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Why Meteor costs so much more then Dawnbreaker?

Skander
Skander
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The title says it all. They do similar things, but meteor just costs more.
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  • Drakkdjinn
    Drakkdjinn
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    Safety of a Ranged ult + ult gain effect.
  • Jhalin
    Jhalin
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    Probably because Meteor can’t miss, leaves a rather hefty ground DoT, and can be cast from range
  • Baconlad
    Baconlad
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    Cast from range is the only viable thing I can see.

    It costs more, deals similar damage, has long hit time. Telegraphed that it's about to knock you on you ass so BLOCK or MISTFORM NOW BEFORE RUNE CAGE. It also doesn't have the increased damage potential from fighters guild abilities....it's meh...I think a bit of cost redux is needed on it. I would love to get away from soul assault on my magplar
  • Thogard
    Thogard
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    Baconlad wrote: »
    Cast from range is the only viable thing I can see.

    It costs more, deals similar damage, has long hit time. Telegraphed that it's about to knock you on you ass so BLOCK or MISTFORM NOW BEFORE RUNE CAGE. It also doesn't have the increased damage potential from fighters guild abilities....it's meh...I think a bit of cost redux is needed on it. I would love to get away from soul assault on my magplar
    Would cost reduction fix any of those issues though?

    You listed a bunch of hard counters.
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  • _Ahala_
    _Ahala_
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    Baconlad wrote: »
    Cast from range is the only viable thing I can see.

    It costs more, deals similar damage, has long hit time. Telegraphed that it's about to knock you on you ass so BLOCK or MISTFORM NOW BEFORE RUNE CAGE. It also doesn't have the increased damage potential from fighters guild abilities....it's meh...I think a bit of cost redux is needed on it. I would love to get away from soul assault on my magplar

    This 100% but for my magden
  • OrphanHelgen
    OrphanHelgen
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    Meteor also gives 2% max magicka and recovery, and empower on your next light attack.
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  • Saint314Louis1985
    Saint314Louis1985
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    Meteor also gives 2% max magicka and recovery, and empower on your next light attack.

    Doesn’t dawnbreaker increase weapon dmg hy having it slotted?
  • Valrien
    Valrien
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    Meteor also gives 2% max magicka and recovery, and empower on your next light attack.

    Dawnbreaker gives you a ton more.

    Personally, I hate the "safety from range" argument.

    There is no ranged gameplay in this game, not when gap closers are meta
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  • Beavisaur13
    Beavisaur13
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    Wasn't Meteor Spam, so bad at one point, that it caused huge lag in cyrodil?
  • Kadoin
    Kadoin
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    ZOS likes making magic cost more for some reason...
  • Beardimus
    Beardimus
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    Hence a ton of Magika players run DBoS...
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  • Skander
    Skander
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    Meteor also gives 2% max magicka and recovery, and empower on your next light attack.

    Dawnbreaker gives you a 3% overall more weapon dmg
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Drakkdjinn
    Drakkdjinn
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    Kadoin wrote: »
    ZOS likes making magic cost more for some reason...

    Because stam is used for all other mechanics, mostly require melee range, and has poor regen potential as well as fewer max set buffs. Comments like these just demonstrate a lack of basic game knowledge.
  • Lexxypwns
    Lexxypwns
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    Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.

    Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.
    Edited by Lexxypwns on August 26, 2018 12:20AM
  • BigBadVolk
    BigBadVolk
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    Lexxypwns wrote: »
    Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.

    Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.

    This
    but tbh they all have similar passives like the extra wep damage to DB plus that also deals extra damage to vamp and wws and ulti gen is there too if you kill the said vamps and wws
    and ofc DB is the same if its dodged its useless
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  • Skander
    Skander
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    Lexxypwns wrote: »
    Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.

    Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.


    To say that you only get 1 meteor tooltip, when dawnbreaker gets 2 (since the dot is unavoidable)
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    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Skander
    Skander
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    BigBadVolk wrote: »
    Lexxypwns wrote: »
    Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.

    Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.

    This
    but tbh they all have similar passives like the extra wep damage to DB plus that also deals extra damage to vamp and wws and ulti gen is there too if you kill the said vamps and wws
    and ofc DB is the same if its dodged its useless

    DB is undodgiable
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • TrinityBreaker
    TrinityBreaker
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    I dunno, summoning a mystic sword to smack the s h i t out of people seems easier than ripping a meteor from outer space.
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  • Lexxypwns
    Lexxypwns
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    Skander wrote: »
    Lexxypwns wrote: »
    Meteor definitely hits harder than DB if it isn’t countered. Have definitely hit multiple 15k+ meteors just this week and I’m playing a tanky sustain build.

