Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
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Another Patch of NB or go home, GG ZOS

  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @Lord_Dexter , @Sparr0w , I fear you're both using anecdotal evidence, probably neither does properly reflect the actual state of things. ^^

    Really, magblade dominance on leaderboards isn't just damage, though damage is high. Self- and off-healing, group support. They have great toolking for any content; probably the most well-rounded and versatile in the game, I'll hazard to say.

    As a side note, on the day before last, gave the newly grown magblade character a test-drive in vMA. It's really sad to see how noticeably easier it is than running it on stamina DK (and ran it quite a bit on stamina DK). On many occasions I didn't even bother with sigils where I normally take them. Great burst (and Merciless shot comes extra handy to finish off something nasty), sustain (I went in as-is, without added sustain, just swapped to health-enchanted chest compared to normal build - since I normally run 16k health; didn't even slot Elemental Drain), self-healing (and I went with Twisting Path, not Refreshing). I know it's also anecdotal evidence, many people probably have easy time getting Flawless on stam DKs (though can't say that looking at leaderboards), but from how it feels to me, game balance is really in the gutter.
    Edited by John_Falstaff on September 3, 2018 10:03AM
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    @John_Falstaff Agree's it all depends on how you play it.

    All NB's I know run Ele Weapon in trials, which means the only heal is the 1k from Siphoning, they CAN however choose to run refreshing & funnel.

    The sustain and the self buffs are what put NB's ahead, in trial situations you get the same buffs & sustain from your healers so it puts them on level footing.

    Other classes do need self sustain on par with NB's tho, so they're not reliant on healers all of the time.

    Note on vMA, it's always going to be easier on any mag than it is stam due to range and shields.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hakan
    hakan
    ✭✭✭✭✭
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    yeah that incap thing is pretty good. they even utilized the spinning animation.

    agree on everything else too.
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    for your information: i was running vmol recenlty, average NB player hitting 67k dps. I have many sorc friends they hardly hit 35k.

    Higher numbers are cheese for NB!

    67k nb avarage player, 35 k msorc??? so desperate that you can even lie this big...
    Edited by hakan on September 3, 2018 11:07AM
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    First of all both ESO players & ZOs doesn't have any integrity. All lies to the maximum extent possible with hidden agenda.
    Someone is paranoid.
    When you put some factual information
    Like what?
    ...and these Cheese noobs will only try to insult you.
    Didn't you say integrity earlier?
    [Edit]: Removed the one image as it inadvertently included other user's names. Not to bash, but to make a point that you should already be aware that your own integrity has been compromised and that is why people here don't take you seriously. It's not much different than when I testify against people in court as an expert witness, it's just the nature of showing that is known.
    Capture_Noob.png
    Selection_001.png
    They dont counter your argument with facts.
    People try to talk to you (and help) but give up because you're always an arse or trying to flame people.
    Currently I am around 600 CP+ and want to get to the max cp levels .
    What are you intending to max out with the additional 40 points and why?

    oh wait; I'm not a PRO. Just ignore me, then.
    ascan7 wrote: »
    Lol, tell this to the hundreds of leet DPS that dies as soon as i stop healing them and start rezzing someone

    And ZOs happily allowing them for their agenda. See the class representatives fact sheet and judge by yourself how much integrity ZOs and their class representatives have.
    Blame whoever you want, it doesn't help the discussion.
    Like what are you seriously trying to achieve by telling any random forum poster this?
    I want sorc in good at something to be meaningful to play. Any class should be meaningful in its existence in game.
    I concur.
    No one knows why Sorcs even exists in first place. Being put so much effort/money in leveling up a sorc character in the end its useless garbage. Always follow the meta.
    You don't speak for Sorcs.
    ZOs is incompetent in balancing anything. Many players are noobs looking for cheese.
    Well that's true.
    ZOs will close this thread and in next patch more buffs for NB & DKs will continue. Play as NB or DK or move to another game. Choice is yours.Some max CP magic sorc guys selling their accounts.

