Imo, swift was a bad addition to the game, because it further enhanced builds that already had 100% possible uptime on snare immunity and major expedition. It would be better if swift would reduce the effect of snares applied to you or increase sprint speed instead.
Imo, swift was a bad addition to the game, because it further enhanced builds that already had 100% possible uptime on snare immunity and major expedition. It would be better if swift would reduce the effect of snares applied to you or increase sprint speed instead.
they had that via CP. No one used it because it was a percentage of a small duration lol. Why waste 800+ stamina or triune or 25% extra dmg to low health for 10% reduction on a 4 second duration? (would be 3.6% duration with 1 swift).
The speed is fine as is. Problem is forward momentum giving 8 seconds of immunity for cheap cost when shuffle only gives 2-3 seconds for a high cost. It should be flipped so heavy armor cant have the speed mobility of medium armor.
Lol! I can smell the salt. Swift jewelry should remain how it is. Actually, mag sorcs should have their shields scale off max health instead of magicka. Then we can talk about balance. You get three shields to survive that scale off the same stat that increases your damage. Swift jewelry means they are giving up damage to be fast.... this thread is a joke lmao salty sorc coming to complain about the stam builds in bgs lol
The speed is fine as is. Problem is forward momentum giving 8 seconds of immunity for cheap cost when shuffle only gives 2-3 seconds for a high cost. It should be flipped so heavy armor cant have the speed mobility of medium armor.
I've been stating since BG launch...although not on forums I don't think, speed needs to be capped at base run, no sprinting or anything else while you have the relic/ chaosball.
As for mag builds and sprint, dude...use race against time, with three swift you'll be blazing fast and only hit about half stamina by the time your back. Slot introspection and you channel it for two seconds and ur back to full...
Try not to die! XD
Lol! I can smell the salt. Swift jewelry should remain how it is. Actually, mag sorcs should have their shields scale off max health instead of magicka. Then we can talk about balance. You get three shields to survive that scale off the same stat that increases your damage. Swift jewelry means they are giving up damage to be fast.... this thread is a joke lmao salty sorc coming to complain about the stam builds in bgs lol
You are as short-sighted as you are ignorant. Do you really think it's a good idea to have heavy armor high HP tanks run around with large shields? You also obviously have no idea how sorcs use shields. You read somewhere on the forums that sorcs have 3 shields and now assume sorcs run around with 100% uptime on all 3 shields. Usually only 1 shield is used. And even if multiple shields are applied the first will be gone by the time the second is applied which means you might as well reapply the first one ... especially since Hardened Ward is cheaper and more powerful. Even if a little bit of shielding remains, the benefit of having a second shield up is marginal at best (unless you opponent has no pressure, but in that case you don't need a second shield anyway). The main purpose of Harness Magicka is to get magicka back when fighting magicka builds. Because if they run it and you don't you will have resource problems. If adding shield strength was its main purpose Sorcs would run the other morph ...
The healing ward is only strong when your HP is low. And it does not serve primarily as a shield but as a heal. Sorcs would gladly give up the shielding and have it heal instantly as the healing done depends on the remaining strength of the shield after 6 seconds. And the shields are being depleted in the order they are applied. Which means there is a pretty good chance you will be in execute range the entire 6 sec and don't receive a heal in the end.
And complaining about shield strength is pretty rich, coming from a perma dodger who does not have to make any sacrifices to increase the effectiveness of their main defense tool, as it always mitigates 100%.
"Swift jewelry means they are giving up damage to be fast" and while you fotm rollers only give up damage, magicka builds give up damage and mitigation when they run swift jewelry as their shields and healing is reduced. Dodge and block are however not diminished in their effectiveness. Which means magicka builds pay a higher price.
"this thread is a joke lmao": The only joke about this thread are the salty NBs who want to retain their unfair advantages and try to argue with insults against facts.
"complain about the stam builds in bgs lol": we all know how hard you stam builds got it. Stam builds are the worst of all possible builds and it is only your god-like gaming skills that allows you to kill other builds.
All your comments illustrate how little you understand of the game and indicate that you have a serious L2P problem.The speed is fine as is. Problem is forward momentum giving 8 seconds of immunity for cheap cost when shuffle only gives 2-3 seconds for a high cost. It should be flipped so heavy armor cant have the speed mobility of medium armor.
I agree, Forward Momentum is definitely the bigger issue. But so is speed. Because not only do stam builds get the immunity, but they also achieve higher speeds or the same speed at lower cost. In addition stambuilds can afford to dodge many of the CC effects that would counteract the high speed , something mag builds cannot.I've been stating since BG launch...although not on forums I don't think, speed needs to be capped at base run, no sprinting or anything else while you have the relic/ chaosball.
This would be the best solution. The only thing that might be acceptable is major expedition as it is available to mag,stam, and health builds equally and does not favor any of them.As for mag builds and sprint, dude...use race against time, with three swift you'll be blazing fast and only hit about half stamina by the time your back. Slot introspection and you channel it for two seconds and ur back to full...
Try not to die! XD
You are still falling short of the stambuilds because it will drain your stamina which means you won't be able to break roots and stuns. Similarly, you can't afford to dodge incoming damage and CCs because you will run out of stamina too quickly. Introspection only really works once you have delivered the objective. It doesnt really make senese to build for speed if you have to stop frequently for some time before you are able to keep running.
All these issues could be circumvented if you increase your stamina pool ... but that would essentially make you a stamina build but not eliminate the problem of stamina-magicka-imbalance.
I've been stating since BG launch...although not on forums I don't think, speed needs to be capped at base run, no sprinting or anything else while you have the relic/ chaosball.
As for mag builds and sprint, dude...use race against time, with three swift you'll be blazing fast and only hit about half stamina by the time your back. Slot introspection and you channel it for two seconds and ur back to full...
Try not to die! XD