VaranisArano wrote: »Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to whyNocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.
lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Meanwhile at ZoS's PvP headquarters .....
The infamous tumbleweed of Cyrodiil trains for its next post .
I loved the bit where he said about the TLC that they've been secretly administering to Cyroodiil and PvP....
Oh wait.
He didn't say that, my meds just kicked in, that's all.
Cyrodiil Chapter 2 ?!
Hell yes! Have said it often, I would love to see...
Elder Scrolls Online: Cyrodiil
Except now, I'd like to see.....
Elder Scrolls Online: Cyrodiil - The End of the Alliances
TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
I will be very surprised if 2019 Chapter isn't Elsweyr. Seems like the next logical location on Tamriel to explore and expand upon.
TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
lordrichter wrote: »SantieClaws wrote: »So they are already planning the next two chapters yes?
Please tell Khajiit there are not two more islands full of elves she must save yes?
Elsweyr please. The age of the elf has passed and now the torch passes to Khajiit who will put it safely somewhere while she takes a nap.
Khajiit met Mr Matt once but he would say nothing when asked. He only laughed, probably while secretly inventing islands full of elves we do not even know yet!
Yours with paws
Santie Claws
In the interview, he practically told us where they were going next.
lordrichter wrote: »TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.
My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.
So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.
However, the reason will be that they are dialing back ESO work, not taking more time for QA.
lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.

Wifeaggro13 wrote: »the community is a churning visitors center of people coming back for the single player story dlc's
Chapters are not expansions because there is no character leveling required unlike other MMOs
lordrichter wrote: »TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.
My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.
So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.
However, the reason will be that they are dialing back ESO work, not taking more time for QA.
This is an audio only interview; the video is just ESO trailers.https://www.youtube.com/watch?v=InykB4dA6KI
Some points (not in order):
- Story DLC such as Thieves Guild, Dark Brotherhood, Clockwork City and Murkmire are deep dives into specific parts of Tamriel
- Chapters such as Morrowind, Summerset (and I would guess Orsinium) are bigger story arcs with world changing events
- ESO is much too big ~60-70GB for the Nintendo Switch which only has 16GB capacity
- Already working on 2019 Chapter and planning 2020 Chapter
- If the community likes a character such as Razum-dar, Naryu, etc. may return in future DLC or Chapters
- Some people only played Morrowind then left the game until Summerset and then left again after completing Summerset
- Chapters are not expansions because there is no character leveling required unlike other MMOs
lordrichter wrote: »TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.
My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.
So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.
However, the reason will be that they are dialing back ESO work, not taking more time for QA.
Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.
You didn't list the most interesting point, which is at the very end.
The stuff coming after Murkmire is probably their most ambitious work yet. That does sound exciting.
And you also did not list the biggest turn off. Eso+ only being increased from 1500 to 1650. I love Eso+ and I will not complain about free stuff. But 150 crowns is not convincing people to sub where they haven't before.
Narvuntien wrote: »I think the players that buy expansions complete them and leave are elder scrolls fans that hate MMOs.
You didn't list the most interesting point, which is at the very end.
The stuff coming after Murkmire is probably their most ambitious work yet. That does sound exciting.
And you also did not list the biggest turn off. Eso+ only being increased from 1500 to 1650. I love Eso+ and I will not complain about free stuff. But 150 crowns is not convincing people to sub where they haven't before.
imho, given the ever-increasing c/s price structure, 150 additional crowns per month is pretty much ***.
starkerealm wrote: »VaranisArano wrote: »Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to whyNocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.
To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.
Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.
The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.
DaveMoeDee wrote: »starkerealm wrote: »VaranisArano wrote: »Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to whyNocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.
To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.
Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.
The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.
No more confused than all the people who played the game for the first time with Summerset and started with that zone. Kinda sad to imagine playing Summerset without having already interacted with Darien or Sotha Sil. CWC woiuld also be pretty stupid if the dialogue isn't updated to mentioned events in Summerset when you meet Sotha Sil.
And people who skip CWC probably aren't that interested in connecting all the dots anyway.
DaveMoeDee wrote: »starkerealm wrote: »VaranisArano wrote: »Those Players who played Morrowind and skipped Clockwork City and came back for Summerset must have been rather confused as to whyNocturnal didn't just use the Skeleton Key on Crystal LIke Law one she had the heart and just WIN. Instant Game Over.I didnt understand the importance of Clockwork City's plot, which prevents Nocturnal from getting the Skeleton Key, until Summerset. in hindsight, wow. Well played, ZOS writers, well played.
