Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

It’s 2018 And High Time For Packable FCs

Vapirko
Vapirko
✭✭✭✭✭
✭✭✭✭✭
Wouldn’t you say? FCs are expensive, and usually a handful of people front that cost for their faction since most people don’t put them down. It’s high time that we be allowed to pick them up. It’s also a small boon for those defending out numbered since you pretty much have to throw one down to be safe but sometime they don’t get used at all. You can pack up all siege types so I’m not sure why we can’t do it with forward camps. @ZOS_BrianWheeler
Edited by Vapirko on August 8, 2018 4:24AM
  • Ilsabet
    Ilsabet
    ✭✭✭✭✭
    ✭✭
    At least twice during the event, I put down a forward camp to be helpful only to return to the keep or outpost to find the doors already going down. Was a total waste without the ability to go pick them back up again.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    ...if not packable, they should at least be stackable (they don't have the "different HP levels" issue, as you can only carry full health ones currently).
    Thrice Empress, Forever Scrub
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ilsabet wrote: »
    At least twice during the event, I put down a forward camp to be helpful only to return to the keep or outpost to find the doors already going down. Was a total waste without the ability to go pick them back up again.

    Exactly. Doesn’t make any sense.
  • Heimpai
    Heimpai
    ✭✭✭✭✭
    Ilsabet wrote: »
    At least twice during the event, I put down a forward camp to be helpful only to return to the keep or outpost to find the doors already going down. Was a total waste without the ability to go pick them back up again.

    I had it happen 3 times in a row, we took all 3 keeps consecutively..i haven’t dropped one since

    I’d rather waste my ap on extra siege at least i can pick it up when it’s not needed
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Not sure why...

    FCs are bound to account
    FCs are bound to faction

    Throughout the event I got 7 Dominion, 8 Daggerfall, 5 Pact.

    I'll never use the Dominion or Daggerfall as I don't take those characters into Cyrodiil. I got the rewards from doing BGs. I can't use those camps on my Pact characters, I can't sell them or even give them away in a guild bank, and they take up precious space because they aren't even stackable.

    I think FCs need to be packable, stackable, unbounded, and whatever else makes them more friendly for players.
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are they actually expensive though?
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thogard wrote: »
    Are they actually expensive though?

    Compared to other siege yes. 20k AP is a lot if you’re not playing a lot or don’t have a group capable of farming tons of people. Either make them cheaper or make them packable like everything else you set up. Or both.
    Edited by Vapirko on August 8, 2018 4:29AM
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thogard wrote: »
    Are they actually expensive though?

    To the average AR 30+ character probably not. To the people who struggle to get Vigor in a week totally. Being able to pack them up wouldn’t do anyone harm at least.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    While we are at it, can I drop them in a guild bank please?
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    Thogard wrote: »
    Are they actually expensive though?

    To the average AR 30+ character probably not. To the people who struggle to get Vigor in a week totally. Being able to pack them up wouldn’t do anyone harm at least.

    Mostly this, what reason is there for them to not be packable? I can see that if maybe there was no rez cooldown on FCs that making them packable could perhaps present an issue, as people would just be picking them up and dropping them wherever needed at no cost, but the cooldown pretty much negates that happening.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    ...if not packable, they should at least be stackable (they don't have the "different HP levels" issue, as you can only carry full health ones currently).

    Agree with this and not packable.

    They are too powerful to be packable.

    If you dont want your tent burned then guard it.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    I think having FCs more available actually encourages people to get off the wall and fight rather than stay where it's "safe" and siege.

    I know I'm a lot more aggressive when a friendly camp is up and I'm not on timer.
    Thrice Empress, Forever Scrub
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dredlord wrote: »
    ...if not packable, they should at least be stackable (they don't have the "different HP levels" issue, as you can only carry full health ones currently).

    Agree with this and not packable.

    They are too powerful to be packable.

    If you dont want your tent burned then guard it.

    Ahh this has nothing to do with burning. If its burnt I cant pack it up, if its not burnt I still cant pack it up so Im not sure what youre talking about. Guarding it changes nothing.
  • Ilsabet
    Ilsabet
    ✭✭✭✭✭
    ✭✭
    Also if there's someone standing next to my tent burning it, they're also going to kill my butt when I go try to pack it up to stop them from burning it.

    That's not what this is about. It's about packing them up when there are no bad guys around and the tent isn't needed anymore.
  • bongtokin420insd16
    bongtokin420insd16
    ✭✭✭✭
    FYI, if you got EB or DC camps on your AD character during the event is was a bug and can be reported and exchanged for faction appropriate siege.

    Also, i think that not being able to pack it up is because it is such a powerful siege tool and if used/guarded correctly and pack-able would make it OP (Not fact just opinion).

    Having gotten like 3 dozen from Mayhem the groups i was fighting with were arguing over who could drop it because we all wanted inventory space lol. But i get the OP's point and don't see a reason why reusing them would be a bad thing. Perhaps a balance between both options would be the ability to pack them up after use for a 10k AP refund but not the camp back? This way people with little AP can recover some, while using the same camp over over to siege would also not be an issue.
    Kaz_Wastelander PS4NA
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    FYI, if you got EB or DC camps on your AD character during the event is was a bug and can be reported and exchanged for faction appropriate siege.

    Also, i think that not being able to pack it up is because it is such a powerful siege tool and if used/guarded correctly and pack-able would make it OP (Not fact just opinion).

