Savos_Saren wrote: »Does Swamp Raider buff ALL poison and disease damage... or just your abilities that have poison or disease? Technically, Elf Bane says that it buffs your fire abilities by 2 seconds- but it also buffs two set procs (Grothdarr and Zaan). So, logically, wouldn't Swamp Raider buff set procs as well? Leeching, Syvarrah, Mephala, Thurvokun, etc...?
Ragnarock41 wrote: »Savos_Saren wrote: »Does Swamp Raider buff ALL poison and disease damage... or just your abilities that have poison or disease? Technically, Elf Bane says that it buffs your fire abilities by 2 seconds- but it also buffs two set procs (Grothdarr and Zaan). So, logically, wouldn't Swamp Raider buff set procs as well? Leeching, Syvarrah, Mephala, Thurvokun, etc...?
I told you poison knight won't work man, you should call it quit on that idea.
Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Does Swamp Raider buff ALL poison and disease damage... or just your abilities that have poison or disease? Technically, Elf Bane says that it buffs your fire abilities by 2 seconds- but it also buffs two set procs (Grothdarr and Zaan). So, logically, wouldn't Swamp Raider buff set procs as well? Leeching, Syvarrah, Mephala, Thurvokun, etc...?
I told you poison knight won't work man, you should call it quit on that idea.
Imma dooooo itttttttt.
I'll just annoy the [snip] out of ZOS until they make our own class passives and skills viable. What the hell is the purpose of World In Ruin if we can't benefit from it? We're just running around with weapon abilities and roll dodging now.
Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Does Swamp Raider buff ALL poison and disease damage... or just your abilities that have poison or disease? Technically, Elf Bane says that it buffs your fire abilities by 2 seconds- but it also buffs two set procs (Grothdarr and Zaan). So, logically, wouldn't Swamp Raider buff set procs as well? Leeching, Syvarrah, Mephala, Thurvokun, etc...?
I told you poison knight won't work man, you should call it quit on that idea.
Imma dooooo itttttttt.
I'll just annoy the [snip] out of ZOS until they make our own class passives and skills viable. What the hell is the purpose of World In Ruin if we can't benefit from it? We're just running around with weapon abilities and roll dodging now.
Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
No... Poison is not the worst. That title still belongs to "Magic Damage" IMO.
Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
No... Poison is not the worst. That title still belongs to "Magic Damage" IMO.
*Laughs in ice damage*
Ragnarock41 wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
No... Poison is not the worst. That title still belongs to "Magic Damage" IMO.
*Laughs in ice damage*
chilled versus poisoned man... Chilled at least has some value since it procs minor maim if I'm not mistaken.
I think the poison and ice damage both suffer from very similar issues, magden lacks ice spells, stamDk lacks poison morphs.
Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
Ragnarock41 wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
That sounds pretty bad still. You could probably go with viper+serpent if you absolutely want poisons and nothing else.
Oh, no. Let's not forget! ZOS specifically wants us to use AOE poisons to benefit from World In Ruin. So... Viper and Serpent don't help us out whatsoever for our StamDK's passives. Gee, thanks ZOS!
I dunno. I figure ZOS would reevaluate our passives and maybe make it a straight bonus to poison, right?
ZOS themselves don't know why WiR has poison, hell, they can't even tell you one good reason why stamDK dots are poison and not bleed in the first place. Poison is the literal worst type of damage in this game.
No... Poison is not the worst. That title still belongs to "Magic Damage" IMO.
*Laughs in ice damage*
chilled versus poisoned man... Chilled at least has some value since it procs minor maim if I'm not mistaken.
I think the poison and ice damage both suffer from very similar issues, magden lacks ice spells, stamDk lacks poison morphs.
I can't call poison damage worse than ice damage as long as things like shalks and poison injection exist and that you wouldn't notice a difference if you put points into the passives on Nord or not if it wouldn't be for the 9% health.
Also in pve the poison glyph is the prefered choice for damage glyphs on stamina specs due to the poison dot, it's not really worth it in pvp that's right but there's more in this game even if we don't really spend our time there if we can avoid it
Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
WrathOfInnos wrote: »Have you tried Morag Tong? It’s a flat 10% increase to poison damage. Doesn’t affect disease at all, but it’s usually better than swamp raider for poison. It also applies to the target, and therefore benefits your allies as well, not just your skills. And it works on proc sets, alchemy poisons, and poison enchants.
I used to run it on Stam Warden sometimes in trials, since subterranean assault will put the debuff on entire trash packs. Tong + War Machine made a pretty good buff build. While someone else would supply Sunderflame and Night Mother’s (this was a while ago).
Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
RavenSworn wrote: »Wouldnt Widowmaker be abit better since it makes use of your alchemical poisons as well? though that delay doesnt really make it as good as Viper
The_Protagonist wrote: »Savos_Saren wrote: »Still trying to figure out why Argonians didn't get a poison/disease damage buff passive while Nords would get a cold damage buff passive.
Okay.. I've got it!
Thurvokun: minor maim, minor defile
Leeching: poison damage, self heal (Yes, I know, Duroks would be better)
Hand of Mephala: poison damage, snare, minor fracture
I wish Spawn of Mephala was better. Heavy attacking someone to slow them? Bleh.
I had to check UESP to confirm that minor fracture is not in Spawn of Mephala, you had me revisit an old favorite set of mine.
Savos_Saren wrote: »To follow up on this thread- here's a list of armor sets that would benefit from the World in Ruin (AOE Poison) passive:
Spawn of Mephala
Hand of Mephala
Leeching Plate
Infector Set (aka Defiler)
Widowmaker
Sets like Viper, Poisonous Serpent, Plague Slinger, Sheer Venom, and Vicecannon are single-target damage. So World In Ruin doesn't apply to it.
Morag Tong and Swamp Raider somewhat apply to World in Ruin since they can proc off a StamDK's poison abilities. Combining Swamp Raider with another poison set appears not to benefit the proc from the poison as well.
I really wish ZOS would reevaluate the StamDK's abilities and passives. For being a "poison knight"- they end up relying on a lot of physical damage weapons.