    Whether you are going to play ESO or not. Just quit sorc and always follow streamers meta. You would be fine. Since many players already did no cares about it.

    Honestly eveyone believe sorcs are not going to be viable again. Everyone know its only waste of time. Sometimes, you have to accept the fate and move along. Its your fault too to choose a sorc.
    And now the truth... :/
    Edited by SirMewser on September 4, 2018 1:45PM
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?

    Yeah kena is the most active mod in there and he/she does a good job but I can understand the struggle of having to do this stuff for free on your free time. Zos is the real winner in all of this. All they have to do is throw the masses a little bone every now and then and people just fall all over themselves. In reality this is all we'll ever get... little pieces to string us along to the next dlc.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?

    Yeah kena is the most active mod in there and he/she does a good job but I can understand the struggle of having to do this stuff for free on your free time. Zos is the real winner in all of this. All they have to do is throw the masses a little bone every now and then and people just fall all over themselves. In reality this is all we'll ever get... little pieces to string us along to the next dlc.

    Oh, the representatives are doing ZOS' work for sure. But that's fine as long as the results are fine, which is why I'm surprised to hear about discord negativity. I know Kena is actually very thorough and helpful, and I also see the other representatives around. Kudos to them! <3
    Is Hexys in the discord? I think he was supposed to be our rep, not Kena? (^_^)'
  • Heymexa
    Heymexa
    ✭✭✭
    Favorite class. My precious.... aaaand Nerf Sorcs!!!!
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?

    Yeah kena is the most active mod in there and he/she does a good job but I can understand the struggle of having to do this stuff for free on your free time. Zos is the real winner in all of this. All they have to do is throw the masses a little bone every now and then and people just fall all over themselves. In reality this is all we'll ever get... little pieces to string us along to the next dlc.

    Oh, the representatives are doing ZOS' work for sure. But that's fine as long as the results are fine, which is why I'm surprised to hear about discord negativity. I know Kena is actually very thorough and helpful, and I also see the other representatives around. Kudos to them! <3
    Is Hexys in the discord? I think he was supposed to be our rep, not Kena? (^_^)'

    Kena and masel are the only purp names I've seen. Not saying that others aren't there but I've had the most contact with kena and he/she has handled my bug reports.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    KingJ wrote: »

    Pve wise we were just shown everyone with the same buffs Difference between DPS is incredibly small Only reason Magblades are the only dps is the design of the trial excludes 6 dps.Magwarden needs help but I'm sure they will get it soon.

    PvE wise we were just shown that magsorcs come dead last, even below mag wardens (by 1k, but still...). But the other classes can respec to top tank, top healer etc. Magsorcs can only DPS and they suck at it.


  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    KingJ wrote: »

    Pve wise we were just shown everyone with the same buffs Difference between DPS is incredibly small Only reason Magblades are the only dps is the design of the trial excludes 6 dps.Magwarden needs help but I'm sure they will get it soon.

    PvE wise we were just shown that magsorcs come dead last, even below mag wardens (by 1k, but still...). But the other classes can respec to top tank, top healer etc. Magsorcs can only DPS and they suck at it.


    I kinda have to feel sorry for magwardens now. They were touted as the weakest class since their release and now magsorc comes along and, in a manner of speaking steals their spotlight.

    They can't catch a break :/
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?

    Yeah kena is the most active mod in there and he/she does a good job but I can understand the struggle of having to do this stuff for free on your free time. Zos is the real winner in all of this. All they have to do is throw the masses a little bone every now and then and people just fall all over themselves. In reality this is all we'll ever get... little pieces to string us along to the next dlc.

    Oh, the representatives are doing ZOS' work for sure. But that's fine as long as the results are fine, which is why I'm surprised to hear about discord negativity. I know Kena is actually very thorough and helpful, and I also see the other representatives around. Kudos to them! <3
    Is Hexys in the discord? I think he was supposed to be our rep, not Kena? (^_^)'

    Kena and masel are the only purp names I've seen. Not saying that others aren't there but I've had the most contact with kena and he/she has handled my bug reports.

