DuskMarine wrote: »DuskMarine wrote: »magsorcs one of the best dps in the game and probly holds as the best. people ive seen easily can pull very close to 60k self buffed. with wards dude sorcs are one of the best if not the best choice for dps in trials right now cause of mechanics being mitigated because of shields. every raid group im in unless the person likes another class is basically all sorcs for pve. and pvp i really dont need to get started on why their busted in there.
No sorc is anywhere close to 60k self buffed on a 3m or 6m dummy.
ive seen a couple parses around that number that people have gotten granted did i think they were macroed yea but then again theres alot of the best dps players who use macros and never get punished for it. but i have seen 60k or a couple 1000 or 2000 off from it before.
1. Macros aren't against the rules
2. They do not help anyone in the slightest
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »magsorcs one of the best dps in the game and probly holds as the best. people ive seen easily can pull very close to 60k self buffed. with wards dude sorcs are one of the best if not the best choice for dps in trials right now cause of mechanics being mitigated because of shields. every raid group im in unless the person likes another class is basically all sorcs for pve. and pvp i really dont need to get started on why their busted in there.
No sorc is anywhere close to 60k self buffed on a 3m or 6m dummy.
ive seen a couple parses around that number that people have gotten granted did i think they were macroed yea but then again theres alot of the best dps players who use macros and never get punished for it. but i have seen 60k or a couple 1000 or 2000 off from it before.
1. Macros aren't against the rules
2. They do not help anyone in the slightest
automated play is against the rules which means macros are as well. but they do help cause they make otherwise mythical numbers actually possible by having the computer do it for you.
Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
DuskMarine wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
magsorcs one of the best dps in the game and probly holds as the best. people ive seen easily can pull very close to 60k self buffed. with wards dude sorcs are one of the best if not the best choice for dps in trials right now cause of mechanics being mitigated because of shields. every raid group im in unless the person likes another class is basically all sorcs for pve. and pvp i really dont need to get started on why their busted in there.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Triage is not about ignoring problems. It's about setting priority. Are you telling me that there isn't enough bugs, class balance problems, set balance problems, dlc and chapter work for the team to not prioritize? Hasn't every Dev admitted how aggressive the dlc cycle is?
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Triage is not about ignoring problems. It's about setting priority. Are you telling me that there isn't enough bugs, class balance problems, set balance problems, dlc and chapter work for the team to not prioritize? Hasn't every Dev admitted how aggressive the dlc cycle is?
Well, considering Sorc had previously worked fine until they broke it, I would say it is indeed their responsibility to fix their mistakes
No one asked for Frag nerf. Streak nerf is no longer relevant.
Most of the nerfs to Sorc that have happened over the past few years no longer serve a purpose except to ruin a once-fun class.
I just want to see that reverted.
Class balance, once upon a time, was actually great. Every class had their place and their function. Like rock paper scissors (which is proper balance). Now it's very out of whack.
Templar has been pretty good as of late. The two classes that deserve the most attention at the moment are Sorcerer and Warden, followed by Templar.
The fact that the devs have such an aggressive schedule is none of my concern. These little "let me change this huge thing and then ignore the problem for another 3 months" patches that broke Sorc (and other classes) are of my concern.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Triage is not about ignoring problems. It's about setting priority. Are you telling me that there isn't enough bugs, class balance problems, set balance problems, dlc and chapter work for the team to not prioritize? Hasn't every Dev admitted how aggressive the dlc cycle is?
Well, considering Sorc had previously worked fine until they broke it, I would say it is indeed their responsibility to fix their mistakes
No one asked for Frag nerf. Streak nerf is no longer relevant.
Most of the nerfs to Sorc that have happened over the past few years no longer serve a purpose except to ruin a once-fun class.
I just want to see that reverted.
Class balance, once upon a time, was actually great. Every class had their place and their function. Like rock paper scissors (which is proper balance). Now it's very out of whack.
Templar has been pretty good as of late. The two classes that deserve the most attention at the moment are Sorcerer and Warden, followed by Templar.
The fact that the devs have such an aggressive schedule is none of my concern. These little "let me change this huge thing and then ignore the problem for another 3 months" patches that broke Sorc (and other classes) are of my concern.
Structured settlement? Need cash now? Call J G Wentworth. But to be an understanding player of this game you need to understand the limits of time. They believe it or not are a small studio. I don't like it but can't do anything about it. But they didn't break Sorc, it wasn't a big change. It was an undodgable unblockable 28 meter range cc and all they changed was the undodgable part. What patch was the perfectly balanced patch?
