Merlin13KAGL wrote: »What, excactly does that extra ~1000 minor stat do for you, because most builds aren't going to see much more than base + tri-stat-food level on their secondary stat.If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
Every PvP character benefits from the Undaunted passive
Like I said before, It's effectively a free glyph for each stat.
No, I'd advise you to go out and earn the glyphs.Would you ever advise me in any circumstance to not run glyphs on my three large pieces of gear rather than having one on each?Merlin13KAGL wrote: »What, excactly does that extra ~1000 minor stat do for you, because most builds aren't going to see much more than base + tri-stat-food level on their secondary stat.If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
Every PvP character benefits from the Undaunted passive
Like I said before, It's effectively a free glyph for each stat.
It would be nice if Caltrops only functioned in Cyrodiil/IC/BattlegroundsMerlin13KAGL wrote: »There's a very simple fix for this. Simply request of the Devs that Undaunted passives cease to function in PvP. Everyone stays even, and you don't have to grind for this very minor bonus.
It does seem like there's room to add some additional sources of undaunted experience. These other sources would fit with the theme, I think:
- Gain 5 undaunted XP for each cleared delve (10 for group delves in Craglorn and delves in Cyrodiil with 2+ bosses)
- Gain 10 undaunted XP for each cleared public dungeon
- Gain 10 undaunted XP for each cleared world boss
- Gain 5 undaunted XP for each world boss kill
- Gain 1 undaunted XP for each delve boss kill (2 for group delves in Craglorn)
(values are suggested; not sure what would be the best allotment)
Merlin13KAGL wrote: »No, I'd advise you to go out and earn the glyphs.Would you ever advise me in any circumstance to not run glyphs on my three large pieces of gear rather than having one on each?Merlin13KAGL wrote: »What, excactly does that extra ~1000 minor stat do for you, because most builds aren't going to see much more than base + tri-stat-food level on their secondary stat.If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
Every PvP character benefits from the Undaunted passive
Like I said before, It's effectively a free glyph for each stat.
Would doing so cut your effectiveness in half? Would you be completely unable to function? Hardly.
This is the same problem that plague this game more than any other MMO I've played: "I deserve to have access to the same things everyone else has without earning it".
When this is pointed out, the response is always the same, "Just because you suffered through miserable painstaking grinds doesn't mean I should have to!"
But the thing is that for the most part none of these "grinds" are that bad. I would say of all of them, Psijic is the worst.
People complain about mages guild but if you just go zone to zone getting the zone "lore" set for that location you'll eventually finish mages guild and also grab some skyshards and wayshrines along the way you'll want later anyhow. Just slot Rapids and run around. If you NEED mages guild skills and passives, then it is WORTH your time - if you don't, it's not.
Undaunted is not bad at all if you just run the dungeons. Completing them all on even just normal the first time will get you far, vet will get you further, hard mode will help even more. Add in the solo daily and the key runs and there are plenty of ways to eventually level it up. Along the way you'll also earn achievements from dealing damage, blocking, and healing that all contribute.
If doing group content is beyond your abilities or patience, then I'm not sure what sort of content you really need the passives for. If your response to this is, "That shouldn't matter, i would like the passives as a way to maximize my character regardless of content" - I agree! So do the work to earn it. Join a guild that runs dungeons. Ask in zone chat or forums for other players looking to level undaunted and knock some out with them. Who knows, you may even *have fun!*
Psijic is the most annoying to grind up mainly because the fetch-ness of it is almost tongue-in-cheek mockery of fetchquestiness. It's like the designers were like "yeah it is what it is just make it obvious and excruciating". I would have thought after complaints about mage's guild they would have done more to stream-line the line leveling, but instead it's like they were all "well, just make the skull say funny things! That will make the time FLY by!". Nope. Moreso than just being an annoying fetch quest, it's just disappointing that they didn't come up with something more compelling at this late stage in the game's lifespan.