    I see Taesar underlining he's taking notes here often. Checkmath and Joy are also strolling through here, though they advertise the wrong classes. ;P
    Only Hexys is noticeably absent. I wonder if something happened over at his place...
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Lord-Otto wrote: »
    I see Taesar underlining he's taking notes here often. Checkmath and Joy are also strolling through here, though they advertise the wrong classes. ;P
    Only Hexys is noticeably absent. I wonder if something happened over at his place...

    Well, he (or at least his account) is running around in Cyrodiil. So it would seem he is still alive and got time.
    I think he simply doesn't really care about the work as a class representative. Or maybe his priorities changed.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    usmguy1234 wrote: »
    Lord-Otto wrote: »
    hakan wrote: »
    Lord-Otto wrote: »
    XBox, alright. Thanks for answering!

    ---
    Regarding Dark Brotherhood:

    It did not alter Curse. It shortened shield duration, yes. Re-applying shields under pressure isn't a problem. But having to refresh them even if you don't get hit is. Sypher even pointed that out. You don't have to heal when you don't take damage, but shields HAVE to consume global cooldowns to get refreshed or you get oneshot. This leads to the lack of sustained pressure sorcs are struggling with, especially in duels. So to compensate, the burst must oneshot - and Summerset showed that no one wants that. Here is the first design flaw made that was kept unchecked, because some people simply wanted shields nerfed. And still do.

    DB also saw ultimate elemental changes. Dawnbreaker, the go-to magsorc ult back then, became physical, leaving sorcs with ZERO fitting ult. Rune Cage broke on a whimper back then, so Meteor was always blocked and pretty much useless. Most stuck with Dawn, biting the poison apple that ZOS' glorious combat design team presented us with. To this day, we have not been compensated with a quick, cheap instant stun ult like it. You could re-design Overload or Eye of the Storm, but hey, I'm just a random customer playing the effing game, what do I know?

    It also introduced the guaranteed Stun on the now diseasal Incap, which costed lousy 50 ult back then, AND IT SHOWED.
    Also, with the change to Trapping Webs in that patch, removing it as a spammable, we saw a hefty decline in DW magsorc numbers, me included.
    Veteran ranks got removed, and I'm not 100% certain, but I think that was when magicka skills got a big cost increase as a result for no good reason other than "mathematic formula change, blahblubbblobbebi". Magicka still struggles with sustain, although there are additional reasons now.

    I don't know how your server was, but I do remember clearly seeing seven, SEVEN magsorcs on the 100 leaderboard back then. And I hope I could explain why that was.

    ---
    Cloak is broken now, with it force missing, even when detected. I agree that Poison Injection, Entropy and Soul Trap shouldn't pull you out of Cloak. But Snipe, Crystal Shards and Curse are similar in that you take aim while the NB is visible, and then it hits. This is a balanced counter, IMO. You could be invisible when they take aim to prevent it. You could dodge or block Snipe and Shards, admittedly not Curse, but that's every 3.5 seconds. But no, NBs are giving not another hand here, but a Hindu Goddess of arms.

    Look at DKs. I agree wings are BS. But when Cloak purged, DKs were helpless against NBs. The latter could negate three important DoTs in one GCD, and use their mobility to reset or disengage at will, giving them complete control, wheras the DK could stalemate at best. Note that I have a DK and a NB, so I am quite familiar with the dynamics between those two.
    Now Cloak suppresses. This is another design flaw. DoTs should not break Cloak or give away the location, but damage under Cloak. This would make wings needed less and they could be balanced to be less counter-projectile and more mobility. But again, I'm just a no one and not a talented designer.

