AhPook_Is_Here wrote: »Agenericname wrote: »LadyNalcarya wrote: »There's one thing I dont get. What causes all this meta hatred? Meta is simply something that works the best.
For example, it would be really strange to avoid buying the best products just because they are too good and too many people are buying them. Its understandable if you dont like the product, but not buying it just because its popular seems kinda weird.
I mean, I can see if someone just likes to play warden ice mage or some other nonmeta build and doesnt want to swap it for a meta magblade, but purposefully gimping yourself just to separate yourself from "those meta pricks"? What's the point?
I also dont undestand how someone can pull high dps AND die all the time. How's that possible? I'm not trolling, I mean... It's just mathematically impossible.
Personally I've never heard or seen "meta" used as a pejorative outside of the forums. In fact, my experience as a whole doesn't mirror much of this at all. For that I am thankful.
"Best" is subjective. A build may have the most DPS mathematically possible and still not he considered the best. There will always be a build that has the most DPS, that much can't he argued. Whether or not it's the best? One becomes better or best if your goal is the most DPS.
Personally I like having a little DPS. I like the 2 characters that I play more though. It's not spite. It's simply a different choice and generally isnt an issue. It only becomes one when I'm told what I should play. That's yet to happen though. I'm either really lucky or live in a bubble.
I really havent found "high DPS" players to be the whiners as far as a demographic goes. They seem to be a little less common than the "everyone does 40k" narrative, but the ones I've encountered are often pretty easy going. I havent found that they die more often either.
To the point, I'd be against a DPS requirement for Vet dungeons. That's a slippery slope.
I don't think your point of view is unreasonable, but you can end up with identical arguments from tanks, who might choose to only taunt bosses, or choose not to provide war-horn, fracture, breach, or maybe just decide while they like to look tanky they only snare because they find taunting demeans their honorable foe into making irrational decisions instead of facing them head on allowing them to have the opportunity to make the best choices they can and still face defeat.
Zarathustra also spake tanking is a rope bridge to what is next and not an end in itself.
So if you queue as a DD and imagine you have no responsibility to provide par-damage, you shouldn't find yourself disappointing if your tank or healer takes a more RP approach to their role.
I've seen it before and I think there should be minimum CP at least on ALL veteran dungeons, not saying CP is tied to good players but at least some of them would be gone. I've joined before and been doing over 50% of the DPS which just isn't enough on some bosses then you wipe over and over and everyone leaves wasting your and there time.
ruikkarikun wrote: »
Why don't we complain about something that anyone can actually control? People have every right to queue a dngn at any level of DPS, tanking or healing ability. If i never entered a vet dungeon as a new player i would have never realized how bad i was, this was my first MMO and i had a lot to learn. Yes people called me names and kicked me more then once, those are the people that should be removed NOT the noobs. I had to research how to get good and it took time then i returned as better then most.
Facefister wrote: »Even if your DD doesn't ignore mechanic, the reason why he pulls such high DPS i"High DPS DDs die alot!"-post again.SquareSausage wrote: »SquareSausage wrote: »Grouped into a vet BC2 today and i can attest to my tank doing 50% damage, the bosses' health bar was dropping under 4k a sec, it was so bad. I had frost wall and engulfing flames up and standard as when ready. One DPS was so scared of fighting he was running away from the adds and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for most of the fight.
failed final boss as they couldnt kill behemoths or orbs that heal the boss in time, wasnt even a pledge. Had to quit.
If your tank is doing 50% or the group damage either the group damage is 4K or your tank is setup as a dps.
As I said I was doing 50% of damage with frost wall and engulfing flames for about 2k dps, the healer was trying his hardest to keep the other 2 dps alive who were standing infront of behemoth breath or in the blue fire, the other 2 dps I cant say exactly what they were doing, more likely panicking.
The thing is poor DPS players are usually those who are not very good at game mechanics, or slow reflexes, stubborn, or all of the above and some more. Which all add up to give a terrible outcome in group content.
People saying 50k dps but dies a lot, or 5k dps but never dies on a DD is deluded.
The 50k dps guy will know mechanics inside out, provide aoe and have a shield and/or self heal and can prob solo the dungeon.
The 5k dps will have poor dps, no mechanics understanding, poor response time, gets flustered easy and dies all the time.
First of all, the 50k dps guys are not always good with mechanics. Some need to change their name to SirDiesALot. Granted, they are often better than a new player.
