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Why such a small quest log

Roxxsmom
Roxxsmom
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I've been playing ESO for a few months now, and I'm wondering why our quest logs are limited to 25 quests. When I start exploring a new area, I like to pick up as many quests as I can so I can complete them as I continue to explore the area, but with so many slots needing to be kept "empty" for crafting dailies and so on, I usually find myself having to dump some of the quests in my log. It's even worse when I have a few hanging quests from some other zones I wasn't able to get back to yet.

Is there a rationale behind having such a limited number of slots available in the quest logs? Does allowing players to have more bog down the server or something?
  • Violynne
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    Roxxsmom wrote: »
    Is there a rationale behind having such a limited number of slots available in the quest logs?
    Because adding another arrow to the compass will cause it to slide down the screen and interfere with our game. The code isn't well written, so to prevent this, only 25 quests are allowed.
    Does allowing players to have more bog down the server or something?
    No. This only happens when we log into the game.



  • VaranisArano
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    Originally, it was because we were railroaded through the zones and you had to do quests at your level. So you didnt need more than 25, because you rarely had 25 quests available at once.

    With One Tamriel, that's a little different. I assume they just never changed it. Although, it could get intense during the anniversary even when people are trying to do 50 dailies a day,
  • mateosalvaje
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    I've been wondering the same thing for years. With the thousands of quests available, maybe it's to keep us focused? But I don't think 25 is even enough to hold all the dailies. It would be awesome if they doubled quest slots for ESO+ members :tongue:
    I've been wrong before, and I'll be wrong again.
  • AcadianPaladin
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    Agree - increasing to more would be welcome. When I create a new character, she is going to pick up any and all quests she encounters to ensure she doesn't miss them. Yet, go to Craglorn, Wrothgar and do the handful of DLC/Chapter 'precurser' quests comprise quite a few that sit for a long time. Also, I try to pace the MQ, FG and MG to kind of stay with progress through zones so usually all three of those are pending.

    Not a huge problem but would appreciate more open quest slots. :)
    Edited by AcadianPaladin on August 30, 2018 4:48PM
    PC NA(no Steam), PvE, mostly solo
  • Acrolas
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    The solution for improper task management isn't to give people even more room to continue improperly managing tasks. The solution is for people to manage their tasks better. Abandon the quests you can't commit to, finish the ones you can.

    In Tamriel's current economy, it helps to not only be a hero, but a dependable hero.
    signing off
  • VaranisArano
    VaranisArano
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    Acrolas wrote: »
    The solution for improper task management isn't to give people even more room to continue improperly managing tasks. The solution is for people to manage their tasks better. Abandon the quests you can't commit to, finish the ones you can.

    In Tamriel's current economy, it helps to not only be a hero, but a dependable hero.

    But if I dont take the quest, I have to listen to "DO YOU KNOW HOW LONG I'VE BEEN LOOKING FOR YOU?!

    Not to mention my Fighter's Guild comrades whining at me and the Prophet stalking me...

    :)
  • Krayl
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    I don't need more room for quests, I'm used to MMO's limiting this. It's one of those things where you could double to 50 and someone would still have the same complaint, "If you can double it to 50, why not 100?"

    What I would love to see is some sort of better designation for long chain quests to separate them from one-off quests you pick up randomly. I feel comfortable abandoning some quick fetch quest from a delve but not so much abandoning part of a story quest.
  • qbit
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    I was worried about causing bugs by abandoning quests. I’ve learned to baby elder scrolls games over the years. Especially since even the unofficial patch to Skyrim (thank the divines for their glorious work) couldn’t make it so you didn’t permanently lose your companion if you had the audacity to enter Broken Ore Grotto with them.

    But so far for me, ESO is fine if you abandon quests. I’ve started abandoning them all and not accepting them until I’m ready to do them. I also use an addon that shows lol quest giver locations. But it doesn’t have them for vanderfell and Summerset. So I guess just remember their locations? It would be nice if we had map markers would could drop on map like Witcher 3 style but unlimited number of markers.
  • Runs
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    Someone else had mentioned this once in group, the more quests you have the worse your lag and other issues will be. A few people tried dropping all they could and mentioned they had less issues after. When you think about it, you are currently tracking every quest on your list. Yeah only one will have the white quest marker but the rest are still tracked via a black quest marker.

    It is plausible that more quests could take a bigger toll than some can handle. And could explain why ZOS has never caved in to the people asking for more quests available at a time.

    Would love to see a dedicated group of people testing this theory, as I'm still not 100% convinced.


    That said, I have never once hit the cap and I clear all quests in each zone I'm in. The key is actually doing them instead of just collecting them. Makes no sense to grab one then go out of your way not to do it to grab a different one.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • FrancisCrawford
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    I hate this limitation. It's deeply antithetical to the spirit of One Tamriel, in that it sabotages your play unless you focus on a couple of specific areas at a time.
  • Roxxsmom
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    I don't think the approach many of us prefer is improper task management. There's never just one "best" way to organize or accomplish a task. Shouldn't everyone have a chance to play the game the way they best enjoy? It kinda grates that game developers are being that patronizing (if the post up thread that suggested so is correct). I've played many quest intensive RPGS, including WoW, Skyrim, and the Dragon Age games, over the years, and this approach has always worked just fine for me and other players I've known. This is the first time anyone has ever suggested that it's inappropriate.

    For me it's a matter of wanting to finish all the quests in a zone (for the achievements as well as story progression) and trying to do so with a minimum of running back and forth. It's really easy to lose track of quests in an area and hard to find some of them later, even with a mod to pinpoint quest givers. I still have a few random exclamation points on my maps in some areas, and I can't find those quest givers or any helpful information online on how start or complete a chain. I probably abandoned a quest that was part of a chain halfway through (to make room in my log), and now I have no idea how to pick up where I left off.

    Also, it does drive me nuts when npcs are running up to me all the time and saying "Puleeeeze help me," and having to ride on past :smiley:
    Edited by Roxxsmom on August 30, 2018 6:52PM
  • qbit
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    Roxxsmom wrote: »
    I don't think the approach many of us prefer is improper task management. There's never just one "best" way to organize or accomplish a task. Shouldn't everyone have a chance to play the game the way they best enjoy? It kinda grates that game developers are being that patronizing (if the post up thread that suggested so is correct).

    For me it's a matter of wanting to finish all the quests in a zone (for the achievements as well as story progression) and trying to do so with a minimum of running back and forth. It's really easy to miss quests in an area and hard to find some of them later, even with a mod to pinpoint quest givers. I still have a few random exclamation points on my maps in some areas, and I can't find those quest givers or any helpful information online on how start or complete a chain. I probably abandoned a quest that was part of a chain halfway through, and now I have no idea how to pick up where I left off.

    Also, it does drive me nuts when npcs are running up to me all the time and saying "Puleeeeze help me," and having to ride on past :smiley:

    Those extra exclamation marks are due to quest giver not appearing due to other conditions not being met or just a bug IN THE ADDION. I wrote about one such bug with fighters/mages guild on the Destinations add-on. No fault of the add-on author. I proved it was entirely the game not marking a quest as started/completed due to how I initiated fighters guild quest line. Nothing the addon can do about that besides code in special conditions to see this and accommodate.
  • Olav_the_Stout
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    I'd like to see the dailies, including writs, just not count against the limit.
    PS5 - Olaf the Stout - Templar Healer PVE
    PC - Olav the Stout - Templar Healer PVE
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