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Matt Firor Interview Gamescom 2018

  • starkerealm
    starkerealm
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    Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to why
    Nocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.
    I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.

    To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.
    CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.

    Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.

    The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.
  • Iccotak
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    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.

    The dungeons are Great content and are also story driven.
    imo the dungeons are some of the best content in the game.
    Bam_Bam wrote: »
    Bam_Bam wrote: »
    Meanwhile at ZoS's PvP headquarters .....

    8d13d2bfbb27884602f2f6584b1770e9.gif


    The infamous tumbleweed of Cyrodiil trains for its next post .

    I loved the bit where he said about the TLC that they've been secretly administering to Cyroodiil and PvP....

    Oh wait.

    He didn't say that, my meds just kicked in, that's all.

    Cyrodiil Chapter 2 ?!

    Hell yes! Have said it often, I would love to see...

    Elder Scrolls Online: Cyrodiil

    Except now, I'd like to see.....

    Elder Scrolls Online: Cyrodiil - The End of the Alliances

    Um NO Blood for the Pact
    I say expand on the Alliance War.
    There is too much strife between the Alliances for it to just drop.
    There are great stories waiting to be expanded upon in the War.
    It's been four years since the game has launched, what's happened in the War since then?

    Now that certain Daedric threats have calmed down, have them at each others necks again
    Edited by Iccotak on September 4, 2018 12:12PM
  • Turelus
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    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Iccotak
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    SirAxen wrote: »
    I will be very surprised if 2019 Chapter isn't Elsweyr. Seems like the next logical location on Tamriel to explore and expand upon.

    Eh, I think it'll be a DC area.
    Even if you consider Orsinium a chapter it would still come back around to DC.

    DC: Orsinium
    EP: Morrowind
    AD: Summerset
    back to DC

    OR

    EP: Morrowind
    AD: Summerset
    DC's turn

    Keep the cycle consistent.
    I suspect Hammerfel to be expanded upon.
    Desert Sand to thematically contrast from Summer green and Strange Ashland.

    I would not be surprised if Elsweyr gets a story DLC much like Murkmire. EP has gotten the last two story DLCs (Clockwork City & Murkmire) so giving other Alliances a shot would even things out.
    Later in the future though I would definitely like to see Solstheim as a story DLC area, see how different it was to Morrowind and Skyrim
  • Elsonso
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    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Atallanta
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    So they are already planning the next two chapters yes?

    Please tell Khajiit there are not two more islands full of elves she must save yes?

    Elsweyr please. The age of the elf has passed and now the torch passes to Khajiit who will put it safely somewhere while she takes a nap.

    Khajiit met Mr Matt once but he would say nothing when asked. He only laughed, probably while secretly inventing islands full of elves we do not even know yet!

    Yours with paws
    Santie Claws

    In the interview, he practically told us where they were going next. :smile:

    Ha? :) tell me what you think!! I can’t listen to the interview at work..
  • Iccotak
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    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.

    1: they are working on chapters at the same time. They were working on Summerset when they were working on Morrowind.
    They have already been working on the next chapter and already are working on the next story DLC after Murkmire.

    2: Why would they back away from ESO? The game is a success now, they are making ALOT of money.
    That being said; they don't have the resources of WoW. They can't pour out the level of content that WoW does and at the same rate.
    WoW can take their time throughout the course of 2 years, with each Expansion. ESO has to keep continuously pouring out content throughout the year, each year onto the next. They have a tight schedule so they are working ahead by the long haul. They are WAY more dedicated now than they were before.
  • Wifeaggro13
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    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.

    there is 5 times the story content , this game does not even remotely resemble a traditional MMO you should be tickled pink , old school traditionalist like myself cant even remotely get interested in this game after 1.6 or so. the community is a churning visitors center of people coming back for the single player story dlc's and constant influx of 1 to 50 hit the cp system and leaving because its so horribly designed.
  • MinuitPro
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    I want to see Western Cyrodiil: the Gold Road hooking up Kvatch with the (once) Colovian Estates; there's some rich history to explore there. It would provide access to the remaining devout Alessian Order and some neat furnishings.

