Yes. Rewards you absolutely don't need for if your goal in the game is to run the same easy dungeons you are familiar with repeatedly. Rewards you can earn if you wanted to use the random dungeon finder and risk a challenge to earn them. Good point!
rewards that are easily accessible to people who are not subscribers and avoid buying dungeon DLC's! yes, such a wonderful system right there - lets give the same rewards for dungeon that takes 5 minutes and is super relaxing to run, and a place that takes.. a lot longer then 5 minutes and is a pain. rewards that are used for crafting, which generally is a SOLO endeavor. please. not to mention the whole... yes, lets make it suck for everyone, both people who have to keep backfilling their groups and people who are now waiting out their 15 minutes penalty.
LEAVE THE CHALLENGE FOR VETS. (speaking of which, why in a bloody hell random reward for vet is exactly the same as random reward for normal?)
@newtinmpls, I didn’t mean to shame you. Sorry bout that.
You don’t need trial gear. Julianos/Hundings + spc/bsw/ms/spriggans/spinners/... is fine. Tank should have Ebon though right? Purple or blue jewelerly is also more than enough.
1. Tank needs to keep aggro and not die. Try to keep boss halfway between entrance and middle statue.
2. Damage the boss with a regular rotation when possible (keep DoTs up, use spammables, maintain resource pools). Stay close for when the chain adds spawn.
3. Just use the normal bash. Roll dodge and sprint to gap close if tank gets pinned down.
4. When center statue starts spewing red flames just step out of the way or block them. When distant adds spawn, send dps to kill them and collect the red essence balls.
Not sure what guide says he dies then a dot comes, but that is not right.
Another thing, eventhough you may not have/ be using BiS gear, check out the slotted skills for your respective roles on alcast’s website (or dottz). Tank shouldn’t be using shield bash (its killer in pvp but unnecessary/inefficient in pve) for example.
FrancisCrawford wrote: »Is Crushing Shock a viable alternative to bashing?
I don't ever want to do dlc dungeons (especially vet) with a random group of people in the first place.
FrancisCrawford wrote: »@newtinmpls, I didn’t mean to shame you. Sorry bout that.
You don’t need trial gear. Julianos/Hundings + spc/bsw/ms/spriggans/spinners/... is fine. Tank should have Ebon though right? Purple or blue jewelerly is also more than enough.
1. Tank needs to keep aggro and not die. Try to keep boss halfway between entrance and middle statue.
2. Damage the boss with a regular rotation when possible (keep DoTs up, use spammables, maintain resource pools). Stay close for when the chain adds spawn.
3. Just use the normal bash. Roll dodge and sprint to gap close if tank gets pinned down.
4. When center statue starts spewing red flames just step out of the way or block them. When distant adds spawn, send dps to kill them and collect the red essence balls.
Not sure what guide says he dies then a dot comes, but that is not right.
Another thing, eventhough you may not have/ be using BiS gear, check out the slotted skills for your respective roles on alcast’s website (or dottz). Tank shouldn’t be using shield bash (its killer in pvp but unnecessary/inefficient in pve) for example.
Is Crushing Shock a viable alternative to bashing?
So ZOS should implement a new system because you spend 2% of your time with a 50% or so chance of drawing a dungeon you don't like even though you're grouped with friends and could likely just communicate and learn the dungeon so the next time you do it, its easy (like it is for everyone else)?
It's amazing to me how many people on this board admit they are complaining about an infinitesimal annoyance but they expect a company to spend the money and time to suit their needs.
and of course someone will chime in and say "ITS JUST ONE SIMPLE LINE OF CODE", because they watched a movie once where someone had to hack the webs.
Yes. Rewards you absolutely don't need for if your goal in the game is to run the same easy dungeons you are familiar with repeatedly. Rewards you can earn if you wanted to use the random dungeon finder and risk a challenge to earn them. Good point!
rewards that are easily accessible to people who are not subscribers and avoid buying dungeon DLC's! yes, such a wonderful system right there - lets give the same rewards for dungeon that takes 5 minutes and is super relaxing to run, and a place that takes.. a lot longer then 5 minutes and is a pain. rewards that are used for crafting, which generally is a SOLO endeavor. please. not to mention the whole... yes, lets make it suck for everyone, both people who have to keep backfilling their groups and people who are now waiting out their 15 minutes penalty.
LEAVE THE CHALLENGE FOR VETS. (speaking of which, why in a bloody hell random reward for vet is exactly the same as random reward for normal?)
Because City of Ash II and Crypt of Hearts II are so easy? I got put into one of the new dungeons today in my random. Moonhunter Keep? I was already in progress so I probably missed one of the bosses, but it was pretty straightforward, with one fight that has a couple of mechanics. I'll take that over CoA II any day. Same with Falkreath Hold.
BTW, my randoms today were:
- Vaults of Madness (Warden Healer)
- Moonhunter Keep (Templar Healer)
- Selene's Web (Sorc Healer)
- White Gold Tower (NB Healer)
- Direfrost Keep (DK Tank)
I didn't find Moonhunter Keep to be any harder than Selene's (which is my least favourite dungeon) or Direfrost.
and no, they are not THAT easy, not if you are only casually occasionally doing dungeons and do not run minmaxed builds/rotations
There are delves and group dungeons in zones for 'casual' players.
There are veteran and hard mode dungeons for 'hard core' players.
group dungeons assume you have an interested in at least somewhat coordinated group content - meaning you're actually trying to perform well with a group.
if you're not interested in being effective and actually trying, don't queue up with random people who will be - group with your friends and go run delves and public dungeons.
Yes. Rewards you absolutely don't need for if your goal in the game is to run the same easy dungeons you are familiar with repeatedly. Rewards you can earn if you wanted to use the random dungeon finder and risk a challenge to earn them. Good point!
rewards that are easily accessible to people who are not subscribers and avoid buying dungeon DLC's! yes, such a wonderful system right there - lets give the same rewards for dungeon that takes 5 minutes and is super relaxing to run, and a place that takes.. a lot longer then 5 minutes and is a pain. rewards that are used for crafting, which generally is a SOLO endeavor. please. not to mention the whole... yes, lets make it suck for everyone, both people who have to keep backfilling their groups and people who are now waiting out their 15 minutes penalty.
LEAVE THE CHALLENGE FOR VETS. (speaking of which, why in a bloody hell random reward for vet is exactly the same as random reward for normal?)
Because City of Ash II and Crypt of Hearts II are so easy? I got put into one of the new dungeons today in my random. Moonhunter Keep? I was already in progress so I probably missed one of the bosses, but it was pretty straightforward, with one fight that has a couple of mechanics. I'll take that over CoA II any day. Same with Falkreath Hold.
BTW, my randoms today were:
- Vaults of Madness (Warden Healer)
- Moonhunter Keep (Templar Healer)
- Selene's Web (Sorc Healer)
- White Gold Tower (NB Healer)
- Direfrost Keep (DK Tank)
I didn't find Moonhunter Keep to be any harder than Selene's (which is my least favourite dungeon) or Direfrost.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Yamakaziing wrote: »Just don’t make us run dungeons 15 time in a row and not a single thing we wanted. Out of the 4 x 15 people that ran it not a single sheer venom ring. So stupid. 100% trying to waste our time.