    Meteor is just a feast or famine option. If it isn’t countered it’s the most devastating ultimate in the game. If it is countered it’s basically useless.


    To say that you only get 1 meteor tooltip, when dawnbreaker gets 2 (since the dot is unavoidable)

    If you get meteor CC’ed you take 2 ticks of the ground DoT, which is also stronger than the DB DoT. Basically if you don’t counter a meteor it’s GG, you can eat a DB and survive with a quick CC break and turtle.
  • molecule
    molecule
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    Wasn't Meteor Spam, so bad at one point, that it caused huge lag in cyrodil?

    Logging in causes huge lag atm
  • Enslaved
    Enslaved
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    Drakkdjinn wrote: »
    Safety of a Ranged ult + ult gain effect.

    This
  • Kadoin
    Kadoin
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    Drakkdjinn wrote: »
    Kadoin wrote: »
    ZOS likes making magic cost more for some reason...

    Because stam is used for all other mechanics, mostly require melee range, and has poor regen potential as well as fewer max set buffs. Comments like these just demonstrate a lack of basic game knowledge.

    I would bite, but all I have to say is keep believing that and you made me just :D
  • nryerson1025
    nryerson1025
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    i would be happy if dawnbreaker got meteor range and increased cost
  • Jameliel
    Jameliel
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    Half the time DB goes off and consumes ult but does nothing.
  • Finviuswe
    Finviuswe
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    Jhalin wrote: »
    Probably because Meteor can’t miss, leaves a rather hefty ground DoT, and can be cast from range

    Everything you need to answer the question is right here ^

    The Empower and max magicka aspects to it were not likely a major factor because fighters guild also has similarly beneficial passives.
  • JesQu
    JesQu
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    Cause they're entirely different ultimates, bruh.
  • Toc de Malsvi
    Toc de Malsvi
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    They are two completely different ultimates, of course if you only consider them in one application, PVP burst, then one is going to be better than the other.

    First lets consider the base damage to cost ratio:

    Ice Comet:
    -ult: 200
    -dmg: 1581 + 4570(over 10s)
    -ratio: 30.8

    Shooting Star:
    -ult: 192-12(has to hit one target)=180
    -dmg: 1437 + 4570(over 10s)
    -ratio: 33.4

    Dawnbreaker of Smiting:
    -ult: 125
    -dmg: 1027 + 1371(over 5s)
    -ratio: 19.2
    -undead ratio: 23

    Flawless Dawnbreaker:
    -ult: 125
    -dmg: 1027 + 1191(over 5s)
    -ratio: 17.7
    -undead ratio: 21.2

    Clearly both morphs of meteor far out perform Dawnbreaker in a damage to cost comparison when all of the meteor dot deals damage. But how many ticks before they are comparable? Lets consider DBOS vs Ice Comet these are the PVP skills of concern.

    DBOS:
    -dmg: 2398
    -dmg undead: 2877.6

    Ice Comet:
    -instant damage + 2 ticks of dot: 2495
    -instant damage + 3 ticks of dot: 2952

    This is where people get the idea that they deal comparable damage, 2-3 ticks of the dot is the most you will likely get in a PVP scenario where players can move out of ground placed effects. They only deal comparable damage in PVP situations where players are able to move out of the effect, which is most PVP situations.



    This doesn't account for everything though, FG passives increase weapon damage, while MG passives increase Max Magicka, ultimates scale primarily on maximum resource not weapon/spell damage. Magicka also has better access to buffs which increase maximum magicka through sets and passives. Which means magicka characters are able to stack higher max resource and gain larger ultimates.

    Further Meteor and morphs can be use at max range, while Dawnbreaker and morphs requires the player to run into the fray. While less significant in BG's, it is quite significant in Cyrodiil where you can stand in the back of a zerg or on top of a wall and spam skills.

    The rise of destro ultimate in PVE has certainly hurt Meteor, however Meteor could easily jump to being OP with very little in the way of buffs.
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  • Skander
    Skander
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    They are two completely different ultimates, of course if you only consider them in one application, PVP burst, then one is going to be better than the other.

