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CP catch up needs to be increased for new players.

  • wolfie1.0.
    wolfie1.0.
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    Hammy01 wrote: »
    I am sure some of you vets will disagree but I truly feel that ZOS needs to increase the CP gains for those that are well below max CP, or at the very least when a new DLC is released non max CP players should be given free 30 CP so the gap does not get any bigger.

    I am myself a vet player with well over 1000 CP on my first account but because I have a 2nd account with about 380 CP I really understand the struggle that new players go through just trying to catch up CP wise. It is a little disheartening when you spend a few months making some gains and then a new DLC / Chapter is released and the gap is instantly widened by 30 more CP.

    I have alt accounts as well but I really feel that the cp grind is in a good place right now. Between the catch up mechanic, enlightenment, the experience boosts events, and the free crown exp scrolls from the daily rewards its actually pretty easy to solo your way up to cp 300 or so. Which in my opinion is the hard part. Once you have around that much its easy, while tedious, to grind out the rest.
  • AlnilamE
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    Hammy01 wrote: »
    The reason I made this post was because with the new DLC I got to watch as my SO got to assign 30 CP to all her characters and I had none. My first thought was.. "damn that would suck for any new players who have worked hard trying to catch up CP wise only to fall behind by 30 points in one day".

    Your SO also had to earn 50% more experience for those CP than someone will now that the cap has shifted (probably a bit more because of the sliding XP, but the penalty for being above cap is 1.5x).

    What happens to players below the cap when the cap goes up is that their curve gets easier. So their current CP will actually cost less than the previous one because the formula is adjusted. The link Raammzzaa posted above and the spreadsheet they mentioned is a very good visualization tool.

    Earning the initial 300 CP become easier with every update. So does getting to the sweet spot passives. People should just stop fixating on the CP cap and play the game as they enjoy it.
    The Moot Councillor
  • phileunderx2
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    I wouldn't be opposed to starting newly level 50 characters at CP 160. Get rid of this time where everything you aquire is useless.
  • Lyss1991
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    I started playing shortly before One Tamriel, And I remember seeing people with over 500 CP and thinking “Im never gonna catch up to that”

    And now, A little over 2 years later, Im 900 CP..I’ll never be behind cap again.

    I dont agree with anything being handed to players..You want it, Go get it.
    PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace
  • Wolfpaw
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    Get rid of CP all together, horrible for balance, new players, & game performance.
  • AlnilamE
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    Wolfpaw wrote: »
    Get rid of CP all together, horrible for balance, new players, & game performance.

    So you suggest we all become level 50 and that's it?

    Also, you will pry Master Gatherer out of my cold, dead hands.
    The Moot Councillor
  • Jhalin
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    It’sthe easiest it’s ever been to reach cp160 for new players, and it’s only ever going to get easier.

    The big landmark of cp300 follows the exact same pattern, it’s significantly easier to reach for new players than it ever was for old players.

    We already have so many catch up mechanics, and so many bad players that rushed to cp cap because it is so damn easy, that adding another would be plain foolish
    Edited by Jhalin on September 2, 2018 6:55PM
  • Tan9oSuccka
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    Nah. Messing around on an old account, I hit 300 pretty fast.
  • LiquidPony
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    Hammy01 wrote: »
    I am sure some of you vets will disagree but I truly feel that ZOS needs to increase the CP gains for those that are well below max CP, or at the very least when a new DLC is released non max CP players should be given free 30 CP so the gap does not get any bigger.

    I am myself a vet player with well over 1000 CP on my first account but because I have a 2nd account with about 380 CP I really understand the struggle that new players go through just trying to catch up CP wise. It is a little disheartening when you spend a few months making some gains and then a new DLC / Chapter is released and the gap is instantly widened by 30 more CP.

    It really is a grind.

    I would suggest three minor changes:

    1. Increase Enlightenment to ~600k XP per day to reflect the much larger amount of XP required to reach cap.
    2. Increase XP gains from mobs in group content (Trials and Dungeons reward a pitiful amount of XP) and increase the XP rewards for completing difficult end game content (in both PvE and PvP).
    3. Get rid of the XP "sharing" system. Grant full XP to everyone who damages a mob, because Spellscar leeches are the devil.

    I don't think any of those things is a drastic change and it won't make getting to CP cap significantly faster for casual players.