Merlin13KAGL wrote: »There's a very simple fix for this. Simply request of the Devs that Undaunted passives cease to function in PvP. Everyone stays even, and you don't have to grind for this very minor bonus.
Every PvE player has to grind Cyrodiil for Vigor and Caltrops.
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.
It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
Merlin13KAGL wrote: »It can take 10 years to paint an average sized house, too, if you only do one brush stroke a day.CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
25 in game hours if you mildly pursue it. Less if you hardcore, more if you casual.
25 hours to max a line everyone is swearing you can't do without is not unreasonable at all.
LadyNalcarya wrote: »StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
Caltrops and especially vigor are pretty much a must for a stamina char.
Even magicka bomb used to be very good in pve and people grinded it.
I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.
meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.
No, it would only be comparable if by the time you reach alliance rank 10 you get all of the 50 PvP skill points. Getting alliance ranks beyond 5 is a nightmare of a grind.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
I'm a pve main and I'm very much FOR reducing undaunted grind significantly. please don't generalize. since I'm trying very hard NOT to generalize against pvp mains and THEIR responses for when pve people might actualy be interested in pvp rewards like, oh.. I don't know cosmetics and furnishings.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

CatchMeTrolling wrote: »CatchMeTrolling wrote: »I find it ironic and hypocritical that pve mains are totally against reducing the amount for undaunted but was the most vocal when it came to reducing the requirement to get pvp skills and pvp rank 10.
That’s the problem with people that main one form of gameplay, they’re usually bias and hypocritical. Then to say the grinds are comparable explains why you see players spamming light attacks in pve because so many don’t know what they’re doing or talking about.
Undaunted can take days or weeks, it’s longer if you don’t have a dedicated team. The average pve player barely can pug or beat veteran dungeons as well so it’s funny pve mains are the most vocal. The same guys asking to nerf dlc dungeons. Meanwhile you can play bgs for an hr and go 0-100 but still get caltrops and vigor.
I'm a pve main and I'm very much FOR reducing undaunted grind significantly. please don't generalize. since I'm trying very hard NOT to generalize against pvp mains and THEIR responses for when pve people might actualy be interested in pvp rewards like, oh.. I don't know cosmetics and furnishings.
I never said all.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
CatchMeTrolling wrote: »Please stop saying you have to grind for vigor and caltrops. It sounds stupid when you can get both in less than an hour for playing bgs, while doing the bare minimum. It’s nonsensical to even compare the two.
Short answer:
If undaunted is difficult for you to get then you probably aren't the kind of player who is doing content that needs the passives. The skill line is meant to encourage group play so people learn to play the 'multiplayer' part of the MMO and has one enticing passive.
oh ffs. its not difficult. its tedious and overly long and has too few options for earning it unless you meet specific set if sircumstances
WE ARE NOT ASKING FOR IT TO BE GIVEN FOR FREE. we are asking for more variety of options to EARN it, so that its not as tedious as it is right now. especially since comparable pvp lines have so many and varied options for earning them.
CatchMeTrolling wrote: »Please stop saying you have to grind for vigor and caltrops. It sounds stupid when you can get both in less than an hour for playing bgs, while doing the bare minimum. It’s nonsensical to even compare the two.
So you want a guy like me who has never really seen that much PVP action, not geared up for it, a basic scrub in your BG group? OK, ship me an invite the next time you do BG’s!
CatchMeTrolling wrote: »Please stop saying you have to grind for vigor and caltrops. It sounds stupid when you can get both in less than an hour for playing bgs, while doing the bare minimum. It’s nonsensical to even compare the two.
So you want a guy like me who has never really seen that much PVP action, not geared up for it, a basic scrub in your BG group? OK, ship me an invite the next time you do BG’s!
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
Merlin13KAGL wrote: »There's a very simple fix for this. Simply request of the Devs that Undaunted passives cease to function in PvP. Everyone stays even, and you don't have to grind for this very minor bonus.