Apache_Kid wrote: »Honestly i used to think about that in BGs before the swift trait even came around but ever since they added in the crazy long animation to grab the relic that stuff doesn't really matter to me anymore. It's so easy to keep someone from grabbing a relic now. A good defense is imperative in that game mode. Make the runner have to kill your defender to even be able to grab it. Yeah obviously in the heat of battle people will snag it and run off with it at light speed but there are just so many ways to buff speed in this game that the cat might be out of the bag on this one.
Apache_Kid wrote: »Honestly i used to think about that in BGs before the swift trait even came around but ever since they added in the crazy long animation to grab the relic that stuff doesn't really matter to me anymore. It's so easy to keep someone from grabbing a relic now. A good defense is imperative in that game mode. Make the runner have to kill your defender to even be able to grab it. Yeah obviously in the heat of battle people will snag it and run off with it at light speed but there are just so many ways to buff speed in this game that the cat might be out of the bag on this one.
But the same hinderance is faced by amgicka builds, only that they have a considerably longer way back and can mitigate far less damage and CC, making a successful escape that much more unlikely.
@Koolio try getting these buffs and running & dodging the entire way back to your base. And at the same time use Forward Momentum to be immune to roots and slows. I am pretty sure you will find that impossible to sustain as a magicka build.
The secret to relic defense, is to stick around and bash/interrupt them.
Good pvp'ers don't let friends PVD without a challenge lol.
The secret to relic defense, is to stick around and bash/interrupt them.
Good pvp'ers don't let friends PVD without a challenge lol.
Yeah no kidding. But that's true regardless of whether you stamina or magicka based. This thread is about the imbalance between the classes if said defense failed. Or when carrying the scroll in cyro.
The secret to relic defense, is to stick around and bash/interrupt them.
Good pvp'ers don't let friends PVD without a challenge lol.
Yeah no kidding. But that's true regardless of whether you stamina or magicka based. This thread is about the imbalance between the classes if said defense failed. Or when carrying the scroll in cyro.
It is ridiculous at which speeds stamina builds can transport the relics in the BGs. It was already bad prior to the introduction of the Switf jewelry trait, but now ...
And as a nice cherry on top, these stam builds can't be rooted or slowed courtesy of Forward Momentum. And as if that was not already bad enough, they can also dodge the majority of stuns thrown their way. There is literally no stopping these stamina builds once they take off with the relic.
At the same time steak, which is slower and more expensive, is deemed OP to be used while carrying the relic and as such disabled when carrying the relic. And other magicka builds are not even provided with the ability to theoretically achieve any worth mentioning speeds.
The same is by the way true for scrolls in cyrodiil.
Could you please explain to me how that is considered to be balanced?
Thanks
dwemer_paleologist wrote: »Zenimax,
right now moving in sneak allready is like trying to crawl in Mud, i hate it. it is sooo slow and weak.
p[lease allow the rest of eso pvp and pve areas to have high fast speeds but only apply your nerf to the battlegrounds areas.
please, i beg of you.
zenimax, please just only nerf speeds in the battle grounds.
so the rest of eso in cryodiil pvp and pve areas are not destroyed.
Drakkdjinn wrote: »swift aint limited to stam cheese, swift is just a bad idea in general
pff, u can cc and burst such players, spam gap closers or get the same speed, or to def relics better. this high speed is not so "very best" as u imagine
Have you heard of immovable speed pots? Streak would be superrrrr OP. Mag classes can still build speed due to swift jewelry. Sorcs have access to expedition buffs. Everyone can use speed pots... I think this is a knowledge issue. You dont play a speed buff style, so you think no one else should be able to. That's what I'm reading from your post.
If by 12%, you mean 21%, yes.Stamina gets 12% increase in speed IF they have 7 medium. Thats a minuscule amount to complain about
Which is why defenders should get more medal/point credit at the end. Running the relic is certainly required. Not losing your own in the process is, as well.The secret to relic defense, is to stick around and bash/interrupt them.
Good pvp'ers don't let friends PVD without a challenge lol.
pff, u can cc and burst such players, spam gap closers or get the same speed, or to def relics better. this high speed is not so "very best" as u imagine
Excpet that you can't. Forward Momentum grants permanent immunity to root and slow. And the majority of stuns can be dodged.
Getting the same speed is not equivalent to having counterplay. What good does it do you to run next to the guy not being able to do anything while he brings the relic home?
There are 2 different concepts here.
1) having access to the same mechanics
2) counterplay against these mechanicsHave you heard of immovable speed pots? Streak would be superrrrr OP. Mag classes can still build speed due to swift jewelry. Sorcs have access to expedition buffs. Everyone can use speed pots... I think this is a knowledge issue. You dont play a speed buff style, so you think no one else should be able to. That's what I'm reading from your post.
