AD wins the campaign every month anyway. Mid-year mayhem was the first time I saw AD did not win
Yep, I was thinking of something similar. I asked myself a question: What is the reason most of players play PvP. The answer is AP. So why not use that as a way to reward people for staying loyal to their faction ?playsforfun wrote: »maybe something like a penalty for faction jumping over to other factions over the length of a campaign, e.g -50% ap is you go on a second faction toon then -75% ap if you go onto the 3rd faction toon during a campaign.
Thalmor-Nordmaster wrote: »I agree that account based* Campaign alliance lock is necessary in order to stop the traitors and to increase the overall loyalty to a certain alliance.
Here are the last ZOS responses in regard to this issue(5 months ago):ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.ZOS_BrianWheeler wrote: »We are still discussing Alliance association and Campaigns.
@Universe
They seem to be having one hella long discussion.
This. This just leads to a completely different issue that was present back when Alliance War buffs carried over into PvE.How do you propose to solve the issue of people who want to play specific campaign type (CP or non-CP) and have multiple characters in different alliances? Where is only 2 CP and 1 no-CP campaigns. So if someone strictly plays no-CP and goes to Cyro on a blue character he will be unable to play any of his other characters in PvP for a month. This is not cool.
Faction lock worked when there was enough competitive campaigns. Now we are down to two (because no one considers Shor competitive) and in case of some platforms just one actual campaign. Something has to be done about faction imbalances but faction lock is not an option in the current state.
If someone's going to the trouble to 'cheat' and spy on/for other Alliances/Guilds, I'm pretty sure $10 for a base game on sale would be a small price to pay to continue to do so.Merlin13KAGL wrote: »You realize with how cheap alt accounts are, this would change very little?
I dont really know how many people have multiple accounts, but that they are so many to make any inpact on the game I really doupt. Personally I have never met or even heard of any player having many accounts (thou I am sure there are some who do). Most players only have one account, and they are those I am making this post for.
Tommy_The_Gun wrote: »Yep, I was thinking of something similar. I asked myself a question: What is the reason most of players play PvP. The answer is AP. So why not use that as a way to reward people for staying loyal to their faction ?playsforfun wrote: »maybe something like a penalty for faction jumping over to other factions over the length of a campaign, e.g -50% ap is you go on a second faction toon then -75% ap if you go onto the 3rd faction toon during a campaign.
Imagine this: If you will not re-log (switch team) for the duration of the campaign - you will get AP gain % bonus for the duration of the next campaign (an active "Buff" called faction loyalty or something like that). This buff would only disappear if you log in with another faction character within the same campaign.
Lieblingsjunge wrote: »I can speak for myself, as someone who's a member of the groups that snatches scrolls and runs around farming AP with them.
Faction-locking the campaign isn't gonna change that. People are still gonna do it. But by being forced to play on one campaign only, there is no way of relogging and helping out the "losing" side in a campaign.
Take EU/Sotha for instance. Every day EP dominates the map until afternoon or early evening. Then EP fades and get green alliance'd. Relogging to EP, as AD/DC to help EP defend seems reasonable to me. + easier to get fights that way. Playing as AD, when AD owns 90% the map, strictly limits your possibilities to find fights. And I hate running around in Cyrodiil doing nothing.
I'm in PvP to fight - not to gate-camp some poor innocents, that play for the losing faction.
Moonsorrow wrote: »Lieblingsjunge wrote: »I can speak for myself, as someone who's a member of the groups that snatches scrolls and runs around farming AP with them.
Faction-locking the campaign isn't gonna change that. People are still gonna do it. But by being forced to play on one campaign only, there is no way of relogging and helping out the "losing" side in a campaign.
Take EU/Sotha for instance. Every day EP dominates the map until afternoon or early evening. Then EP fades and get green alliance'd. Relogging to EP, as AD/DC to help EP defend seems reasonable to me. + easier to get fights that way. Playing as AD, when AD owns 90% the map, strictly limits your possibilities to find fights. And I hate running around in Cyrodiil doing nothing.
I'm in PvP to fight - not to gate-camp some poor innocents, that play for the losing faction.
Snatching a scroll and going to a tower, upstairs of a keep or other random spots to farm AP from zerglings is not the same thing as some switching to another alliance to snatch a scroll and moving it to your main alliance territory for them to easily pick it up, or running scrolls to a water area and so on.
I understand your thing what you do, its to farm AP and run around in a ball for luls but please dont say it has nothing to do to actually help your alliance, since you dont really have an alliance to help,when you just switch to farm AP to what side seems farmable at the moment. You could still do that in another campaign. Or with a timer that would stop most dirty moves, you could decide on what campaign to focus the next days.
