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What to do about Ghost Traders?

  • Elsonso
    Elsonso
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    It doesn't need to be a code change. Sometimes the simplest answer is stari g you right in the face. When the ghost guild disbands, simply don't allow the kiosk to be reassigned. Yep, keep it empty for that week. EZPZ.

    If ZOS does not want to weaponize guild traders, then more care is needed.

    What you suggest could be used to block competition from taking up residence in the trader next door.

    I would prefer to see something that allows the kiosk to be hired, but in such a way that it does not benefit the the two parties that were participating in the Ghost Trader scheme. This way it does not block others from the kiosk.

    That means that low cost or cheap kiosks following disbanded guilds has to go. The cost needs to be sufficiently high to negate the benefit of selling the kiosk via disbanding.

    Of course, I don't know if ZOS sees the Ghost Traders as a bad thing that needs to be fixed. I suppose it might make interesting game play, or provide some internal benefit. If they are OK with it, I'd certainly like to hear the gameplay reasoning from one of the system designers, or @ZOS_RobGarrett
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • kargen27
    kargen27
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    It doesn't need to be a code change. Sometimes the simplest answer is stari g you right in the face. When the ghost guild disbands, simply don't allow the kiosk to be reassigned. Yep, keep it empty for that week. EZPZ.

    If ZOS does not want to weaponize guild traders, then more care is needed.

    What you suggest could be used to block competition from taking up residence in the trader next door.

    I would prefer to see something that allows the kiosk to be hired, but in such a way that it does not benefit the the two parties that were participating in the Ghost Trader scheme. This way it does not block others from the kiosk.

    That means that low cost or cheap kiosks following disbanded guilds has to go. The cost needs to be sufficiently high to negate the benefit of selling the kiosk via disbanding.

    Of course, I don't know if ZOS sees the Ghost Traders as a bad thing that needs to be fixed. I suppose it might make interesting game play, or provide some internal benefit. If they are OK with it, I'd certainly like to hear the gameplay reasoning from one of the system designers, or @ZOS_RobGarrett

    It is not cost effective to try and get a trader for the purpose of leaving it empty. Traders in competitive spots cost millions each week. That is an immediate loss of revenue as it relates to cost. Long term leaving nearby traders empty will send the buyers to other locations where they can pick and choose from all the traders in the area. It simply doesn't make sense for a guild intending to turn a profit to bid on a trader they will not be using.
    and then the parrot said, "must be the water mines green too."
  • Androconium
    Androconium
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    pdblake wrote: »
    So all the more reason to have a central trader. No more empty stores.

    Yes! That would work!
    You just said so.

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