Second, I really cannot see a duo of dps doing only 2k dps total in a vet dungeon. Light attacks do more than that and this thread is about vet dungeons. In the rare case you got 2 dps that fell asleep, maybe but I have never found and vet group as bad as you are suggesting. In normal I have seen sub 10k total a few times.
"2k dps total in a vet dungeon" had them yesterday on Spindle1 vet hm. Those were your "10k dps" guys who died on every cast of the last boss, they both had a combined dps of roughly 4k.
From my experience, both low and high dps players die equally often. The low dps players usually die 'cuz they're new to the game so they don't know all the mechanics, don't have a good rotation, etc. or they die 'cuz they're casual players and usually play the easy content so when they decide to play harder content well they die. As for the high dps players, it's usually 'cuz they think they are the best and so they just stand there, ignore the mechanics and dps like mofos so they can show it off afterwards, they get one-shotted and blame the healer or tank 'cuz they died.Facefister wrote: »Even if your DD doesn't ignore mechanic, the reason why he pulls such high DPS i"High DPS DDs die alot!"-post again.SquareSausage wrote: »SquareSausage wrote: »Grouped into a vet BC2 today and i can attest to my tank doing 50% damage, the bosses' health bar was dropping under 4k a sec, it was so bad. I had frost wall and engulfing flames up and standard as when ready. One DPS was so scared of fighting he was running away from the adds and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for most of the fight.
failed final boss as they couldnt kill behemoths or orbs that heal the boss in time, wasnt even a pledge. Had to quit.
If your tank is doing 50% or the group damage either the group damage is 4K or your tank is setup as a dps.
As I said I was doing 50% of damage with frost wall and engulfing flames for about 2k dps, the healer was trying his hardest to keep the other 2 dps alive who were standing infront of behemoth breath or in the blue fire, the other 2 dps I cant say exactly what they were doing, more likely panicking.
The thing is poor DPS players are usually those who are not very good at game mechanics, or slow reflexes, stubborn, or all of the above and some more. Which all add up to give a terrible outcome in group content.
People saying 50k dps but dies a lot, or 5k dps but never dies on a DD is deluded.
The 50k dps guy will know mechanics inside out, provide aoe and have a shield and/or self heal and can prob solo the dungeon.
The 5k dps will have poor dps, no mechanics understanding, poor response time, gets flustered easy and dies all the time.
First of all, the 50k dps guys are not always good with mechanics. Some need to change their name to SirDiesALot. Granted, they are often better than a new player.
Second, I really cannot see a duo of dps doing only 2k dps total in a vet dungeon. Light attacks do more than that and this thread is about vet dungeons. In the rare case you got 2 dps that fell asleep, maybe but I have never found and vet group as bad as you are suggesting. In normal I have seen sub 10k total a few times.
"2k dps total in a vet dungeon" had them yesterday on Spindle1 vet hm. Those were your "10k dps" guys who died on every cast of the last boss, they both had a combined dps of roughly 4k.
Facefister wrote: »Noone forces anyone to better themselves. But don't get mad when you're getting kicked out for underperforming with your "unique build"*whistles* Whew. Look at all of the elitists in this thread. Wow. *sigh* It's just too bad your numbers are so small — see what I did there, your numbers are so SMALL — that Zeni will never take this idea seriously.
Why? Because there wouldn't be enough elitists to cover Zeni's bills — let alone generate a profit for them — after such a policy chased away far more players, along with their money, than it would attract.
I think the only game that really thrives on elitists is Eve Online, and that game has, well, a reputation for toxicity (among other things, including awesome trailers that don't match reality).
Anyway, long story short, it'll never happen. Bad business economics.
I have yet to be kicked, but thanks for assuming. There's a lot of that going around the world nowadays, it seems.
To be more specific, my issue is with "toxic elitists," those who demean others who don't "meet their expectations," and kick them from events.
For folks who simply are excellent at their craft and, even better, helpful with others looking to improve their game, more power to them.
LadyNalcarya wrote: »ruikkarikun wrote: »
No it's not. It's not unreasonable to ask people to do the job they signed up for.
Entitled low dps dds are the elitists here, actually: they deem themselves special, better than anyone else and thus they shouldnt be judged like those puny tanks and healers. The whole group should be arranged in a special way so that they can be carried through the content.
