Drakkdjinn wrote: »Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.
Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.
Exactly, so why are we defending zerging tools again?
Drakkdjinn wrote: »Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.
Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.
Exactly, so why are we defending zerging tools again?
Because everything is a zerg tool. When FC were out of the game, largest groups were BiS, so the faction bringing the largest group to the field usually won and had absolutely no counter.
People log in to PvP to play, kill and die, not to travel from keep to keep on a horse.
In any case, the easiest way to counter FC is just burn them to ashes. That leads to counterplay such a group in charge of protecting the FC, which at the same time leads to strategies related to take down the group, and so on.
I found quite stupid when a faction turtles on a keep, without sending scouts to get the FC, which is always at the same locations around the map. Just think about Chal and you can easily name the 6-7 locations were an attacking FC could be located.