if you want to pvp go play fortnite or call of duty.
ZOS does pvp the right way: a tacked on afterthought that stays on the backburner and NEVER the focus of the game.
the elder scrolls franchise is a pve paradise that focuses on lore and exploration and story telling and always should be.
The question I wonder is, are they actually capable of improving it?
XD Lmao a big battle at ales turned into everyone just running around looking at each other for like 15 min because nobody could use any skills
Ugh, if you don’t laugh you’ll cry I guess
They been doing it for years, a pointless poll will not make a difference, they been aware of the issues for a long long time.
They been doing it for years, a pointless poll will not make a difference, they been aware of the issues for a long long time.
and the poll is rather pointless at that.
Though Zos has not ignored the issue. They just seem to be technically and intellectually challenged to fix it. Not being negative to them but they clearly have not been able to find a solution that works.
They been doing it for years, a pointless poll will not make a difference, they been aware of the issues for a long long time.
and the poll is rather pointless at that.
Though Zos has not ignored the issue. They just seem to be technically and intellectually challenged to fix it. Not being negative to them but they clearly have not been able to find a solution that works.
They havent ignored it? Could you elaborate on that?
They been doing it for years, a pointless poll will not make a difference, they been aware of the issues for a long long time.
and the poll is rather pointless at that.
Though Zos has not ignored the issue. They just seem to be technically and intellectually challenged to fix it. Not being negative to them but they clearly have not been able to find a solution that works.
They havent ignored it? Could you elaborate on that?
Very easily. The biggest and most obvious was when they tested on live servers to see if the removal of CP had an affect. They gave us double CP. iirc, this was about 18 months ago, before the first Mid-year mayhem occurred.
While I will not bother to list every single action Zos has made public, and certainly do not know the tweaks they have attempted that do not require patch notes, that alone is sufficient to debunk the comment.
Edit: glad I could help.
RinaldoGandolphi wrote: »It will never be fixed because of ZOS choice to base their net code on TCP. TCP has way too much overhead and is the absolute worst thing to use in a real time combat game.
There is a reason every FPS and real time combat game that has come out since the early 2000’s uses UDP. TCP should only be used as a control and authentication channel nothing more.
Since ESO uses TCP it will always lag due to limitations and overhead. Nothing short of re-writing the netcode to use UDP or putting cool downs on abilities is going to solve the net code related lag issues which is sad really because neither of those things are going to happen.
So get used to the lag I guess
RinaldoGandolphi wrote: »It will never be fixed because of ZOS choice to base their net code on TCP. TCP has way too much overhead and is the absolute worst thing to use in a real time combat game.
There is a reason every FPS and real time combat game that has come out since the early 2000’s uses UDP. TCP should only be used as a control and authentication channel nothing more.
Since ESO uses TCP it will always lag due to limitations and overhead. Nothing short of re-writing the netcode to use UDP or putting cool downs on abilities is going to solve the net code related lag issues which is sad really because neither of those things are going to happen.
So get used to the lag I guess
But still imo its unacceptable. If there is a way to fix it then they should do it. No matter what it takes. you dont just make a game and then let it turn to *** and leave it like that.
RinaldoGandolphi wrote: »It will never be fixed because of ZOS choice to base their net code on TCP. TCP has way too much overhead and is the absolute worst thing to use in a real time combat game.
There is a reason every FPS and real time combat game that has come out since the early 2000’s uses UDP. TCP should only be used as a control and authentication channel nothing more.
Since ESO uses TCP it will always lag due to limitations and overhead. Nothing short of re-writing the netcode to use UDP or putting cool downs on abilities is going to solve the net code related lag issues which is sad really because neither of those things are going to happen.
So get used to the lag I guess
ROFLMan I saw this and had to post it. That lags nasty alright