And i am not saying your thing what you do is wrong, also your crew is very good at it and i`m kind of a fan really and giggle a bit always while spamming your group with Negates and Time Stops. But that freedom to switch to any alliance in a minute to troll and make dirty moves is not used by all like its used by your guild. You can for sure admit there are people abusing it and making the alliance war feel nothing but a sad joke, compared to what it could be.
I'm in PvP to fight - not to AP farm some poor innocent zerglings, that play for their alliance while i switch alliances any minute yet still usually ending up running a circle at Kingscrest upstairs.
Lieblingsjunge wrote: »Moonsorrow wrote: »Lieblingsjunge wrote: »I can speak for myself, as someone who's a member of the groups that snatches scrolls and runs around farming AP with them.
Faction-locking the campaign isn't gonna change that. People are still gonna do it. But by being forced to play on one campaign only, there is no way of relogging and helping out the "losing" side in a campaign.
Take EU/Sotha for instance. Every day EP dominates the map until afternoon or early evening. Then EP fades and get green alliance'd. Relogging to EP, as AD/DC to help EP defend seems reasonable to me. + easier to get fights that way. Playing as AD, when AD owns 90% the map, strictly limits your possibilities to find fights. And I hate running around in Cyrodiil doing nothing.
I'm in PvP to fight - not to gate-camp some poor innocents, that play for the losing faction.
Snatching a scroll and going to a tower, upstairs of a keep or other random spots to farm AP from zerglings is not the same thing as some switching to another alliance to snatch a scroll and moving it to your main alliance territory for them to easily pick it up, or running scrolls to a water area and so on.
I understand your thing what you do, its to farm AP and run around in a ball for luls but please dont say it has nothing to do to actually help your alliance, since you dont really have an alliance to help,when you just switch to farm AP to what side seems farmable at the moment. You could still do that in another campaign. Or with a timer that would stop most dirty moves, you could decide on what campaign to focus the next days.
And i am not saying your thing what you do is wrong, also your crew is very good at it and i`m kind of a fan really and giggle a bit always while spamming your group with Negates and Time Stops. But that freedom to switch to any alliance in a minute to troll and make dirty moves is not used by all like its used by your guild. You can for sure admit there are people abusing it and making the alliance war feel nothing but a sad joke, compared to what it could be.
I'm in PvP to fight - not to AP farm some poor innocent zerglings, that play for their alliance while i switch alliances any minute yet still usually ending up running a circle at Kingscrest upstairs.
Pssht, running in a circle at Kingscrest is good for training your balance! And it's nice exercise.. you know!Honestly, Kingscrest is such a great keep. It's got so much snow around it
I can agree that some people are abusing it, but I don't think it's that many. The ones that do it, are just vocal and/or obvious about it. Locking it for 24 hours or 48 hours or so, fine. But locking it for the entire 30 day duration would be really sad.
And tbf, while ZS keep 50 EP-players busy running in a circle on top of Kingscrest, that's 50 less EP-players blocking other AD from capturing the keeps. So one could argue we're helping the campaign by distracting the enemies. But directly affiilated with an alliance, nop
Lieblingsjunge wrote: »Moonsorrow wrote: »Lieblingsjunge wrote: »I can speak for myself, as someone who's a member of the groups that snatches scrolls and runs around farming AP with them.
Faction-locking the campaign isn't gonna change that. People are still gonna do it. But by being forced to play on one campaign only, there is no way of relogging and helping out the "losing" side in a campaign.
Take EU/Sotha for instance. Every day EP dominates the map until afternoon or early evening. Then EP fades and get green alliance'd. Relogging to EP, as AD/DC to help EP defend seems reasonable to me. + easier to get fights that way. Playing as AD, when AD owns 90% the map, strictly limits your possibilities to find fights. And I hate running around in Cyrodiil doing nothing.
I'm in PvP to fight - not to gate-camp some poor innocents, that play for the losing faction.
Snatching a scroll and going to a tower, upstairs of a keep or other random spots to farm AP from zerglings is not the same thing as some switching to another alliance to snatch a scroll and moving it to your main alliance territory for them to easily pick it up, or running scrolls to a water area and so on.
I understand your thing what you do, its to farm AP and run around in a ball for luls but please dont say it has nothing to do to actually help your alliance, since you dont really have an alliance to help,when you just switch to farm AP to what side seems farmable at the moment. You could still do that in another campaign. Or with a timer that would stop most dirty moves, you could decide on what campaign to focus the next days.
And i am not saying your thing what you do is wrong, also your crew is very good at it and i`m kind of a fan really and giggle a bit always while spamming your group with Negates and Time Stops. But that freedom to switch to any alliance in a minute to troll and make dirty moves is not used by all like its used by your guild. You can for sure admit there are people abusing it and making the alliance war feel nothing but a sad joke, compared to what it could be.
