starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.
But Argonians and Crocodiles are two separate species.
SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.
But Argonians and Crocodiles are two separate species.
But in the end she actually transformed into a croc...how did that happen?
I mean except that argonian=croc theory the only other explanation is that she is werecroc, but her friends weren't suprise at all that she could turn to a croc...not to mention she sounds like there is no turning back from transform to croc
Who quest is this?SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.
But Argonians and Crocodiles are two separate species.
SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Seeing as to how murkmire takes place in the city of Lilmoth, we might get a book that talks about the now dead race. But otherwise, yeah, they're all dead, and even if one was surviving, then there would just be that one.
We have had this discussion before, and yeah, they should.TheShadowScout wrote: »
Who quest is this?SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.
But Argonians and Crocodiles are two separate species.
SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
I'm part of the boring folk who think what we have now works fine.
Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.
I'm part of the boring folk who think what we have now works fine.
Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.
Did you feel the same when they added imperials and orcs as playable race tho...
DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
DuskMarine wrote: »I'm part of the boring folk who think what we have now works fine.
Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.
Did you feel the same when they added imperials and orcs as playable race tho...
orcs and imperials are litterally lore.........
DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
Yeah 2 of 5, that's not a small percentage
Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.
DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”
Don't treat 10 races as some holy rule, it's stupid