At least twice during the event, I put down a forward camp to be helpful only to return to the keep or outpost to find the doors already going down. Was a total waste without the ability to go pick them back up again.
Are they actually expensive though?
Are they actually expensive though?
DeadlyRecluse wrote: »...if not packable, they should at least be stackable (they don't have the "different HP levels" issue, as you can only carry full health ones currently).
Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
DeadlyRecluse wrote: »...if not packable, they should at least be stackable (they don't have the "different HP levels" issue, as you can only carry full health ones currently).
Agree with this and not packable.
They are too powerful to be packable.
If you dont want your tent burned then guard it.
bongtokin420insd16 wrote: »FYI, if you got EB or DC camps on your AD character during the event is was a bug and can be reported and exchanged for faction appropriate siege.
Also, i think that not being able to pack it up is because it is such a powerful siege tool and if used/guarded correctly and pack-able would make it OP (Not fact just opinion).
Having gotten like 3 dozen from Mayhem the groups i was fighting with were arguing over who could drop it because we all wanted inventory space lol. But i get the OP's point and don't see a reason why reusing them would be a bad thing. Perhaps a balance between both options would be the ability to pack them up after use for a 10k AP refund but not the camp back? This way people with little AP can recover some, while using the same camp over over to siege would also not be an issue.
How would packing up a FC remove the counterplay to it exactly? If you pack it up nobody can spawn.
There was a time when anyone in Cyrodiil could use an FC if they were dead. Not just those near where it was placed. Every once in awhile someone would start a thread on this subject.
When Zos took away FCs and after a period of time reworked them this idea was on they chose not to add into the design of the Camps. It would seem Zos does not want us to have that kind of control over camps. Use them or not but restricting who can use them does not seem to be of interest to Zos.
Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
I’m pretty sure FC are valued tools across all group sizes. I’ve never heard anyone else describe them as a crutch. Winning and losing sides usually both use FCs liberally. In fact I’d argue that if anything FCs let smaller groups succeed against zergs, whereas zergs are almost always going to have a steady stream of people riding in from the nearest spawn point and revivjng their fallen Zerg members. If you eliminated FCs it wild impact small groups much more than zergs. At any rate, having them be packable would not change their use currently. Most FCs are either used up or burned, this would really only apply to FCs left after battle or ones that never get used at all. It wouldn’t allow zergs to use them more or whatever you’re thinking of.
Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
Drakkdjinn wrote: »Drakkdjinn wrote: »Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.
Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.
Drakkdjinn wrote: »
Nobody said anything about eliminating them, & anything that allows you to win with minimal effort when you'd lose without it, is by definition a crutch Elder Scrolls Online PVP regardless of whether or not you've heard someone say those words in the same sentence as forward camp crutch or not.