    The problem I have with the current system is that XP rewards are imbalanced. Why does running Maelstrom Arena grant about 20 times as much XP as completing Halls of Fabrication? Why does a 2-minute loop through Spellscar grant more XP than a 30-minute run through vSCP or vFL? Why does completing a 2-voucher Enchanting or Alchemy master writ grant as much XP as turning in a Hard Mode pledge?
  • OrphanHelgen
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    I got back to the game and had 960 cp, and now I have almost 1050 and I didn't spend that much time getting it. Just some pvp and a few daily dungs in between. That's almost 100 cp far above the cap, and the xp needed for a cp on that level is like 5-10 times more than around cp 50-100. So I don't understand the struggle, specially not as you can equip any gear you want after 160. For guild requirement, I have personal experience with inviting low cp players just for the fact they understand the game already, so whoever have a cp requirement is not worth playing with either. For cp 300 you have the max stat needed, so u really only miss out on a few % dps and survivability. If you are a top player, you can afford putting some extra attributes into health or replace one dot with a defense skill, and you should be good to go in the hardest content as a low cp player.
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  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed some comments that were off topic and derailing the thread. This is a reminder to stay on topic with your posts and to please keep them constructive. Thank you.
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  • zaria
    zaria
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    Hammy01 wrote: »
    I am sure some of you vets will disagree but I truly feel that ZOS needs to increase the CP gains for those that are well below max CP, or at the very least when a new DLC is released non max CP players should be given free 30 CP so the gap does not get any bigger.

    I am myself a vet player with well over 1000 CP on my first account but because I have a 2nd account with about 380 CP I really understand the struggle that new players go through just trying to catch up CP wise. It is a little disheartening when you spend a few months making some gains and then a new DLC / Chapter is released and the gap is instantly widened by 30 more CP.

    I have alt accounts as well but I really feel that the cp grind is in a good place right now. Between the catch up mechanic, enlightenment, the experience boosts events, and the free crown exp scrolls from the daily rewards its actually pretty easy to solo your way up to cp 300 or so. Which in my opinion is the hard part. Once you have around that much its easy, while tedious, to grind out the rest.
    Getting to cp300 is also the most important part. Note that at 300 you should be able to have decent gear, not top of the line bis but one crafted / overland / dungeon set with gold weapons and an monster set.
    At this point its all about player skill. Have an decent rotation, know the general mechanics and so on.
    You get perhaps 20% more dps as max cp who is trivial compared to player skill.
    You also get better protection, this is very nice for pve, yes its far more important for pvp since 20% more damage while taking 20% less is huge. This it an issue.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ItsNebula
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    Hammy01 wrote: »
    I am sure some of you vets will disagree but I truly feel that ZOS needs to increase the CP gains for those that are well below max CP, or at the very least when a new DLC is released non max CP players should be given free 30 CP so the gap does not get any bigger.

    I am myself a vet player with well over 1000 CP on my first account but because I have a 2nd account with about 380 CP I really understand the struggle that new players go through just trying to catch up CP wise. It is a little disheartening when you spend a few months making some gains and then a new DLC / Chapter is released and the gap is instantly widened by 30 more CP.

    Its a grind.
    Its an MMORPG.

    Grinding is how you get there. ALL of us vets have already been there, done that.
    Not our fault we started playing earlier.. back when it was actually MUCH harder to level. MUCH MUCH harder and MUCH more of a grind.

    Sure, getting from lvl3 no CP to lvl50 with 780CP is a HUGE grind, but there have been plenty of people that made a 2nd account and just for about 2-3 weeks straight did nothing but grind 10-12 hours a day and got max CP in just 3ish weeks.

  • Lutallo
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    100%. Biggest barrier to entry in this game is CP. I can’t tell you how many times I’ve begged one of my friends to get the game, they hit level 50 and 10CP and say....” holy crap 780 is max? Lol no thanks cya later”.

    ZoS are clueless because they gain next to nothing from forcing people to grind for 2 years to hit max CP. On the other hand if they reduced XP to get CP they’d earn long-term customers who would hit endgame and actually buy their DLC.
    "Rock is too OP, please nerf"
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  • D0PAMINE
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    I met a new player about 3 weeks ago and shes gaining CP like crazy and we had her in Vet Dungeons past CP160. The current method is fine and effective. Much easier than when I had to gain them.
  • Dymence
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    As others have said, each time the CP cap increases, the catch up curve is adjusted aswell. Getting the first couple hundred will go insanely fast by now.
  • DuskMarine
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    you dont need a faster way to max level sorry but you need to learn how to play the game otherwise people are gonna hate you worse for being a 780 that has no idea what hes doing worse than you being like a cp160-300 with no idea
  • Lexxypwns
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    It shouldn’t take more than 6 months of questing to get to cap
    Edited by Lexxypwns on September 3, 2018 2:20AM
  • AlnilamE
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    Lutallo wrote: »
    100%. Biggest barrier to entry in this game is CP. I can’t tell you how many times I’ve begged one of my friends to get the game, they hit level 50 and 10CP and say....” holy crap 780 is max? Lol no thanks cya later”.