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Triage is not about ignoring problems. It's about setting priority. Are you telling me that there isn't enough bugs, class balance problems, set balance problems, dlc and chapter work for the team to not prioritize? Hasn't every Dev admitted how aggressive the dlc cycle is?
Well, considering Sorc had previously worked fine until they broke it, I would say it is indeed their responsibility to fix their mistakes
No one asked for Frag nerf. Streak nerf is no longer relevant.
Most of the nerfs to Sorc that have happened over the past few years no longer serve a purpose except to ruin a once-fun class.
I just want to see that reverted.
Class balance, once upon a time, was actually great. Every class had their place and their function. Like rock paper scissors (which is proper balance). Now it's very out of whack.
Templar has been pretty good as of late. The two classes that deserve the most attention at the moment are Sorcerer and Warden, followed by Templar.
The fact that the devs have such an aggressive schedule is none of my concern. These little "let me change this huge thing and then ignore the problem for another 3 months" patches that broke Sorc (and other classes) are of my concern.
Structured settlement? Need cash now? Call J G Wentworth. But to be an understanding player of this game you need to understand the limits of time. They believe it or not are a small studio. I don't like it but can't do anything about it. But they didn't break Sorc, it wasn't a big change. It was an undodgable unblockable 28 meter range cc and all they changed was the undodgable part. What patch was the perfectly balanced patch?
I can't remember the number but it was closer to the start of the game.
And when will you learn I am not just complaining about Rune Cage? This is just the latest in a long series of slight against the Sorc community
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
Because you are calling for a buff for Sorc. I literally said zos needs to focus on the "trash" classes before dealing with fotm players being mad about one skill being put into balance. Seriously you can't keep this nuh uh nonsense. Yes in an isolated instance of balance Swift is a bit op against Sorc streak. But seriously I want to be able to play my main again. It's almost been 2 years with no real help. It's so disgustingly hard to even play some classes. You had your turn at the top just enjoy you are not at the bottom on the struggle bus
They are the bottom though. Specifically in PvE.
But man do I love this gate keeping mentality
Scroll up and see that I mentioned they need help in pve and joked about a guy saying they were op. Its not like I don't think Sorc needs help.... I have literally given an example every time about one thing that is garbage. I want to be able to play more than just one class in pve and more than one class in PvP. Don't y'all get it? Anology time yay. Why should a doctor stop working on a patient currently on life support to help some skinned knees? It's called triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties same should also apply to game balance or honestly any business. House on fire and Netflix billed you twice who are you going to call first??? That's right the Ghostbusters.
That's normally why there are multiple doctors to fix multiple injuries. Ignoring a problem because there are other problems makes no sense when the team can handle multiple nerfs and buffs at once.
Triage is not about ignoring problems. It's about setting priority. Are you telling me that there isn't enough bugs, class balance problems, set balance problems, dlc and chapter work for the team to not prioritize? Hasn't every Dev admitted how aggressive the dlc cycle is?
Well, considering Sorc had previously worked fine until they broke it, I would say it is indeed their responsibility to fix their mistakes
No one asked for Frag nerf. Streak nerf is no longer relevant.
Most of the nerfs to Sorc that have happened over the past few years no longer serve a purpose except to ruin a once-fun class.
I just want to see that reverted.
Class balance, once upon a time, was actually great. Every class had their place and their function. Like rock paper scissors (which is proper balance). Now it's very out of whack.
Templar has been pretty good as of late. The two classes that deserve the most attention at the moment are Sorcerer and Warden, followed by Templar.
The fact that the devs have such an aggressive schedule is none of my concern. These little "let me change this huge thing and then ignore the problem for another 3 months" patches that broke Sorc (and other classes) are of my concern.
Structured settlement? Need cash now? Call J G Wentworth. But to be an understanding player of this game you need to understand the limits of time. They believe it or not are a small studio. I don't like it but can't do anything about it. But they didn't break Sorc, it wasn't a big change. It was an undodgable unblockable 28 meter range cc and all they changed was the undodgable part. What patch was the perfectly balanced patch?
I can't remember the number but it was closer to the start of the game.
And when will you learn I am not just complaining about Rune Cage? This is just the latest in a long series of slight against the Sorc community
Close to the start of the game? With dynamic ult gen and a mDk vampire? Pretty balance ur right. I think I'm done with this ad nauseum conversation. Play a different class is Sorc is so bad.