I'm in PvP to fight - not to AP farm some poor innocent zerglings, that play for their alliance while i switch alliances any minute yet still usually ending up running a circle at Kingscrest upstairs.
Pssht, running in a circle at Kingscrest is good for training your balance! And it's nice exercise.. you know!Honestly, Kingscrest is such a great keep. It's got so much snow around it
I can agree that some people are abusing it, but I don't think it's that many. The ones that do it, are just vocal and/or obvious about it. Locking it for 24 hours or 48 hours or so, fine. But locking it for the entire 30 day duration would be really sad.
And tbf, while ZS keep 50 EP-players busy running in a circle on top of Kingscrest, that's 50 less EP-players blocking other AD from capturing the keeps. So one could argue we're helping the campaign by distracting the enemies. But directly affiilated with an alliance, nop
Lieblingsjunge wrote: »Moonsorrow wrote: »Lieblingsjunge wrote: »I can speak for myself, as someone who's a member of the groups that snatches scrolls and runs around farming AP with them.
Faction-locking the campaign isn't gonna change that. People are still gonna do it. But by being forced to play on one campaign only, there is no way of relogging and helping out the "losing" side in a campaign.
Take EU/Sotha for instance. Every day EP dominates the map until afternoon or early evening. Then EP fades and get green alliance'd. Relogging to EP, as AD/DC to help EP defend seems reasonable to me. + easier to get fights that way. Playing as AD, when AD owns 90% the map, strictly limits your possibilities to find fights. And I hate running around in Cyrodiil doing nothing.
I'm in PvP to fight - not to gate-camp some poor innocents, that play for the losing faction.
Snatching a scroll and going to a tower, upstairs of a keep or other random spots to farm AP from zerglings is not the same thing as some switching to another alliance to snatch a scroll and moving it to your main alliance territory for them to easily pick it up, or running scrolls to a water area and so on.
I understand your thing what you do, its to farm AP and run around in a ball for luls but please dont say it has nothing to do to actually help your alliance, since you dont really have an alliance to help,when you just switch to farm AP to what side seems farmable at the moment. You could still do that in another campaign. Or with a timer that would stop most dirty moves, you could decide on what campaign to focus the next days.
And i am not saying your thing what you do is wrong, also your crew is very good at it and i`m kind of a fan really and giggle a bit always while spamming your group with Negates and Time Stops. But that freedom to switch to any alliance in a minute to troll and make dirty moves is not used by all like its used by your guild. You can for sure admit there are people abusing it and making the alliance war feel nothing but a sad joke, compared to what it could be.
I'm in PvP to fight - not to AP farm some poor innocent zerglings, that play for their alliance while i switch alliances any minute yet still usually ending up running a circle at Kingscrest upstairs.
Pssht, running in a circle at Kingscrest is good for training your balance! And it's nice exercise.. you know!Honestly, Kingscrest is such a great keep. It's got so much snow around it
I can agree that some people are abusing it, but I don't think it's that many. The ones that do it, are just vocal and/or obvious about it. Locking it for 24 hours or 48 hours or so, fine. But locking it for the entire 30 day duration would be really sad.
And tbf, while ZS keep 50 EP-players busy running in a circle on top of Kingscrest, that's 50 less EP-players blocking other AD from capturing the keeps. So one could argue we're helping the campaign by distracting the enemies. But directly affiilated with an alliance, nop
TL;dr
The failed experiment of locking players out to is something we should never return to. The effects of that barrier don’t seem worth returning to the dark ages no matter how melodramatic someone might get with talks of quitting.
Considering some of the most avid players had multiple accounts that was CP capped it would be pointless to do so anyhow.
Ofc, if Zos wanted to have one campaign faction locked for those who think this is a big deal that would be great and I’d expect we would still see the larger populations in each ge same campaigns we have them in now since most seem to not have an issue with this n
You present no proof for your assumption that most don't have an issue with this.
Every time I'm in Cyrodiil players complain in zone and in group chats about traitors/alliance swappers/ap farmers etc.
Many players don't like the idea that it is possible to switch sides in a matter of minutes.
The previous barrier failed experiment ?
Maybe the lock wasn't perfect but at least back then there was more loyalty to a certain alliance and there was less treason.
As for the multiple accounts theory, not many players have a second developed account.
The alliance lock may not prevent that, but at least it will prevent much of the alliance swapping, probably over 90%+.
When I began playing this game in the very beginning, you had to choose your alliance and stick with it. The pvp in Cyrodill was full of players fighting for their alliances, and there was a very positive pvp enviroment for new players. After years with people switching alliances all over, this is not the case anymore.
Today the population have dwindled and the pvp-enviroment in Cyrodil have become very toxic, and very unfriendly, especially for new players. There have been written several post about these players bad behaviour, both general trolling, sending toxic tells, sabotaging the game by stealing scrolls and delivering them to the opposition (the alliance your man char is on)...the list goes on and on.