    That leads me to the last point. Why doesn't Cloak allow DoTs? Well, according to ZOS, they can't code DoTs to not be suppressed but not break Cloak. So if in doubt, they empower the NB, ignoring the consequences. Starting to see why I'm resignated? Good, I'll close with the biggest, absurdest, most blatant NB bias: Sload's.
    Oblivion damage ignores ALL MITIGATION. Shields, block, armor, even a Cyrodiil GAME RULE, 50% Battle Spirit. And yet, since ZOS can't program better, refuse to hire, they bend their own rules to empower NBs and make Cloak suppress the above-all Oblivion damage. What's next? Can we cloak vMoL's twins' prayer as well?
    Yeah, make fun of me if you wish, call me grumpy if that pleases you, I don't care. But when I see obvious hypocrisy and blatant bias and lies, I'm not just having it. The Sload treatment is on the same level as the ESO+ chapter fraud (yes, it is) and the introduction of non-purchasable Radiant Apex Mounts despite ZOS' initial claim to make everything in crown crates directly buyable with gems.
    I realize when I'm being cheated, and I only want for people to wake up and admit when those things happen, yet... here we are.

    i gave you an agree esp about cloak bug code and crates etc.

    but quit this NB bias thing. if nb was their favorite child why all these years mnb wasnt used? they didnt get any decent buffs its just the latest trials favors them.

    1/3 of the game is high elves and most of them are sorcs. sorcs were everywhere in the past and is still very much relevant.

    Well, the situation is certainly more tame in PvE. It was more of a constant creep towards the top. "Raise the floor, lower the roof" contributed, although ZOS didn't really lower the roof, just made skill animations and Merciless easier. Then there were sets like Master Architect that synergize so well. And of course, the atrocious dungeon design.

    I'm just annoyed as all hell that for NBs, ZOS can find ways to make the class fun. They even developed a new mechanic, the Incap stun depending on ult, to not blanket-nerf the NB ult. I really, really like what they did there, don't get me wrong. But, you know, I'm looking at the treatment Overload got (blanket 50% nerf), I'm bound to uninteresting and mechanic-breaking pets, and I'm doing a heavy attack every single rotation... This just depresses me, and it seems unfair.

    If you really want to be depressed, go over to the sorc discord. It's nothing but a nightblade/ troll circle jerk. No one cares about sorcs fate.... except maybe the diehards... but certainly not zenimax.

    Is it? That surprises me... Who's running it? Kena?

    Yeah kena is the most active mod in there and he/she does a good job but I can understand the struggle of having to do this stuff for free on your free time. Zos is the real winner in all of this. All they have to do is throw the masses a little bone every now and then and people just fall all over themselves. In reality this is all we'll ever get... little pieces to string us along to the next dlc.

    Oh, the representatives are doing ZOS' work for sure. But that's fine as long as the results are fine, which is why I'm surprised to hear about discord negativity. I know Kena is actually very thorough and helpful, and I also see the other representatives around. Kudos to them! <3
    Is Hexys in the discord? I think he was supposed to be our rep, not Kena? (^_^)'

    Kena and masel are the only purp names I've seen. Not saying that others aren't there but I've had the most contact with kena and he/she has handled my bug reports.

    I see Taesar underlining he's taking notes here often. Checkmath and Joy are also strolling through here, though they advertise the wrong classes. ;P
    Only Hexys is noticeably absent. I wonder if something happened over at his place...

    I just hope my bug videos help some. I found a way to desynch your health temporarily by jumping off a keep top level and hitting a burst heal such as breath of life. If you hit it just right the bol will fill your entire health bar... but if you hit it again you'll be missing health. On one attempt I hit a full bar bol and had to hit it two more times to fill my missing health even though the first one told me it healed me to 100%.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Feanor
    Feanor
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    @Tasear is a girl/woman though, and it’s nice that she is passing along so much stuff apparently. Still I’m quite disappointed with the changes so far.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Galarthor
    Galarthor
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    Yes. The changes and notes have been a joke. The sorc pains addressed were some marginal issues. It was pretty much like holding a crisis meeting because the country is stuck by a famine and then talk about what kind of color you are allowed to paint your house in.

    Yes ... the latter has to be addressed at some point as well, but there are far more detrimental and pressing issues! I am just not sure who is screwing us over here ... it's either ZOS, Reps, or both.
  • Silent99
    Silent99
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    Its not like its easy to hit those numbers , it takes part skill part luck and its not like other classes cant pull those high numbers as well...
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