DuskMarine wrote: »
Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
In short: it does not "feel" right.
I've played mages and warlocks and summoneers in online and offline games since before 2000.
They more or less come with a common, basic "kit":
- unable to be an healer
- come with shields
- have a root spell
- summoneers / warlocks have from decent to great control on their pets, pets health bars and so on.
- have a "blink" spell to teleport away
- have a long cooddown un-stun or similar
- have mediocre health
- have bad stamina
- have a very twitch-based, fast gameplay.
- having to be twitch-based, developers go to great lengths to make their gameplay smooth and dependable
- have (at least) one frigging HUGE nuke.
Now let's see the disaster they have created at ZOS and have labelled: "sorcerer":
- unable to be an healer. More or less done. You can heal non DLC 4 men and be a buff-bot and that's it.
- come with shields: instead of making a good, medium duration shield, they managed to impose 2-3 short duration, "must spam whole life" different shields. Nonsense.
- have a root spell: there is. But what in every game is a staple of the class, in ESO is not even slotted in PvE and not really used in PvP (where scarce skills hotbars don't allow a "pure" root spell that does nothing else).
- NO control at all for pets on consoles, one "attack / stop" button on PC and that's it. Pets are half bugged, get stuck, make trials fail and more.
- streak is a really poor man's excuse of a "blink". Other MMO gamers would laugh seeing how bugged, low range and craptastic it is in ESO.
- have mediocre health: yes. Defects are always well implemented in ESO. My magsorcs have 11k unbuffed health in PvE gear. Can't be more mediocre than that!
- have mediocre stamina: hell yeah! Whereas in games you tend to see characters who permanently run, jump forever and are sort of sportsmen... ESO sorcs are the quintessence of pansy. Even me in real life can do more than two dodges without fainting! Even me in real life can sprint for more than 20 meters!
- you can pretend to twitch on a sorc. Then you get stuck on heavy attack. Then your streak hangs in a inch tall mound. Then you get stuck half crouched trying to heavy attack but just sticking there. Then you cast shield but it won't go off. You spam it 3 times and it goes off once, with maximum tranquillity. In general, ESO gameplay taste like "gum". You twitch but characters are so unresponsive, slow, always busy doing some dumb animation (imagine if we could not cancel animations! They are clumsy as is!).
- ESO gameplay is clumsy at best. Other games that were potentially clumsy had at least a queue that would hold 2-3 abilities. Non in ESO, where you press an ability and hope it'll fire off (especially in Cyrodil). If it doesn't, good bye your tactic, your half made kill setup and so on.
- We had one class signature spell, crystal fragments. No more. Actually we have the most ******* guy coming to tell us that he's made it CRAP so that we would see the other, totally garbage morph, as a good alternative. Two craps don't make one right.
.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
DuskMarine wrote: »DuskMarine wrote: »magsorcs one of the best dps in the game and probly holds as the best. people ive seen easily can pull very close to 60k self buffed. with wards dude sorcs are one of the best if not the best choice for dps in trials right now cause of mechanics being mitigated because of shields. every raid group im in unless the person likes another class is basically all sorcs for pve. and pvp i really dont need to get started on why their busted in there.
No sorc is anywhere close to 60k self buffed on a 3m or 6m dummy.
ive seen a couple parses around that number that people have gotten granted did i think they were macroed yea but then again theres alot of the best dps players who use macros and never get punished for it. but i have seen 60k or a couple 1000 or 2000 off from it before.
Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
In short: it does not "feel" right.
I've played mages and warlocks and summoneers in online and offline games since before 2000.
They more or less come with a common, basic "kit":
- unable to be an healer
- come with shields
- have a root spell
- summoneers / warlocks have from decent to great control on their pets, pets health bars and so on.
- have a "blink" spell to teleport away
- have a long cooddown un-stun or similar
- have mediocre health
- have bad stamina
- have a very twitch-based, fast gameplay.
- having to be twitch-based, developers go to great lengths to make their gameplay smooth and dependable
- have (at least) one frigging HUGE nuke.
Now let's see the disaster they have created at ZOS and have labelled: "sorcerer":
- unable to be an healer. More or less done. You can heal non DLC 4 men and be a buff-bot and that's it.
- come with shields: instead of making a good, medium duration shield, they managed to impose 2-3 short duration, "must spam whole life" different shields. Nonsense.