    West%20Cyrodiil.jpg?dl=1
  • rfennell_ESO
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    If there is going to be a new chapter it ought be something new.

    If you look at releases it's been (by region/race)

    Craglorn (Hammerfell, Redguard) DC
    Imperial city (Cyrondil, Imperial) I
    Orsinium (High rock, orc) DC
    Thieves Guild (Hammerfell, Redguard) DC
    Dark Brotherhood (Colovia, Imperial) I
    Shadows of the hist (Black Marsh, Argonian) EP
    Horns of the reach (Skyrim, Nord) EP
    Morrowind (Morrowind, Dark Elf) EP
    Clockwork city (Morrowind, dark elf) EP
    Dragon Bones (DC basically) DC
    Summerset (Summerset, High elves) AD
    Wolfhunter (basically AD, reapers march) AD
    Murkmire (Black Marsh, argonian) EP

    Not a lot of AD stuff, you have to figure Elsweyr is next.

    I'm not arguing for or rationalizing for, they already have decided and are working on it. Just guessing.



  • Elsonso
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    the community is a churning visitors center of people coming back for the single player story dlc's

    That has been the case since they rolled out Tamriel Unlimited and switched away from subscription.

    They already admit that there are people who do this, and Firor repeated it during the interview. I call them "Vacation players" because they swing by, partake in the local attractions, then go back to whatever it was they were doing before.

    ZOS doesn't find this a bad thing, although I would imagine it is a real pain to try to make revenue predictions around that sort of behavior.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • LadyLavina
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    nTranced wrote: »
    Chapters are not expansions because there is no character leveling required unlike other MMOs

    Lol yeah because someone who starts the game fresh in Morrowind could immediately go do cloudrest vet.

    You came close Matt, but you guys still haven't justified your "chapter" naming convention to side step the ESO+ promises of ALL dlc.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • ADarklore
    ADarklore
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    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.

    Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Mattock_Romulus
    Mattock_Romulus
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    nTranced wrote: »
    This is an audio only interview; the video is just ESO trailers.

    https://www.youtube.com/watch?v=InykB4dA6KI

    Some points (not in order):
    • Story DLC such as Thieves Guild, Dark Brotherhood, Clockwork City and Murkmire are deep dives into specific parts of Tamriel
    • Chapters such as Morrowind, Summerset (and I would guess Orsinium) are bigger story arcs with world changing events
    • ESO is much too big ~60-70GB for the Nintendo Switch which only has 16GB capacity
    • Already working on 2019 Chapter and planning 2020 Chapter
    • If the community likes a character such as Razum-dar, Naryu, etc. may return in future DLC or Chapters
    • Some people only played Morrowind then left the game until Summerset and then left again after completing Summerset
    • Chapters are not expansions because there is no character leveling required unlike other MMOs

    "Chapters are not expansions because there is no character leveling required unlike other MMOs"

    Instead of lying, i would be fine with "in order to sustain growth some DLC's needed to be relabeled as chapters to justify a fee to sustain future investor support and game development"

    And yes, it's lying it's what Capitalism is built on.
  • Elsonso
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    .
    ADarklore wrote: »
    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.

    Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.

    Why would you think ZOS is not working on Game 2 already? I expected them to be working on it last year. Turns out I was off by a year. Or, they are a year late getting started. Take your pick. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Anhedonie
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    Dracane wrote: »
    You didn't list the most interesting point, which is at the very end.
    The stuff coming after Murkmire is probably their most ambitious work yet. That does sound exciting.
    And you also did not list the biggest turn off. Eso+ only being increased from 1500 to 1650. I love Eso+ and I will not complain about free stuff. But 150 crowns is not convincing people to sub where they haven't before.

    Means they are going to break the most amount of things atfer patch/ introduce the biggest amount of bugs.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • DaveMoeDee
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    Narvuntien wrote: »
    I think the players that buy expansions complete them and leave are elder scrolls fans that hate MMOs.

