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The bonuses to using 2H on a magic build in PVP

Animus-ESO
Animus-ESO
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Dude Where's My Guar?
  • Baz
    Baz
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    You don't weave ?
    Inferno staff LA hits like 2.5k/3k, even more if your opponent is a vampire, when physical weapon will hit like 1k
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Lexxypwns
    Lexxypwns
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    Baz wrote: »
    You don't weave ?
    Inferno staff LA hits like 2.5k/3k, even more if your opponent is a vampire, when physical weapon will hit like 1k

    In his build video he isn’t even using Forward Momentum which is the #1 reason for 2h
  • Animus-ESO
    Animus-ESO
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    Baz wrote: »
    You don't weave ?
    Inferno staff LA hits like 2.5k/3k, even more if your opponent is a vampire, when physical weapon will hit like 1k

    Of course I weave. But those light attack weaves wont make up for the damage loss between lower tool tips and only buffing 2 of my skills while a 2h will buff all of my skills.
    Dude Where's My Guar?
  • Animus-ESO
    Animus-ESO
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    Lexxypwns wrote: »
    Baz wrote: »
    You don't weave ?
    Inferno staff LA hits like 2.5k/3k, even more if your opponent is a vampire, when physical weapon will hit like 1k

    In his build video he isn’t even using Forward Momentum which is the #1 reason for 2h

    I'm a vamp. If you watch the video you will see that I run 2h for a different just as viable reason. It allows me to sacrifice some of my max Stam for more magica allowing me to do more damage. If I cure vampirism, I lose regen, I lose max magica because I'm forced to increase my stamina pool to support forward momentum. There is no changes I can make to my build that doesnt sacrifice something to gain a utility. I like the balance I have.
    Dude Where's My Guar?
  • Lexxypwns
    Lexxypwns
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    Actually, weave damage is significantly more than the tooltip increase from 2h. Using Elemental drain adds an even larger damage gap and does wonders for your sustain. The additional sustain from Elemental Drain then allows you to run even more damage in your build, resulting in Destro also getting big tooltips.

    I watched the video, I just disagree with the conclusions you’re drawing
    Edited by Lexxypwns on August 25, 2018 6:06PM
  • leepalmer95
    leepalmer95
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    The light attack dmg on staff is worth more than 2h dmg tooltip dmg

    Plus chance to proc concussed + ele drain.

    The stam regen passives really aren't doing much for you when you have 530 base stam regen with repentance.

    I guess it's all personal choice in the end but if i was going 2h i'd 100% use forward momentum, if not then i'd go shock staff.

    Shock staff with shock enchant for that sweet 8% extra dmg on target + ele drain for amazing sustain and basically 8% extra dmg from armour debuff.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Animus-ESO
    Animus-ESO
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    Lexxypwns wrote: »
    Actually, weave damage is significantly more than the tooltip increase from 2h. Using Elemental drain adds an even larger damage gap and does wonders for your sustain. The additional sustain from Elemental Drain then allows you to run even more damage in your build, resulting in Destro also getting big tooltips.

    I watched the video, I just disagree with the conclusions you’re drawing

    I quiet thoroughly explained that light attacks + ele drain would give me more damage then a 2h with extreme detail, But the whole purpose from using a 2h is to kite around a corner, then smack someone with 3 quick skills killing them out right before they can react or have the rest of their group catch up. Thus the large tool tips from 2H serve me better in the long run. I dont want to waste the global cool downs to cast ele drain on every new target I face to get the maximum effectiveness of staff. In conclusion, it takes more time to effectively get all the damage out of a staff then you would need from a 2H.
    Edited by Animus-ESO on August 25, 2018 9:53PM
    Dude Where's My Guar?
  • Animus-ESO
    Animus-ESO
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    The light attack dmg on staff is worth more than 2h dmg tooltip dmg

    Plus chance to proc concussed + ele drain.

