Would cost reduction fix any of those issues though?Cast from range is the only viable thing I can see.
It costs more, deals similar damage, has long hit time. Telegraphed that it's about to knock you on you ass so BLOCK or MISTFORM NOW BEFORE RUNE CAGE. It also doesn't have the increased damage potential from fighters guild abilities....it's meh...I think a bit of cost redux is needed on it. I would love to get away from soul assault on my magplar
Cast from range is the only viable thing I can see.
It costs more, deals similar damage, has long hit time. Telegraphed that it's about to knock you on you ass so BLOCK or MISTFORM NOW BEFORE RUNE CAGE. It also doesn't have the increased damage potential from fighters guild abilities....it's meh...I think a bit of cost redux is needed on it. I would love to get away from soul assault on my magplar
OrphanHelgen wrote: »Meteor also gives 2% max magicka and recovery, and empower on your next light attack.
OrphanHelgen wrote: »Meteor also gives 2% max magicka and recovery, and empower on your next light attack.
OrphanHelgen wrote: »Meteor also gives 2% max magicka and recovery, and empower on your next light attack.
Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.
Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.
Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.
Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.
BigBadVolk wrote: »Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.
Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.
This
but tbh they all have similar passives like the extra wep damage to DB plus that also deals extra damage to vamp and wws and ulti gen is there too if you kill the said vamps and wws
and ofc DB is the same if its dodged its useless
Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.
Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.
To say that you only get 1 meteor tooltip, when dawnbreaker gets 2 (since the dot is unavoidable)
Beavisaur13 wrote: »Wasn't Meteor Spam, so bad at one point, that it caused huge lag in cyrodil?
Probably because Meteor can’t miss, leaves a rather hefty ground DoT, and can be cast from range
Toc de Malsvi wrote: »They are two completely different ultimates, of course if you only consider them in one application, PVP burst, then one is going to be better than the other.
First lets consider the base damage to cost ratio:
Ice Comet:
-ult: 200
-dmg: 1581 + 4570(over 10s)
-ratio: 30.8
Shooting Star:
-ult: 192-12(has to hit one target)=180
-dmg: 1437 + 4570(over 10s)
-ratio: 33.4
Dawnbreaker of Smiting:
-ult: 125
-dmg: 1027 + 1371(over 5s)
-ratio: 19.2
-undead ratio: 23
Flawless Dawnbreaker:
-ult: 125
-dmg: 1027 + 1191(over 5s)
-ratio: 17.7
-undead ratio: 21.2
Clearly both morphs of meteor far out perform Dawnbreaker in a damage to cost comparison when all of the meteor dot deals damage. But how many ticks before they are comparable? Lets consider DBOS vs Ice Comet these are the PVP skills of concern.
DBOS:
-dmg: 2398
-dmg undead: 2877.6
Ice Comet:
-instant damage + 2 ticks of dot: 2495
-instant damage + 3 ticks of dot: 2952
This is where people get the idea that they deal comparable damage, 2-3 ticks of the dot is the most you will likely get in a PVP scenario where players can move out of ground placed effects. They only deal comparable damage in PVP situations where players are able to move out of the effect, which is most PVP situations.
This doesn't account for everything though, FG passives increase weapon damage, while MG passives increase Max Magicka, ultimates scale primarily on maximum resource not weapon/spell damage. Magicka also has better access to buffs which increase maximum magicka through sets and passives. Which means magicka characters are able to stack higher max resource and gain larger ultimates.
Further Meteor and morphs can be use at max range, while Dawnbreaker and morphs requires the player to run into the fray. While less significant in BG's, it is quite significant in Cyrodiil where you can stand in the back of a zerg or on top of a wall and spam skills.
The rise of destro ultimate in PVE has certainly hurt Meteor, however Meteor could easily jump to being OP with very little in the way of buffs.
Toc de Malsvi wrote: »They are two completely different ultimates, of course if you only consider them in one application, PVP burst, then one is going to be better than the other.
First lets consider the base damage to cost ratio:
Ice Comet:
-ult: 200
-dmg: 1581 + 4570(over 10s)
-ratio: 30.8
Shooting Star:
-ult: 192-12(has to hit one target)=180
-dmg: 1437 + 4570(over 10s)
-ratio: 33.4
Dawnbreaker of Smiting:
-ult: 125
-dmg: 1027 + 1371(over 5s)
-ratio: 19.2
-undead ratio: 23
Flawless Dawnbreaker:
-ult: 125
-dmg: 1027 + 1191(over 5s)
-ratio: 17.7
-undead ratio: 21.2
Clearly both morphs of meteor far out perform Dawnbreaker in a damage to cost comparison when all of the meteor dot deals damage. But how many ticks before they are comparable? Lets consider DBOS vs Ice Comet these are the PVP skills of concern.
DBOS:
-dmg: 2398
-dmg undead: 2877.6
Ice Comet:
-instant damage + 2 ticks of dot: 2495
-instant damage + 3 ticks of dot: 2952
This is where people get the idea that they deal comparable damage, 2-3 ticks of the dot is the most you will likely get in a PVP scenario where players can move out of ground placed effects. They only deal comparable damage in PVP situations where players are able to move out of the effect, which is most PVP situations.
This doesn't account for everything though, FG passives increase weapon damage, while MG passives increase Max Magicka, ultimates scale primarily on maximum resource not weapon/spell damage. Magicka also has better access to buffs which increase maximum magicka through sets and passives. Which means magicka characters are able to stack higher max resource and gain larger ultimates.
Further Meteor and morphs can be use at max range, while Dawnbreaker and morphs requires the player to run into the fray. While less significant in BG's, it is quite significant in Cyrodiil where you can stand in the back of a zerg or on top of a wall and spam skills.
The rise of destro ultimate in PVE has certainly hurt Meteor, however Meteor could easily jump to being OP with very little in the way of buffs.
You neeed to understand that the target needs to stick 10 seconds on the DOT area to get the full effect. Which is VERY unlikable