    First lets consider the base damage to cost ratio:

    Ice Comet:
    -ult: 200
    -dmg: 1581 + 4570(over 10s)
    -ratio: 30.8

    Shooting Star:
    -ult: 192-12(has to hit one target)=180
    -dmg: 1437 + 4570(over 10s)
    -ratio: 33.4

    Dawnbreaker of Smiting:
    -ult: 125
    -dmg: 1027 + 1371(over 5s)
    -ratio: 19.2
    -undead ratio: 23

    Flawless Dawnbreaker:
    -ult: 125
    -dmg: 1027 + 1191(over 5s)
    -ratio: 17.7
    -undead ratio: 21.2

    Clearly both morphs of meteor far out perform Dawnbreaker in a damage to cost comparison when all of the meteor dot deals damage. But how many ticks before they are comparable? Lets consider DBOS vs Ice Comet these are the PVP skills of concern.

    DBOS:
    -dmg: 2398
    -dmg undead: 2877.6

    Ice Comet:
    -instant damage + 2 ticks of dot: 2495
    -instant damage + 3 ticks of dot: 2952

    This is where people get the idea that they deal comparable damage, 2-3 ticks of the dot is the most you will likely get in a PVP scenario where players can move out of ground placed effects. They only deal comparable damage in PVP situations where players are able to move out of the effect, which is most PVP situations.



    This doesn't account for everything though, FG passives increase weapon damage, while MG passives increase Max Magicka, ultimates scale primarily on maximum resource not weapon/spell damage. Magicka also has better access to buffs which increase maximum magicka through sets and passives. Which means magicka characters are able to stack higher max resource and gain larger ultimates.

    Further Meteor and morphs can be use at max range, while Dawnbreaker and morphs requires the player to run into the fray. While less significant in BG's, it is quite significant in Cyrodiil where you can stand in the back of a zerg or on top of a wall and spam skills.

    The rise of destro ultimate in PVE has certainly hurt Meteor, however Meteor could easily jump to being OP with very little in the way of buffs.

    You neeed to understand that the target needs to stick 10 seconds on the DOT area to get the full effect. Which is VERY unlikable
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Skander
    Skander
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    Also: You are advised by 2-3 seconds cooldown when the meteor is called. This doesn't happen with dawnbreaker
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Skander wrote: »
    They are two completely different ultimates, of course if you only consider them in one application, PVP burst, then one is going to be better than the other.

    First lets consider the base damage to cost ratio:

    Ice Comet:
    -ult: 200
    -dmg: 1581 + 4570(over 10s)
    -ratio: 30.8

    Shooting Star:
    -ult: 192-12(has to hit one target)=180
    -dmg: 1437 + 4570(over 10s)
    -ratio: 33.4

    Dawnbreaker of Smiting:
    -ult: 125
    -dmg: 1027 + 1371(over 5s)
    -ratio: 19.2
    -undead ratio: 23

    Flawless Dawnbreaker:
    -ult: 125
    -dmg: 1027 + 1191(over 5s)
    -ratio: 17.7
    -undead ratio: 21.2

    Clearly both morphs of meteor far out perform Dawnbreaker in a damage to cost comparison when all of the meteor dot deals damage. But how many ticks before they are comparable? Lets consider DBOS vs Ice Comet these are the PVP skills of concern.

    DBOS:
    -dmg: 2398
    -dmg undead: 2877.6

    Ice Comet:
    -instant damage + 2 ticks of dot: 2495
    -instant damage + 3 ticks of dot: 2952

    This is where people get the idea that they deal comparable damage, 2-3 ticks of the dot is the most you will likely get in a PVP scenario where players can move out of ground placed effects. They only deal comparable damage in PVP situations where players are able to move out of the effect, which is most PVP situations.



    This doesn't account for everything though, FG passives increase weapon damage, while MG passives increase Max Magicka, ultimates scale primarily on maximum resource not weapon/spell damage. Magicka also has better access to buffs which increase maximum magicka through sets and passives. Which means magicka characters are able to stack higher max resource and gain larger ultimates.

    Further Meteor and morphs can be use at max range, while Dawnbreaker and morphs requires the player to run into the fray. While less significant in BG's, it is quite significant in Cyrodiil where you can stand in the back of a zerg or on top of a wall and spam skills.

    The rise of destro ultimate in PVE has certainly hurt Meteor, however Meteor could easily jump to being OP with very little in the way of buffs.

    You neeed to understand that the target needs to stick 10 seconds on the DOT area to get the full effect. Which is VERY unlikable

    And you can get 3 dawnbreakers out in the time you can get 2 meteors.
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