    I wouldn't say I "hate" MMOs. I am on hiatus right now until Murkmire drops because I just don't feel like repeating content over and over and I sure as hell am not going to pay for inventory management to not suck just so I can repeat content. I just sub when the expansion releases and the medium sized DLC. Dungeon DLC are not worth returning for as I am going to end up doing them in pledges during the months when I sub anyway.

    While I am on hiatus, I am still collecting login rewards, doing some remaining horse training on some alts (I have 15 slots full), collecting some hireling emails, and selling stuff already in inventory through guild store. I'm not doing any quests or other content. I'll probably skip the IC event.

    When people talk about leaving ESO when something better comes along, they are here for much different reasons than I am. I plan on completing all future narrative content just as I have for the last two TES games where I have completed every quest. That doesn't mean that I would enjoy playing this game year round. No game has enough content to keep me engaged that long.
  • DaveMoeDee
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    Lylith wrote: »
    Dracane wrote: »
    You didn't list the most interesting point, which is at the very end.
    The stuff coming after Murkmire is probably their most ambitious work yet. That does sound exciting.
    And you also did not list the biggest turn off. Eso+ only being increased from 1500 to 1650. I love Eso+ and I will not complain about free stuff. But 150 crowns is not convincing people to sub where they haven't before.

    imho, given the ever-increasing c/s price structure, 150 additional crowns per month is pretty much ***.

    Why would they give you crowns to the point of devaluing crown store items? They make those things expensive because they want you to spend more money on them. Why would anyone think that they would consider increasing the crowns you buy with a sub to make the fancy homes cheap?

    The extra crowns make the sub a more competitive with directly buying crowns. That is how the value should be judged.
  • DaveMoeDee
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    Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to why
    Nocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.
    I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.

    To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.
    CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.

    Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.

    The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.

    No more confused than all the people who played the game for the first time with Summerset and started with that zone. Kinda sad to imagine playing Summerset without having already interacted with Darien or Sotha Sil. CWC woiuld also be pretty stupid if the dialogue isn't updated to mentioned events in Summerset when you meet Sotha Sil.

    And people who skip CWC probably aren't that interested in connecting all the dots anyway.
  • Iccotak
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    DaveMoeDee wrote: »
    Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to why
    Nocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.
    I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.

    To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.
    CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.

    Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.

    The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.

    No more confused than all the people who played the game for the first time with Summerset and started with that zone. Kinda sad to imagine playing Summerset without having already interacted with Darien or Sotha Sil. CWC woiuld also be pretty stupid if the dialogue isn't updated to mentioned events in Summerset when you meet Sotha Sil.

    And people who skip CWC probably aren't that interested in connecting all the dots anyway.

    Seriously, you have to play the story in order to make sense of it.
    It's why I only have two characters for now. playing all of that content in order to get the skill points and experience is a long process and it doesn't help to play them out of order.

    Base game
    Imperial City
    Craglorn
    Orsinium
    Thieves Guild
    Dark Brotherhood
    Shadows of the Hist
    Morrowind
    Horns of the Reach
    Clockwork City
    Dragon Bones
    Summerset
    Wolf Hunter
    Murkmire

    Even the dungeon DLCs because believe it or not dungeon DLCs actually contain bits of story that are relevant to what's going on and hint at the bigger picture.
  • DaveMoeDee
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    Iccotak wrote: »
    DaveMoeDee wrote: »
    Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to why
    Nocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.
    I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.

    To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.
    CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.

    Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.

    The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.

    No more confused than all the people who played the game for the first time with Summerset and started with that zone. Kinda sad to imagine playing Summerset without having already interacted with Darien or Sotha Sil. CWC woiuld also be pretty stupid if the dialogue isn't updated to mentioned events in Summerset when you meet Sotha Sil.

    And people who skip CWC probably aren't that interested in connecting all the dots anyway.

    Seriously, you have to play the story in order to make sense of it.
    It's why I only have two characters for now. playing all of that content in order to get the skill points and experience is a long process and it doesn't help to play them out of order.