    Having gotten like 3 dozen from Mayhem the groups i was fighting with were arguing over who could drop it because we all wanted inventory space lol. But i get the OP's point and don't see a reason why reusing them would be a bad thing. Perhaps a balance between both options would be the ability to pack them up after use for a 10k AP refund but not the camp back? This way people with little AP can recover some, while using the same camp over over to siege would also not be an issue.

    I obviously don’t think it would be OP, they still run out after so many uses, plus you’ve got the cooldpwn and beyond the zergs who has people to spare camping an FC? It would be way less beneficial to spare people to guard it than it would be to have them actively fighting. And again this isn’t about preventing FCs from being used/burnt it’s just for the sake of those FCs that get dropped and barely used or are still standing after a keep defense or whatever. I don’t even care that much about the cost, I’ve got plenty of AP it would be just be a small QOL upgrade imo.
    Edited by Vapirko on August 8, 2018 8:15PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    There was a time when anyone in Cyrodiil could use an FC if they were dead. Not just those near where it was placed. Every once in awhile someone would start a thread on this subject.

    When Zos took away FCs and after a period of time reworked them this idea was on they chose not to add into the design of the Camps. It would seem Zos does not want us to have that kind of control over camps. Use them or not but restricting who can use them does not seem to be of interest to Zos.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    How would packing up a FC remove the counterplay to it exactly? If you pack it up nobody can spawn.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    How would packing up a FC remove the counterplay to it exactly? If you pack it up nobody can spawn.

    It wouldn’t, just apparently one or two people are having a hard time grasping the concept for some reason. But that’s ESO forums for you, always someone with a brain dead response that has to say no to an idea that would have no effect on them whatsoever.
    Edited by Vapirko on August 9, 2018 5:07PM
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed some insulting and unnecessary back and forth from this thread. It is fine to disagree, but please keep this discussion civil. Thank you.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    There was a time when anyone in Cyrodiil could use an FC if they were dead. Not just those near where it was placed. Every once in awhile someone would start a thread on this subject.

    When Zos took away FCs and after a period of time reworked them this idea was on they chose not to add into the design of the Camps. It would seem Zos does not want us to have that kind of control over camps. Use them or not but restricting who can use them does not seem to be of interest to Zos.

    This would have nothing to do with restricting who could use them.
  • ShenaniganSquad
    ShenaniganSquad
    ✭✭✭
    While we are at it, cool down time on fc is currently 5 mins... have the dev's never played in cyrodiil? Its quicker to rez and ride from another keep most times because in 5 mins the whole battle can be over.. I think a 2 min cool down is totally enough.. 5 mins is wayyyyy too long for fast and hard battles in cyrodiil
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    I’m pretty sure FC are valued tools across all group sizes. I’ve never heard anyone else describe them as a crutch. Winning and losing sides usually both use FCs liberally. In fact I’d argue that if anything FCs let smaller groups succeed against zergs, whereas zergs are almost always going to have a steady stream of people riding in from the nearest spawn point and revivjng their fallen Zerg members. If you eliminated FCs it wild impact small groups much more than zergs. At any rate, having them be packable would not change their use currently. Most FCs are either used up or burned, this would really only apply to FCs left after battle or ones that never get used at all. It wouldn’t allow zergs to use them more or whatever you’re thinking of.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    I’m pretty sure FC are valued tools across all group sizes. I’ve never heard anyone else describe them as a crutch. Winning and losing sides usually both use FCs liberally. In fact I’d argue that if anything FCs let smaller groups succeed against zergs, whereas zergs are almost always going to have a steady stream of people riding in from the nearest spawn point and revivjng their fallen Zerg members. If you eliminated FCs it wild impact small groups much more than zergs. At any rate, having them be packable would not change their use currently. Most FCs are either used up or burned, this would really only apply to FCs left after battle or ones that never get used at all. It wouldn’t allow zergs to use them more or whatever you’re thinking of.

    Nobody said anything about eliminating them, & anything that allows you to win with minimal effort when you'd lose without it, is by definition a crutch regardless of whether or not you've heard someone say those words in the same sentence as forward camp or not.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.

    Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Xvorg wrote: »
    Drakkdjinn wrote: »
    Vapirko wrote: »
    Drakkdjinn wrote: »
    Nah, FC's are already a huge crutch/benefit for those carrying them. Need more PvP less PvSiege.

    FC are neither siege nor a crutch though Id be interested to hear why you think theyre a crutch.

    zerging tool, its a mulligan for when you/your group/faction loses a fight definitevely to re-join the same fight available exclusively to the losing side in the context of a keep, or can simply be a zergling faucet to overwhelm opponents; it requires more limitations in its current form to be interesting

    Everything in this game is a zerging tool. From AoEs to anti zerg skills/weapons. The other solution is to play Horse Simulator as it was before FC made their come back.

    Now, current FC are way weaker compared to old ones that allowed you to rezz from Bleaks to Ales farm.

    Exactly, so why are we defending zerging tools again?
  • pzschrek
    pzschrek
    ✭✭✭✭
    Drakkdjinn wrote: »

    Nobody said anything about eliminating them, & anything that allows you to win with minimal effort when you'd lose without it, is by definition a crutch Elder Scrolls Online PVP regardless of whether or not you've heard someone say those words in the same sentence as forward camp crutch or not.

    @Drakkdjinn FTFY
    Edited by pzschrek on August 24, 2018 5:15PM
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
Sign In or Register to comment.