves and still have magicka based attacks to turn around and stun me over and over while they wail on me with their teammates.
Things being undodgable like runecage were annoying but the reverse is just as bad being able to dodge almost all attacks isn't fun.
Yeah they're draining stam to do it but... they will roll to teammate while healing themselves and still have magicka based attacks to turn around and stun me over and over while they wail on me with their teammates.
Things being undodgable like runecage were annoying but the reverse is just as bad being able to dodge almost all attacks isn't fun.
Due to the fact that cloak can instantly break I'd rather have it so magicka regen stops while invisible via Cloak.
When are scrub players gonna be nerfed?
Instead of whining on forums about nerfs to all future noobs, how about a bit of l2p, and adapting.
When are scrub players gonna be nerfed?
Instead of whining on forums about nerfs to all future noobs, how about a bit of l2p, and adapting.
I have said before you do not want to balance the game solely around the lowest common denominator. Continually doing so over time will make the game so incredibly bad, that no one will be playing anymore. Good or bad.
When are scrub players gonna be nerfed?
Instead of whining on forums about nerfs to all future noobs, how about a bit of l2p, and adapting.