    Base game
    Imperial City
    Craglorn
    Orsinium
    Thieves Guild
    Dark Brotherhood
    Shadows of the Hist
    Morrowind
    Horns of the Reach
    Clockwork City
    Dragon Bones
    Summerset
    Wolf Hunter
    Murkmire

    Even the dungeon DLCs because believe it or not dungeon DLCs actually contain bits of story that are relevant to what's going on and hint at the bigger picture.

    If only I had time to listen to quest givers in DLC dungons.
  • DanteYoda
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    nTranced wrote: »
    Some people only played Morrowind then left the game until Summerset and then left again after completing Summerset

    That makes sense because a lot of us only play for story content. And do not bother with Pvp or Dungeons so once you finish the story aspect there is nothing left to play until the next chapter rolls around..

    Once i finish my dlc i'll probably move on as well because the competitive aspects and community literally drive me away..
    Edited by DanteYoda on September 5, 2018 2:09AM
  • ArchMikem
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    Bam_Bam wrote: »
    Bam_Bam wrote: »
    Meanwhile at ZoS's PvP headquarters .....

    8d13d2bfbb27884602f2f6584b1770e9.gif


    The infamous tumbleweed of Cyrodiil trains for its next post .

    I loved the bit where he said about the TLC that they've been secretly administering to Cyroodiil and PvP....

    Oh wait.

    He didn't say that, my meds just kicked in, that's all.

    Cyrodiil Chapter 2 ?!

    Hell yes! Have said it often, I would love to see...

    Elder Scrolls Online: Cyrodiil

    Except now, I'd like to see.....

    Elder Scrolls Online: Cyrodiil - The End of the Alliances

    I've always wanted to be a part of the Imperial Legion.

    Itd actually be cool if they turned Cyrodiil into its own Chapter that takes place after the events of the Three Banners War, where its a more detailed and improved zone as a PvE instance.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • RaddlemanNumber7
    RaddlemanNumber7
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    So, what I got from that was:
    • There will be more Stibbons :)
    • There'll be a bit of dumbing down based off player feed back :neutral:
    • Argonians could swim in Shadowfen but that's not going to happen in Murkmire :(
    • They're working on next year being 2019, and conceptualising the year after that as 2020. :o
    Edited by RaddlemanNumber7 on September 5, 2018 7:47AM
    PC EU
  • MornaBaine
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    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.

    Seriously? Weren't we supposed to get 2 of each? That is... incredibly disappointing. And yet I am unsurprised. Thanks ZO$. :neutral:
    Edited by MornaBaine on September 5, 2018 10:56AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • swirve
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    Id like them to stop breaking things...
  • zaria
    zaria
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    .
    ADarklore wrote: »
    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.

    Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.

    Why would you think ZOS is not working on Game 2 already? I expected them to be working on it last year. Turns out I was off by a year. Or, they are a year late getting started. Take your pick. :smile:
    An new game would require expanding their staff a lot, current staff would use decades to make something like ESO.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ADarklore
    ADarklore
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    .
    ADarklore wrote: »
    Turelus wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
    TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.
    Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.

    As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.

    My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.

    So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.

    However, the reason will be that they are dialing back ESO work, not taking more time for QA.

    Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.

    Why would you think ZOS is not working on Game 2 already? I expected them to be working on it last year. Turns out I was off by a year. Or, they are a year late getting started. Take your pick. :smile:

    And why would YOU think they are working on another game? Sources please, otherwise it's simple speculation and rumor mongering.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Ydrisselle
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    MornaBaine wrote: »
    Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).

    Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.

    Seriously? Weren't we supposed to get 2 of each? That is... incredibly disappointing. And yet I am unsurprised. Thanks ZO$. :neutral:

    The second story DLC is the chapter :)
  • Knootewoot
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    I predict once tamriel is completed (all zones added) they will focus on Cyrodill. Making it a farmville zone where the best shrubbery wins emperor title.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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