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A slight nerf I didn't see in the patch notes :(

  • saf227_ESO
    saf227_ESO
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    MissBizz wrote: »
    Hi everyone, thanks for letting us know. The intention was to make these items unowned so they wouldn't be consider stolen, not prevent you from looting all together. This will be addressed in a future patch.

    Oh weird. I didn't know there was anything in Cyrodiil that could be considered owned.

    Ha! I get pwned every time I go into Cyrodil. :)
    Edited by saf227_ESO on August 18, 2018 7:27PM
  • Moloch1514
    Moloch1514
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    qbit wrote: »
    I'm new, and I'm not a developer. So clue me in here --- at my job as a systems/network engineer, when we have a ticket with a problem we must resolve, we implement the resolution and then test the results before we close the ticket.

    Am I correct in understanding that a variable was changed on some loot containers to change them to unowned, and then the results were not tested? Only for this change to go live and then the intent found to have not been achieved?

    How is this missed on such a benign change that is so easy to test? We aren't talking about an earth shattering change. A variable change on some items and fire up the internal test server to confirm? One wonders how change control tickets get marked as completed/resolved without testing.

    Calls into question the disciplinary action that takes place when such low hanging fruit is screwed up. When there is no consequence, what difference does it make when one doesn't test but claims they did when it gives them 15 extra minutes to browse facebook on their phone while lying on the time sheet that they tested it...

    Get ready to ask yourself this many times in the near future. QA testing is done by us. I can't tell you how many major bugs were widely reported on the PTS forums that were ignored and let into the Live build.
    PC-NA
  • Shadowmaster
    Shadowmaster
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    qbit wrote: »
    at my job as a systems/network engineer, when we have a ticket with a problem we must resolve, we implement the resolution and then test the results before we close the ticket.

    yeah we do this as part of our SDLC in healthcare also

    qbit wrote: »
    Am I correct in understanding that a variable was changed on some loot containers to change them to unowned, and then the results were not tested? Only for this change to go live and then the intent found to have not been achieved?

    How is this missed on such a benign change that is so easy to test? We aren't talking about an earth shattering change. A variable change on some items and fire up the internal test server to confirm? One wonders how change control tickets get marked as completed/resolved without testing.

    Calls into question the disciplinary action that takes place when such low hanging fruit is screwed up.

    their QA team either is understaffed or doesnt understand success criteria, imo

    or dev team is ignoring QA bugs like player PTS posts

    WHO KNOWS

  • sevomd69
    sevomd69
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    Next thing you know they will be nerfing the carrot tray in the Undaunted enclave in Mournhold...Oh The Humanity!!!!
  • Moloch1514
    Moloch1514
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    Was this fixed in today's patch? Didn't remember seeing it in notes.
    PC-NA
  • Sheezabeast
    Sheezabeast
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    No it wasn’t fixed yet.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Waffennacht
    Waffennacht
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    qbit wrote: »
    I'm new, and I'm not a developer. So clue me in here --- at my job as a systems/network engineer, when we have a ticket with a problem we must resolve, we implement the resolution and then test the results before we close the ticket.

    Am I correct in understanding that a variable was changed on some loot containers to change them to unowned, and then the results were not tested? Only for this change to go live and then the intent found to have not been achieved?

    How is this missed on such a benign change that is so easy to test? We aren't talking about an earth shattering change. A variable change on some items and fire up the internal test server to confirm? One wonders how change control tickets get marked as completed/resolved without testing.

    Calls into question the disciplinary action that takes place when such low hanging fruit is screwed up. When there is no consequence, what difference does it make when one doesn't test but claims they did when it gives them 15 extra minutes to browse facebook on their phone while lying on the time sheet that they tested it...

