break time maybe...
getting ready to start my 36th 30 day campaign...
I'm fully expecting more or less the same as the last 35 campaigns...
So I’m running around Cyrodiil tonight, mostly at a fight at the Chalamo. I kill a guy, then some guy from behind kills me. We both I assume respawn and we repeat possibly with different foes or maybe not.
Maybe go for a kill when suddenly a bunch of your own faction also attack the same target and you realize you did little beyond a LA ability weave.
Maybe you go for a fight when suddenly 20 enemies jump you each with their own LA into ability weave. You respawn just the same.
Got me to thinking; “why am I on this loop?”
Death is meaningless; therefore winning is meaningless. I’m not sure what can be done to add meaning or for me to just STFU and just have fun.
So I’m running around Cyrodiil tonight, mostly at a fight at the Chalamo. I kill a guy, then some guy from behind kills me. We both I assume respawn and we repeat possibly with different foes or maybe not.
Maybe go for a kill when suddenly a bunch of your own faction also attack the same target and you realize you did little beyond a LA ability weave.
Maybe you go for a fight when suddenly 20 enemies jump you each with their own LA into ability weave. You respawn just the same.
Got me to thinking; “why am I on this loop?”
Death is meaningless; therefore winning is meaningless. I’m not sure what can be done to add meaning or for me to just STFU and just have fun.
Stop zerging.
Go to the meeting point of the other two factions so that everyone you see wants to kill you, and every kill you get will be your own.
Thunderknuckles wrote: »Personally I'm really, really, really, really, really, really glad that ESO doesn't have a system where you lose all the gear you're carrying when you die in PvP. LOL There are games out there, though, that have that super hardcore PvP style, OP. EVE is the first one that comes to mind.
IZZEFlameLash wrote: »Maybe you should stick to dueling then. Not sure why there even is a thread of this though.