And combining Immovable pots with the faster and cheaper sprinting which also allows to dodge attacks and stuns on the move is not "superrrrr OP"? What hypocrisy!
Sure everybody can put on Swift jewelry, but it far better synergies with stamina builds. As for Sorcs having access to Major Expedition: try that without sprinting. You will notice it is a lot slower. And no, magBuilds cannot afford to sprint in BGs. On top of that the magBuilds don't get permanent immunity to root and slows which considerably reduces their speed and requires stamina for breaking free. MagBuilds also cannot afford to dodge all the time to avoid stuns or damage while carrying the relic. Yes they can shield and heal, but especially in nonCP these mitigation effects are very limited (unlike dodge) and in general do not prevent CC (unlike dodge). Looks like the "knowledge issue" is on your end.
pff, u can cc and burst such players, spam gap closers or get the same speed, or to def relics better. this high speed is not so "very best" as u imagine
Excpet that you can't. Forward Momentum grants permanent immunity to root and slow. And the majority of stuns can be dodged.
Getting the same speed is not equivalent to having counterplay. What good does it do you to run next to the guy not being able to do anything while he brings the relic home?
There are 2 different concepts here.
1) having access to the same mechanics
2) counterplay against these mechanicsHave you heard of immovable speed pots? Streak would be superrrrr OP. Mag classes can still build speed due to swift jewelry. Sorcs have access to expedition buffs. Everyone can use speed pots... I think this is a knowledge issue. You dont play a speed buff style, so you think no one else should be able to. That's what I'm reading from your post.
And combining Immovable pots with the faster and cheaper sprinting which also allows to dodge attacks and stuns on the move is not "superrrrr OP"? What hypocrisy!
Sure everybody can put on Swift jewelry, but it far better synergies with stamina builds. As for Sorcs having access to Major Expedition: try that without sprinting. You will notice it is a lot slower. And no, magBuilds cannot afford to sprint in BGs. On top of that the magBuilds don't get permanent immunity to root and slows which considerably reduces their speed and requires stamina for breaking free. MagBuilds also cannot afford to dodge all the time to avoid stuns or damage while carrying the relic. Yes they can shield and heal, but especially in nonCP these mitigation effects are very limited (unlike dodge) and in general do not prevent CC (unlike dodge). Looks like the "knowledge issue" is on your end.
If you're a sorc and you're complaining about speed, then it's a learn to play issue
Mag sorc is the fastest class in the game. Waaaaaaaay more mobile than stamina classes
Drakkdjinn wrote: »swift aint limited to stam cheese, swift is just a bad idea in general
Swift is a great idea. It gives a whole new playstyle to the game.
It is ridiculous at which speeds stamina builds can transport the relics in the BGs. It was already bad prior to the introduction of the Switf jewelry trait, but now ...
And as a nice cherry on top, these stam builds can't be rooted or slowed courtesy of Forward Momentum. And as if that was not already bad enough, they can also dodge the majority of stuns thrown their way. There is literally no stopping these stamina builds once they take off with the relic.
At the same time steak, which is slower and more expensive, is deemed OP to be used while carrying the relic and as such disabled when carrying the relic. And other magicka builds are not even provided with the ability to theoretically achieve any worth mentioning speeds.
The same is by the way true for scrolls in cyrodiil.
Could you please explain to me how that is considered to be balanced?
Thanks
If you're a sorc and you're complaining about speed, then it's a learn to play issue
Mag sorc is the fastest class in the game. Waaaaaaaay more mobile than stamina classes
Hey look, not everyone can afford steak ok? It’s not ZOS’ fault.
Emma_Overload wrote: »NOTHING in this game should be balanced around Battlegrounds, period.
Leave Swift trait alone!
If you're a sorc and you're complaining about speed, then it's a learn to play issue
Mag sorc is the fastest class in the game. Waaaaaaaay more mobile than stamina classes
Keep digging your own grave.Hey look, not everyone can afford steak ok? It’s not ZOS’ fault.
Not everybody can afford to continously sprint and dodge roll either. And unlike streak it does not stun the user. The fact that you can animation cancle with dodge and it doesnt require a bar slot makes it that much more powerful.Emma_Overload wrote: »NOTHING in this game should be balanced around Battlegrounds, period.
Leave Swift trait alone!
I agree on the first part. However, BGs should be balanced around class / build balance! The same way you cannot streak while carrying objectives you shouldnt be able to run at speeds at are equivalent or even superior to the speed when streaking. Especially since these stamina speed builds are completely immune to CC effects unlike the already inferior magicka counterparts.
As for The Swift trait, I disagree, as it further moves the class imbalance in pvp toward stamina builds. Not only does it synergize way better with stamina builds, it also comes at lower opportunity cost for them since the effectiveness of dodge roll and block is not dependent on your max stamina, but the effectivness of heals and shields (magicka defensive tools) is!