Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
that 15k also doesn't do anything special and it's highly telegraphed.
At least snipe can deal more damage based on stacking LAs and distance from target; dark flare gives minor sorcery which is probably already cast by purfying light, gives you ultimate with a cooldown (also already proc'd by purfying light), and grants empower for you to do a stronger light attack? If anything DF NEEDS the defile since the passives are worse than beer farts.
eh, maybe snipe can have its defile moved, but this is a L2P issue more than anything. Also fix that evil bug where multiple snipes can be stacked by lag/exploit :P
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
Dear ESO PvPers,
Please stahp with the "nerf Templars" threads. We don't have much left to nerf and our Clas rep has enough on their plate without trying to deflect posts like this. Pretty soon we'll have nothing left but an even more severely neutered Breath of Life and our broken jabs. Leave us alone and we'll continue to kill you in spite of our barely functioning toolkit. Thanks.
Sincerely,
Us
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
that 15k also doesn't do anything special and it's highly telegraphed.
At least snipe can deal more damage based on stacking LAs and distance from target; dark flare gives minor sorcery which is probably already cast by purfying light, gives you ultimate with a cooldown (also already proc'd by purfying light), and grants empower for you to do a stronger light attack? If anything DF NEEDS the defile since the passives are worse than beer farts.
eh, maybe snipe can have its defile moved, but this is a L2P issue more than anything. Also fix that evil bug where multiple snipes can be stacked by lag/exploit :P
I can deal with snipes/Dark Flares on any class solo, small scale or large group except magden. It's not a L2P issue and it's not even a Snipe/Dark Flare issue. It's a Major Defile issue. The strongest debuff in the game should not be attached to such hard hitting ranged skills.
The 2 skills are underperforming on one spectrum (1v1) but over performing at the other (xv1). That's the definition of unbalanced. Getting hit by a single snipe/dark flare even in a 1v2 is incredibly difficult to deal with relative to any other common factor across classes. And this is not counting the situations when the 2 are equally skilled players, either individually or collectively.
@Kadoin I'm a mag sorc main btw. I could care less about Defile majority of my gameplay. But when I play on any other class, mag or stam, there is no threat as common or punishing as Major Defile.
These skills may be underperforming, but balancing them on a crutch is not real balance. Up their damage 10%, give them a bleed/magic DoT, decrease cast time whatever. Balance them by making the skill themselves useful/usable, not by slapping an over performing mechanic onto it
Take the Major Defile off. Bump the damage up/add another debuff. The fact that you can spam a skill that hits as hard as these do from behind a zerg AND apply the most powerful debuff in the game is ridiculously off balance.
Take all the damage off dark flare too. Just make it a channel that buffs one light attack.
So a skill that tooltips for 15k on average, applies Major Defile or forces constant roll dodges and can be spammed from the backlines is ok? Ever 1v2 where one player is spamming Dark Flare or Snipe as a magplar? You can't cleanse and heal in time or dodge roll long enough.
People complain about Mage's Wrath, meanwhile these skills are for more effective. Wrath will only kill players that are about to die anyways. These skills will not only kill players about to die, they will get them into execute threshold and then prevent them from healing out of it. It's poor balancing and a crutch for bad players.
that 15k also doesn't do anything special and it's highly telegraphed.
At least snipe can deal more damage based on stacking LAs and distance from target; dark flare gives minor sorcery which is probably already cast by purfying light, gives you ultimate with a cooldown (also already proc'd by purfying light), and grants empower for you to do a stronger light attack? If anything DF NEEDS the defile since the passives are worse than beer farts.
eh, maybe snipe can have its defile moved, but this is a L2P issue more than anything. Also fix that evil bug where multiple snipes can be stacked by lag/exploit :P
I can deal with snipes/Dark Flares on any class solo, small scale or large group except magden. It's not a L2P issue and it's not even a Snipe/Dark Flare issue. It's a Major Defile issue. The strongest debuff in the game should not be attached to such hard hitting ranged skills.
The 2 skills are underperforming on one spectrum (1v1) but over performing at the other (xv1). That's the definition of unbalanced. Getting hit by a single snipe/dark flare even in a 1v2 is incredibly difficult to deal with relative to any other common factor across classes. And this is not counting the situations when the 2 are equally skilled players, either individually or collectively.
@Kadoin I'm a mag sorc main btw. I could care less about Defile majority of my gameplay. But when I play on any other class, mag or stam, there is no threat as common or punishing as Major Defile.
These skills may be underperforming, but balancing them on a crutch is not real balance. Up their damage 10%, give them a bleed/magic DoT, decrease cast time whatever. Balance them by making the skill themselves useful/usable, not by slapping an over performing mechanic onto it
Is it underperforming? Or overperforming? It can't be both.
Dark flare. No
Snipe, absolutely.
Please dont compare snipe to dark flare. Snipe hits harder and is harder to dodge. If a dark flare hit you, you were gonna die anyways.
They literally just nerfed the defile on those skills... I also can't think of any skill that is easier to avoid or deal with than Dark Flare. Like seriously.
The_Outsider wrote: »
Whether a user is in a zerg or not is irrelevant to the power level of a skill. Anything used in a zerg is effective.
Major defile exists for good reason. Taking it off skills that are not over-performing is not a good idea, it needs to be easily accessible.
The_Outsider wrote: »I'd be more on board with scaling back the Befoul champion star than removing Defile from these.
Waffennacht wrote: »First off no, that's silly.
Second, that would leave what... Two abilities that give major defile?
Yeah, that's 2 non ult abilities (reverb and seeds)
Then NB and DK ults
Then WW.
Nopers