Can something be done about Phoenix & Yokeda being used for No Death Achievements

  • Kuramas9tails
    Kuramas9tails
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    Kudos to the people who thought of doing this!

    I would never have thought of using these sets myself. ZOS releases so many sets that it's hard to remember them all. Every group is different with different strengths and weaknesses. When a group finds a way around a weakness by using a legit set that is not broken and is used as intended, there is no complaints.....from me anyways.

    I don't see this as any less skill than a group that doesn't use this set. Every set gives a different 5 piece bonus. Giving one up for another is in the choice of the group/player. It's a group effort. An obstacle from point A to point B. Just because someone choses to make a ramp over a wall while everyone else uses a ladder doesn't mean the ramp user is any less valuable or skilled. At that point, people are just getting picky and becomes nonsense.
    Edited by Kuramas9tails on September 4, 2018 1:17PM
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    • Itzmichi
      Itzmichi
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      Nifty2g wrote: »
      (2 items) Adds 1096 Max Magicka
      (3 items) Adds 129 Magicka Recovery
      (4 items) Adds 129 Spell Damage
      (5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.
      (2 items) Adds 4% Healing Taken
      (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
      (4 items) Adds 1206 Max Health
      (5 items) When you die, you instead turn into a statue for 3 seconds and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
      (5 items) Adds 4% Healing Taken

      This is mainly a thread at those groups who have been using these sets for months in Asylum & Cloudrest for somewhat easier hardmode kills making it easier than intended.


      This has been going on for awhile now and these sets have been used for quite some time to be used for getting achievements that are intended to be the hardest in the game by defeating the purpose of "no death". Devaluing achievements with these sets shouldn't be a thing, these sets should be a little reworked and maybe change the threshold so it's a proc at 10% health instead of 0% health so it's not used as a total crutch. I personally do not mind the set, it's a decent concept but it should be changed a little bit so it doesn't flat out screw with intended hardest achievements to get, it makes unrewarding content even more unrewarding.

      I hope you guys at ZOS look into this so that the content is not easier just because of a set like this allowing people to die during a no death, depending whatever the content is, either a trial or a dungeon.

      Just because a set is in the game doesn't mean it should be used, and this is clearly overlooked and the proc could be changed to where it would make it a tad bit unappealing and not as strong for the PvE content.

      @ZOS_Finn @ZOS_GinaBruno

      Don't be salty. Just use the sets yourself and next time you will do no death as well.
      Here, have a chill pill 💊!
    • Nifty2g
      Nifty2g
      ✭✭✭✭✭
      ✭✭✭✭✭
      Itsmichi wrote: »
      Nifty2g wrote: »
      (2 items) Adds 1096 Max Magicka
      (3 items) Adds 129 Magicka Recovery
      (4 items) Adds 129 Spell Damage
      (5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.
      (2 items) Adds 4% Healing Taken
      (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
      (4 items) Adds 1206 Max Health
      (5 items) When you die, you instead turn into a statue for 3 seconds and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
      (5 items) Adds 4% Healing Taken

      This is mainly a thread at those groups who have been using these sets for months in Asylum & Cloudrest for somewhat easier hardmode kills making it easier than intended.


      This has been going on for awhile now and these sets have been used for quite some time to be used for getting achievements that are intended to be the hardest in the game by defeating the purpose of "no death". Devaluing achievements with these sets shouldn't be a thing, these sets should be a little reworked and maybe change the threshold so it's a proc at 10% health instead of 0% health so it's not used as a total crutch. I personally do not mind the set, it's a decent concept but it should be changed a little bit so it doesn't flat out screw with intended hardest achievements to get, it makes unrewarding content even more unrewarding.

      I hope you guys at ZOS look into this so that the content is not easier just because of a set like this allowing people to die during a no death, depending whatever the content is, either a trial or a dungeon.

      Just because a set is in the game doesn't mean it should be used, and this is clearly overlooked and the proc could be changed to where it would make it a tad bit unappealing and not as strong for the PvE content.

      @ZOS_Finn @ZOS_GinaBruno

      Don't be salty. Just use the sets yourself and next time you will do no death as well.
      I have them
      #MOREORBS
    • ZOS_JesC
      ZOS_JesC
      admin
      Greetings, we've decided to close this thread because it is no longer conducive to a constructive conversation. Thank you.
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