- have a root spell: there is. But what in every game is a staple of the class, in ESO is not even slotted in PvE and not really used in PvP (where scarce skills hotbars don't allow a "pure" root spell that does nothing else).
- NO control at all for pets on consoles, one "attack / stop" button on PC and that's it. Pets are half bugged, get stuck, make trials fail and more.
- streak is a really poor man's excuse of a "blink". Other MMO gamers would laugh seeing how bugged, low range and craptastic it is in ESO.
- have mediocre health: yes. Defects are always well implemented in ESO. My magsorcs have 11k unbuffed health in PvE gear. Can't be more mediocre than that!
- have mediocre stamina: hell yeah! Whereas in games you tend to see characters who permanently run, jump forever and are sort of sportsmen... ESO sorcs are the quintessence of pansy. Even me in real life can do more than two dodges without fainting! Even me in real life can sprint for more than 20 meters!
- you can pretend to twitch on a sorc. Then you get stuck on heavy attack. Then your streak hangs in a inch tall mound. Then you get stuck half crouched trying to heavy attack but just sticking there. Then you cast shield but it won't go off. You spam it 3 times and it goes off once, with maximum tranquillity. In general, ESO gameplay taste like "gum". You twitch but characters are so unresponsive, slow, always busy doing some dumb animation (imagine if we could not cancel animations! They are clumsy as is!).
- ESO gameplay is clumsy at best. Other games that were potentially clumsy had at least a queue that would hold 2-3 abilities. Non in ESO, where you press an ability and hope it'll fire off (especially in Cyrodil). If it doesn't, good bye your tactic, your half made kill setup and so on.
- We had one class signature spell, crystal fragments. No more. Actually we have the most ******* guy coming to tell us that he's made it CRAP so that we would see the other, totally garbage morph, as a good alternative. Two craps don't make one right.
.
... literally none of those are actual balancing issues. Like... not enough health and stam? Lolwut?
Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
In short: it does not "feel" right.
I've played mages and warlocks and summoneers in online and offline games since before 2000.
They more or less come with a common, basic "kit":
- unable to be an healer
- come with shields
- have a root spell
- summoneers / warlocks have from decent to great control on their pets, pets health bars and so on.
- have a "blink" spell to teleport away
- have a long cooddown un-stun or similar
- have mediocre health
- have bad stamina
- have a very twitch-based, fast gameplay.
- having to be twitch-based, developers go to great lengths to make their gameplay smooth and dependable
- have (at least) one frigging HUGE nuke.
Now let's see the disaster they have created at ZOS and have labelled: "sorcerer":
- unable to be an healer. More or less done. You can heal non DLC 4 men and be a buff-bot and that's it.
- come with shields: instead of making a good, medium duration shield, they managed to impose 2-3 short duration, "must spam whole life" different shields. Nonsense.
- have a root spell: there is. But what in every game is a staple of the class, in ESO is not even slotted in PvE and not really used in PvP (where scarce skills hotbars don't allow a "pure" root spell that does nothing else).
- NO control at all for pets on consoles, one "attack / stop" button on PC and that's it. Pets are half bugged, get stuck, make trials fail and more.
- streak is a really poor man's excuse of a "blink". Other MMO gamers would laugh seeing how bugged, low range and craptastic it is in ESO.
- have mediocre health: yes. Defects are always well implemented in ESO. My magsorcs have 11k unbuffed health in PvE gear. Can't be more mediocre than that!
- have mediocre stamina: hell yeah! Whereas in games you tend to see characters who permanently run, jump forever and are sort of sportsmen... ESO sorcs are the quintessence of pansy. Even me in real life can do more than two dodges without fainting! Even me in real life can sprint for more than 20 meters!
- you can pretend to twitch on a sorc. Then you get stuck on heavy attack. Then your streak hangs in a inch tall mound. Then you get stuck half crouched trying to heavy attack but just sticking there. Then you cast shield but it won't go off. You spam it 3 times and it goes off once, with maximum tranquillity. In general, ESO gameplay taste like "gum". You twitch but characters are so unresponsive, slow, always busy doing some dumb animation (imagine if we could not cancel animations! They are clumsy as is!).
- ESO gameplay is clumsy at best. Other games that were potentially clumsy had at least a queue that would hold 2-3 abilities. Non in ESO, where you press an ability and hope it'll fire off (especially in Cyrodil). If it doesn't, good bye your tactic, your half made kill setup and so on.