To be fair, I doubt most of those players would realize that artifact is a thing, or how powerful it really is.CWC is what redefined the key as a way to unlock anything, not just any doorway. On top of that, someone would need to know that the key existed, and that it was in play, to wonder why Nocturnal didn't simply use it.
Sort of like how most people probably don't even think about how Dawnbreaker counts as a Divine Artifact when the time comes.
The other side of this is that CWC is a dry run at the events in Summerset. Because the entire plot is the same, Nocturnal is trying to gain access to an object with the capacity to reshape Nirn to her liking, in that case CWC itself.
No more confused than all the people who played the game for the first time with Summerset and started with that zone. Kinda sad to imagine playing Summerset without having already interacted with Darien or Sotha Sil. CWC woiuld also be pretty stupid if the dialogue isn't updated to mentioned events in Summerset when you meet Sotha Sil.
And people who skip CWC probably aren't that interested in connecting all the dots anyway.
Seriously, you have to play the story in order to make sense of it.
It's why I only have two characters for now. playing all of that content in order to get the skill points and experience is a long process and it doesn't help to play them out of order.
Base game
Imperial City
Craglorn
Orsinium
Thieves Guild
Dark Brotherhood
Shadows of the Hist
Morrowind
Horns of the Reach
Clockwork City
Dragon Bones
Summerset
Wolf Hunter
Murkmire
Even the dungeon DLCs because believe it or not dungeon DLCs actually contain bits of story that are relevant to what's going on and hint at the bigger picture.
Some people only played Morrowind then left the game until Summerset and then left again after completing Summerset
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Meanwhile at ZoS's PvP headquarters .....
The infamous tumbleweed of Cyrodiil trains for its next post .
I loved the bit where he said about the TLC that they've been secretly administering to Cyroodiil and PvP....
Oh wait.
He didn't say that, my meds just kicked in, that's all.
Cyrodiil Chapter 2 ?!
Hell yes! Have said it often, I would love to see...
Elder Scrolls Online: Cyrodiil
Except now, I'd like to see.....
Elder Scrolls Online: Cyrodiil - The End of the Alliances
lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
An new game would require expanding their staff a lot, current staff would use decades to make something like ESO.lordrichter wrote: ».lordrichter wrote: »TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.
My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.
So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.
However, the reason will be that they are dialing back ESO work, not taking more time for QA.
Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.
Why would you think ZOS is not working on Game 2 already? I expected them to be working on it last year. Turns out I was off by a year. Or, they are a year late getting started. Take your pick.
lordrichter wrote: ».lordrichter wrote: »TBH I would rather they just cut one dungeon expansion a year, and rolled the other into a release alongside the DLC.lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Slightly less content and slower delivery, but longer testing for those aspects. Expansions would get a full six months, DLC and Dungeons would get six months but still be the same work load as currently doing them 3 months apart.
As far as I can tell, direct development of the Chapter takes a year. Planning for Chapter N+1 happens while they are working on Chapter N so that they can start right away. I have no idea how long they spend on DLCs, but at one point, they were talking 9 months for something like Wrothgar, and less than that for something like Wolfhunter.
My perception is that they are quietly and slowing backing away from ESO, but doing it in a manner where it is not obvious and they can continue to say that they are dedicated to ESO... without saying they are less dedicated than they were the year before. I think that Dungeon DLCs are the next step, since my perception is that they are cheaper to make.
So, yes, I expect that Firor will come out and say that the cadence is too crazy and they need to dial it back.
However, the reason will be that they are dialing back ESO work, not taking more time for QA.
Um... ZOS is SOLELY dedicated to ESO... they don't have other games they are working on. So why would they (as in ZOS) be backing away from their only game? That doesn't make any sense... especially when it's clearly making tons of money.
Why would you think ZOS is not working on Game 2 already? I expected them to be working on it last year. Turns out I was off by a year. Or, they are a year late getting started. Take your pick.
MornaBaine wrote: »lordrichter wrote: »Well, he confirmed that we will get two dungeon DLC per year, like this year, and only one story DLC (not counting the Chapter).
Aside from the fact that I play the game for the story content, not the dungeon content, I have to wonder whether ESO is going to be so dungeon heavy that it will end up being a problem.
Seriously? Weren't we supposed to get 2 of each? That is... incredibly disappointing. And yet I am unsurprised. Thanks ZO$.