You don't weave ?
Inferno staff LA hits like 2.5k/3k, even more if your opponent is a vampire, when physical weapon will hit like 1k
Actually, weave damage is significantly more than the tooltip increase from 2h. Using Elemental drain adds an even larger damage gap and does wonders for your sustain. The additional sustain from Elemental Drain then allows you to run even more damage in your build, resulting in Destro also getting big tooltips.
I watched the video, I just disagree with the conclusions you’re drawing
leepalmer95 wrote: »The light attack dmg on staff is worth more than 2h dmg tooltip dmg
Plus chance to proc concussed + ele drain.
The stam regen passives really aren't doing much for you when you have 530 base stam regen with repentance.
I guess it's all personal choice in the end but if i was going 2h i'd 100% use forward momentum, if not then i'd go shock staff.
Shock staff with shock enchant for that sweet 8% extra dmg on target + ele drain for amazing sustain and basically 8% extra dmg from armour debuff.
Thrusts-His-Spear wrote: »
OrphanHelgen wrote: »firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander
No gameplay?
https://www.youtube.com/watch?v=rDAR_EfY36I&t=4sPeople keep saying bringing up staff weave damage, but one area where 2H is superior is when you are fighting someone with absorb magic on. You definitely don't want to accidentally hit them with a staff attack, unless you want to heal them up and make life easier for them. Considering how often I see that skill now in Cyrodil and BGs (chaosball)...You gotta be crazy to not consider running melee weapon on a mag build. I carry a staff, but if I see I'm running into too many people with absorb magic, I'm taking it off and using a 2H sword or axe, or SnB.
edit: changed one word
OrphanHelgen wrote: »firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander
Lightspeedflashb14_ESO wrote: »OrphanHelgen wrote: »firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander
It doesn't, with the 5% damage increase from the passive and it increases your AOE by more then 8% too. That lack of weaving though.
In the video I specifically compare my jabs tool tip with a electro staff and 2h . Tool tip with the two hander is bigger because the 2h has more innate weapon damage. That light attack damage and ele drain only apply to one target. The larger tool tip hitting multiple targets would out shine the electro staff in the long run. Only arguement I could see for aoe on staff would be destro ult. But even still I like bat swarm better because I don't want to take all that focused fire when I pop my destro ult.Lightning staff increases AOE skills damage by 8% (read: Jabs), that would give MUCH more for magDD than splash-damage from 2h LA, that has lol-amount at mag spec, so splash damage even more lolo
In the video above, author are not using 2h benefits at all, but only 2h passives, like swords +5% damage or +30% stam regen after kill
But loosing staves passives, like +8% AOE skills damage, mag regen on heavies, much bigger LAs damage etc.
And without damage numbers that video costs nothing. Also, I has a feeling, that author just exploiting his better ping and nothing else.
Lightning staff increases AOE skills damage by 8% (read: Jabs), that would give MUCH more for magDD than splash-damage from 2h LA, that has lol-amount at mag spec, so splash damage even more lolo
In the video above, author are not using 2h benefits at all, but only 2h passives, like swords +5% damage or +30% stam regen after kill
But loosing staves passives, like +8% AOE skills damage, mag regen on heavies, much bigger LAs damage etc.
And without damage numbers that video costs nothing. Also, I has a feeling, that author just exploiting his better ping and nothing else.