Last weekend I had enough and wrote that I would quite the game for good. For me there is no fun if I can only play pve and do battlegrounds, I need a team to play for. I have thought about it alot these past days, and I want to come back, but only if ZOS bringes back some kind of faction/alliance lock. For me, as for many other players, it is not really fun when too many players only play to farm AP and troll each other. We want to play for our alliance, and play to win the campaign.
With a faction/alliance lock for the entire campaign, I belive we will get a very much more positive and larger pvp-population in Cyrodill. We will get rid of the worst trolls and alliance hoppers and get a more vibrant and including alliance population. I belive this will bring back alot of old players that quit/took a break (like me),and also recruit alot of new players as the enviroment will become alot more including.
I am not saying that an faction/alliance lock will solve all the problems in Cyrodill, but it would be a huge step in the right direction. Plase tell me your oppinion fellow players and I also want to hear from you ZOS. We want our Cyrodill back!!! This is not something we want to continue to pay for (most pvpers I know, including myself is ESO-pluss)!!
And yes, I know there already is a discussion for opening up one or two faction/alliance locked campaigns, but I belive this is a wider discussion. That is why I have posted it in "General" and not on "Alliance War". Until we get some kind of artificial intelligence, pvp will always be the end game, and most players will want to try it at some time. Therefore it also involves most players. In addition the war for the ruby throne is such a large part of the different alliances story lines. With some kind of alliance pride and a more positive and including pvp-enviroment, I think this game can grow in the future and make Cyrodill into a fun and challenging place for all players.
Hoping for your support, Sir Not So Brave (DC)
Account-locking campaigns is nonsense.
I choose a character's alliance based on their race, or similar considerations. It is, at its core, a role-playing game. My Altmer is AD, the Redguard DC, the Dunmers and Argonians EP. Not only do I have to join PvP for some time for Caltrops/Warhorn/Vigour, I may just want to play that character in Cyrodiil for a while. Not being able to level a character or play them when I want to just because some people (I'm referring to those "spies"/saboteurs) take that AvA thing way too seriously, is ruining my game because of idiots, and I tend to think that's a bad idea.
yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
There are several reasons why I think some sort of alliance/faction lock would be good for the game, but the main one is that I think it would make Cyrodill a more including and friendly place for us players. When we are one alliance (at least for the campaign), I belive that players would be less toxic to each other, and play more as a team with a common goal, and not just farm AP and troll others.
TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
TequilaFire wrote: »yall weird. ill never understand pvp roleplayers. for those of us who dont enjoy zerging and just wanna kill people, its pretty needless to say that faction locking would just be alienating us entirely and preventing us from actually playing with our friends, in addition to being forced to pvp when your entire *** map belongs to your faction, meaning there isnt even anyone to fight. tho its not like zos is too worried about not caring for solo players.
if they implement faction locks, they need a technical 4th faction that you set yourself to at the start of a campaign that doesnt belong to a faction aside from people youre in a party with (only people on this rogue faction obv). lemme kill who i wanna kill and i'll be very content. the day i can kill EP on my main will be a day of celebration.
What is weird is not playing the game as it was intended and then belittling the players that do.
What causes a one color map is everybody jumping on the same alliance to "play with their friends", whom they don't even know! lmao
True.
For example, once AD lose Faregyl and is down to 2 keeps, Black Boot and Bloodmayne, the population of AD suddenly drops from full to high or even medium.
The ADs leave to help either DC or EP who have more keeps at the moment.
This is happening in all alliances, many players don't want to face a true challenge and they switch sides when they feel they can't win.
A campaign alliance lock will prevent this frequent alliance swapping and will encourage players to stick with their alliance even when the battle seems lost.
There are many benefits to such a lock, it was already stated by many.
I don't see a real reason to not implement it.
If you have multiple characters with different alliances and want to play in Cyrodiil, you can do so either by waiting the lock is lifted or by joining other campaigns(Yes, ZOS can add 1 more 30 days CP campaign and 1 more 7 days CP campaign and they won't be empty).
playsforfun wrote: »Tommy_The_Gun wrote: »Yep, I was thinking of something similar. I asked myself a question: What is the reason most of players play PvP. The answer is AP. So why not use that as a way to reward people for staying loyal to their faction ?playsforfun wrote: »maybe something like a penalty for faction jumping over to other factions over the length of a campaign, e.g -50% ap is you go on a second faction toon then -75% ap if you go onto the 3rd faction toon during a campaign.
Imagine this: If you will not re-log (switch team) for the duration of the campaign - you will get AP gain % bonus for the duration of the next campaign (an active "Buff" called faction loyalty or something like that). This buff would only disappear if you log in with another faction character within the same campaign.
yes that is a great idea for loyal players.