    The stam regen passives really aren't doing much for you when you have 530 base stam regen with repentance.

    I guess it's all personal choice in the end but if i was going 2h i'd 100% use forward momentum, if not then i'd go shock staff.

    Shock staff with shock enchant for that sweet 8% extra dmg on target + ele drain for amazing sustain and basically 8% extra dmg from armour debuff.

    The extra time and use of a global cool is not something I want in my build. It is built for killing an enemy -fast-, being forced to cast ele drain on every target using a global cool down slows me down and id prefer to buff all my skills instead of choosing between AOE and single target. Thanks for the views though.
    Dude Where's My Guar?
  • Brutusmax1mus
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    I run 2h in bgs capture the flag with amber/ shackle occasionally. Forward momentum and the regen passives are pretty awesome for that game mode.
  • Brutusmax1mus
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    I also have way more stam regen to start with though
  • HackTheMinotaur
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    I have been thinking about 2h for a Magplar, but the main reason would be forward momentum. Snares make it hard to chase down someone with sweeps. However, magplars have so many good skills that I don’t think I even have room for the skill slot unless I drop toppling or radiant.

    So I’m left with retraiting to swift jewelry (would lose a lot of mag on my argonion) or possibly running a speed potion (no good versions of this for mag). Thoughts?
  • HackTheMinotaur
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    I think you made your point well. It’s interesting to see the difference between gold staff and gold 2hander. I wonder what the ZOS rational is behind this? Maybe because mag pools are generally larger, so they amped weapon damage for stamina based weapons to compensate? LOL, just another confusing aspect to an already confusing stats system.

  • Soris
    Soris
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    No gameplay?
    Welkynd [Templar/AD/EU]
  • OrphanHelgen
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    firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Lexxypwns
    Lexxypwns
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    firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander

    Even without that passive, just weaving with Destro adds more damage than 2h...

    Look at any magika spec damage parse and see how much Destro weaves make up of the total damage. 2h light attacks will do less than half the damage.
  • Animus-ESO
    Animus-ESO
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    Soris wrote: »
    No gameplay?

    https://www.youtube.com/watch?v=rDAR_EfY36I&t=4s

    Here's one where I'm using 2h a lot, I switch it up to staff a lot. I'm working on a new vid from this patch soon.
    Dude Where's My Guar?
  • Kadoin
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    People keep saying bringing up staff weave damage, but one area where 2H is superior is when you are fighting someone with absorb magic on. You definitely don't want to accidentally hit them with a staff attack, unless you want to heal them up and make life easier for them. Considering how often I see that skill now in Cyrodil and BGs (chaosball)...You gotta be crazy to not consider running melee weapon on a mag build. I carry a staff, but if I see I'm running into too many people with absorb magic, I'm taking it off and using a 2H sword or axe, or SnB.

    edit: changed one word
    Edited by Kadoin on August 26, 2018 11:10PM
  • Animus-ESO
    Animus-ESO
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    Kadoin wrote: »
    People keep saying bringing up staff weave damage, but one area where 2H is superior is when you are fighting someone with absorb magic on. You definitely don't want to accidentally hit them with a staff attack, unless you want to heal them up and make life easier for them. Considering how often I see that skill now in Cyrodil and BGs (chaosball)...You gotta be crazy to not consider running melee weapon on a mag build. I carry a staff, but if I see I'm running into too many people with absorb magic, I'm taking it off and using a 2H sword or axe, or SnB.

    edit: changed one word

    Also that weave + elemental bonus damage only applies to one target, I'm usually hitting more then one at a time. So the higher tool tip value is more important to me.
    Dude Where's My Guar?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander

    It doesn't, with the 5% damage increase from the passive and it increases your AOE by more then 8% too. That lack of weaving though.
  • Checkmath
    Checkmath
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    In my opinion it doesnt hurt too much to run dual wield or 2h on a magplar, but its probably the only class, where it doesnt matter that much. So why is it, that i say this: As a melee magicka templar the best source of damage is jabs, a channeled ability. so especially for new palyers weaving between jabs isnt that easy. with dual wield or a 2h they will not miss much. additionally light attacks with a 2h have additional splash damage. So against multiple targets the single target damage of staves through light attacks will be less benefit than higher tooltips on jabs (so also more healing and more aoe damage) and the 2h splash damage. In a longer fight a staff surely outshines a 2h though the light attacks and additional skills like ele drain, but in the situations OP mostly plays a 2h will bring more benefit.