But what if their tanks or healers arent good enough? Or - god forbid! - another dd isnt strong enough to carry? Spam that "Vote kick" button, of course! It's funny how this acceptance thing only applies to bad dds. Everyone seems to bash fake healers and tanks, but dds are a holy cow of this forum it seems.
P.S. I'm not a fake tank, I'm a real healer who doesnt pug anymore because of those low dps elitists.
LadyNalcarya wrote: »ruikkarikun wrote: »
No it's not. It's not unreasonable to ask people to do the job they signed up for.
Entitled low dps dds are the elitists here, actually: they deem themselves special, better than anyone else and thus they shouldnt be judged like those puny tanks and healers. The whole group should be arranged in a special way so that they can be carried through the content.
But what if their tanks or healers arent good enough? Or - god forbid! - another dd isnt strong enough to carry? Spam that "Vote kick" button, of course! It's funny how this acceptance thing only applies to bad dds. Everyone seems to bash fake healers and tanks, but dds are a holy cow of this forum it seems.
P.S. I'm not a fake tank, I'm a real healer who doesnt pug anymore because of those low dps elitists.
OK, so how far do we take this? Do we also have tests for healers to see how much healing, buffs, and DPS they do? Are they providing SPC or Olorime to the group? Are they using Elemental Drain and Wall Of Elements? Got Warhorn slotted? Do you have Nova on the other bar? Better have Combat prayer, Orbs, and Shards!
How about the tank? Are they using proper CC and roots gathering up the mobs? Are they keeping the boss turned away from the DPS/Healer and not moving all over the place? Are they wearing Ebon, Alkosh, or other group buff sets? Are they using the right taunt for the situation?
Since when do we need a litmus test to have fun in this game for Gods sake? If we start requiring people to pass a certain test before they can enter a vet dungeon then I’m afraid we will loose a lot of people in this game.
Facefister wrote: »Noone forces anyone to better themselves. But don't get mad when you're getting kicked out for underperforming with your "unique build"*whistles* Whew. Look at all of the elitists in this thread. Wow. *sigh* It's just too bad your numbers are so small — see what I did there, your numbers are so SMALL — that Zeni will never take this idea seriously.
Why? Because there wouldn't be enough elitists to cover Zeni's bills — let alone generate a profit for them — after such a policy chased away far more players, along with their money, than it would attract.
I think the only game that really thrives on elitists is Eve Online, and that game has, well, a reputation for toxicity (among other things, including awesome trailers that don't match reality).
Anyway, long story short, it'll never happen. Bad business economics.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
First of all, if you were doing 47% of the damage as a tank you were not built as a tank. Even with the worst DPS I have seen I have not come close to that though any means when on a true tank.
jaschacasadiob16_ESO wrote: »They don't want to neither tank or heal, but can't dps either.
They should allow people to queue up as non-combat pet, essentially.
CyberSkooma wrote: »Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
30-40k for the GENERAL POPULATION? Are you serious? 30k is more than 95% of players will ever hit, whether or not you want to admit it. And that last 5% of players hitting 30 and over is still a lot of people.
Not everybody runs content requiring that DPS, nor will they ever. Not everybody even attempts basic vet content. Now, to people attempting it that are low hitting, you can just say that they are ignorant of their class. That's fine, but it again comes down to the fact that you can simply find a premade group in a guild with people who know what they're doing, and stop joining up with randoms. It's not hard. There's no real issue here.
Girl_Number8 wrote: »ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
Yeapers, join a guild and then you will have friends to go through all the dungeons you want and they should meet your standards~
This one heals. Seriously, back after I returned I started looking at builds around cp200 this was 1.5 years ago.Fishoscandi wrote: »The easy way out
Fishoscandi wrote: »The easy way out
Qualanthar wrote: »Threads like this are what terrify me about even attempting dungeons in this game unless I go with a guild, and even then, I suspect I need to gear up first.
I just hit 50 for the first time and my gear is still sub 50. I downloaded the combat metrics add on last night and I think it is saying that my DPS is sub 5k.
I mean I realize that I have the wrong morphs, don't really get how to "weave", use unideal skills (cause I am still levelling them) but the distance between 5k and 20k seems something quite overwhelming.
So maybe dungeons aren't the content for someone like me and that's ok. I just wanted to provide you with this perspective.
bloodthirstyvampire wrote: »As long as you ain't dying I Don't care if It's 5k