It’s 2018 And High Time For Packable FCs

  • Xvorg
    Xvorg
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    Drakkdjinn wrote: »
    Xvorg wrote: »
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.

    Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.

    Exactly, so why are we defending zerging tools again?

    Because everything is a zerg tool. When FC were out of the game, largest groups were BiS, so the faction bringing the largest group to the field usually won and had absolutely no counter.

    People log in to PvP to play, kill and die, not to travel from keep to keep on a horse.

    In any case, the easiest way to counter FC is just burn them to ashes. That leads to counterplay such a group in charge of protecting the FC, which at the same time leads to strategies related to take down the group, and so on.

    I found quite stupid when a faction turtles on a keep, without sending scouts to get the FC, which is always at the same locations around the map. Just think about Chal and you can easily name the 6-7 locations were an attacking FC could be located.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Drakkdjinn
    Drakkdjinn
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    Xvorg wrote: »
    Drakkdjinn wrote: »
    Xvorg wrote: »
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.

    Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.

    Exactly, so why are we defending zerging tools again?

    Because everything is a zerg tool. When FC were out of the game, largest groups were BiS, so the faction bringing the largest group to the field usually won and had absolutely no counter.

    People log in to PvP to play, kill and die, not to travel from keep to keep on a horse.

    In any case, the easiest way to counter FC is just burn them to ashes. That leads to counterplay such a group in charge of protecting the FC, which at the same time leads to strategies related to take down the group, and so on.

    I found quite stupid when a faction turtles on a keep, without sending scouts to get the FC, which is always at the same locations around the map. Just think about Chal and you can easily name the 6-7 locations were an attacking FC could be located.

    I'm still not arguing for their removal here as previously stated; those are valid points.
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