- We had one class signature spell, crystal fragments. No more. Actually we have the most ******* guy coming to tell us that he's made it CRAP so that we would see the other, totally garbage morph, as a good alternative. Two craps don't make one right.
.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Could you in short tell what's wrong with Sorc? Is it really because they took 28m petrify from you? I know pve sustain is bad but man do you really think there aren't other classes that need zos attention first?
Honestly, I've listed it countless times. In short:
-Predicable burst, and basically a one-trick pony in that the Sorc combo is always the same which makes it even more predictable.
-Shields take full unmitigated damage. Some may say this is countered by lack of crits but that's not very relevant since no one runs crit builds. Damage gets higher and higher but shields stay the same.
-Lack of reliable CC. The range of rune cage is also not an argument with gap closers being so prevalent in the meta. Range doesn't matter in the slightest. I'd honestly prefer Petrify over Rune Cage (also Petrify is a double CC...)
-Streak < Gap Closers. Gap Closers make Streak basically irrelevant
-Confirmed lowest Magicka DPS in PvE by FeaR.
-Some of the worst sustain next to Stamplars
-Most importantly, the playstyle itself is being destroyed. Every single playstyle-defining thing Sorcs have had such as Frags stun and Streak has been heavy-handedly nerfed. Many people feel the class simply isn't fun anymore.
I have a longer laundry list but these are my biggest points
But do you use dizzy though?
You have a double dipping undodagable execute. If you wanted to you could have three. You have predicable burst but you got burst that is virtually undodagable (purge blah blah yeah I know). You have cc options(rune, mines, atro, streak stupid pet negate) you have mobility(lightning form streak) and you can artificially almost triple your health with shields. You can equip damage oriented traits on your armor because of that. You have range and the ability to do extreme burst. Like dang zos knew Sorc had so many decent skills they gave you a third bar.
Mag wardens?
DK?
Magplars?
You are telling me you have less CC's than magplars and mag wardens? Less mobility than dks or magplars? More predicable burst than wardens or Stam dks? Like man they just made your cc dodgable. That is all.
Gap closers have been on a melee toons bar further back than the console drop. Swift is really the only issue I would concede issues
The execute is dodgeable, and the passive rarely procs. Curse is undodgeable that's the only part of the burst that is...and that alone isn't going to do much.
There's too much more wrong with this post to even be addressed, if I'm being quite honest
Perceive what you want. Wrong about the first sentence excuse me. Could you answer my questions though? Do you have less than other classes? Or are you just frustrated that it got a little harder to kill some one? This isn't call of duty though zos is trying. All I said that you had option are they good? Meh but some classes have nothing in those categories
Why do other classes being trash excuse other classes being trash?
Why is this mentality okay?
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »magsorcs one of the best dps in the game and probly holds as the best. people ive seen easily can pull very close to 60k self buffed. with wards dude sorcs are one of the best if not the best choice for dps in trials right now cause of mechanics being mitigated because of shields. every raid group im in unless the person likes another class is basically all sorcs for pve. and pvp i really dont need to get started on why their busted in there.
No sorc is anywhere close to 60k self buffed on a 3m or 6m dummy.
ive seen a couple parses around that number that people have gotten granted did i think they were macroed yea but then again theres alot of the best dps players who use macros and never get punished for it. but i have seen 60k or a couple 1000 or 2000 off from it before.
1. Macros aren't against the rules
2. They do not help anyone in the slightest
automated play is against the rules which means macros are as well. but they do help cause they make otherwise mythical numbers actually possible by having the computer do it for you.
Because of the way latency and weaving works in this game, no macros actually do not help.
In fact, most of the time you'll get the highest DPS out of a dynamic rotation (remind me how one macros an RNG rotation, again?)
You've proven time after time, thread after thread that you have hate for Sorcs that borders on obsessive with neither the skills nor the knowledge to back it up.
DuskMarine wrote: »
With gap closers and swift jewelry Streak is pretty bad. At least with no stacking cost you won't be out of MP whenever you decide to use it.
Maaan, you should really stop posting and save some dignity lol...DuskMarine wrote: »DuskMarine wrote: »
With gap closers and swift jewelry Streak is pretty bad. At least with no stacking cost you won't be out of MP whenever you decide to use it.
streak can easily outrange any gap closer in 2 casts back to back. if it didnt increase cost on cast youd never kill a sorc also why would anyone sacrifice bloodthirsty or anything else that increases damage for speed that just doesnt seem smart in a mode where burst is god in the winning the day.