In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
To in someway limit who can and cant queue as tanks and healers in veterans and other more challenging content?
I know its not easy, and this discussion no doubt comes up a lot, but to at least say a tank should be in at least X pieces of Heavy with a S&B and a healer should at least have a resto staff would be a start and stop the moronic scenario of some guy with a destro staff and light armor thinking he can tank the new dungeons and getting 1 shot at the first tank requiring mechanic
In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
DuskMarine wrote: »In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
get rid of champ points for a diablo esk system on paragon and as far as gw2 just no no no just limit it to to que as one or the other you have to have the weapons equipped at all times.
Salvas_Aren wrote: »To in someway limit who can and cant queue as tanks and healers in veterans and other more challenging content?
I know its not easy, and this discussion no doubt comes up a lot, but to at least say a tank should be in at least X pieces of Heavy with a S&B and a healer should at least have a resto staff would be a start and stop the moronic scenario of some guy with a destro staff and light armor thinking he can tank the new dungeons and getting 1 shot at the first tank requiring mechanic
How about a moronic scenario where a tank tanks in medium armour and a templer heals without resto staff?
DuskMarine wrote: »In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
get rid of champ points for a diablo esk system on paragon and as far as gw2 just no no no just limit it to to que as one or the other you have to have the weapons equipped at all times.
A weapon set does not make a tank. Why have a queue when we don't need one? Have a GW2 system put in that way you know exactly what the group objective is, or create your own.
LF3 dps WGT-500cp+ all dps run!
LF2mr tank, and healer, Story Play Through
LFM Maz Achievement run
LF2 dps Sewers new player friendly run
The possibilities or endless and open to the player base on how they want to play, and no queue!!
https://wiki.guildwars2.com/wiki/Looking_For_Group
In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
I don't see how removing CP would help with anything? Noobs are still going to be noobs and fake tank are still going to be fake tanking.
In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
I don't see how removing CP would help with anything? Noobs are still going to be noobs and fake tank are still going to be fake tanking.
In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
I don't see how removing CP would help with anything? Noobs are still going to be noobs and fake tank are still going to be fake tanking.
Yeah, it wouldn't really solve anything. The problem doesn't actually have anything to do with CP. It's people with zero patience and an attitude problem who think they can get away with skipping the line. They'd be around even without CP.
DuskMarine wrote: »In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
I don't see how removing CP would help with anything? Noobs are still going to be noobs and fake tank are still going to be fake tanking.
Yeah, it wouldn't really solve anything. The problem doesn't actually have anything to do with CP. It's people with zero patience and an attitude problem who think they can get away with skipping the line. They'd be around even without CP.
not really power creep exists cause of the cp system tons of high grades streamers and even high guilds say the cp system needs to go for something more straight forward. diablo 3 paragon system would work just fine. no jump points, easier to balance around something that if you fixed one thing it doesnt screw up a everything else making a meta outta one thing or the other. the cp system is litterally the first time ive ever seen a game struggle to balance around cause they introduce to much into it and cant make the changes without drasitically messing up something. so its better just to rip it out and give us something else.
DuskMarine wrote: »In my experience it's usually some 700+ who expects to steam roll through a vet, and ends up wasting everyone's time as threat bounces around everywhere til eventually we kick and sit in queue forever, or group falls apart.
Get rid of champ points, and copy GW2 lfg system...problem solved.
I don't see how removing CP would help with anything? Noobs are still going to be noobs and fake tank are still going to be fake tanking.
Yeah, it wouldn't really solve anything. The problem doesn't actually have anything to do with CP. It's people with zero patience and an attitude problem who think they can get away with skipping the line. They'd be around even without CP.
not really power creep exists cause of the cp system tons of high grades streamers and even high guilds say the cp system needs to go for something more straight forward. diablo 3 paragon system would work just fine. no jump points, easier to balance around something that if you fixed one thing it doesnt screw up a everything else making a meta outta one thing or the other. the cp system is litterally the first time ive ever seen a game struggle to balance around cause they introduce to much into it and cant make the changes without drasitically messing up something. so its better just to rip it out and give us something else.
Power creep exists regardless. If not the CP system, then new gear sets or unique weapons or skills. The D3 paragon system is the CP system, FYI. Don't know why you want to abandon one for the other when they are the exact same idea.