    Most professional, accurate, and scientific burn ever
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Shadowmaster
    Shadowmaster
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    clear there is no unit testing in place either
  • qbit
    qbit
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    clear there is no unit testing in place either

    Lol, I won't even mention unit testing. I'm a hobbyist programmer off and on over the years. I never complete a project since I get so hung up on one little part being bug-free and unit tested. Nothing gets done. Those programmers don't work at ZOS. They work at NASA or the NSA or they make missile guidance systems. They write software that controls X-ray machines' radiation levels. Their software kills people when there are bugs. They have redundant software that sanity checks input and output and stops execution and throws exception when someone might die. So they are capable programmers and don't work in video games.

    I mean, do we even have a color-blindness mode for ESO? I mean, can we put a toggle in the options menu that will write the color level of weapons and armor in parenthesis on the item cards and inventory lists for those that can't distinguish the colors?

    No? Well since the devs don't care about accessibility issues, then I can't imagine we are going to the trouble of unit testing every function. Lol! Standards be darned (I avoid cussing so as not to be censored). I'm not even color blind, but am aware the need for accommodation modes in software.

    We can't even fix the kerning on the Russian font in this game! Lol! And that's just a big bitmap and some coordinates to go with each letter!!!! It's like they were lazy and used fixed width font texture, but cannot use whitespace size that goes with it! S o m y s e n t e n c e l o o k s l i k e t h i s.

    I never had a game crash in ESO for like three months of playing. Then I hit CP level, and my game crashes three times in a day. Not a crash to desktop. Like the ZOS crash handler popped up every time. So they went to the trouble of throwing an exception all the way to the top of the stack to be handled by default exception handler. Which was to present some dialog to email stack dump to ZOS. As if that means anything to anyone. As if someone is going to load that into their debugger and come to some useful conclusion. Lol!

    The CP code paths may be buggy. I truly never had a game crash until my first character hit CP levels, and then they were "graceful" crashes that invoked default ZOS exception handler.

    Well onward and upward. I like the game a lot. I hope my posts since I'm new to the forum have made some people at ZOS think and do some self-reflection. I elaborated in another post this "more time to browse facebook" rant. I elaborated more on that thread today today while I was having my third beer during my 1.5 hour long lunch break that I covered by lying about testing in my time sheets! Lol! But I get to do that without breaking my clients' networks. Thanks to a helpful team.

    I question the situation at ZOS. I realize the management are overwhelmed with the issue. They need to come up with incentive programs. Bug bounties. Etc. Internal things as simple as lunches and gift cards as employees compete to make the best game possible.

    X days since we screwed up a bug fix we thought we fixed. Hang up in break room. Lol!
  • valeriiya
    valeriiya
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    qbit wrote: »
    I'm new, and I'm not a developer. So clue me in here --- at my job as a systems/network engineer, when we have a ticket with a problem we must resolve, we implement the resolution and then test the results before we close the ticket.

    Am I correct in understanding that a variable was changed on some loot containers to change them to unowned, and then the results were not tested? Only for this change to go live and then the intent found to have not been achieved?

    How is this missed on such a benign change that is so easy to test? We aren't talking about an earth shattering change. A variable change on some items and fire up the internal test server to confirm? One wonders how change control tickets get marked as completed/resolved without testing.

    Calls into question the disciplinary action that takes place when such low hanging fruit is screwed up. When there is no consequence, what difference does it make when one doesn't test but claims they did when it gives them 15 extra minutes to browse facebook on their phone while lying on the time sheet that they tested it...

    Welcome! This is the same question many of us have asked over the years. ZO$ cares about revenue above everything else, including quality and consistency.
  • Tan9oSuccka
    Tan9oSuccka
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    It includes these other 2 smaller containers too...

    xoKuqb6.jpg?1

    So this is what the EP base looks like

    Yep. That’s the North Gate. Snowy and Nordic.

    The South Gate is greener looking, like Stonefalls or Deshaan.
  • DisgracefulMind
    DisgracefulMind
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    Hi everyone, thanks for letting us know. The intention was to make these items unowned so they wouldn't be consider stolen, not prevent you from looting all together. This will be addressed in a future patch.

    S80XHSM.png

    I reported this issue a couple of weeks ago. Very sad times. Hold strong my fellow Pact! :cry:
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
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