    (As a sidenote: in PvP normally lag can be an issue, making it even more difficult to weave, also in pressured situations a lot of templars fall back into spamming jabs button without weaving.)
  • SilverWF
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    Lightning staff increases AOE skills damage by 8% (read: Jabs), that would give MUCH more for magDD than splash-damage from 2h LA, that has lol-amount at mag spec, so splash damage even more lolo

    In the video above, author are not using 2h benefits at all, but only 2h passives, like swords +5% damage or +30% stam regen after kill
    But loosing staves passives, like +8% AOE skills damage, mag regen on heavies, much bigger LAs damage etc.

    And without damage numbers that video costs nothing. Also, I has a feeling, that author just exploiting his better ping and nothing else.
    Edited by SilverWF on August 27, 2018 10:27AM
    • PC EU. Ebonheart Pact. CP 1k+
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  • Animus-ESO
    Animus-ESO
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    firestaff give 8% dmg to single target abilities, i think thats more than the 300 spell dmg you gain from two hander

    It doesn't, with the 5% damage increase from the passive and it increases your AOE by more then 8% too. That lack of weaving though.
    SilverWF wrote: »
    Lightning staff increases AOE skills damage by 8% (read: Jabs), that would give MUCH more for magDD than splash-damage from 2h LA, that has lol-amount at mag spec, so splash damage even more lolo

    In the video above, author are not using 2h benefits at all, but only 2h passives, like swords +5% damage or +30% stam regen after kill
    But loosing staves passives, like +8% AOE skills damage, mag regen on heavies, much bigger LAs damage etc.

    And without damage numbers that video costs nothing. Also, I has a feeling, that author just exploiting his better ping and nothing else.
    In the video I specifically compare my jabs tool tip with a electro staff and 2h . Tool tip with the two hander is bigger because the 2h has more innate weapon damage. That light attack damage and ele drain only apply to one target. The larger tool tip hitting multiple targets would out shine the electro staff in the long run. Only arguement I could see for aoe on staff would be destro ult. But even still I like bat swarm better because I don't want to take all that focused fire when I pop my destro ult.
    Edited by Animus-ESO on August 27, 2018 11:16AM
    Dude Where's My Guar?
  • Checkmath
    Checkmath
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    SilverWF wrote: »
    Lightning staff increases AOE skills damage by 8% (read: Jabs), that would give MUCH more for magDD than splash-damage from 2h LA, that has lol-amount at mag spec, so splash damage even more lolo

    In the video above, author are not using 2h benefits at all, but only 2h passives, like swords +5% damage or +30% stam regen after kill
    But loosing staves passives, like +8% AOE skills damage, mag regen on heavies, much bigger LAs damage etc.

    And without damage numbers that video costs nothing. Also, I has a feeling, that author just exploiting his better ping and nothing else.

    lightning staff gives 8% more aoe damage, meanwhile a 2h sword has bigger base spelldamage and 5% damage on everything, which results in higher tooltips in every case. so in an outnumbered fight the higher tooltip on aoes can make up for the damage you lose by having weak weaving. 2h splash damage is just a little extra damage, whihc is nice for multiple enemies. so in the end, lightning staff does not increase aoe damage MUCH more than a 2h, its actually less.
  • Danksta
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    I got a buddy that runs 2H/bow on his magplar lol
    BawKinTackWarDs PS4/NA

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