    ZoS are clueless because they gain next to nothing from forcing people to grind for 2 years to hit max CP. On the other hand if they reduced XP to get CP they’d earn long-term customers who would hit endgame and actually buy their DLC.

    Please tell me your reply is "No. No. NO! The max is actually 3600."

    Or maybe something sensible like "You really don't need to worry about it after CP 160."

    Or maybe take them to a daily random and watch them get 20 CP in one shot.
    The Moot Councillor
  • ZarkingFrued
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    Near 1000 CP and I gotta agree. Shouldn't take that long for new players to get to max, and I'm not selfish so I wouldn't care even if they started max CP. The jealousy is real in some people tho, so I wouldn't look for easier CP gains to happen.
  • starkerealm
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    Near 1000 CP and I gotta agree. Shouldn't take that long for new players to get to max, and I'm not selfish so I wouldn't care even if they started max CP. The jealousy is real in some people tho, so I wouldn't look for easier CP gains to happen.

    Part of the problem with this is we don't have a real baseline for how much XP you need to earn. The XP cost per level scales based on the current cP cost and your current CP. XP thresholds go way up when you cross over the spending cap. Below cap, particularly at low levels, XP per CP is trivial.
  • Runs
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    You two kiss and make up...


    Yes, I meant max usable CP. It may have been J__Dub as @HighKinlady said as Jesters Festival was 5 days. I don't really recall the name just remember seeing something about it and thinking damn that's fast.

    Yeah I assume +150% potion scrolls up full time, and probably being carried for a decent portion of it as well as insanely long hours each of those 5 days. Me mentioning it wasn't trying to say a new player could do it that fast, just that it has been done that fast by an experienced player.

    No, I don't believe it should be faster. The important mile markers are already fast enough to reach. The hard part is going from 300 to cap and because of diminishing returns they aren't needed as much as the first 300 are.

    I see someone mentioned a spreadsheet, not sure if it's mine or not as I have thrown different versions around. I just updated mine to include 810 cp for Murkmire, added the original amounts too for comparison, and fixed a mistake that showed total exp a CP earlier than it should have been. Also, double checked and the sheet is correct for a 480 cp and a 1182 cp account. Numbers are rounded down from decimal, nothing seems to round up. Link to Google Doc spreadsheet

    My first 500 CP where done without catch up mechanics which was 200 million exp, in contrast 200 million exp will take you to 817 CP in Murkmire. If I remember correctly that took me around 6 months as a new player, with questing to finish of zones as well as the grinding. I can't see this as being too long, ever.
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  • Rokushakubo
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    ZOS has already done something for you. Have you seen how many free xp scrolls you get a month via log in rewards? With the already reduced xp amount per CP and those, you shouldn't need anything more.
  • starkerealm
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    ZOS has already done something for you. Have you seen how many free xp scrolls you get a month via log in rewards? With the already reduced xp amount per CP and those, you shouldn't need anything more.

    Also the one that gets chucked into your bag at 49. You can use that to speed up the trip to 50, most players probably will, I'm guessing. But, beyond that? Yeah, I think those scrolls are intended to help people who are further behind catch up. Also where we see a batch of them thrown in with each CE release since Morrowind. Come to think of it, I think the DLC collector's editions have had those since... Dark Brotherhood? Wrothgar? I'm not sure, but when they were first added to the game.

    Also, once you do get above the spending cap, your CP progression gets hammered. So, there already is a heavy weight catch up and stay put system in place. Most of us have ended up ahead of that if we've played for awhile, but there's no real value in being CP1k+ except bragging rights. At the current rate those won't be available for spending until 2021 or so.
  • pdblake
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    I've just got my first character beyond level 50. It took four weeks playing to get to level 50, then a week to get to CP120. If anything I think the CP levelling went a tad too fast for me.

    I was levelling up faster than I could find materials to create newer gear.
  • jaschacasadiob16_ESO
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    Not sure why you play an MMO and expect to be ready for end-game content in a week. Enjoy the ride. Or go play The Sims.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

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  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few more baiting comments. Since this thread has derailed a few times, we've decided to close it. Thank you.
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